Creative tourism in the UK and China: Augmented Reality for gardens in Cornwall and Suzhou

Lead Research Organisation: Falmouth University
Department Name: Games Academy

Abstract

The Chinese region of Suzhou is famous worldwide for its public gardens, visitor attractions in urban settings acting as oases of tranquility, products of an ancient design philosophy. Cornwall in the UK also draws visitors from across the world to its public gardens, which in its rural setting focus on preservation, horticulture and sustainability goals, as well as grappling with legacies of an imperial past. Major botanical gardens across the world have this year started experimenting with Augmented Reality (AR) technology to display 'virtual exhibitions' which visitors can access through apps on their smartphones, transforming open spaces into interactive, creative tourism through approaches inspired by hit games such as Pokemon Go. From the perspective of an AR designer, public gardens are an ideal space to work with because they are enclosed spaces, with clear rules and design - much like a videogame level. This intersects with a challenge that the Chinese games industry in particular faces: the need to diversify audiences for interactive applications in the face of market opportunities and government pressures. This project explores developing AR exhibitions in smaller public gardens which may have been impressed by seeing pioneering events at larger competitors Working with a Chinese technology partner specialised in AR, this project engages public gardens to find out how its opportunities are relevant to their missions. Researchers and students from two universities experienced in delivering technology projects with heritage partners will work together with public gardens in Cornwall and Suzhou to develop AR which enhances what they offer current audiences and also draw in new ones, as well as engage interested local exhibitors or artists with AR opportunities. The process is led by the garden partners and is primarily about designing something appropriate, not just showing off what the technology can do. Through this the project explores the different conceptions of what a public garden is for, the principles they are organised around and the heritage they draw upon, colliding the traditions of eastern and western garden design with the innovation opportunities Augmented Reality and creative tourism offer, beginning a conversation between UK and China partners about how our diverse heritage can offer insights for innovation, collaboration and the process of design.

The project "Creative tourism in the UK and China.: Augmented Reality for Gardens in Cornwall and Suzhou" looks to build a strategic partnership between the UK and China in order to drive local innovation and growth, and consists of:

1- A partnership between universities, regional administrations, a technology intermediary and public garden partners to pursue shared interests in AR for Creative Tourism and heritage,drive local innovation and enable growth.
2- The co-development of AR elements for public gardens in the UK's Cornwall region and in China's Suzhou region, simultaneously involving partner universities' Flamouth and Tongji's research teams and students.
3- The deployment and user-testing of the AR designs in situ to track impact and effectiveness.
4 -The sharing of learning throughout the design process alongside reflection on the impact and outcomes of the process in its different contexts.

The integration of these main activities will lead to the following outputs:
A - The design and development of AR elements for public garden partners, enabling them to reach new audiences, exhibitors and markets.
B - Collaboration workshops between research teams establishing channels for working together, leading to a conference or journal paper summarising learning.
C - A strengthened relationship between relationship between HEIs and creative and tourism industries, with the intention to apply for further funding in the future.

Publications

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Title Digital Art Works by Jonathan Kearney at Tremenheere Sculpture Gardens 
Description Digital Art works by Jonathan Kierney as part of the 'Mystery of Art' app at Tremenheere Sculpture Gardens 
Type Of Art Artwork 
Year Produced 2023 
Impact This is part of a suite of artistic outputs which have enabled Tremenheere Sculpture garden to expand the scope of its exhibits and attract new audiences. One of the great things about the app is that each artist has chosen to explore the use of augmented reality in different ways: Jonathan's work plays with shimmering optics that have originated from photographs that he had taken of the garden. 
URL https://apps.apple.com/gb/app/the-mystery-of-art/id1663292170
 
Title Digital Art Works by Penny Florence at Tremenheere Sculpture Gardens 
Description Digital Art Works by Penny Florence at Tremenheere Sculpture Gardens, as part of the 'Mystery of Art' App. 
Type Of Art Artwork 
Year Produced 2023 
Impact This is part of a suite of artistic outputs which have enabled Tremenheere Sculpture garden to expand the scope of its exhibits and attract new audiences. One of the great things about the app is that each artist has chosen to explore the use of augmented reality in different ways: Penny's work offers to interpret some of the pieces of physical sculpture and adds new elements to them that can only be seen using your phone, 
URL https://apps.apple.com/gb/app/the-mystery-of-art/id1663292170
 
Title Digital Art Works by Seamus Moran at Tremenheere Sculpture Gardens 
Description Digital Art Works by Seamus Moran at Tremenheere Sculpture Gardens, as part of the 'Mystery of Art' App. 
Type Of Art Artwork 
Year Produced 2023 
Impact One of the great things about the app is that each artist has chosen to explore the use of augmented reality in different ways: Seamus' piece challenged our technology to make a virtual scan of one of his physical sculptures on a very large scale, almost as if a huge dinosaur spine appears hanging above one of the garden's pathways. 
URL https://apps.apple.com/gb/app/the-mystery-of-art/id1663292170
 
Description The digital Augmented Reality work which was core to the UK side of this project has provided the UK Industry Partner Tremenheere Sculpture Gardens with new ways of engaging audiences, which also showing them some of the possibilities around creative Tourism.

