Royal College of Music Performance VR

Lead Research Organisation: Royal College of Music
Department Name: Research

Abstract

The Royal College of Music (RCM) has pioneered the use of simulation to help performers from the arts, medicine, business, sport, education, and other skilled areas hone their craft and prepare for the pressures of public performance. The RCM Performance VR project builds on a major redevelopment of the College's performance simulation facilities to develop and deliver a virtual reality application that will let performers and the public around the world experience immersive, interactive performance spaces from the convenience of their own homes and workplaces. The RCM is working with performers to design an app that is easy to use and can recreate the challenges and thrills of performing on stage to an audience that reacts as a real audience might. By making this app available to buy on existing VR marketplaces, the College will be able to generate funds to continue to design, expand, and share their innovations in performance simulation and make it available to more people worldwide. This will allow as many as possible to benefit from the expertise of one of the top institutions for performing arts in the world.

Publications

10 25 50
 
Description The scoping phase of the project has led to the reengagement of the team who developed the in-person performance simulations for the Royal College of Music Performance Laboratory project. The domain of Augmented Reality, as opposed to Virtual Reality, has been identified as the target technology due to the potential benefits for the user experience and rapid growth of the hardware sector. The design principles have been set out, a minimum viable product identified, and timeline confirmed for prototype delivery before the end of the project. A roadmap to commercialisation has also been defined, as well as a long-term strategy for technology development.
Exploitation Route The project will deliver an augmented reality application that allows users to experience and practice live stage performance in realistic, interactive settings. The Royal College of Music will use the technology to drive research, training, and outreach activities centred around the experience of live performance. Once it is available on an international app marketplace, international users will be able to further these activities regardless of access to physical simulation spaces.
Sectors Creative Economy

Education

Leisure Activities

including Sports

Recreation and Tourism

Culture

Heritage

Museums and Collections