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CoSTAR Realtime Lab

Lead Research Organisation: Abertay University
Department Name: Sch of Arts Media and Computer Games

Abstract

Realtime and virtual graphical environments have been evolving with increasing speed over the last decade. As consumers we are becoming increasingly familiar with high fidelity virtualisation in film/TV and animation, video games and virtual reality. We have seen these techniques and technologies migrate from highly specialised and experimental uses to mainstream adoption and application. The use of these techniques in mainstream film and high-end theatre production has accelerated technological innovation and application across a broad range of motion and performance capture, real-time graphics processing, network and telecoms, edge computing in content and experience creation for entertainment media and live events.

At the heart of these innovation is the development of real-time integration technologies primarily used for the creation of video games. Game engine technologies such as Unreal Engine and Unity are designed to integrate dynamic graphical environments with events and environmental effects in real time. For the last 5 years R&D-led growth and innovation in these areas has been driven through the AHRC Creative Industries Clusters InGAME in Dundee and Creative Informatics in Edinburgh. Both programmes have established strong, trusted networks and effective processes for driving demand led R&D into commercialised products.

The CoSTAR Realtime Lab to be based in Water's Edge studio complex in Dundee and ECA in Edinburgh will bring together video games development expertise in Dundee's globally significant games cluster with world leading applied R&D at Abertay University and film, television and animation production in Edinburgh with University of Edinburgh's world leading expertise in machine learning and artificial intelligence. The CoSTAR Realtime Lab will deliver close-to-market innovation for digital productivity tools, creative production pipelines and content creation processes. The project will also bring together the existing networks, product development insight and R&D power from InGAME and Creative Informatics clusters to form a dual city creative technologies cluster supported by innovative product and service platforms that will generate new companies, products and markets for high-end, efficient, sustainable and accessible content creation. CoSTAR Realtime Lab will focus on applying innovative technology and process in entertainment contexts initially focussing on driving value through innovation in the following areas.

- Performance and motion capture.
- Virtual humans and dynamic procedural performance.
- Machine Learning for production and Artificial Intelligence for process reproduction.
- Artificial intelligence for dynamic effects and procedural graphics for visual effects.
- Using advanced scanning technologies for 3D volume acquisition and ML/AI for procedural environment generation.
- Developing lighting and ray tracing standards to deliver environmental fidelity.
- Location based Software and hardware integration.
- Integrated virtual and real-world film and TV production.

The vision for the CoSTAR Realtime Lab will be to establish a mixed reality R&D centre that supports sector engagement in collaborative R&D led innovation. The Lab will facilitate engagement between multinational technology vendors and UK content creators with creative technologists and digital content SMEs to identify opportunities for innovation driven growth in scale and value for the Scottish and UK sector.

Collaborative R&D will promote product innovative in SMEs by supporting new product, process and service development, driving value and stimulating diversification of product and markets. By combining world leading research with multinational technology companies and highly creative and dynamic SMEs, the CoSTAR Realtime Lab will transform the creative media industries in Scotland and the UK and deliver global leadership in next generation entertainment creation and technology innovators.
 
Description Contribution to UK Government consultation on Copyright & AI
Geographic Reach National 
Policy Influence Type Contribution to a national consultation/review
URL https://www.gov.uk/government/consultations/copyright-and-artificial-intelligence
 
Description Creative Occupation Review
Geographic Reach National 
Policy Influence Type Participation in a guidance/advisory committee
Impact The review of occupational codes will be used in defining one of the fastest-growing sectors of the UK economy. The outcomes of this work will directly influence the DCMS Economic Estimates statistics series (employment and earnings), which inform government policie
URL https://www.gov.uk/government/statistics/dcms-sector-economic-estimates-workforce-2021
 
Description Doing AI Differently - contribution to a co-authored white paper on the importance of humanities-driven perspectives for AI development
Geographic Reach National 
Policy Influence Type Participation in a guidance/advisory committee
 
Description House of Lords Inquiry - AI and creative technology scaling: less talk, more action
Geographic Reach National 
Policy Influence Type Contribution to a national consultation/review
URL https://publications.parliament.uk/pa/ld5901/ldselect/ldcomm/71/71.pdf
 
Description Small Research Grant, Edinburgh Futures Institute, University of Edinburgh
Amount £2,020 (GBP)
Organisation University of Edinburgh 
Sector Academic/University
Country United Kingdom
Start 01/2024 
End 06/2024
 
