Studies in Computing to enable research and teaching on Electronic Literature and Digital Culture

Lead Research Organisation: Lancaster University
Department Name: Languages and Cultures

Abstract

The aim of this project is to introduce the perspective of Computing into the study of Modern Languages and cultures and vice versa, in order to enhance both fields' understanding of the intertwining of technology, language, and culture today and induce a change in the disciplinary cultures to facilitate continued collaboration.

We live in an age where everybody uses computers and smartphones, but mostly without understanding how they work. These networked devices have, however, come to shape not only our modes of communication, but more fundamentally our modes of thinking and doing things. If we are to become responsible and self-aware citizens of a connected nation, it is crucial to understand their logic, potentials, biases, and risks. The UK's new national curriculum (2014) has made a big step towards spreading digital literacy by making Computing compulsory for all four key stages. The currently active generations of teachers and researchers in other fields, and especially in the arts and humanities, however, typically have no computing skills beyond that of an end user. With democracies already at risk under the impact of social media, AI, and digital surveillance, we cannot just wait until the next generation grows into jobs and need to act at the higher end of the education system as well.

Modern Languages as a discipline has a long tradition and an important role in observing complex cultural, social, and political processes, highlighting biases, and helping students to become culturally self-aware multilingual members of society. Yet our approach to culture still has an almost exclusive focus on print literature, with little attention to the implications of digital communication and culture. Meanwhile, Computing is largely perceived as a neutral STEM subject divorced from social and cultural processes, despite its role in facilitating them. We need to connect these fields.

This project proposes to do this through a novel approach using electronic literature, which exploits the distinctive features of the programmable medium in creating dynamic, interactive, generated, etc. texts, mostly coded by the authors themselves. Electronic literary works have explored the potentials and risks of computers and networks since the 1970s, highlighting how they allow us to manipulate language and cultural and social processes. Such works engage with the affordances of code, hardware, and networks, which they both use in creating executable programs and thematise in their content and functioning. As such, they offer an ideal meeting ground between Modern Languages and Computing, accessible and relevant to students and specialists of both.

This Discipline Hop will consist in an intensive programme of study and research enabling the PI, a multilingual literary scholar specialised in French Studies, to acquire the necessary knowledge and hands-on experience with programming, which will allow her to undertake and lead truly cross-disciplinary research and teaching. In addition to taking a selection of relevant masters' modules offered by Paragraphe, a French research laboratory with a long-standing tradition of using computing for literary and artistic purposes, she will translate, curate, and co-create electronic literature in collaboration with colleagues and students in Computing. These collaborations will serve as pilots for larger future international projects as well as for local cross-disciplinary research and teaching supported by Lancaster's Institute for Social Futures and new Digital Hub.

Publications

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Title Digital literary experiments 
Description A series of small creative experimentations with HTML, CSS, and JavaScript as part of the learning process about these markup and programminng languages 
Type Of Art Creative Writing 
Year Produced 2021 
Impact These hands-on experiments allowed me to experience coding as part of the writing process and provoked some reactions and discussions on social media 
URL https://babelhead.github.io/DisHop/experiments.html
 
Title Writing is... 
Description An interactive contributive website conceived of as a digital literary project on the concept of writing. It was co-designed with, and developed by, computer engineering students at the University of Technology of Compiègne in the framework of a seminar co-led with Serge Bouchardon as part of our collaboration. (The website is work in progress in the second phase of development as of February 2022, ) 
Type Of Art Artwork 
Year Produced 2021 
Impact The project has not been publicly presented and promoted as yet, but the computer engineering students participating in its development have reported a significant change in perception thanks to it in their understanding of the concept of writing and in the artistic potentials of code and digital technology. 
URL https://ecrire.utc.fr/
 
Description The main objectives of this discipline hop were to equip the PI, based in French Studies, with sufficient knowledge and understanding of programming - as a type of language, a mode of thinking, and an ecosystem - in order to (1) be able to carry out interdisciplinary research and collaboration on digital literature that also takes into account the computing aspects of the works and their source code, their relationship to programming practices and tools, as well as the potentially culture-specific aspects of the latter; (2) understand the preservation and curation needs of digital literature; (3) become able to experiment with translating digital pieces of literature in light of their programming aspects; and (4) co-create a piece of digital work on the concept of writing and its relation to the digital space.

