Invisible Worlds: Place-Making, Augmented Reality, and Alderley Edge
Lead Research Organisation:
University of Birmingham
Department Name: Department of English Literature
Abstract
Invisible Worlds brings together digital and creative responses to explore contemporary and historical place-making strategies, drawing on the opportunities offered by Augmented Reality (AR). An academic collaboration with the National Trust, it takes as its focus Alderley Edge, an outdoor (non-built) heritage site in North-East Cheshire, above a network of Bronze and Roman Age mines. Alderley Edge has a long and rich legendary history, which is, however, largely invisible to the majority of visitors to the site today.
The project is led by an interdisciplinary team of researchers in the Department of English Literature at the University of Birmingham, the Institute of Historical Research, London, and the Department of Media Studies at the University of Lincoln; as well as creative practitioners working with visual media, soundscapes and storytelling. It has been developed through a series of scoping meetings from May 2018 to April 2019 with the National Trust, in direct response to urgent challenges identified by the Trust. It also builds on established relationships with key stakeholders in the Edge and its legend, including the author Alan Garner, the Cheshire educational and heritage charity, the Blacken Trust (founded by Alan and Griselda Garner), and Derbyshire Caving Club, who manage the mines at Alderley Edge under license from the National Trust.
A digital humanities project engaged with the relationship between contemporary experiences of place and medieval legendary narratives, Invisible Worlds charts a new course in Medieval Studies, the Digital Humanities, and Heritage. It offers a new model for the study of trans-historical place-making, approaching the ways in which long histories of place interact with contemporary experiences of lived space.
Invisible Worlds takes as its focus the legend of Alderley Edge: a subterranean chamber of sleeping heroes, beneath the site, who will awaken at a time of national crisis. In long-lived regional circulation, the modern legend has affinities to medieval sources which have informed later medievalist practices associated with the site, including its treatment in the novels of Alan Garner. Garner has advised on the development of the project, and is a key member of the project's advisory board.
The project will make the subterranean legend of the Edge accessible through an AR resource, using immersive 3D software, Unity 3D (accessed via smart phone or tablet). The resource localises commissioned artistic responses to long historical and contemporary versions of the legend in 3D representations of the mines beneath the site, viewed from above ground. It will also be accessible remotely, through the project website, hosted at the University of Birmingham.
The experience of the Edge as lived place, as much as a site of historical importance, is fundamental to Invisible Worlds. A public survey, inviting new responses to the legend of the Edge, will be integrated within the AR resource and website. This is positioned within the project as the latest chapter in the long history of legendary place-making, and forms the grounds of a new public history of the Edge, written by users of the resource rather than for them.
Invisible Worlds has been developed as a case study, with extensible potential across heritage sites and organisations. It engages with the capacity of AR for the representation and analysis of imagined worlds, overlaid upon the geographical real, as a vital component in communicating new dynamic histories of non-built heritage, or sites with invisible, legendary or difficult histories. At Alderley Edge, the project will facilitate a new type of visitor experience and engagement, centring its legendary position and its cultural significance.
The project is led by an interdisciplinary team of researchers in the Department of English Literature at the University of Birmingham, the Institute of Historical Research, London, and the Department of Media Studies at the University of Lincoln; as well as creative practitioners working with visual media, soundscapes and storytelling. It has been developed through a series of scoping meetings from May 2018 to April 2019 with the National Trust, in direct response to urgent challenges identified by the Trust. It also builds on established relationships with key stakeholders in the Edge and its legend, including the author Alan Garner, the Cheshire educational and heritage charity, the Blacken Trust (founded by Alan and Griselda Garner), and Derbyshire Caving Club, who manage the mines at Alderley Edge under license from the National Trust.
A digital humanities project engaged with the relationship between contemporary experiences of place and medieval legendary narratives, Invisible Worlds charts a new course in Medieval Studies, the Digital Humanities, and Heritage. It offers a new model for the study of trans-historical place-making, approaching the ways in which long histories of place interact with contemporary experiences of lived space.
