Augmented Reality Musical Ensemble (ARME)
Lead Research Organisation:
University of Birmingham
Department Name: School of Psychology
Abstract
In musical ensembles such as piano duets, jazz trios, string quartets, rock groups, samba bands, and drum circles, there is no single stable reference for performance timing and musicians must time their performance to each other. This collective timing requires practice, but group rehearsals are not always feasible, leaving musicians to practice solo for much of the time. One established alternative to group rehearsal is to follow a recording of a group playing, with one track omitted. This form of practice leaves out the interactive and mutually adaptive elements of a group rehearsal. We will develop a system that creates virtual musicians based on audio-visual recordings of professional players, with timing patterns that are individually modulated in real-time and that can dynamically synchronise to each other to maintain ensemble, as happens in a real performance. We will allow the user to learn by employing their own instrument interacting with virtual musicians and so progressively improve their musical skills. Such a system not only makes it possible to practise ensemble performance in situations where partners are not available; it also allows the real musician to individually control the timing adjustability of each of the virtual musicians as well as to measure his/her own adjustment characteristics.
Our point of departure for this project is classical string duos, trios, and quartets since these are a relatively standard format and they introduce essential challenges that need to be overcome for a more generalised model of ensemble timing with larger groups. However, the outcomes will likely be applicable to a variety of instrumental ensembles and musical genres. Based on an analysis of string players' synchronisation and coordination in different musical conditions, we will develop a near real-time model of individual players' timing characteristics, enabling the development of a system that can adapt note timing to the dynamic evolution of the performance. Through one of our industrial partners, PartPlay, we will have access to recordings of world-leading quartet performances, giving users the experience of playing using their personal string instrument with a virtual version of some of the most skilled professional musicians.
The virtual component of the experience will include both audio and video recordings, offering a multisensory, immersive and realistic rehearsal where every performance is unique and adapted to the skills of the individual. In particular, the system is expected to make a significant contribution to distance-learning musical tuition. Covid-19 makes the e-learning implications particularly relevant, but the system will also offer music students who are otherwise home-bound due to disability greater access to ensemble practice. Furthermore, expansions of the technologies developed in the project may impact the entertainment industry, for example, for mixed reality performance.
Our point of departure for this project is classical string duos, trios, and quartets since these are a relatively standard format and they introduce essential challenges that need to be overcome for a more generalised model of ensemble timing with larger groups. However, the outcomes will likely be applicable to a variety of instrumental ensembles and musical genres. Based on an analysis of string players' synchronisation and coordination in different musical conditions, we will develop a near real-time model of individual players' timing characteristics, enabling the development of a system that can adapt note timing to the dynamic evolution of the performance. Through one of our industrial partners, PartPlay, we will have access to recordings of world-leading quartet performances, giving users the experience of playing using their personal string instrument with a virtual version of some of the most skilled professional musicians.
The virtual component of the experience will include both audio and video recordings, offering a multisensory, immersive and realistic rehearsal where every performance is unique and adapted to the skills of the individual. In particular, the system is expected to make a significant contribution to distance-learning musical tuition. Covid-19 makes the e-learning implications particularly relevant, but the system will also offer music students who are otherwise home-bound due to disability greater access to ensemble practice. Furthermore, expansions of the technologies developed in the project may impact the entertainment industry, for example, for mixed reality performance.
