Co-production of a mobile game against slavery and for peace in Mali

Lead Research Organisation: School of Oriental and African Studies
Department Name: Sch of History, Religions and Philosophy

Abstract

The project is a collaboration between SOAS (PI Marie Rodet) and the Malian organisations Donkosira and Voice4Thought Academy (V4T) in the continuation of an AHRC-funded project through the Antislavery Knowledge Network, which used arts and humanities to fight against slavery in Mali.
This new project aims to continue to make the history of slavery better-known and raise awareness against descent-based slavery in Mali yet this time through the co-designing of a mobile game with young Malian villagers from Western and Central Mali, and make it ultimately a factor for peace.
This project targets mostly young generations, to develop their skills and knowledge of the history of internal slavery and of resistance against it. It will deepen their comprehension of Malian history, inspire and support them in the fight against descent-based slavery, for human rights and against discrimination, and thus change mentalities.
Furthermore, it will empower them with technical skills which can assure them future revenues. In line with the UN objectives for the 'International Year of the Creative Economy for Sustainable Development', this project aims to develop creative support systems and capabilities among marginalised communities, and to promote social change and knowledge.
This project involves equitable international collaboration with the creative and cultural sectors through its strong partnership with Donkosira and V4T Academy in Mali, as well as crucial knowledge transfer through its collaboration with Dutch Value Foundation specialised in digital humanities and online gaming and the Malian creative entreprise Kasart Media.
The project has a huge potential in both producing creative knowledge and awareness-raising media, and in increasing knowledge of historical context and young people's commitment to fight for social justice and peace.

Publications

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Title Mobile games against slavery 
Description We have worked on a mobile game prototype to fight against slavery in Mali. 6 additional prototypes have been produced during two game jam (one in Bamako - Mali and one online). 
Type Of Art Artefact (including digital) 
Year Produced 2023 
Impact Raising awareness among the young generation about slavery in Africa Capacity building of our partner Jiwe through the collaboration on the game jam Increased of serious games available on the topic of slavery 
URL https://jiwe.studio/stories/game-jam-against-slavery/
 
Description Although the work is still in progress, the project has already taken a step forward filling the gap between research and both the creative economy and the cultural sphere.
The first phase of the project was dedicated to field research by young Malians that the research team trained in qualitative and oral history research on slavery, to encourage the youth to engage and understand the history of slavery and its lingering legacies. This innovative methods of research co-construction have been crucial in integrating from-below perspectives about the topic of slavery, engaging directly the populations concerned and ultimately informing and producing the game concept. This engagement was directly supported by a game jam in Bamako in December 2022: Marie Rodet with partners Donkosira (Mali) and Jiwe Studios (Kenya) invited the project participating villagers to design video game concepts to raise awareness on the issue of descent-based slavery and give people the tools and inspiration to fight it. These concepts were based on the oral history work about descent-based slavery that these villagers had been conducting in their own community of Western and Central Mali in the previous months. An online game jam was then organised in Feb 2023 inviting game developers across the continent to turn the game concepts into workable video games.
In brief, the key findings are about the potential of co-construction and co-production of research with people directly concerned by the project to create real grassroots engagement and make the contribution to academic research more in sync with African realities and thus increase impact.
Exploitation Route The research methods involving villagers and training them to research their own community and to use this research to design game concepts and ultimately to produce games through game jam with developer, are replicable in other research areas interested in fostering impact through serious games (idea of games for change). The project is also evidence that the collaboration between academic research and creative economy can be fruitful for both areas, and can increase the impact of knowledge collected through fieldwork to produce social and societal change.
Sectors Creative Economy,Education,Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections

URL https://gamesindustryafrica.com/2023/02/22/jiwe-studios-to-host-game-jam-against-slavery/
 