Invisible Worlds takes as its focus the legend of Alderley Edge: a subterranean chamber of sleeping heroes, beneath the site, who will awaken at a time of national crisis. In long-lived regional circulation, the modern legend has affinities to medieval sources which have informed later medievalist practices associated with the site, including its treatment in the novels of Alan Garner. Garner has advised on the development of the project, and is a key member of the project's advisory board.
The project will make the subterranean legend of the Edge accessible through an AR resource, using immersive 3D software, Unity 3D (accessed via smart phone or tablet). The resource localises commissioned artistic responses to long historical and contemporary versions of the legend in 3D representations of the mines beneath the site, viewed from above ground. It will also be accessible remotely, through the project website, hosted at the University of Birmingham.
The experience of the Edge as lived place, as much as a site of historical importance, is fundamental to Invisible Worlds. A public survey, inviting new responses to the legend of the Edge, will be integrated within the AR resource and website. This is positioned within the project as the latest chapter in the long history of legendary place-making, and forms the grounds of a new public history of the Edge, written by users of the resource rather than for them.
Invisible Worlds has been developed as a case study, with extensible potential across heritage sites and organisations. It engages with the capacity of AR for the representation and analysis of imagined worlds, overlaid upon the geographical real, as a vital component in communicating new dynamic histories of non-built heritage, or sites with invisible, legendary or difficult histories. At Alderley Edge, the project will facilitate a new type of visitor experience and engagement, centring its legendary position and its cultural significance.
Planned Impact
The impact of Invisible Worlds is understood in relation to the following beneficiaries:
1. The National Trust
Invisible Worlds responds to urgent challenges identified by the National Trust at Alderley Edge. It has been developed closely with the National Trust as a case study for the North Outdoors Programming and Interpretation steering group, in terms of the use of digital technology to enhance interpretation in LON (Land, Outdoors and Nature; i.e. non-built) spaces. A SWOT analysis has been undertaken in support of the project, which confirms the findings of an earlier independent SWOT analysis carried out in 2016 (Prag 2016).
The project models the uses of AR, and artistic and academic partnerships, to:
(1) actively change visitor understanding and behaviour;
(2) support conservation policies (the AR trail will direct footfall away from the most eroded areas of the site);
(3) represent histories which fall outside familiar interpretative models.
(4) measure public engagement, via the survey integrated into the resource and website. This will allow the National Trust, and investigators, to trace shifts in the nature of public engagement with, and understanding of, the site, from the start to the end of the project. This will be in addition to evaluation activity supported by the National Trust, detailed further in the Pathways to Impact document.
2. Visitors to Alderley Edge
The project is designed to deepen and enrich public understanding of the cultural relevance of Alderley Edge, and its historic importance, tracked through public engagement and evaluative activities, outlined in Pathways to Impact. The AR resource and project website will continue to be accessible to visitors to the site beyond the duration of the project. In addition to changing visitor behaviours, the project has the potential to extend Heritage participation through a cultural partnership with the Blackden Trust, who will integrate the AR resource within their existing schools programme. The project will also draw on the recommendations of the Blackden Trust in the inclusion of schools' groups in the testing and development of the AR resource, ensuring that the educational utility of the resource is a significant component of its design.
3. Additional cultural partners
The project has significant implications, and applications, for our project partners beyond the National Trust: for the Blackden Trust, who will be able to draw on the AR resource for their educational programme, as part of their broader commitment to preserving and articulating the legend of the Edge as a vital part of Cheshire's cultural heritage; and for the Derbyshire Caving Club, who will be able to utilise the 3D imaging of the mines captured for the AR resource, with the potential for further reaching public interest in the organisation.
4. Heritage professionals
Invisible Worlds has the potential to inform broader practice across the heritage sector in the interpretation of non-built heritage and the uses of AR as an interactive interpretive, and publicly engaged, mode of representation and analysis. Invisible Worlds has been identified as a National Trust case study, with potential for broader impact not only across the Trust but the Heritage sector. The transferrable methodologies pursued here are applicable to other sites, and the current project is a pilot study for further collaborations with historic trusts and sites of legendary-historical importance. Although the interests of the project are explicitly medieval and medievalist, the methodologies employed are applicable to sites at which we find obscured or erased histories from other periods. Dialogue with heritage professionals beyond the National Trust will be facilitated through a symposium held at the Institute of Historical Research at the conclusion of the project, drawing on the established relationships of project Co-Is with English Heritage and Cadw.
