Heritage-led urban regeneration: a scalable model for community engagement using immersive technologies

Lead Research Organisation: University of York
Department Name: Archaeology

Abstract

This project explores the capacity of immersive technologies to inform urban regeneration strategies, by harnessing the power of cultural heritage through community advocacy. We will undertake a consultation exercise with a selection of community heritage groups with an interest in urban heritage, to identify the ways in which they could employ immersive technologies to articulate their ideas and contributions to regeneration initiatives. They frequently have a wealth of knowledge about hidden or lost heritage assets which could inform regeneration projects, but do not always have the means to disseminate this beyond websites. A handful of recent projects have employed immersive experiences, both VR and AR, to present this heritage although this has tended to be driven by SMEs or university researchers, often providing funding unavailable to community heritage groups. While this has begun to show the potential of such technologies, the means for community heritage groups to engage with such technologies themselves, or to be able to approach SMEs to develop compelling funding applications has not hitherto been scoped or shared. We will therefore consult with creative industry SMEs who possess the relevant skills set to support the development of immersive experiences by such groups. We are seeking to identify the most effective, practicable and affordable means for community heritage groups to work with creative industry SMEs to use immersive technologies to champion imaginative regeneration.

Our project is framed with respect to the expectation that clearly now exists that local councils should lie at the heart of local action, and the recognition that urban regeneration initiatives frequently see councils engaged in co-production with community groups. We will scope out opportunities and methods of working through a review of existing projects employing immersive experiences in community engagement from across the country, both those driven by community groups and those delivered by sector leaders. We will hold a focus group workshop drawing on locally-based community heritage groups with an urban regeneration focus, creative industry SMEs and academic colleagues, to inform our reporting, and provide feedback on our initial findings and to assist in finalising our recommendations. We will use our consultation to propose a roadmap, or workflow, for producing community-led immersive experiences, identifying the kinds of challenges that are part of that workflow and which companies could help to solve them, thus promoting the different creative industries that could be involved. We will disseminate the results of our work in the form of both a written report and a video showcase. It is vitally important to give community heritage groups the tools to increase their effectiveness in their contributions to the future of their towns and cities; providing a roadmap to show them what they can achieve themselves using their typically extensive knowledge of the heritage of their areas and guiding them to the resources and partnerships they need to make compelling funding applications to acquire technical support where needed.

Planned Impact

The immediate beneficiaries of our project will be community heritage groups who are seeking to promote the heritage of the towns and cities in which they live and to advocate for this heritage to be recognised in regeneration initiatives. It is clear that local councils are increasingly likely to involve community groups in their regeneration projects, as the former have both extensive knowledge about local heritage and also a commitment to disseminating this. In this project we are developing a roadmap, or model workflow, to guide community groups in how to make use of immersive technologies to articulate their work, whether this be easily available software packages or the need to team up with creative industry sector SMEs to seek funding. The project responds to a need in the urban regeneration process to give local communities an effective voice. In a 2017 joint report by the Local Government Association, Chief Cultural & Leisure Officers Association and Arts Council England (https://www.local.gov.uk/people-culture-place-role-culture-placemaking) it was argued that community engagement should lie at the heart of successful 'placemaking', and that this requires strong partnership working. In our project we are demonstrating that immersive technologies can enable and empower local communities to engage with local government and urban regeneration initiatives, and that local councils are interested in using its capabilities. There are certainly questions about extensibility, scalability, and how to involve the creative industries more widely to develop a workflow for a range of situations, and we will scope out responses to these issues. Our project will involve consultation with community heritage groups, creative sector SMEs and those involved in urban regeneration and its outcomes will be both a written report and a video showcase to present the roadmap and also exemplars of good practice. Community heritage groups have considerable knowledge about the history and heritage of their towns and cities, and are already often engaged in disseminating this through websites they create, but there are a host of new technologies available to them that our work will identify and explain. The work we are doing will also be of value to creative industry SMEs as it articulates for them a community need and identifies how they could collaborate with community groups to develop successful funding bids to deliver immersive experiences that contribute to the urban regeneration process.

