Automatic Semantic Analysis of 3D Content in Digital Repositories

Lead Research Organisation: University of Brighton
Department Name: Cultural Informatics Research Group

Abstract

The increasing popularity of 3D technologies is having an impact on the amount of content that is being produced by users of these technologies. Witnessing the explosion of content such as images, music and videos available on the web, it is not difficult to predict that 3D will be the next type of content to undergo this effect. The research community has been taking action to ensure 3D content can be stored and managed in databases or repositories in order to be accessible to a wide variety of users. Nevertheless, searching for 3D content in these repositories is not an easy task. The main problem is that although a digital 3D representation of a physical object is a more accurate representation, the way that the information is stored means that automated solutions for understanding what the content represents is an unsolved challenged. To address this problem, the research community has created ways to tag or 'attach' additional information to the 3D content, as is done with 2D images, to support the computer's understanding of what the 3D content represents. However, this process is currently slow as it relies on mostly manual or semi-automatic techniques. This project will take these basic techniques forward by researching state of the art mechanisms to automate the enrichment of 3D content. This will be done by focusing on Cultural Heritage artefacts, in particular Regency architectural ornamental artefacts, to understand how the shape of an artefact might provide us with information about it (e.g. its origin, artistic style, production methods). It is currently very challenging to infer this high level information automatically. The project will thus combine expertise in shape analysis, the semantic web and Cultural Heritage in order to develop innovative techniques to automatically understand what the 3D content might represent. This process is referred to as "automatic semantic enrichment" and will allow the 3D content to be linked to a vast amount of information and knowledge which will facilitate making connections with other pieces of information. As a result, searching for the most relevant item of 3D content amongst the petabytes of information stored in the database will be considerably improved. In turn, this will improve the availability and use of 3D content for different purposes. For instance, the project will demonstrate how the research can support the restoration of historical buildings.

Planned Impact

The technologies and scientific advances resulting from the proposed research will impact on several beneficiaries. Ultimately, the project results will improve the organisation and discoverability of 3D content in large scale repositories. Hence, the foreseen beneficiaries are those individuals and organisations who are involved in the production, management and use of repositories with 3D content. We have classified them as a) owners/producers of content, which include the Cultural Heritage partner who will be contributing to the research; b) infrastructure providers for the technologies underlying the repositories; c) funders who provide resources for the digitisation of, population of and access to the repositories; and d) consumers of the 3D content (ultimately the wider public). The benefits to these stakeholders are varied and some are shorter term than others.

A direct economic benefit from the research is that its results will unleash opportunities for the use of 3D content within the creative industries and in fact the city of Brighton and Hove where the PI is based is one of the creative hotspots of the UK. A large percentage of businesses in the city work in the creative industries sector, in particular in the new media and digital subsector. These types of industry could provide the UK with a major source of economic growth if the challenge of ensuring the availability of substantial content to enable the creative industries to monetise their creative ideas is addressed.

Economically, organisations which own/produce 3D content, in particular our Cultural Heritage partner, will benefit from the project results, as the resulting technologies will enable them to provide improved access to their content. For other owners/producers of content, economic benefits will be the result of revenues generated from increased access. This will improve the return on digitisation investment depending on the business models used to charge for access. For example, museums could provide access to high quality content to the creative industry to build mobile apps, film, or printed products. These economic benefits will be shared amongst owners/producers of 3D content as well as those who provide the underlying infrastructure for the repositories in which the content resides. In addition, for those organisations which exhibit the physical artefacts, improved digital access can stimulate interest in visiting those museums and sites.

In addition, the results of the project will enable organisations to experiment with different business models for mass 3D digitisation and for accessing 3D content. This has been observed with other content types, such as music and images, where as a result of wide availability of content and interest from consumers new ways are devised to provide economic revenue. However, this also raises the issue of protecting the rights of the creators so that they can realise the full economic benefit of their creation.

The innovative mechanisms for enriching 3D content with knowledge to be developed during the project will allow owners/producers of content to share their knowledge with a wider audience and thus achieve the social benefit of enriching people's lives. This will particularly be the case for those organisations that address the social and physical wellbeing of the public, such as Cultural Heritage organisations. These benefits will also impact on consumers as they will be enabled to more readily access and develop an appreciation for new knowledge in diverse subjects.

To ensure that all of these benefits are achieved, the project plan includes tasks such as increasing the visibility of our partner's collections, transferring skills and results from the project to our partners through close collaboration, as well as through disseminating the project via different mechanisms to a wider group of beneficiaries.