1. The National Trust
Invisible Worlds responds to urgent challenges identified by the National Trust at Alderley Edge. It has been developed closely with the National Trust as a case study for the North Outdoors Programming and Interpretation steering group, in terms of the use of digital technology to enhance interpretation in LON (Land, Outdoors and Nature; i.e. non-built) spaces. A SWOT analysis has been undertaken in support of the project, which confirms the findings of an earlier independent SWOT analysis carried out in 2016 (Prag 2016).
The project models the uses of AR, and artistic and academic partnerships, to:
(1) actively change visitor understanding and behaviour;
(2) support conservation policies (the AR trail will direct footfall away from the most eroded areas of the site);
(3) represent histories which fall outside familiar interpretative models.
(4) measure public engagement, via the survey integrated into the resource and website. This will allow the National Trust, and investigators, to trace shifts in the nature of public engagement with, and understanding of, the site, from the start to the end of the project. This will be in addition to evaluation activity supported by the National Trust, detailed further in the Pathways to Impact document.
2. Visitors to Alderley Edge
The project is designed to deepen and enrich public understanding of the cultural relevance of Alderley Edge, and its historic importance, tracked through public engagement and evaluative activities, outlined in Pathways to Impact. The AR resource and project website will continue to be accessible to visitors to the site beyond the duration of the project. In addition to changing visitor behaviours, the project has the potential to extend Heritage participation through a cultural partnership with the Blackden Trust, who will integrate the AR resource within their existing schools programme. The project will also draw on the recommendations of the Blackden Trust in the inclusion of schools' groups in the testing and development of the AR resource, ensuring that the educational utility of the resource is a significant component of its design.
3. Additional cultural partners
The project has significant implications, and applications, for our project partners beyond the National Trust: for the Blackden Trust, who will be able to draw on the AR resource for their educational programme, as part of their broader commitment to preserving and articulating the legend of the Edge as a vital part of Cheshire's cultural heritage; and for the Derbyshire Caving Club, who will be able to utilise the 3D imaging of the mines captured for the AR resource, with the potential for further reaching public interest in the organisation.
4. Heritage professionals
Invisible Worlds has the potential to inform broader practice across the heritage sector in the interpretation of non-built heritage and the uses of AR as an interactive interpretive, and publicly engaged, mode of representation and analysis. Invisible Worlds has been identified as a National Trust case study, with potential for broader impact not only across the Trust but the Heritage sector. The transferrable methodologies pursued here are applicable to other sites, and the current project is a pilot study for further collaborations with historic trusts and sites of legendary-historical importance. Although the interests of the project are explicitly medieval and medievalist, the methodologies employed are applicable to sites at which we find obscured or erased histories from other periods. Dialogue with heritage professionals beyond the National Trust will be facilitated through a symposium held at the Institute of Historical Research at the conclusion of the project, drawing on the established relationships of project Co-Is with English Heritage and Cadw.
