Global Leadership of Women in Web 3 (GLoW3) (2020-2024)

Lead Research Organisation: King's College London
Department Name: Culture Media and Creative Industries

Abstract

GLoW3 seeks to interrogate, understand and foreground women, non-binary and trans (W, NB and T) contributions to the conceptualisation, commercialisation and creative potential of Web 3.0 screen-based media.

The term 'Web 3.0' accounts for a range of concepts, frameworks, technologies and ideals. It encompasses concepts such as worldbuilding and the metaverse; data-driven frameworks known as the Semantic Web and the Internet of Things (IoT); technologies such as blockchain and immersive realities (including AR, VR and XR); as well as ideals such as decentralisation and the democratisation of the internet. The promise and potential of Web 3.0 has yet to be realised and this is a critical moment of transition where the future is being shaped by public media discourse dominated by hyperbole and rhetoric drawn from a narrow representation of voices and perspectives.

At the advent of any technological screen-based transitionary moment, women have been at the forefront as lead experimenters and innovators - pioneering in spaces where technology and creativity collide. We can see this in the now excavated histories of women innovating in early film production and computer technologies. What these histories also reveal is that as the technology becomes established and commodified, women's histories are rapidly erased as narratives of male pioneers dominate. Contributions made by NB and T people are not acknowledged. GLoW3 seeks to intervene in and disrupt these normative processes and capture the history as it happens. It will do so through a synchronic analysis focussing on W, NB and T people who are currently working at the highest levels of influence and at the cutting-edges of creative innovation in screen-based media at the frontiers of Web 3.0.

GLoW3 involves the direct collaboration with these individuals who originate from a diverse range of global contexts (including UK, Europe, North America, Australia and Africa) and will draw on their expertise and experiences through a programme of engagement which also aims to develop their own global leadership capabilities.

The project is made up by three key intersecting strands of enquiry into Web 3.0 driven screen-based media: conceptualisation, commercialisation and creativity.

The conceptual enquiry will inform new research which will deepen understandings of the concepts of the metaverse and worldbuilding, asking critical questions such as what does worldbuilding mean in a global context? What role does hyberbole play in shaping new screen-based technologies and what are the contributions of W, NB and T in shaping, influencing and leading these narratives?

The commercial dimension of Web 3.0 is built on blockchain technologies. This branch of enquiry will seek to critically examine these through specific W, NB and T-led initiatives, examining how these technologies have impacted upon the realities of their experiences in different global contexts and the complex implications of distributing creative output as Non Fungible Tokens (NFTs) including upon labour practices and the environment.

The creative strand will examine the affordances of the emerging media forms of web 3.0 through an artist-in-residence scheme which will target marginalised artists, culminating in a ground-breaking hybrid, multi-sited exhibition: 'Women of Web 3.0: innovators, worldbuilders and leaders' in collaboration with National Gallery and Gazelli Art House. The exhibition, launching on International Women's Day 2024, will bring together new and existing digital artwork from creators across the world innovating at the leading edges of emerging media using Web 3.0 technologies which fuse the physical with the digital.

GLoW3 seeks to make the concepts and practices of Web 3.0 accessible to a diverse range of audiences in highly engaging ways and to amplify and encourage participation of W, NB and T individuals in the processes and practices of screen-based technological innovation.

Publications

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Title GLOW: Illuminating Innovation 
Description 8 March - 20 April 2024 The Arcade, Bush House The Curiosity Cabinet at 171 Strand Strand Aldwych Viewing times: 10:00-18:00, Mon - Fri The exhibition also opened on the following Saturdays: Sat 9 March- 10:00 -17:00 Sat 23 March- 10:00 -17:00 Sat 6 April- 10:00 -17:00 Sat 20 April 10:00 -16:00 and St Mary Le Strand Church (11-13 March, 10am-10pm) A multi-sited London exhibition showcases groundbreaking artworks by leading women artists working with cutting-edge technologies. Through the curation of brand-new pieces alongside historical works spanning five decades, the previously hidden innovation by women in technology is revealed. From early AI explorations in the 1980s to Virtual Reality (VR) in the 1990s, to virtual world creation in the 2000s, and portable VR in the 2010s, GLoW chronicles the often overlooked impact of women on the evolution of technology. These visionary artists have played a pivotal role in propelling these advancements into mainstream use, and their collective works serve as a powerful testament to the untold stories of women trailblazers in technological innovation. GLoW: Illuminating Innovation is led by Professor Sarah Atkinson (AHRC Fellow) and presented by King's Culture, with support from King's Digital Lab and the Virtual & Immersive Production Studio at the University of Nottingham. Curated by King's College London Professor of Screen Media, Sarah Atkinson, the exhibition presents first of their kind historical works, new digital art commissions and a programme of interactive augmented and virtual reality experiences, to illuminate and inspire visitors' minds and senses. GLOW celebrates many historically significant pieces, including the first ever virtual reality documentary Hunger in LA (2012) by Nonny de la Peña - 'Godmother of VR' - and the first experimentations with virtual and augmented reality eyewear. Exhibits and experiences across The Arcade, Bush House, Strand Aldwych and the Curiosity Cabinet showcase the transformative work of ten key emergent media innovators: Rebecca Allen, Donna Cox, Nonny de la Peña, Toni Dove, Claudia Hart, Margaret Minsky, Ellen Sandor, Nicole Stenger, Tamiko Thiel, and Peggy Weil. Four brand new commissions from international artists Violeta Ayala, Yarli Allison, Lisa Jamhoury and Rebecca Smith also feature. Interactive AI-generated portraits, 3D printed animal robots, virtual sculptures, light and sound installations and a webXR clinic all burst into to (virtual and augmented) life when connected with data, humans, and mobile phones. 
Type Of Art Artistic/Creative Exhibition 
Year Produced 2024 
Impact The exhibition and events programme is still in progress at the time of writing. This aspect will be reported upon in the next reporting period. 
URL https://www.kcl.ac.uk/events/series/glow-illuminating-innovation
 