Description Student experience grant for the project The Creativity Portal: AI Dynamic Platform for Discovery and Connection in collaboration
Amount £4,956 (GBP)
Organisation University of Edinburgh 
Sector Academic/University
Country United Kingdom
Start 01/2025 
End 06/2025
 
Description Fellow Generative AI Lab, University of Edinburgh 
Organisation University of Edinburgh
Department Generative AI Laboratory (GAIL)
Country United Kingdom 
Sector Academic/University 
PI Contribution Awarded funding for seed project to foster collaborations within the community.
Collaborator Contribution Seed funding and networking opportunities.
Impact GAIL seed funding, in collaboration with Shama Rahman, for the project "Generative Creative Visions". 2025. Amount: £9,414.00.
Start Year 2024
 
Description Fellow Generative AI Lab, University of Edinburgh 
Organisation University of Edinburgh
Department Generative AI Laboratory (GAIL)
Country United Kingdom 
Sector Academic/University 
PI Contribution Providing research mentorship to foster collaborations within the community.
Collaborator Contribution Providing guidance on funding applications and networking
Impact No
Start Year 2024
 
Description StyleCap: Styling virtual character animation with sparse motion capture data and natural language prompts 
Organisation RETìníZE Limited
Country United Kingdom 
Sector Private 
PI Contribution The proposed project will accelerate the ongoing evolution of Animotive and aims to enhance the software by integrating AI animation tools that will deliver increasingly refined animated performances using machine learning from large motion capture datasets to categorise performances by style (happy, sad, energetic etc) and extrapolate them to the animations enacted by users of the Animotive VR performance system. Alignment with the XR Network+ themes is primarily related to 'AI and Data-driven Automation' in as much as it enhances accessibility to highly efficient 3D animation production tools. The development of the AI automation toolkit will improve the quality of output bringing improved production values to individual creatives and small studios who aspire to compete in a traditionally exclusive market where large studios and large budgets have dominated. Once complete, AI tools and automated functionality will be integrated into the Animotive tool kit and made available to users. There is also some alignment with 'Environment Characters and Objects' where the Animotive animation toolkit can be used to enhance the quality of virtual characters in virtual production scenes. Character reactions could be triggered to respond to live action to react appropriately to real time events in the scene.
Collaborator Contribution Animotive is an animation toolkit developed by Retinize. It is a streamlined animation production pipeline that offers unprecedented creative freedom and efficiency. Animotive offers 3D animation creators a user-friendly turn-key VR solution that makes 3D animation feel like a live action set. In a VR headset you can perform as Characters and interact with Props and Sets. You can also operate Cameras and Lights or just stand in the space and direct your team. Animotive will democratise creative practice by enabling remote collaboration in a virtual space with VR. Users can embody characters, light, shoot and export content seamlessly.
Impact A set of appropriate natural language descriptors for animation style An inclusive high quality motion capture dataset, accounting for different body proportions, gender and expressive stylised movement.
Start Year 2024
 
Description Tay5G Challenge 
Organisation AIX Live
Country United Kingdom 
Sector Private 
PI Contribution Software and systems development for signal synchronisation across multiple remote locations. Software development for video synchronisation across multiple devices Systems integration across cloud and 5G to synchronise video with data triggered events over multiple locations.
Collaborator Contribution Event/content design for shared experiences. App development to control events over multiple locations.
Impact Interactive event across two locations (Dundee & Salford) Beyond Conference2024 Software development Systems design & Integration Event Design & Delivery
Start Year 2024
 
Description UK coordinator, Association for the Philosophical Study of Creativity 
Organisation Association for the Philosophical Study of Creativity
Sector Academic/University 
PI Contribution Contributing to setting up the association. Organising talk series.
Collaborator Contribution Networking and collaboration opportunities
Impact Talk series
Start Year 2024
 
Description AI and digital innovations for voice and vocal music 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact At the heart of this symposium on vocal music is the promotion of diversity in vocal representations via AI, featuring critical discussions centred around how AI's creative intelligence challenges and redefines conventional vocal types defined by gender, ethnic-cultural, linguistic and neural norms. The symposium celebrates underrepresented voices in two notable ways: by using AI to amplify a diverse range of 'singing voices' during the symposium's signature opera concerts at the Reid Concert Hall, and by inviting presenters from diverse backgrounds to contribute 'critical voices' to the debates surrounding AI vocal songs.

Situated at the forefront of critical AI & music scholarship, this symposium aims to shape both the conceptual and practical development of future AI voice & vocal songs, ensuring that new AI tools reflect diverse and globally attuned cultural experiences and human values. A social evening with dinner and drinks will follow the conference.