| Title | Creative Commissions produced on-site at Alderley Edge |
| Description | Three creative commissions were produced on site at Alderley Edge in Sept 2021, directly responsive to the landscape of the Edge and the versions of the legend collected in focus groups with local stakeholders and via the response feature on the project website. These are integrated into the project's AR resources (for use on-site only), and were also released as a stand alone set of remote on-site performances in May 2022, prior to the launch of the AR resource in June 2022. |
| Type Of Art | Artistic/Creative Exhibition |
| Year Produced | 2021 |
| Impact | Nayan Kulkarni, one of our creative practitioners, has continued to develop his compositional practice, first explored in the context of his artistic engagement with Alderley Edge and the ideas first encountered in the context of Invisible Worlds. Details of the direct impact here, provided by Nayan, are as follows: Direct outcome: ACE 'Developing your creative Practice Award" DYCP-00470614-R11. The work I started at Alderley has directly informed my approach to an experimental collaborative sound/music developmental project. Supported through a program of mentoring with artist Simon Grennan and composer Gabriel Prokofiev, I am currently exploring new live and recorded modes of spatial sound works exploring place, body and temporal subjectivity. The Waterfall Wood sketch is acting as the touch stone for this ongoing work. The experience I had with the work I made in Alderley has opened up a much richer way for me to develop artworks with sound and space, always with a specific place in mind. Indirect outcome: I am also realising a new permanent installation in Dalby Forest - 'Singing Room'. Although quite a different project from Alderley Edge, the thoughts and processes I tested there are informing a more open melodic approach to the layering in that artwork. Once again, sense of place and how the audience can be supported in a different kind of journey are crucial to its success. Technical development: I am using the provisional score for Waterfall Wood as a means to learn new spatial sound compositional techniques. Even in the industry this is a new paradigm in live sound production and is now been explored by experimental composers and artists when they can get access to the equipment. In turn this is opening up some new collaborative ventures. |
| Description | The Invisible Worlds project, which came to an end in January 2024, produced: - 1 AR app, accessible both on site and remotely. - 1 co-authored monograph (due for publication in Summer 2024) - 2 single-authored articles (by Flood, due for publication December 2024 and 2025 respectively). - 2 public workshops - 4 public lectures - 1 conference presentation - 3 creative commissions (two of which are now the grounds of further development, one funded, by the artists) - 3 public walks with local stakeholders - 1 report regarding user engagement with the app, tracking routes taken across Alderley Edge, shared with the National Trust. - 360 degree footage of the mines, shared with the National Trust and integrated into app. - 1 commissioned braille map. Between the launch of the app in Jan 2023 to the end of data collection via the app in 2024, the app was downloaded over 4000 times. On the basis of engagement and use we know that: 1) Users anticipated, and want, an immersive experience primarily, with public reporting a secondary tool. 2) There is an appetite for the sharing of legendary narratives via the app, combined with relevant factual/ local historical content, even where the latter is in some senses folkloric/ ambiguous, and is positioned as such. The public are capable of enthusiastically embracing these ambiguities. 3) The appetite for sharing narratives was largely oral rather than written, in terms of both engagement with existing reflections/ tales on the app and the addition of new ones. 4) There is an appetite for this type of tool within the local community, and we have received requests to extend the range of the app to the station in Alderley Village, which we are now undertaking in the context of an AHRC IAA awarded to Dr Flood through the University of Birmingham, in a partnership with the National Trust and a new project partner, the Crewe to Manchester Community Railway. 5) Interest in this approach to invisible heritage at non-built sites remains strong from the perspective of the National Trust, and the next iteration of the app, produced through the AHRC IAA is directly a pilot study for the National Trust, with the possibility of extension of the 'Invisible' model across the region and, pending regional success, nationally. 6) The applications of digital tools such as the app in the widening of participation at the site in regard to users, in particular, with visual impairments -- this potential, identified in the context of the AHRC IAA grant, is to be extended in the focus on audio in the next iteration of the app. |
| Exploitation Route | These findings have significant practical implications for the uses of apps creating immersive experiences as public response/narrative tools, as a methodology for the handling of historical ambiguity, and the balance between immersive experience and public response (passive and active experiences of space). |
| Sectors | Communities and Social Services/Policy Creative Economy Digital/Communication/Information Technologies (including Software) Environment Leisure Activities including Sports Recreation and Tourism Culture Heritage Museums and Collections |