All four objectives have been met, although as of March 2022, some of the planned outputs are still work in progress because of a slight change in the programme and a disruption due to the pandemic, which delayed a planned research stay at the Electronic Literature Lab (ELL) at Washington State University Vancouver. The most important overall achievement is that, without having turned into a proficient coder, I have become familiar with a number of programming languages, modes of thinking and approaches to software development, and thus able to build bridges between languages and computing. Despite being limited, this is a very versatile knowledge which already makes me incomparably more confident in facing digital artefacts and their technical specifications, as well as in interacting and collaborating with software developers, computer scientists, and digital preservation professionals. This has already allowed me to undertake close analysis of digital poetry going back to the 90s, understand the design process and complexities of a digital work developed in collaboration with French software engineering students, and draft several digital literature preservation projects in international collaboration. The latter also helped to further reinforce partnerships with the ELL and the Laboratoire Paragraphe at Paris 8, a pioneer in digital literature and its teaching, and build new ones with a research team working on web-based literature at the University of Lyon 3, among others. The project has thus already been feeding into several large research bids, including a UKRI and a Horizon Europe one, and a book project in preparation. Further plans include a new MA module in Digital Humanities on digital art and culture and their preservation, as well as co-designing an undergraduate module between Computing and Modern Languages available to students from both disciplines in order to develop a dialogue between them.
Exploitation Route At this stage, the students and collaborators mentioned above are in a position to take the outcomes forward by investing them in their future work. An article I have proposed to Modern Languages Open about the overall immersive experience into programming will also highlight the benefits for scholars in languages, literature, and culture, of engaging with the world of computing today also with a critical perspective, to complement the instrumental user-level skills.
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software),Education,Culture, Heritage, Museums and Collections,Other

URL http://babelhead.github.io/DisHop/
 
Description The nature and design of this project was such that it did not target or could achieve direct impact beyond academia, but instead it prepared the ground for longer-term activities able to gradually build an impact that would manifest in changing perspectives on technology, languages, and cultural production, and increasing critical digital literacy. In the current phase, the impact concerns mainly the people involved in the project and related collaborations, and is therefore mainly academic. I would like to mention, however, one of these that I consider the most important because it is indicative of the more fundamental and longer-term impacts targeted. The software engineering students who participated in the co-design and development of the digital artwork about writing reported a significant evolution in their understanding of the complexities of writing as a cultural and visual phenomenon, gaining an unexpected new perspective on their own practices as programmers, and discovering the artistic potential of programming as a legitimate aspect of their work. It is precisely such an opening of new perspectives and communication between fields, approaches, and modes of thinking that this project ambitions on the longer term, for a richer and more aware take across disciplines on technology and its intertwining with culture.
First Year Of Impact 2022
Sector Digital/Communication/Information Technologies (including Software),Education,Culture, Heritage, Museums and Collections
Impact Types Cultural

 
Description Electronic Literature Lab 
Organisation Washington State University Vancouver
Country United States 
Sector Academic/University 
PI Contribution Expertise on French and Hungarian digital poetry Research grant submission
Collaborator Contribution Expertise in the preservation of digital literature Access to Electronic Literature Lab facilities, equipment, and collections
Impact The NEXT Lancaster AHRC-NEH research grant application
Start Year 2021
 
Description Philippe Bootz, Paris 8 
Organisation Paris 8 University
Country France 
Sector Academic/University 
PI Contribution Collaboration on the analysis of Tibor Papp's digital poetry
Collaborator Contribution Collaboration on the analysis of Tibor Papp's digital poetry Model of analysis and framework for presenting digital poetry
Impact "Connaissance et préservation de l'œuvre de Tibor Papp (1936-2018)" (conference panel)
Start Year 2021
 
Description Serge Bouchardon, UTC 
Organisation University of Technology of Compiègne
Country France 
Sector Academic/University 
PI Contribution - Collaboration on a conference paper and a short and a full-length article publication - Co-leading a seminar for computer engineering students at the University of Technology of Compiègne (UTC) to co-design and develop a digital artwork (https://ecrire.utc.fr/ - in progress)
Collaborator Contribution - Collaboration on the above-mentioned papers - Organizing the seminar at UTC
Impact https://ecrire.utc.fr/ https://doi.org/10.7273/31n9-b561 https://doi.org/10.1007/978-3-030-92300-6_29
Start Year 2021