Publications
De Carvalho, HT
(2025)
A Kalman Filter model for synchronization in musical ensembles
Di Luca M
(2023)
Phase Correction in Simulated Music Ensemble
Gonzalez-Franco M
(2024)
Hovering Over the Key to Text Input in XR
Li D
(2022)
Synchronisation with a violin duo
Li M S
(2023)
Phase Correction in Simulated-Ensemble Timing
| Title | Augmented Reality Music Ensemble (ARME) - Dr Massimiliano Di Luca |
| Description | Interview with PI Massimiliano Di Luca describing the features and benefit of the ARME system |
| Type Of Art | Film/Video/Animation |
| Year Produced | 2023 |
| Impact | Video is played at several university venues, including open days and University Annual Meeting |
| URL | https://www.youtube.com/watch?v=si6SiDlbnOw |
| Description | The project allowed the creation of software that simulates musicians. In one embodiment, a user can play a midi instrument and hear virtual musicians synchronising to them. In another embodiment, the software shows audiovisual recordings of musicians in an augmented-reality headset standing around the user and performing part of a musical piece. The musicians appear to speed up and slow down according to the performance of a violinist performing live. |
| Exploitation Route | This system can be employed by other researchers to perform studies about multi-person synchronisation in tapping and music. Once the system is fully developed, learning musicians can use a commercial AR headset to practice music as if they are in an ensemble, improving music performance and synchronisation skills. |
| Sectors | Digital/Communication/Information Technologies (including Software) Education |
| URL | http://arme-project.co.uk |
| Description | Prototypes of the system developed in ARME have been demonstrated at several public events of the University of Birmingham. |
| First Year Of Impact | 2023 |
| Sector | Digital/Communication/Information Technologies (including Software) |
| Impact Types | Cultural |
| Description | BBSRC IAA |
| Amount | £20,000 (GBP) |
| Organisation | University of Birmingham |
| Sector | Academic/University |
| Country | United Kingdom |
| Start | 11/2023 |
| End | 04/2024 |
| Description | Brazil fellowship |
| Amount | £10,000 (GBP) |
| Organisation | University of Birmingham |
| Sector | Academic/University |
| Country | United Kingdom |
| Start | 02/2025 |
| End | 06/2025 |
| Description | Brazil fellowship |
| Amount | £10,000 (GBP) |
| Organisation | University of Birmingham |
| Sector | Academic/University |
| Country | United Kingdom |
| Start | 04/2023 |
| End | 07/2023 |
| Description | EPSRC IAA (22-25): Music ensemble exhibition |
| Amount | £15,000 (GBP) |
| Organisation | University of Birmingham |
| Sector | Academic/University |
| Country | United Kingdom |
| Start | 02/2024 |
| End | 04/2025 |
| Description | Embodied Timing and Disability in DJ Practice |
| Amount | £200,002 (GBP) |
| Funding ID | AH/W000954/1 |
| Organisation | Arts & Humanities Research Council (AHRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 02/2022 |
| End | 07/2024 |
| Title | AR Asynchrony |
| Description | This repositoy holds project files, data and analysis scripts related to the AR synchrony study with videos |
| Type Of Material | Database/Collection of data |
| Year Produced | 2023 |
| Provided To Others? | Yes |
| Impact | Can be used by other reserachers to test the audiovisual asynchrony of VR and AR setups |
| URL | https://github.com/arme-project/AR_Asynchrony |
| Title | ARME Audio Recordings |
| Description | The ARME project conducted recording sessions in September 2021. The corpus includes over 750 individual recordings from over 250 performances which highlight different playing styles termed conditions. The used conditions represent concert style as well as styles vary in different levels of musical expression. A portion of this corpus has been released as part of the Virtuoso Strings Dataset. The remaining recordings are used internally and are planned to be released with the future publication outputs. Additionally, the corpus is extended to include recordings from a pilot study conducted in February 2023. These recordings consist of seven new musical conditions which will contribute to the future outputs of the project. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2022 |
| Provided To Others? | No |
| Impact | At present, onset detection datasets contain only a few string instrument examples; further, no datasets contain multiple recordings of the same piece with repeated musical instances and contexts. To mitigate this problem, the ARME audio recordings corpus addresses these challenges. |
| Title | ARME Github account |
| Description | Github account container with projects and datasets stemming from the grant |
| Type Of Material | Database/Collection of data |
| Year Produced | 2022 |
| Provided To Others? | Yes |
| Impact | The account can be followed and can help researchers discover other datasets and tools |
| URL | https://github.com/arme-project |
| Title | ARME Onset Annotations |