| Description | The findings of the Invisible World app are currently being applied by the National Trust, alongside Dr Flood and original project tech director, Mr Wayne Christian, to a new iteration of the app, funded by an AHRC IAA award, which resituates the app as an immersive interpretation of place, with public reporting as a (necessary but) secondary, aim and immersive experience as primary. Rooted in research undertaken during the AHRC EC Standard Grant award, we are producing the revised app as a local pilot, with the 'Invisible' model to be scaled up throughout the National Trust if successful. The app has been recognised as possessing significant potential in the articulation of the National Trust's messages relating to environmental care and conservation, and we can trace direct impact in terms of the Trust's uptake of this, on the level of institutional change (a prior reluctance to engagement with digital interpretations). In terms of the direct environmental effects of this intervention, this will not become apparent/ quantifiable until future reports. Initial findings of the app, in terms of movement across the site, have also been shared with the National Trust, read in relation to its charting of the site's erosion. The long-term results of this, however, will not be reportable until future submissions, although between the two iterations of the app we will be able to see if public habits on the site have changed even between 2024 and 2025. |
| First Year Of Impact | 2024 |
| Sector | Environment,Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections |
| Impact Types | Cultural |
| Description | AHRC IAA |
| Amount | £9,950 (GBP) |
| Funding ID | 2792958 |
| Organisation | Arts & Humanities Research Council (AHRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 01/2024 |
| End | 01/2025 |
| Title | Invisible Worlds' augmented reality app |
| Description | Invisible Worlds' augmented reality app was released in Jan 2023 as a tool for collecting personal responses to and narratives of Alderley Edge and its legendary history. An immersive experience, which offers either a remote or on-site tour through sites of legendary interest at Alderley Edge, with augmented reality visualisations and specially commissioned soundscapes. |
| Type Of Material | Technology assay or reagent |
| Year Produced | 2023 |
| Provided To Others? | Yes |
| Impact | The app has not been in existence long enough for us to detail extensive impact (we would hope this would be the case by the next Research Fish submission), but we have seen 674 downloads, and anticipate - given the local significance of the site - a high quality rather than quantity of engagement (while transferable, this is after all a local oral history tool). The app has been embraced by the immediate community, and Alderley Edge Station volunteers' group have requested signs advertising the app for the station, while the local Alderley Edge History Group are similarly acting as ambassadors for the app. We anticipate fuller support from the National Trust in terms of promotion of the app on the regional and national level into the next iteration of its development, following work undertaken from the IAA award, and the provision of data from the first stage version of the app (Standard Grant). |
| URL | https://www.invisibleworlds.ac.uk/app |
| Description | Collaborations with Key Heritage Partners |
| Organisation | Blackden Trust |
| Country | United Kingdom |
| Sector | Charity/Non Profit |
| PI Contribution | The project team continues to work with key cultural partners, who we have provided with digital resources (a digital scan of the mines at Alderley Edge), and with whom we continue to collaborate as we produce the AR resource, a resource intended for use by all three heritage organisations. In addition to previous partners, in the context of the impact-driven extension of the app, in a new public-facing iteration, from 2024, the Invisible Worlds team has partnered with the Crewe to Manchester Community Rail Partnership, for whom we are extending the range of our AR resource to Alderley Edge station, showing a green route to Alderley Edge and encouraging travel to the site by rail. |
| Collaborator Contribution | Cultural partners have advised on aspects of the legend for the public-facing web resource now accessible; have advertised current and future public engagement activities through their own channels; have advised on key locations at Alderley Edge to be included in the AR resource; have advised on schools participation for user-testing stage of AR resource. The National Trust have also advised on the accessibility and safety of locations to be included in the resource, with a mind also to conservation issues. From 2024, the community rail partnership have advised on schools partners and will be providing free rail travel for children participating in the user testing sessions for the next iteration of the app in Spring/Summer 2024. |
| Impact | Project website: www.invisibleworlds.ac.uk. Monograph on the legend (co-authored by PI and Co-Is), Invisible Worlds: Alderley Edge, Placemaking, and Augmented Reality, has been contracted by Liverpool University Press for publication in 2024. The monograph, like the project, is interdisciplinary, exploring i) pre-modern legends and placemaking strategies; ii) heritage interpretation and community response; iii) creative practice; iv) digital intervention. |
| Start Year | 2020 |