The event is graciously supported by the Susan Manning Workshop Fund from IASH at the University of Edinburgh, the Digital Research Fund from Edinburgh Centre for Data, Culture, and Society (CDCS) and the Conference Grant from Royal Musical Association (RMA).

The event is also co-hosted and supported by the new research cluster 'Creativity, AI, and the Human' at Edinburgh Futures Institute, led by Dr Caterina Moruzzi.
Year(s) Of Engagement Activity 2025
URL https://efi.ed.ac.uk/event/ai-and-digital-innovations-for-voice-and-vocal-music/
 
Description Advanced Media Production Network 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Schools
Results and Impact Network of organisations and studios for Advanced media production
Year(s) Of Engagement Activity 2024
URL https://www.digicatapult.org.uk/apply/labs/advanced-media-production/
 
Description CREATIVE FEEDBACK: THE FEATS AND FAILURES OF TECHNOLOGY 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact This event featured two audiovisual performances - Figure Infinity by Louis McHugh and Jung In Jung and Traumgraz by Jung In Jung and Lynda Clark - which reflect on issues around the platformisation of labour, communication dynamics between humans and Artificial Intelligence, disinformation, and creative agency. The performances were followed by a panel discussion where artists, technologists, and researchers from the University of Edinburgh and Abertay University will engage in conversations on the interplay between technology, creativity, and human agency. The aim of the event is to foreground the opportunities and limitations of the feedback between humans and machines and to suggest creative directions to promote human expression in the digital age.

The event marked the launch of the new research cluster "Creativity, AI, and the Human", led by Caterina Moruzzi.
Year(s) Of Engagement Activity 2024,2025
URL https://efi.ed.ac.uk/event/creative-feedback-the-feats-and-failures-of-technology/
 
Description CoSTAR: Future of Media (at Animation (in) Flux Symposium, Edinburgh) 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact With the advancement of virtual production in the landscape of media and film, this panel will discuss the new CoSTAR UK R&D Network for creative technology and its role in virtual production; 3D content and virtual environments; radiance fields and the role of AI and machine learning.

This conference is a partnership between Animation Research Network Scorland and CoSTAR Realtime Lab and seeks to further the discourse and debate around educational and industry practices in animation, games and media.
Year(s) Of Engagement Activity 2024
URL https://blogs.ed.ac.uk/animationresearch/wp-content/uploads/sites/1961/2024/09/Booklet_Final_v003.pd...
 
Description ETHICAL RESPONSIBILITIES IN DISPLAYING PROVOCATIVE AI ARTISTIC EXPERIENCES 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact Panel of artists, curators, and researchers working across multiple disciplines to kick-start a participatory discussion exploring questions like:

what are the ethical responsibilities artists have for displaying, performing and exhibiting provocative experiences? Is there a unique role that AI plays in artistic experiences which are designed to provoke emotional reactions and new perspectives? What is the duty of care that artists have towards audiences, particularly vulnerable audiences, and how does the role of deception in artistic creations play into this duty? Are there parallels between ethics issues arising in the arts and other disciplines like medicine which could usefully contribute to guidance and best practice in this area? Where does responsibility lie for these concerns between the artist and institutions curating and displaying art, and how are institutions engaging with these issues? At the end of the day, it a "garbage in, garbage out" situation?
Year(s) Of Engagement Activity 2024,2025
URL https://efi.ed.ac.uk/event/ethical-responsibilities-in-displaying-provocative-ai-artistic-experience...
 
Description Interview The Institute of Creativity 
Form Of Engagement Activity A press release, press conference or response to a media enquiry/interview
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Interviewed by Anneloes Van Gaalen for TIOC
Year(s) Of Engagement Activity 2025
URL https://www.tioc.nl/article/THE-HUMAN-TOUCH-IN-AI-CREATIVITY:-AN-INTERVIEW-WITH-CATERINA-MORUZZI
 
Description Keynote Workspace Meets 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Keynote at Workspace Meets, 'Shaping a Responsible Future in the Use of Generative AI in the Creative Sector', 26th September 2024.
Year(s) Of Engagement Activity 2024
URL https://www.workspacemeets.com/the-schedule-2024/
 
Description Move Animation Summit 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact Presentation to and audience of Animation industry professionals followed by a panel discussion and Q&A
Year(s) Of Engagement Activity 2024
URL https://www.movesummit.co.uk
 
Description Panel discussion Future Leaders Network event 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Policymakers/politicians
Results and Impact To explore the topic of artificial intelligence and discuss its impacts on our workplaces, politics, and media. The university's director of communications, Theresa Merrick, will chair an excellent panel of experts in their respective fields:

Daniel Johnson MSP - Scottish Labour's shadow cabinet secretary for economy, business and fair work and representative for the Edinburgh Southern constituency in Holyrood.