Title L'entrée, 2024 © Lisa Jamhoury 
Description GLoW3 Artist Programme Commission: Amid the global migration between physical and virtual worlds, L'Entrée delves into the desire to capture, understand, and keep unchanged the vital human body. Part audio poem, part augmented reality (AR) experience, L'Entrée reveals a series of virtual sculptures situated in centuries of human movement along the newly pedestrianized area of Strand/Aldwych. The sculptures, created in a gaming engine with photogrammetry, motion capture, and computational averaging, each perform a virtual "dance" immersing viewers in their unique forms as spatial sound pulls listeners between the tangible streets of London and the intangible world of Web3/XR technologies. 
Type Of Art Artwork 
Year Produced 2024 
Impact This artwork features in the GLOW: Illuminating Innovation Exhibition (8 March - 20 April 2024) which is still open at the time of writing. Further information will be inputted at the next reporting opportunity. 
URL https://www.kcl.ac.uk/research/lentree-2024-c-lisa-jamhoury
 
Title Las Awichas, 2024 © Violeta Ayala 
Description GLoW3 Artist Programme Commission: Las Awichas immerses viewers in an interactive Augmented Reality (AR) installation where ancestral memories are reimagined through the lens of technology. Eight AI-generated grandmothers come to life through AR, each linked to their Andean animal spirit inspired by the Nazca lines. Las Awichas embodies Quechua's fluid concept of time and the deep bond between the living and non-living. It weaves lost narratives by bringing the past into the present where reality and illusion intertwine. 
Type Of Art Artwork 
Year Produced 2024 
Impact This artwork features in the GLOW: Illuminating Innovation Exhibition (8 March - 20 April 2024) which is still open at the time of writing. Further information will be inputted at the next reporting opportunity. 
URL https://www.kcl.ac.uk/research/las-awichas-2024-c-violeta-ayala
 
Title Second Nature, 2024 © Rebecca Smith 
Description Situated inside the St Mary le Strand church and drawing directly from the live environmental data generated by the many sensors that surround the Strand Aldwych space, colours, movement, speed, and sound will all be informed from large swaths of live data exchange. By taking information that is invisible to the human eye and presenting it in a way that seamlessly overlays with the public realm, the audience are invited to explore a dynamic perception of space, and to critically engage with issues of climate change and the environment. 
Type Of Art Artwork 
Year Produced 2024 
Impact This artwork features in the GLOW: Illuminating Innovation Exhibition (8 March - 20 April 2024) which is still open at the time of writing. Further information will be inputted at the next reporting opportunity. 
URL https://www.kcl.ac.uk/research/second-nature-2024-c-rebecca-smith
 
Title Stem Cell Clinic , 2024 © Yarli Allison 
Description GLoW3 Artist Programme Commission: Imagining a speculative (possible) future of our city entirely made of Embryonic Stem Cells, harvested from blastocysts in the uterus, this fictional clinic serves as the first entry point of Yarli's long-term research in exploring possibilities of the usage of biotech innovation that could solve issues on gender health gap and heal damaged ecologies. 
Type Of Art Artwork 
Year Produced 2024 
Impact This artwork features in the GLOW: Illuminating Innovation Exhibition (8 March - 20 April 2024) which is still open at the time of writing. Further information will be inputted at the next reporting opportunity. 
URL https://www.kcl.ac.uk/research/stem-cell-clinic-beta-2024-c-yarli-allison
 
Description KING'S COLLEGE LONDON AHRC IMPACT ACCELERATION RAPID RESPONSE FUND: GLoW3 exhibition: impact generation & evidence gathering
Amount £4,990 (GBP)
Funding ID AH/X003485/1 
Organisation Arts & Humanities Research Council (AHRC) 
Sector Public
Country United Kingdom
Start 01/2024 
End 04/2024
 
Description Electric South: GLoW 3 partner 
Organisation Electric South
Country South Africa 
Sector Charity/Non Profit 
PI Contribution Advisory group membership and artist programme panel member
Collaborator Contribution Advisory group membership and artist programme panel member
Impact Four new art works. 6-week public exhibition and programme of events. Exhibition Catalogue.
Start Year 2023
 
Description National Gallery: GLoW 3 Artist Programme supporter 
Organisation National Gallery, London
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Advisory group membership and artist programme panel member
Collaborator Contribution Advisory group membership and artist programme panel member
Impact Four new art works. 6-week public exhibition and programme of events. Exhibition Catalogue.
Start Year 2023
 
Description Virtual & Immersive Production Studio: GLoW 3 Artist Programme supporter 
Organisation University of Nottingham
Country United Kingdom 
Sector Academic/University 
PI Contribution Co-delivery of in-person and online workshops and events.
Collaborator Contribution Financial support of the GLoW 3 Artist Programme. Delivery of 4 workshops/events: one in person hands-on workshop in the Virtual & Immersive Production (VIP) Studio, one in person at KCL and two online panels. Ongoing support of GLoW artists and exhibition.
Impact Four new art works. 6-week public exhibition and programme of events. Exhibition Catalogue.
Start Year 2023