| Description | The onset annotations include human labels of note events for the audio recordings captured through the ARME project. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2022 |
| Provided To Others? | No |
| Impact | To address the paucity of data containing expert annotations of onsets in string instruments within the field of music information retrieval, the ARME project began the curation of note onset annotations. To date, over 340 (~45%) of individual audio recordings have been annotated. |
| Title | Haydn Annotation Dataset |
| Description | The Haydn Annotation Dataset consists of note onset annotations from 24 experiment participants with varying musical experience. The annotation experiments use recordings from the ARME Virtuoso Strings Dataset. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2022 |
| Provided To Others? | Yes |
| Impact | To address the paucity of data containing expert annotations of onsets in string instruments and to promote research in best practices for annotation of soft onsets the Haydn Annotation Dataset is made publicly available. |
| URL | https://github.com/arme-project/haydn-annotation-dataset |
| Title | Virtuoso Strings |
| Description | Virtuoso Strings is a part of a larger collection of recordings and annotations captured through the ARME project for the study of musical performance synchronisation. The dataset consists of 144 audio recordings as well as human annotations of onsets present in string ensemble instruments. More recordings captured through the ARME project will be released in the future. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2022 |
| Provided To Others? | Yes |
| Impact | At present, onset detection datasets contain only a few string instrument examples; further, no datasets contain multiple recordings of the same piece with repeated musical instances and contexts. To mitigate this problem, we present the Virtuoso Strings dataset, which consists of audio recordings of individual string instruments performed by a professional string quartet in a variety of musical and expressive conditions. |
| URL | https://github.com/arme-project/virtuoso-strings |
| Title | Adaptive Metronome |
| Description | The adaptive metronome is an audio plugin that allows a user to tap to a virtual quartet playing a piece of classical music, in which we manipulate each player's correction strength and level of fluctuation in timings, to investigate interpersonal synchronisation in a virtual quartet. |
| Type Of Technology | Software |
| Year Produced | 2022 |
| Open Source License? | Yes |
| Impact | The audio plugin allows the user to tap, with each tap corresponding to a note in music where our plugin produces sounds of the actual note. We are now extending Adaptive Metronome to be more responsive to different input timings, where the initial set of parameters become flexible and dynamic, subject to the timing of the taps produced by a user. The plugin will be part of future contributions for the ARME project. |
| Description | @ARMEproject |
| Form Of Engagement Activity | Engagement focused website, blog or social media channel |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | The project team maintains a twitter account to publicise the activity of the team members and re-tweet stories of interest. |
| Year(s) Of Engagement Activity | 2022,2023 |
| URL | https://twitter.com/armeproject |
| Description | ARME website |
| Form Of Engagement Activity | Engagement focused website, blog or social media channel |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Public/other audiences |
| Results and Impact | The project is operating a website to publicise its activities and outcomes. It contains a description of the project, its team, publications, a blog with news, and a demo section. The website has been browsed by more than 2000 unique visitors. |
| Year(s) Of Engagement Activity | 2021,2022,2023 |
| URL | http://arme-project.co.uk |
| Description | Augmented Reality Music Ensemble VR Demo at Brazilian Carnival on UoB |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Public/other audiences |
| Results and Impact | In this demonstration, participants had the opportunity to experience the current stage of the project's development, interacting with avatars and trying our model for synchronisation among performers. This demo occurred on a showcase of the research conducted in partnership with Brazilian visiting fellows, and the event was attended by other Brazil visiting fellows and their children. |
| Year(s) Of Engagement Activity | 2025 |
| URL | https://www.birmingham.ac.uk/collaborate/global-engagement/brazil-institute/celebrate-amazonia-week-... |
| Description | Barbados/California Researcher/Public Visit |
| Form Of Engagement Activity | Participation in an open day or visit at my research institution |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Hosted visiting researchers from Barbados, California and public represantives of African and African Carribean communities in the West Midlands discussing Diabetes research. The group visited the lab where we demonstrated research projects and gave tour of the lab. Highlighted motion capture technologies we were using across projects. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://warwick.ac.uk/fac/arts/history/chm/research_refresh/current_test/equalhealth |