| Description | Collaborations with Key Heritage Partners |
| Organisation | Derbyshire Caving Club Limited |
| Country | United Kingdom |
| Sector | Private |
| PI Contribution | The project team continues to work with key cultural partners, who we have provided with digital resources (a digital scan of the mines at Alderley Edge), and with whom we continue to collaborate as we produce the AR resource, a resource intended for use by all three heritage organisations. In addition to previous partners, in the context of the impact-driven extension of the app, in a new public-facing iteration, from 2024, the Invisible Worlds team has partnered with the Crewe to Manchester Community Rail Partnership, for whom we are extending the range of our AR resource to Alderley Edge station, showing a green route to Alderley Edge and encouraging travel to the site by rail. |
| Collaborator Contribution | Cultural partners have advised on aspects of the legend for the public-facing web resource now accessible; have advertised current and future public engagement activities through their own channels; have advised on key locations at Alderley Edge to be included in the AR resource; have advised on schools participation for user-testing stage of AR resource. The National Trust have also advised on the accessibility and safety of locations to be included in the resource, with a mind also to conservation issues. From 2024, the community rail partnership have advised on schools partners and will be providing free rail travel for children participating in the user testing sessions for the next iteration of the app in Spring/Summer 2024. |
| Impact | Project website: www.invisibleworlds.ac.uk. Monograph on the legend (co-authored by PI and Co-Is), Invisible Worlds: Alderley Edge, Placemaking, and Augmented Reality, has been contracted by Liverpool University Press for publication in 2024. The monograph, like the project, is interdisciplinary, exploring i) pre-modern legends and placemaking strategies; ii) heritage interpretation and community response; iii) creative practice; iv) digital intervention. |
| Start Year | 2020 |
| Description | Collaborations with Key Heritage Partners |
| Organisation | National Trust |
| Country | United Kingdom |
| Sector | Charity/Non Profit |
| PI Contribution | The project team continues to work with key cultural partners, who we have provided with digital resources (a digital scan of the mines at Alderley Edge), and with whom we continue to collaborate as we produce the AR resource, a resource intended for use by all three heritage organisations. In addition to previous partners, in the context of the impact-driven extension of the app, in a new public-facing iteration, from 2024, the Invisible Worlds team has partnered with the Crewe to Manchester Community Rail Partnership, for whom we are extending the range of our AR resource to Alderley Edge station, showing a green route to Alderley Edge and encouraging travel to the site by rail. |
| Collaborator Contribution | Cultural partners have advised on aspects of the legend for the public-facing web resource now accessible; have advertised current and future public engagement activities through their own channels; have advised on key locations at Alderley Edge to be included in the AR resource; have advised on schools participation for user-testing stage of AR resource. The National Trust have also advised on the accessibility and safety of locations to be included in the resource, with a mind also to conservation issues. From 2024, the community rail partnership have advised on schools partners and will be providing free rail travel for children participating in the user testing sessions for the next iteration of the app in Spring/Summer 2024. |
| Impact | Project website: www.invisibleworlds.ac.uk. Monograph on the legend (co-authored by PI and Co-Is), Invisible Worlds: Alderley Edge, Placemaking, and Augmented Reality, has been contracted by Liverpool University Press for publication in 2024. The monograph, like the project, is interdisciplinary, exploring i) pre-modern legends and placemaking strategies; ii) heritage interpretation and community response; iii) creative practice; iv) digital intervention. |
| Start Year | 2020 |
| Description | Creative Workshop |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | In April 2021 local stakeholders (responding to an open CFP) were invited to an online creative workshop to produce and share their own versions of the legend of the Edge. The workshop was led by authors Beth Underdown and Thomas Lee, and was organised in response to presented stimulus, including images of the Edge. Selected, and anonymised material from the transcription was shared with the creative teams producing material for the AR resource, and on the project archive (link below). Participants in the workshop have followed up with the project team and have been invited to act as ambassadors for the use of the app following its launch in June 2022, and will be among the first user-testing group in May 2022. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.invisibleworlds.ac.uk/project-archive |
| Description | Jodrell Bank Observatory - Blackden Trust lecture |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | Lecture hosted by the Blackden Trust, partner in the Invisible Worlds project, at Jodrell Bank Observatory in March 2023 - sharing initial findings. Advertisement of lecture alone has resulted in increased participation in the app from local stakeholders and public support for follow-on funding. Full statistical breakdown of app engagement will be available at the next Research Fish report, as this activity is forthcoming. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.eventbrite.co.uk/e/worlds-above-and-below-the-invisible-heritage-of-alderley-edge-ticket... |