Publications

10 25 50
 
Description This research has generated new knowledge to support the organisation and discoverability of 3D content. The research has focused on heritage content, in particular on decorative ornamental artefacts which can be classified based on their distinctive design styles (e.g. Regency or Victoria style). The research has also developed an ontology for documenting the 3D representations of such heritage artefacts, including the documentation of aspects such as their fabrication and the decorative patterns they display. In addition, the research has developed a shape analysis method based on shape saliency to improve the automatic classification of 3D shapes of artefacts based on the semantic information embedded in them. Moreover, the research has produced a research resource in the form of a dataset with 3D shapes with a distinctive Regency design style. These contributions were awarded the Best Paper award in the Digital Heritage event in 2015.

The research has also developed knowledge on the use of digital fabrication technologies, including CNC and additive manufacturing technologies, for producing light weight replicas of the 3D shapes. In particular, the research has experimented in the production of decorative mouldings in interior of buildings. This experimental work has allowed to identify challenges and opportunities for supporting heritage industries to incorporate novel manufacturing methods (e.g., 3D printing) into their workflows for restoration and conservation of heritage interiors.

Research publications are still under evaluation which will document the above research results. Furthermore, outreach events are still taking place in the last months of the project.

The project has developed a strong collaboration with content providers in the heritage sector including the Regency Town House and the Royal Pavilion and Museums of Brighton and Hove. As a result of the project, there has been an increased capability generated by project meetings and training. This has resulted in a raised awareness of the potential of 3D technologies for the documentation and dissemination of heritage content as well as specific skills for the development of both virtual and physical 3D collections using 3D technologies, including 3D scanning, 3D mesh processing and 3D printing. Further outreach events have increased the awareness and capabilities of heritage professionals on the use of 3D technologies and web based forms to support the organisation and discoverability of 3D content of heritage collections.
Exploitation Route Our research outcomes are being taken forward by a variety of academic and non-academic routes. The research's findings have been provided to a variety of beneficiaries, including content providers in the heritage sector, infrastructure providers, consumers of 3D content as well as academics in various fields related to cultural heritage, art history and design.

Content providers in the heritage sector are a direct beneficiary of the research. We have focused much of our attention to embed practical skills in heritage organisations for developing 3D collections.

The dataset produced by the research is one of the firsts of its kinds, and can support other researchers in the graphics community to test methods for the classification, retrieval and segmentation of content based on design styles. In addition, the resources will be of interest to the art history and design community as well as the creative industries.

The research outcomes related to physical fabrication of 3D content has allowed to identify challenges and opportunities for supporting traditional industries, such as commercial companies maintaining the fabric of buildings including conservation and restoration, manufacturers of decorative plasterwork, and interior design businesses.
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software),Education,Culture, Heritage, Museums and Collections

 
Description Research resulting from the project has impacted on the knowledge, behaviour and practices of individuals and cultural heritage organisations. Heritage institutions such as the Regency Town House and the Brighton Museum are adopting 3D technologies for the documentation of their collections based on research developments and training. The efficacy of digital fabrication technologies, such as additive manufacturing, has also been researched for use by heritage professionals and other industries dealing with the conservation of heritage buildings. Public engagement has been stimulated through outreach events in order to empower the creative usage of the research outputs. For this, open access is granted to the 3D content produced by the research. In addition, our research on ontologies and shape-retrieval method to classify 3D models by their design style rather than by what the 3D model represents (the most popular type of classification) has had an impact on the research community and the sector. This research has provided an important input to ongoing efforts towards enhanced discoverability, annotation and standardisation in the cultural heritage sector, in particular through the European PARTHENOS project which whitepaper features this research (http://www.parthenos-project.eu/Download/PARTHENOS_3DO_WP_web.pdf).
First Year Of Impact 2015
Sector Creative Economy,Culture, Heritage, Museums and Collections
Impact Types Cultural,Societal

 
Description Scheme B PhD Scholarships
Amount £60,000 (GBP)
Organisation University of Brighton 
Sector Academic/University
Country United Kingdom
Start 01/2016 
End 12/2018
 
Description Travel Grant
Amount £1,395 (GBP)
Organisation Santander Universities 
Sector Private
Country United Kingdom
Start 01/2015 
End 01/2015
 
Title 3D Collection of Architectural Mouldings 
Description This dataset includes 3D digital models of Regency architectural mouldings. They are available for those studying 3D shapes or Regency design style. 
Type Of Material Database/Collection of data 
Provided To Others? No  
Impact Not any yet to record as we are currently in the process of publishing the resource. 
URL http://3dsemantics.culturalinformatics.org.uk/
 
