Framework for Computational Persuasion

Lead Research Organisation: University College London
Department Name: Computer Science

Abstract

Persuasion is an activity that involves one party trying to induce another party to believe something or to do something. It is an important and multifaceted human facility. Obviously, sales and marketing is heavily dependent on persuasion. But many other activities involve persuasion such as a doctor persuading a patient to drink less alcohol, a road safety expert persuading drivers to not text while driving, or an online safety expert persuading users of social media sites to not reveal too much personal information online. As computing becomes involved in every sphere of life, so too is persuasion a target for applying computer-based solutions.

Many of the current persuasion technologies for behaviour change (e.g. for encouraging healthier life styles) are based on some combination of questionnaires for finding out information from users, provision of information for directing the users to better behaviour, computer games to enable users to explore different scenario concerning their behaviour, provision of diaries for getting users to record ongoing behaviour, and messages to remind the user to continue with the better behaviour.

Interestingly, argumentation is not central to the current manifestations of persuasion technologies. The arguments for good behaviour seem either to be assumed before the user accesses the persuasion technology (e.g. when using diaries, or receiving email reminders), or arguments are provided implicitly in the persuasion technology (e.g. through provision of information, or through game playing).

So explicit consideration of arguments and counterarguments are not supported with existing persuasion technologies. Yet in real-world persuasion, in particular in applications such as behaviour change, presenting convincing arguments, and presenting counterarguments to the user's arguments, is critically important. For example, for a doctor to persuade a patient to drink less alcohol, the doctor has to give good arguments why it is better for the patient to drink less, and for how it is possible.

In this project, we intend to bring argumentation into a new generation of persuasion technologies. An automated persuasion system (APS) is a system that can engage in a dialogue with a user (the persuadee) in order to persuade the persuadee to do (or not do) some action or to believe (or not believe) something. To do this, an APS aims to use convincing arguments in order to persuade the persuadee.

The dialogue may involve moves including queries, claims, and importantly, arguments that are presented according to some protocol. The dialogue may be asymmetric since the kinds of moves that the APS can present may be different to the moves that the persuadee may make. For instance, the persuadee might be restricted to only making arguments by selecting them from a menu (in order to obviate the need for natural language processing of arguments being entered). In the extreme, it may be that only the APS can make moves. Whether an argument is convincing depends on the context and on the characteristics of the persuadee. An APS maintains a model of the persuadee, and this is harnessed by the strategy of the APS in order to choose good moves to make in the dialogue.

Computational persuasion is the study of formal models of dialogues involving arguments and
counterarguments, of user models, and strategies, for APSs. The overall goal of this project is to develop a formal framework for computational persuasion. This framework will extend recent developments in computational models of argument. The emphasis will be on APSs that will help users in changing behaviour (e.g. to persuade the user to drink less, or to not text while driving).

Planned Impact

Immediate impacts from the project (i.e. during and in the year or two after the project) will come from the development of the theoretical framework for computational persuasion, and by the case studies where we will be undertaking the first trial of argumentation technology in persuasion with users. Both the theoretical and empirical studies should be of substantial interest to the artificial intelligence community (in particular the subfield developing computational models of argument).

Further short-term impacts in academic research (i.e. in the first three years after the end of the project) should come from uptake by researchers developing persuasion technology for behavioural change, and for researchers evaluating technology for behavioural change in domains such as healthcare and administration (e.g. encouraging healthy lifestyles, encouraging citizenship, encouraging safe driving, etc).

We will aim for medium impacts (i.e. within 5 years after the end of the project) from the research by further developing and evaluating our technology for computational persuasion in diverse applications for behaviour change. This will come through promoting our work during the project, and by seeking funds to evaluate the technology in specific domains after the end of the project (in conjunction with our collaborators in behaviour change at UCL).

Potential areas where the project technology could be applied for behaviour (with substantial benefits to individuals and society) change include the following:

- healthy life styles (e.g. eating more fruit and veg, taking exercise, decreasing drinking)

- addiction management (e.g. gambling, smoking, drugs)

- weight management (e.g. addressing overweight, bulimia, anorexia)

- treatment compliance (e.g. self-management of diabetes)

- vaccinations (e.g. encouraging uptake)

- personal finance (e.g. borrowing less, saving more)

- education (e.g. starting or continuing with a course, studying properly)

- energy efficiency (e.g. reducing domestic electricity consumption, installing home insulation)

- citizenship (e.g. voting, recycling, contributing to charities, decreasing food waste);

- safe driving (e.g. not exceeding speed limits, not texting while driving);

- unacceptable online behaviour (e.g. addressing racism, sexism, trolling, etc).