Description To maximise the impact of the project in fighting the lingering consequences, a choice was made to foster youth engagement and understanding of the history of slavery until today through a deep participation in the research and creative process. The young Malian participants collected knowledge on the field through oral history methods, and used them to design video games concepts. These game concepts and scripts were designed at the grassroots level and in sync both with research co-produced with the villagers and the specific Malian context. The impact of the research was then expanded to the gaming community, through an online Game Jam on February, 24th - 28th 2023 hosted by Jiwe Studios. 49 participants subscribed to the online game jam, including 14% women, coming from 9 different countries (mainly Kenya and Nigeria). These profiles show how the online game jam extended the problematic of gaming against slavery outside French-speaking West Africa, which is important considering slavery is not specific to Mali. During four days, on Jiwe's Discord server, the developers teams worked to convert the concepts imagined in Mali in video games to raise awareness on the issue of descent-based slavery and give people the tools and inspiration to fight it through games. Ultimately, 7 teams were able to submit their prototypes, now available on Jiwe's platform. After the jury deliberation, the top three prototypes were selected and rewarded. One member of the wining team, Charles K. stated : "When I learn about the Jiwe game jam and the slavery theme, I called up my coleagues to explore what we could come up with such a theme. We enjoyed the process and we'll defintely look up for such themes [in the future]". This shows how developpers are keen to work on serious themes, in an approach of game as a mean to bring a positive change in the world. The final phase of this path towards impact will obviously be the making a final version of a video game available on mobile, to reach young people in affected communities beyond the people included in the project and the developers community. Thus the project process allow the engagement with and impact of solid academic knowledge by investing in the field of the creative economy, towards young people in populations still affected by modern slavery, and to engage the reflection about incorporating academic research in games for change. Although the work is still in progress, the project has already taken a step forward filling the gap between research and both the creative economy and cultural sphere.
First Year Of Impact 2023
Sector Creative Economy,Education,Leisure Activities, including Sports, Recreation and Tourism
Impact Types Cultural,Societal

 
Description ODA GCRF and Newton Consolidation Accounts
Amount £50,000 (GBP)
Organisation United Kingdom Research and Innovation 
Sector Public
Country United Kingdom
Start 11/2022 
End 03/2023
 
Description Bamako workshop, February 2022 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Study participants or study members
Results and Impact From 31 January to 5 February 2022, Bamako hosted the first workshop of the Djonya Kélé ja Toulon project ("Gameurs contre l'esclavage"), which aims to contribute to the fight against descent-based slavery in Mali by creating a video game for mobiles that will raise awareness of the consequences of this phenomenon. Twenty young people from the regions of Kayes and Massina, supervised by the associations Donkosira and V4T, received initial training in qualitative research and in collecting the history of their localities. They will participate in the creation of the game scenario and its development.
Year(s) Of Engagement Activity 2022
 
Description Game Jam workshop in Bamako, December 2022 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Study participants or study members
Results and Impact The game jam workshop of the Djona Kèlê Ja Toulon project started on 19 December in Bamako. During this final workshop, the villagers of the project deepen their knowledge of the video game universe and participate in the conception of the future video game to fight against descent-based slavery, with the support and the supervision of the team of JIWE Studios (Kenya).
Year(s) Of Engagement Activity 2022
URL https://www.donkosira.org/en/le-game-jam-de-bamako-19-22-decembre-2022/
 
Description Online Game Jam, February 2023 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact Following the creative work made in Bamako, the Djonya Kêlè Ja Toulon project organised an online Game Jam on the February 24th - 28th hosted by Jiwe Studios. During four days, on Jiwe's Discord server, the developers teams worked to convert the concepts imagined in Mali in videogames to raise awareness on the issue of descent-based slavery and give people the tools and inspiration to fight it through games. Ultimately, 7 teams were able to submit their prototypes. After the jury deliberation, the top three prototypes were selected and rewarded with 500USD for the 1st Place, 300 USD for the 2d place and 200 USD for the 3rd. These games are now available on Jiwe's platform.
Year(s) Of Engagement Activity 2023
 
Description Second workshop of the Djonya Kélé Ja Toulon project in Kayes, March 2022 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Study participants or study members
Results and Impact Kayes hosted the second workshop of the Djonya Kélé Ja Toulon project from 25 to 28 March. The aim of the workshop was to develop training for the village teams of Donkosira and V4TA (Ségou branch) in qualitative research on descent-based slavery.
The workshop began with a presentation of the various videos that the investigators had made on the field, with the aim of exchanging views on the difficulties, the content of the videos made and the approach used in the field. The villagers were thus better equipped and trained for the next surveys.
Year(s) Of Engagement Activity 2022
 
Description Third workshop in Ségou, July 2022 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Study participants or study members
Results and Impact After the workshops in Bamako and Kayes, Ségou hosted the third workshop on the Djonya Kèlê Ja Toulon project from 18 to 22 July. The workshop was organised by V4TA and the association Donkosira, aiming to convert the results of the in-depth (qualitative) in theatre scenes and begin the work on a video game scenario to raise awareness and inform people about the phenomenon of slavery in Mali.
Year(s) Of Engagement Activity 2022
URL https://www.youtube.com/watch?v=woaJS_klwzQ&ab_channel=KUNAFONI.COM