Publications

10 25 50
 
Description During the project we consulted with a range of stakeholders including community heritage groups, academic researchers, local councils, creative agencies and also digital specialists. We interviewed them about their experiences of using digital technologies in urban regeneration, how far it had been possible to engage multiple stakeholders, what they perceived as the benefits and shortcomings of digital technologies in urban regeneration debates, and their experiences of co-production. There was much appetite for this sort of approach and for collaboration between multiple agencies, but barriers had been encountered, or were anticipated, related to funding and timescales for collaboration. Community heritage groups expressed mixed views, depending on their prior experiences. There was a clear need to articulate the potential and limitations of digital technologies, and a need emerged to make it clear what longevity could be expected of any digital applications developed. Ongoing support for VR or AR applications was typically lacking and liable to lead to disenchantment. The most effective collaborations were time limited and with a clear focus and set of anticipated outputs.
Exploitation Route The insights to emerge from our project are likely to be of particular interest to community heritage groups and local councils engaged in regeneration initiatives. It is evident that a good deal of interest and engagement can be generated through digital media but it requires stakeholder buy-in and well defined expectations.
Sectors Communities and Social Services/Policy,Creative Economy,Education,Government, Democracy and Justice,Culture, Heritage, Museums and Collections

 
Description Human VR 
Organisation Human Studio
Country United Kingdom 
Sector Private 
PI Contribution Archaeologists and Computer Scientists worked together with creative organisation Human, and their Research & Development department, to produce a digital model of Sheffield's medieval castle. Human were presented with a range of archaeological evidence, which provided a new source of information for them in creating digital models. They were also able to work with computer scientists to learn about the ways in which digital models can be transported into various platforms, thereby extending the range of uses to which they can be put.
Collaborator Contribution Human created the digital model using the Unity game engine. During the development process they liaised with academic researchers in Archaeology at the University of Sheffield and with the community heritage group The Friends of Sheffield Castle. Human also had an opportunity to present their work through a University of Sheffield public engagement festival (Festival of the Mind). The National Videogame Museum hosted the digital model - accessed via an iPad - over the summer of 2019. It was visited by an estimated 5000 people largely school children
Impact Leach, M., Maddock, S., Hadley, D.M., Butterworth, C., Moreland, J., Dean, G., Mackinder, R., Pach, K., Bax, N., Mckone., M. & Fleetwood, D. (2018) Recreating Sheffield's Medieval Castle in situ using Outdoor Augmented Reality. In: Bourdot, P., Cobb, S., Interrante, V., Kato, H. and Stricker, D., (eds.) Virtual Reality and Augmented Reality. EuroVR 2018, 22-23 Oct 2018, London, UK. Lecture Notes in Computer Science, 11162 . Springer , pp. 213-229. ISBN 978-3-030-01789-7
Start Year 2018
 
Description National Videogame Museum 
Organisation National Videogame Museum
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution We provided the digital assets and wooden model of Castlegate to exhibit the Augmented Reality app in an installation principally aimed at schoolchildren
Collaborator Contribution Hosted the app
Impact The installation led to c.2000 visitors seeing our work
Start Year 2019
 
Description Park Hill Flats 
Organisation University of York
Department Department of Archaeology
Country United Kingdom 
Sector Academic/University 
PI Contribution We interviewed members of the Residents Association of Park Hill Flats in Sheffield as part of the project. We investigated with them their attitudes to digital technologies and how these might be used in placemaking and in lobbying developers during the regeneration process.
Collaborator Contribution The Residents Association are hosting a collaboration with a post-graduate student. The collaboration also led to us working with them on a further grant applicaiton
Impact We applied to the UKRI call Enhancing Place-Based Partnerships and were awarded funding to develop an app for the Residents Association. This is currently under development to be launched in the summer of 2020
Start Year 2019
 
Description CAA conference 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact The PI and RA gave a talk to the annual conference Computer Applications and Archaeology in Krakow, Poland. It was an opportunity to network with other recipients of the Immersive Experiences call, for which this grant was Follow-on Funding. We wanted to disseminate our findings and also gain feedback from colleagues working on similar projects.
Year(s) Of Engagement Activity 2019
URL https://2019.caaconference.org/2018/05/10/welcome-to-krakow
 
Description Talk at an academic conference (University of York) 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Study participants or study members
Results and Impact The PI gave a talk about the project to the members of the Centre for Digital Heritage at the University of York. This is a cross-Faculty group and played a role in disseminating the work we have been doing.
Year(s) Of Engagement Activity 2019
URL https://www.york.ac.uk/digital-heritage/events/cdh2019/