MORPHED: Modelling Interaction and Perceptions of Modality Coupling in Self-Actuated Shape-Changing Displays
Lead Research Organisation:
Lancaster University
Department Name: Computing & Communications
Abstract
Self-actuated shape-changing displays---visual output surfaces that support physical re-configuration---provide the user with an additional (physical) information channel, opening a wide range novel interaction capabilities and applications. They allow developers to enhance familiar applications such as terrain modeling and photography by rendering 3D scenes in a physical-3D manner and open opportunities for novel applications in collaboration, tangible entertainment, and accessibility.
While there is strong progress in the development of technological approaches to shape-change, researchers lack the fundamental understanding of low-level user interactions with these devices. Specifically, the performance impact of shape-change on atomic touch interactions (object selection and manipulation) is unknown. Similarly, the perceptual impact of coupling high-resolution, high-refresh rate visual output and low-resolution, low refresh-rate physical output on the same surface is also unexplored. Understanding these fundamental interactions and perceptions will lay the foundation for development of efficient and fluid interactions for this next generation of displays.
While there is strong progress in the development of technological approaches to shape-change, researchers lack the fundamental understanding of low-level user interactions with these devices. Specifically, the performance impact of shape-change on atomic touch interactions (object selection and manipulation) is unknown. Similarly, the perceptual impact of coupling high-resolution, high-refresh rate visual output and low-resolution, low refresh-rate physical output on the same surface is also unexplored. Understanding these fundamental interactions and perceptions will lay the foundation for development of efficient and fluid interactions for this next generation of displays.
Planned Impact
The development of self-actuated shape-changing displays has the potential to revolutionise the display technology market and create a diverse array of applications and research opportunities. Deformable display interaction is a hot topic in industry (for example, Nokia's Kinetic device, http://research.nokia.com/news/12110, has recently gained widespread media attention); our work will lay the foundations for the next generation of such displays, where deformation is provided through self-actuation.
There are two main non-academic beneficiaries from this work: industry and end-users. Shape-changing displays have the potential to become as ubiquitous as the touch-screen, a market that was worth $USD4.58billion in 2010 and expected to grow to $USD9.65billion in 2014 (http://goo.gl/ZZnmA). For shape-changing interfaces to gain the same success, display and device manufacturers will require a foundational understanding of user interactions, guidelines, recommendations, and the know-how to develop such hardware for commercial sale. Software developers will require design recommendations for interaction techniques and visual and physical coupling. These are all expected outputs of this work.
Shape-changing displays are an enabling technology that open a diverse range of opportunities for end-users by increasing information accessibility, expanding the bandwidth of communication, exploring opportunities for tangible gaming, and encouraging spontaneous collaboration. Shape-changing displays will allow partially-sighted users to physically feel environments and/or travel routes without the cognitive overload of having to translate crude haptic vibrations into a mental picture of the environment. Sighted users will also benefit from direct representation of terrain ("I'll have the kids in the pram, so lets not climb that hill") and groups of friends or colleagues will more easily be able share information and photos around a single device. Larger table-based devices will allow end users to dynamically interact with large-scale maps and GIS data, and will support creative uses such as vertical mounting for novel public displays and/or advertising spaces. Shape-changing displays will redefine our interaction with computing devices.
There are two main non-academic beneficiaries from this work: industry and end-users. Shape-changing displays have the potential to become as ubiquitous as the touch-screen, a market that was worth $USD4.58billion in 2010 and expected to grow to $USD9.65billion in 2014 (http://goo.gl/ZZnmA). For shape-changing interfaces to gain the same success, display and device manufacturers will require a foundational understanding of user interactions, guidelines, recommendations, and the know-how to develop such hardware for commercial sale. Software developers will require design recommendations for interaction techniques and visual and physical coupling. These are all expected outputs of this work.