| Description | Local press coverage |
| Form Of Engagement Activity | A magazine, newsletter or online publication |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | We saw local and regional press coverage in December 2022 immediately prior to the launch of the app, which sparked visits to the website, online discussion, and app downloads. https://www.alderleyedge.com/news/article/22917/new-app-to-bring-legend-of-alderley-edge-to-life https://www.wilmslow.co.uk/news/article/22918/new-app-to-bring-legend-of-alderley-edge-to-life https://www.visitcheshire.com/ideas-and-inspiration/blog/read/2022/12/new-app-adds-touch-of-magic-to-winter-walk-at-alderley-edge-b1404 https://ukdaily.news/manchester/new-app-brings-legend-of-alderley-edge-to-life-with-wizards-knights-and-horses-121618.html https://aboutmanchester.co.uk/new-app-brings-legend-of-alderley-edge-to-life-with-wizards-knights-and-horses/ |
| Year(s) Of Engagement Activity | 2022,2023 |
| Description | National Trust Magazine Article |
| Form Of Engagement Activity | A magazine, newsletter or online publication |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | Overview of Invisible Worlds project and call for further participation in the National Trusts' magazine. Publication March 2023, so full impact as yet unknown although we expect its reach to be significant. |
| Year(s) Of Engagement Activity | 2023 |
| Description | National Trust profile piece |
| Form Of Engagement Activity | Engagement focused website, blog or social media channel |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | Profile on the project on National Trust website immediately prior to launch in December 2022 |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.nationaltrust.org.uk/visit/cheshire-greater-manchester/alderley-edge-and-cheshire-countr... |
| Description | Placemaking workshops (Birmingham & University of Western Australia) |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Two workshops run by the project in Spring and Summer 2023 - one at the University of Birmingham, and one at the University of Western Australia, exploring the relationship between placemaking and creative response beyond the immediate constituencies involved in Invisible Worlds (i.e. the population around Alderley Edge), including academics and practitioners engaged with Heritage in two very different cultural and physical environments. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.invisibleworlds.ac.uk/workshop-responses |
| Description | Project website, with public response element |
| Form Of Engagement Activity | Engagement focused website, blog or social media channel |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | The project website for Invisible Worlds, which incorporates a public response element, was launched on 4th March 2021. We cannot yet quantify impact (beyond increased public engagement) but will be able to do so following the launch of the AR resource in June 2022, which allows for the measure of both quantitative and qualitative change in behaviours at, and in relation to, Alderley Edge. The website currently has 15 published personal responses to the legend of the Edge, and we are seeing positive community involvement in the project via the website, focus groups, social media, and requests for further participation, which has led to the establishment of local ambassadors for the project. |
| Year(s) Of Engagement Activity | 2021,2022 |
| URL | http://www.invisibleworlds.ac.uk |
| Description | Public lecture - London Fortean Society |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | Public lecture on project and its initial public responses following invitations by the London Fortean Society. Resulting increase in website traffic and queries as to whether the project's geographical/ legendary focus will eventually reach beyond Alderley Edge to other sites with similarly invisible legendary heritage. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.conwayhall.org.uk/on-demand/the-haunted-landscape-v/ |
| Description | Public walks across the Edge (May and July 2023) |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Public/other audiences |
| Results and Impact | On two occasions, walks were undertaken across Alderley Edge with c. 10 participants drawn from the local community, introducing community ambassadors to the Invisible Worlds app. |
| Year(s) Of Engagement Activity | 2023 |
| Description | Reflection workshop |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | In July 2021 PI Dr Victoria Flood ran a workshop with the Alderley History Group. The primary aim of the workshop was to invite open reflection from this specific group of local stakeholders on their relationship to Alderley Edge and its legend. Selected, and anonymised material from the transcription was shared with the creative teams producing material from the AR resource, and on the project archive (link below). Participants in the workshop have followed up with the project team and have been invited to act as ambassadors for the use of the app following its launch in June 2022, and will be among the first user-testing group in May 2022. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.invisibleworlds.ac.uk/project-archive |