Title Shape Saliency based Semantic Analysis 
Description We developed a novel shape classification method based on shape saliency, a measure of regional importance based on human perception. First, the saliency map of a 3D shape is computed based on the stochastic Lapacian of the shape. Then the best 2D view of a 3D shape is generated by maximising the saliency and visibility of the 3D shape. We use the best 2D views as descriptors representing 3D shapes for computing similarity scores between them. Finally, a collection of 3D shapes are classified based on these similarity scores. 
Type Of Material Computer model/algorithm 
Provided To Others? No  
Impact The above research has lead to a conference paper which was presented to the academic community working on the interface between computing and cultural heritage. The paper generated interest from the community for its potential to support the organisation of 3D content of heritage collections. It won one of the best paper awards of the event. Its impact will be further strengthened once its extended version is published by ACM JOCCH (currently under minor revision). 
 
Description Collaboration with the Regency Town House Trust 
Organisation The Regency Town House
Country United Kingdom 
Sector Public 
PI Contribution - Expertise on the use of 3D technologies to document and provide access to their collections. - Digitisation of elements of their collection - Training and transfer of knowledge to members of staff and volunteers on the use of 3D technologies, including 3D digitisation, storage and 3D printing
Collaborator Contribution - Definition of requirements on the use of semantics for documenting 3D collections - Expertise on the documentation of architectural ornamental mouldings - Provision of the Jackson collection for the research, which comprises original moulds and mouldings of Regency architectural elements - Case studies for applying the research developments
Impact - Publication - 3D dataset of the Jackson collection
Start Year 2014
 
Description Collaboration with the Royal Pavilion and Museums 
Organisation Royal Pavilion and Museums Brighton and Hove
Country United Kingdom 
Sector Public 
PI Contribution - Expertise on the use of 3D technologies to document and provide access to their collections. - Support for the web based access to 3D content of their collections - Digitisation of some artefacts to explore the potential of 3D technologies
Collaborator Contribution - Definition of requirements on the use of semantics for documenting 3D collections - Artefacts with diverse styles for digitisation - Expertise on the semantics of the 3D heritage artefacts - User requirements for the development of further technologies which supports heritage organisations to exploit their collections.
Impact - Further multi-disciplinary research proposals - Digitisation and dissemination of the collection - Dissemination events for the general public including Archaeology Day in July 2016 and 3 Ways to 3D History in September 2016. - Support with community engagement and STEM activities, including with primary and secondary schools in the locality.
Start Year 2015
 
Description Participation on ICT and cultural heritage workshop with actors of the cultural and SSH communities 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Policymakers/politicians
Results and Impact The Foresight Expert Workshop on Cultural Heritage supported had the task to determine the new topics of research that can be the baseline of the future European Commission work programme 2018-2020. This was a good opportunity to feed into the European debate on the use of 3D repositories of cultural heritage and challenges for their developments.
Year(s) Of Engagement Activity 2016
 
Description CPD in museum Brighton 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact The workshop was a Continuing Professional Development workshop on the use of digitisation, visualisation and reproduction technologies for cultural heritage. The audience involved various practitioners engaged with curating and looking after the museum collections. The audience was interested to know how best to take advantages of new technologies to provide a better experience (e.g. learning, enjoying) of the museum collections.
Year(s) Of Engagement Activity 2016
 
Description Exhibition at Museums and Heritage Show 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact The stand in the Museums and Heritage show was attended by a diverse audience interested in Heritage and Museums. We directly engaged with various professionals in the area interested in taking up the knowledge and research results developed during the project.
Year(s) Of Engagement Activity 2015
 
Description Exhibition at the Brighton Science Festival 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact The exhibition was attended by approximately 140-150 people from the general public. The activity raised their awareness of the potential of new technologies for the documentation of heritage.
Year(s) Of Engagement Activity 2015
 
Description Invited talk at the Future's Bright conference in 2015 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Professional Practitioners
Results and Impact The conference featured an inspiring day-long programme of sessions focussed on the personal, professional and career development of early career researchers.
Year(s) Of Engagement Activity 2015
 
Description Outreach events 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Industry/Business
Results and Impact Continuing Professional Development (CPD) course, which was attended by 8 students and researchers (inc. undergraduate and post-graduate) as well as professionals. The course involved discussion and practical work in the use of 3D technologies for the documentation of heritage content. The participant reported an increased awareness of the research and an increase confidence in trying the technologies.
Year(s) Of Engagement Activity 2016
URL http://culturalinformatics.org.uk/3dtechcpd
 