Dr Caterina Moruzzi - a chancellor's fellow in design informatics at the University of Edinburgh, a research affiliate at the Centre for Technomoral Futures, and lead of the research cluster Creativity, AI, and the Human at the Edinburgh Futures Institute.

Frank O'Donnell - senior partner at Charlotte Street Partners and the former editor of The Scotsman and The Press and Journal.
Year(s) Of Engagement Activity 2024
 
Description Panel discussion The Jewellery collective 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Panellist in 'Tech Meets Tradition: AI and the Art of Jewellery'. The Jewellery Collective, 13th
November 2024

A brave new world? This thought-provoking event explores the transformative impact of artificial intelligence and augmented reality on the art of jewellery manufacture, design and retail, investigating the possibilities available to each of us as members of the jewellery industry. Hear from the original pioneer of Augmented Reality try-on services in the jewellery industry, a tech-driven jewellery designer, a specialist in creative AI and a developer of software used by small jewellery brands about how they're incorporating AI into their day-to-day practices and their visions of AI's role in our industry moving forwards. To explore both sides of the argument, we'll also put questions to our panel about the importance of maintaining cultural heritage by championing traditional tools and techniques. Seek your answer to the question: Are we losing touch with the romance of jewellery, or is it time to stop fearing the new?

What's more, this inspiring knowledge-sharing event will involve a mixer session; an opportunity for you to forge meaningful new connections with other jewellery professionals and enthusiasts in Edinburgh.
Year(s) Of Engagement Activity 2024
URL https://www.tickettailor.com/events/thejewellerycollective1/1412087
 
Description Speaker at Creative Tech Scotland 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Speaker and panelist in Exploring AI in Design and Creative Media panel at Creative Tech Scotland Gathering 2024
Year(s) Of Engagement Activity 2024
URL https://ctsg.scot/programme2024.html
 
Description Speaker at performance-discussion event 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact Speaker at special Event at Asilo Ciani, co-organised with Lugano Living Lab: w/ Serena Cangiano, Caterina Moruzzi and Pierre Alexandre Tremblay), 7th March 2025.

An event to explore the potential of computation to create synthetic sounds and images, as well as the risks of creative uniformity.
For years, electronic and digital artists and composers have explored the potential of computation to generate synthetic sounds and images. Today, they face a so-called "new frontier": the use of artificial intelligence as an alter ego, opponent, or collaborator in creative production.

On one hand, AI automates processes and reduces costs, renewing the business model of artistic production; on the other hand, it flattens expressive diversity, offering sound experiences generated by algorithms that are often limited in terms of creativity.

Through a journey of sounds and demonstrations, the speakers will highlight the critical issues and opportunities related to the responsible use of artificial intelligence: from the non-transparent exploitation of data and works to the adoption of tools for the empowerment of creative communities.
Year(s) Of Engagement Activity 2025
URL https://www.supsi.ch/en/dialoghi-sonori-l-utilizzo-responsabile-dell-ia-nella-creazione-artistica
 
Description Talk to marketing professionals DMA 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact Harnessing AI Responsibly: Strategies for Ethical Implementation", speaker at Driving Responsible
Growth with AI in Marketing, DMA event, 25th June 2024.

DMA Scotland event, industry experts and business leaders gather to explore the transformative impact of AI in marketing and how Scotland can be a leader in trustworthy, ethical and inclusive AI.
Year(s) Of Engagement Activity 2024
 
Description VP Industry Roundtable 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact A roundtable discussion on the development of skills for the Virtual Production workforce.
Year(s) Of Engagement Activity 2025
 
Description Workshop on Human-Centred Machine Learning 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Participation as invited speaker in the Workshop on Human-Centred Machine Learning at the University of Applied Sciences, Lugano, Switzerland.
Year(s) Of Engagement Activity 2025
URL https://www.supsi.ch/workshop-on-human-centred-machine-learning
 
Description XR Networks+ 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Schools
Results and Impact Project Advisory Board for EPSRC funded project.
Year(s) Of Engagement Activity 2024,2025
URL https://xrnetworkplus.xrstories.co.uk