| Description | Bringing the magic of playing music to the virtual world |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Press release from the university PR team highlighting the development of the project |
| Year(s) Of Engagement Activity | 2025 |
| URL | https://www.birmingham.ac.uk/news/2024/dr-massimiliano-di-luca-leads-development-of-software-for-vir... |
| Description | Dr Massimiliano Di Luca leads development of software for virtual orchestra rehearsals |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Press release prepared by the PR office of the University of Birmingham to publicise the development of the project and the activities surrounding it. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://www.birmingham.ac.uk/news/2024/dr-massimiliano-di-luca-leads-development-of-software-for-vir... |
| Description | Hack the midlands |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Postgraduate students |
| Results and Impact | 24-hour hackathon for hundreds of passionate technologists. We collected data from 50 participants. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://hackthemidlands.com |
| Description | Museum of music history |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Video presentation and demonstration of two software infrastructures (100 metronomes and virtual Haydn quartet) to 100 influential musicians (eg Julian Lloyd Webber, John Rutter) in collaboration with the Museum of Music History |
| Year(s) Of Engagement Activity | 2024 |
| Description | Presentation at Creative Futures Event on Future of Education |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | Creative Futures is the gateway between the University of Warwick and the region's creative cluster. We presented the ARME project at the Unlock: future of learning, an evening event heal in Leamington Spa. The event provided an opportunity for creative and digital disruptors and researchers to share knowledge and expertise in the area of Virtual and Augmented Realities for education. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.eventbrite.co.uk/e/unlock-future-of-learning-tickets-514182141627?utm_source=eventbrite&... |
| Description | STEM Connections Initiative |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Schools |
| Results and Impact | "STEM Connections is a Research England funded project at the University of Warwick that highlights the technology that is being researched at the university, the impacts that research could have on the local population and wider society, and the personal stories of the people involved in that research. " In particular, myself and Dr Mark Elliott worked with the initiative to deliver talks in schools, and provide a digital interview, amongst other things. |
| Year(s) Of Engagement Activity | 2021,2022 |
| URL | https://warwick.ac.uk/fac/sci/wmg/about/outreach/stemconnections/ |
| Description | Showcase of ARME at the University of Birmingham 2023 University's Annual Meeting |
| Form Of Engagement Activity | Participation in an open day or visit at my research institution |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | More than 100 people attended three demos by members of the ARME project and could experience virtual musician synchronising to tapping either with audio or audiovisual replay. |
| Year(s) Of Engagement Activity | 2023 |
| Description | VR Lab inauguration |
| Form Of Engagement Activity | Participation in an open day or visit at my research institution |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Professional Practitioners |
| Results and Impact | More than 100 students and researchers of the University of Birmingham, Birmingham City University, Aston University, University of Warwick, Max Plank Institute, Partplay INC, and the Coulls quartet participated in the opening of the new lab in the Gisbert Kapp building at the University of Birmingham, where the ARME grant runs. Participants could try a version of the audio simulation and the augmented reality simulation which sparked questions, discussion and further connection with |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://virtualrealitylab.netlify.app |
| Description | Workshop on augmented reality |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Postgraduate students |
| Results and Impact | 35 Students and professionals from the West Midland area took part in a 5 days workshop on how to develop augmented reality applications |
| Year(s) Of Engagement Activity | 2023 |
| Description | Workshop on virtual reality for scientific research |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Postgraduate students |
| Results and Impact | 25 Students and professionals from the University of Birmingham took part in a 5 days workshop on how to develop virtual reality research studies |
| Year(s) Of Engagement Activity | 2024 |