Local Cornish Artists as well as local Cornish art groups have benefitted from the expertise of the project team to build new digital dimensions into the art which they offer. Cornish artists have gained new skillsets in considering how digital dimensions can enhance or develop their work.

The Augmented Reality Team have developed new art-based products which traverse the boundary between the material and the virtual in unique and art-driven ways. This is of significant assistance in the development not just of these techniques but also in the longer term refinement of a methodology for working collaboratively in this apce, particularly with participants who have not yet learned how to utilise this technology. Evolving and enabling co-design is a longer term outcome.

4 new art work attractions have been created for the UK side of the project, enhancing the Industry partner Tremenheere Sculpture Gardens offer in time for the new season this coming summer. Our collaboration has been enhanced by working together with Falmouth University's Immersive Business project which has resulted in a further 4 new art products being brought to market. These interlaced impacts are enabling a potential Impact Case Study to be written from the legacy of this grant.
Exploitation Route Small public gardens may wish to lok at the outputs of this grant to see how they might approach doing similar exhibitions.
Artists insterested in AR and garden designers came to a digital sculpture workshop and heard about the grant as well as its outcomes..
Papers yet to come out of this grant may be useful for those in the software, art or events industries.
Many local Cornish artists have been shown the possibilitites of immersive technology, and the outputs of this grant have been interlaced with thsoe of the European Funded Immersive Business programme, and as such are relevant to those stakeholders as well.
Sectors Digital/Communication/Information Technologies (including Software),Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections

URL https://apps.apple.com/gb/app/the-mystery-of-art/id1663292170
 
Description The Development of the work in both China and the UK are developing new ways of using AR to engage audiences within and around public gardens, in terms of aesthetics and finding ways of enabling audiences to experience the joy of gardens in their own spaces, and where available, to access beautiful outdoor spaces. The digital Augmented Reality work which was core to the UK side of this project has provided the UK Industry Partner Tremenheere Sculpture Gardens with new ways of engaging audiences, which also showing them some of the possibilities around creative Tourism. Local Cornish Artists as well as local Cornish art groups have benefitted from the expertise of the project team to build new digital dimensions into the art which they offer. Cornish artists have gained new skillsets in considering how digital dimensions can enhance or develop their work. The Augmented Reality Team have developed new art-based products which traverse the boundary between the material and the virtual in unique and art-driven ways. This is of significant assistance in the 4 new art work attractions have been created for the UK side of the project, enhancing the Industry partner Tremenheere Sculpture Gardens offer in time for the new season this coming summer. Our collaboration has been enhanced by working together with Falmouth University's Immersive Business project which has resulted in a further 4 new art products being brought to market. These interlaced impacts are enabling a potential Impact Case Study to be written from the legacy of this grant.
First Year Of Impact 2023
Sector Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections
Impact Types Cultural,Economic

 
Title Tremenheere Sculpture Garden Augmented Reality App 
Description App enabling and showcasing different digital artworks for Tremenheere Sculpture Gardens 
Type Of Technology Webtool/Application 
Year Produced 2022 
Open Source License? Yes  
Impact This app enabled Tremenheere Sculpture Gardens to approach new audiences and reimagine the ways in which their art works in the gardens. 
URL https://www.eventbrite.com/e/tremenheere-sculpture-garden-app-launch-tickets-525429613117
 
Description Launch Event and Exhibition - Tremenheere Sculpture Gardens App 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact A launch event and exhibition for the sculpture gardens app is planned to take place on March 25th. The intent is to show new audiences and potential content creators the potential of this new technology in a space they might not have considered for it. It is also to showcase work done through the partnerhsips between Falmouth University and Treemheere Sculpture Gardens, Falmouth University and the Newlyn Society Artists and Falmouth University and Tongji University China. All of this work is in the space of Applied Immersive Technology.
Year(s) Of Engagement Activity 2023
URL https://www.eventbrite.com/e/tremenheere-sculpture-garden-app-launch-tickets-525429613117