Description Participation at Archaeology Day at Brighton Museum and Art Gallery 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Audiences learned about the use of 3D technologies to document and research archaeological material. Children were interested in the uses of 3D printing to replicate and give creative use of heritage assets. Audiences could see future services and products around the material hold by museums.
Year(s) Of Engagement Activity 2016
 
Description Participation at British Science Festival 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Around 35 people attended a presentation on 3D technologies for the documentation of Cultural Heritage. The presentation aimed to engage general audiences with scientific reseacrh and make the results as well as its impact accessible to a wider audience.
Year(s) Of Engagement Activity 2017
URL https://www.youtube.com/watch?v=DBvKnsqdw9Y
 
Description Participation at Parthenos Workshop on digital 3D objects 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact The workshop brought together a variety of researchers and practitioners seeking to give wider accessibility to 3D repositories in the arts and humanities. They workshop had a wide debate on the assets, their creators, consumers and the multiple challenges for the wider accessibility. Practitioners provided interesting challenges and desires for newer technologies. We expect the discussion will influence future practices and research in the area.
Year(s) Of Engagement Activity 2016
 
Description Poster presentation at the SEAHA conference in 2015 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Funders, policy makers, heritage professionals and researchers from universities got together to engage and discuss emerging trends in the field. There is an ongoing dialogue over global issues, which define the research and technological applications of heritage scientists.
Year(s) Of Engagement Activity 2015
URL http://www.seaha-cdt.ac.uk/seaha-conference-2015/
 
Description Presentation at the "Ornament in the Age of Mass Production" panel by the Prince's Foundation 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact The objective of the seminar was to discuss the suppression of architectural ornamentation in modern architecture. The event was attended by prominent architects, businesses, media and other professionals interested in craft. The development of new technologies to support crafting was of interest to the audience as a means of achieving mass customisation. The audience reported an increase awareness of the potential of technologies to support mass customisation and the revival of ornament in the future.
Year(s) Of Engagement Activity 2016
 
Description STEM activity at secondary school 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Schools
Results and Impact More than 100 girls attended a session on the use of 3D technologies for recording cultural heritage. The activity included a talk and hands-on activities to engage with the concepts and technologies. The girls were excited to learn how technical careers can be interested and cover a wide range of topics and interests. The school reported an increased interest of the girls in topics such as 3D technologies and 3D printing.
Year(s) Of Engagement Activity 2016
 
Description Seminar presentation at Cardiff University 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Postgraduate students
Results and Impact The seminar talk presented the main research results and included a debate on the semantic analysis method for 3D content. As a result, we raised the awareness of the academics and post-graduates students in the school.
Year(s) Of Engagement Activity 2015
 
Description Seminar presentation at IMPA (The Instituto Nacional de Matemática Pura e Aplicada) 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact This seminar talk was given during my visit to Rio de Janeiro in 2015. The talk raised the awareness of the use of semantically rich 3D collection for cultural heritage. The talk described the research challenges associated with the content and its exploitation for applications such as 3D printing. The talk has resulted in positive outcomes in developing a collaboration with Brazilian partners in the research area.
Year(s) Of Engagement Activity 2015
 
Description Talk at the Association For Historical And Fine Art Photography's (AHFAP) UK Conference 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact The talk was on 3D Documentation of Heritage Collections and was given by Karina Rodriguez Echavarria. The talk introduced the 3D technologies for documenting heritage collections. The presentation raised the interest of photographers for newer technologies for documentation of tangible heritage. Raising awareness of the advantages of these technologies will help heritage organisations adopting these technologies in their practices.
Year(s) Of Engagement Activity 2014
URL http://www.ahfap.org.uk/conferences/2014-conference/
 
Description Three Ways to 3D History @ Brighton Museum 
Form Of Engagement Activity Participation in an open day or visit at my research institution
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact The general public got a chance to see the use of technologies to document the heritage in museums. We presented the technologies developed in the research and describe uses for the public to access and enjoy their heritage. Audiences reported interest for the wider use of technologies to support informal learning.
Year(s) Of Engagement Activity 2016
 
Description Workshop for Royal Pavilion and Museums 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact The workshop explore the use of technologies such as 3D printing to study cultural heritage artefacts. There was discussion about the advantages of new technologies to support current practices of museum professionals. Practitioners are starting to see the potential and suggest further uses and ideas for projects which will be of benefit to the wider public for learning and enjoying their heritage.
Year(s) Of Engagement Activity 2016