Shape-changing displays are an enabling technology that open a diverse range of opportunities for end-users by increasing information accessibility, expanding the bandwidth of communication, exploring opportunities for tangible gaming, and encouraging spontaneous collaboration. Shape-changing displays will allow partially-sighted users to physically feel environments and/or travel routes without the cognitive overload of having to translate crude haptic vibrations into a mental picture of the environment. Sighted users will also benefit from direct representation of terrain ("I'll have the kids in the pram, so lets not climb that hill") and groups of friends or colleagues will more easily be able share information and photos around a single device. Larger table-based devices will allow end users to dynamically interact with large-scale maps and GIS data, and will support creative uses such as vertical mounting for novel public displays and/or advertising spaces. Shape-changing displays will redefine our interaction with computing devices.
Organisations
People |
ORCID iD |
Jason Alexander (Principal Investigator) |
Publications
Alexander J
(2022)
Making Data - Materializing Digital Information
Alexander J
(2022)
Making with Data - Physical Design and Craft in a Data-Driven World
Alexander J
(2018)
Grand Challenges in Shape-Changing Interface Research
Everitt A
(2017)
PolySurface
Everitt A
(2022)
Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets
in Proceedings of the ACM on Human-Computer Interaction
Everitt A
(2019)
3D Printed Deformable Surfaces for Shape-Changing Displays
in Frontiers in Robotics and AI
Nabil S
(2018)
ActuEating
Sturdee M
(2018)
Analysis and Classification of Shape-Changing Interfaces for Design and Application-based Research
in ACM Computing Surveys
Taher F
(2017)
Investigating the Use of a Dynamic Physical Bar Chart for Data Exploration and Presentation.
in IEEE transactions on visualization and computer graphics
Description | Finding 1: This work has evaluated how users explore and then present data with a physically-dynamic bar chart. The key findings are: (1) Participants could successfully achieve these tasks using the physically-dynamic bar chart (2) Participants regularly use physical body movements to change the viewpoint (perception) onto the dataset (3) Participants regularly use hand gestures to aid their thinking processes (4) The physical form and navigation features did not encourage full dataset exploration. Finding 2: Our rapid fabrication approach (PolySurface) allows non-expert users to develop shape-changing displays based on their own domain-specific datasets. Finding 3: Our research on the Grand Challenges for Shape-Changing Interfaces has allowed us to set a research agenda for this field that will help to advance knowledge in this area. |
Exploitation Route | These findings inform the future design of the form and interactions with data physicalizations (the physical equivalent of data visualizations) and shape-changing interfaces. |
Sectors | Digital/Communication/Information Technologies (including Software) |
Description | Research in this project contributed to the publication of 'Grand Challenges in Shape-Changing Interface Research' - a highly cited article that has become a primary reference for broad-ranging research into the relatively new field of shape-changing interfaces. Researchers from across HCI, Design, Visualisation, Haptics, Robotics, and Manufacturing are now engaged with this work on next-generation user interfaces. |
First Year Of Impact | 2018 |
Sector | Creative Economy,Digital/Communication/Information Technologies (including Software),Electronics,Manufacturing, including Industrial Biotechology |
Description | (FORCE-UI) - Force-responsive Deformable User Interfaces |
Amount | € 1,422,060 (EUR) |
Funding ID | 853063 |
Organisation | European Commission |
Sector | Public |
Country | European Union (EU) |
Start | 02/2020 |
End | 01/2025 |
Description | Organise and attend Dagstuhl seminar on shape-changing interfaces |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Other audiences |
Results and Impact | Organise and attend a community-building seminar on shape-changing interfaces. This three-day retreat brought together key international researchers in this area and included researchers from material science, chemistry, design, and Human-Computer Interaction. To bring the field of shape-changing interfaces from academia to commercial products will require cross-disciplinary expertise. This seminar is a first attempt to bring a wide range of experts together to discuss the challenges and set a collaborative research agenda. |
Year(s) Of Engagement Activity | 2017 |
URL | https://www.dagstuhl.de/en/program/calendar/semhp/?semnr=17082 |
Description | Participate in workshop: Pedagogy & Physicalization: Designing Learning Activities around Physical Data Representations |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | This workshop reflected on questions around the pedagogy of Data Physicalization. I presented the role dynamic, shape-changing interfaces play in the understanding and interpretation of datasets. The workshop worked to expand the community of designs, practitioners, and academics involved in data physicalization. A follow-up workshop is being planned. |
Year(s) Of Engagement Activity | 2017 |
URL | http://dataphys.org/workshops/dis17/ |