- antisocial behavior (e.g. addressing aggressive behaviour, vandalism)

Finally, we anticipate that there will be a medium term impact on technologies for ecommerce. Obviously persuasion is an important aspect of commerce. This is not necessary negative. Consider how a helpful shop assistant can direct a customer to a product that s/he believes is appropriate for the customer. However, computational persuasion could be abused. Therefore, we believe that an impact of this research project will be a better understanding of the potential of computational persuasion, and therefore an important starting point for researchers and policy makes wanting to develop guidelines and regulations for the appropriate use of computational persuasion in ecommerce.
 
Description During this project we have developed a general framework for computational persuasion. Our approach is to enter into a dialogue with the user (persuadee) to persuade them to do (not do) something through the user of arguments (to present important information in a convincing way) and to counter misconceptions the user may have through the user of counterarguments. In this way, we enter into a dialogue with the user that is personalized to the user. For this, our framwork incorporates domain modelling (based on the arguments and counterarguments in the domain), user modelling (based on the concerns and beliefs of the users), and a dialogue that makes optimal choices of move by the system at each stage (thereby increasing the probability that the system will succeed in persuading the user. We have develop the theoretical foundations of the framework in a serious published papers, we have implemented a prototype system that runs on the web, and we have undertaken user studies to evaluate aspects of the framework - in particular we have undertaken two studies with participants showing that our approach is more persuasive than a baseline system that makes a random choice of move.
Exploitation Route We are working with our UCL technology transfer colleagues (UCLB) to find ways that we can take this forward via a spin-put company. We have undertaken a market insight study with a business consultant, and we are undertaking a pilot study with a UK government agency. This pilot study has been on hold since april 2020. However, we hope that we can restart the pilot study as it will provide valuable evidence for the efficiacy and viability of our technology.
Sectors Communities and Social Services/Policy,Digital/Communication/Information Technologies (including Software),Financial Services, and Management Consultancy,Healthcare

URL http://www.computationalpersuasion.com.
 
Description We believe that the findings from this research have potential for societal and economic impacts. We secured some EPSRC IAA funding to undertake a market insight study in conjunction with a management consultant, and we have been collaborating with the Money and Pensions Advice Service to undertake an evaluation with their clients. We have also been working with the UCLB (UCL Business) to set up a spinout company to market some of the technology developed in the project. The spinout company (Persaudr AI) is working with partners and potential clients to develop a market for the technology in sectors including fintech. Because of the pandemic, our progress has been slower than anticipated over the past 12 months. Duriing 2021/22, we investigated opportunities for using the technology in behaviour change for healthcare. We are giving talking to research groups at UCL involved in developing and evaluating behaviour change interventions. In collaboration with Christian Von Wagner (UCL Institute of Epidemiology and Health), we submitted a bid to Cancer Research UK to develop and evaluate persuasion technology with patients groups. We were successful with the funding, and we are now developing the chatbot to use in studies with patient groups.
First Year Of Impact 2020
Sector Financial Services, and Management Consultancy,Healthcare
Impact Types Societal,Economic

 
Description Development and evaluation of a chatbot to support informed choice in the UK Bowel Cancer Screening Programmes
Amount £221,886 (GBP)
Organisation The Leverhulme Trust 
Sector Charity/Non Profit
Country United Kingdom
Start 02/2023 
End 01/2024
 
Description Computational Persuasion for Financical Advice 
Organisation Money Advice Service
Country United Kingdom 
Sector Public 
PI Contribution We have been evaluating the potential for computational persuasion in helping people to consider their financial situation, and to make good financial decisions. We were delayed in 2019 because the Money Advice Service merged with two other UK government agencies to form the Money and Pensions Service (MAPS). By the start of 2020, the reoganization of MAPS was complete, and we started to plan the trial of our persusion technology with real clients on their website. We spent the next few months getting persmissions and approvals within MAPs to run a trial, and we got the budget approval within MAPs for them to be able to host our software and to undertake systematic evaluations. Unfortunately, by the time we had finalized the plans, we were in mid-April, and this was when MAPs decided that the economic fallout of the pandemic was going to take all their resources, and they suspended the trial of our software. We are still hoping that we can return to doing this trial as it would be excellent opportunity to get real-world validation of our work. We strongly believe that it can be beneficial in these applications, and we just need the opprtunity to demonstrate this. Hopefully, we will eventually get the opportunity to prove this.
Collaborator Contribution Our partners have provided expertise on the application domain. Prior to suspending the trial (because of the pandemic), they had commited technical resources to hosting our systems. This included supporting us in the configuration of our software for their application, front-end coding for accessing our system via their webpage, and monitoring the trajectories of clients who used our software via their webpage. It also included a commitment to collaborate with us on analysing the data and co-athouring papers reporting on the studies so that best-practice on this application can be shared with other organizations.
Impact Research is still ongoing.
Start Year 2019
 
Company Name PERSUADR AI LIMITED 
Description The company has been set up to take some of the research developed in the project into the market place. 
Year Established 2019 
Impact We are currently working with partner organizations to evaluate and market the technology.