XR Network+ : Virtual Production in the Digital Economy

Lead Research Organisation: University of York
Department Name: Electronics

Abstract

XR Network+ Virtual Production in the Digital Economy will provide a ten-year research agenda for content creation and consumption. XR Network+ is founded on research collaboration, co-creation and challenge-led innovation, and designed from the ground up to build a community of academic research and industry R&D at the convergence of ideas, technologies, and creative practice in Virtual Production (VP) to deliver impact and opportunity for the whole of the digital economy.

Virtual Production (VP) is an emergent area of multi-disciplinary activity encompassing the wider application of digital creativity techniques and technologies across many domains. It is changing the landscape of technology-driven storytelling, media, film and television content production workflows, live and immersive experiences, both large and small scale. The UK screen industries sector is currently investing heavily in traditional studio infrastructure, with demand for production space currently outstripping supply. However, compact, flexible and technology-driven VP facilities will help to shape the future of these and other studios, their production practices, the content they make and hence the audiences that consume this content. This change is based on how a new generation of real-time technologies (motion capture, spatial computing, data, AI, machine learning, volumetric capture, haptics, real-time rendering, immersive XR and responsive media) offer, for the first time, the promise of integrating production processes and workflows from initial concept through to final result.

XR Network+ will build on the success of the AHRC Creative Industries Clusters Programme (CICP) and the significant interest that has emerged from these projects in supporting R&D in XR (eXtended Reality) technologies as it converges with VP. The CICP demonstrates how leading universities can act as anchors at the centre of geographical/sectoral creative industries clusters and use their research capacity and expertise for the benefit of their SMEs, bringing opportunities for place-based growth, and economic, social and cultural impact. XR Network+ will land at a critical point, during the final year of the CICP and as a number of significant VP investments come online, offering a short window of opportunity to harness connections and capabilities. XR Network+ builds a bridge between five current CICP projects and will leverage other core UKRI, local government and industry investment. It will drive a community-led programme of complementary VP research and innovation to unlock the potential of content creation and consumption for the whole of the digital economy and related sectors.

Research challenges co-created with project partners at application include: VP Integration of virtual game worlds and physical content; sound design in VP contexts; building VP environments, characters and objects; issues of ethics and IP in the use of digital assets and data; AI and data-driven automation; translation and impact in the digital economy.
XR Network+ activities will be built across five stages corresponding to the five years of the project (1) Engage; (2) Explore; (3) Challenge; (4) Respond; (5) Report and Renew. An Annual Networking and Showcase event will provide a key point of dissemination for each stage of activity. Feasibility funding will support a potential range of research activities based on best practice from the five CICP projects: a Creative Bridge programme for early career researchers; a Knowledge Transfer Partnership Model; small grant funding; challenge funding; portfolio building; and commissioned research to evaluate the project and build a roadmap for future activity.

XR Network+ is important and timely in terms of the significant current interest and investment in VP and the need to coordinate the UK's research base alongside industry and regional investments to provide a pathway for next stage investment and growth at a national level.

Organisations

 
Title FINELINE Immersive - FINELINE VR prototype 
Description A high-fidelity, functional Virtual Reality prototype that demonstrates the concept of VR circus performance to potential early adopters and diverse audiences. The prototype features five scenes from the live performance, integrating volumetric video, motion capture content and 360-video of live performance with generative AI environments. Users can engage closely with the performers, and navigate scenes at their own pace using virtual buttons to move into and out of a central hub space. 
Type Of Art Artefact (including digital) 
Year Produced 2024 
Impact By developing this novel concept for an innovative digital product, Lumo Company has digitally transformed its business model, previously focused on live performances. Once the final product is ready, the company will be in a good position to enter new markets (e.g. film industry, XR market) and capitalise on untapped revenue streams. The project has effectively showcased the potential of XR technologies in revolutionising the performing arts landscape. This innovative approach not only reduces the carbon footprint associated with transporting robust sets and props but also presents a more cost-effective alternative to traditional touring methods. The project was showcased in Oulo, Finland (May 2024), and then demonstrated at the Manchester Metropolitan University Storytellers and Machine Conference (July 2024). 
URL https://www.lumocompany.com/vr-fineline
 
Title Goldsmiths Mocap Streamer and Alexander Whitley's Digital Dance Studio - Otmo Live 
Description A collaboration between Alexander Whitley Dance Company and Tanz Karlsruhe, Germany, this unique event connected dancers in each location using the Goldsmiths Mocap Streamer technology, who performed a duet despite being geographically separated. 
Type Of Art Performance (Music, Dance, Drama, etc) 
Year Produced 2024 
Impact Requests for further information. 
URL https://digital-body.com/otmo-live/
 
Description Contribution to the Northern Creative Corridors Workshop: Innovation
Geographic Reach Local/Municipal/Regional 
Policy Influence Type Participation in a guidance/advisory committee
URL https://www.thersa.org/press/releases/2023/11/grand-coalition-formed-to-create-a-northern-creative-c...
 
Description Contribution to: Creative Industries Sector Vision: A joint plan to drive growth, build talent and develop skills, Presented to Parliament by the Secretary of State for Culture, Media and Sport by Command of His Majesty June 2023 CP 863
Geographic Reach National 
Policy Influence Type Contribution to a national consultation/review
Impact This data in part contributed to securing funding for the CoSTAR programme that will, for the first time, provide researchers, companies and institutions across the UK with the infrastructure they need to conduct world-class research and development (R&D) in screen and performance technology. CoSTAR will support the design, development and creation of state-of-the-art facilities, resources and expertise to underpin the long-term competitiveness of the UK's screen and performance sectors. Established with £75.6 million of funding and delivered by the Arts and Humanities Research Council, the CoSTAR national network comprises a National Lab, three Network Labs and a Foresight Lab and was announced alongside the government's Creative Industries Sector Vision in June 2023. It is funded through UK Research and Innovation's Infrastructure Fund, which supports the facilities, equipment and resources that are essential for researchers and innovators to do groundbreaking work. The CoSTAR network includes: CoSTAR National Lab; CoSTAR Live Lab; CoSTAR Realtime Lab; CoSTAR Screen Lab; CoSTAR Foresight Lab
URL https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/1162...
 
Description Submission of Evidence to "Scaling up - AI and creative tech" House of Lords Communications and Digital Committee
Geographic Reach National 
Policy Influence Type Contribution to a national consultation/review
URL https://committees.parliament.uk/work/8502/scaling-up-ai-and-creative-tech/
 
Description Submission to Government's Copyright and AI Consultation
Geographic Reach National 
Policy Influence Type Contribution to a national consultation/review
URL https://www.gov.uk/government/consultations/copyright-and-artificial-intelligence/copyright-and-arti...
 
Description Submission to Government's Industrial Strategy green paper
Geographic Reach National 
Policy Influence Type Contribution to a national consultation/review
URL https://www.gov.uk/government/consultations/invest-2035-the-uks-modern-industrial-strategy
 
Description ALL-VP: AI-Powered Lighting in Live Virtual Production (FB)
Amount £1,099,842 (GBP)
Organisation Innovate UK 
Sector Public
Country United Kingdom
Start 03/2024 
End 03/2025
 
Description Arts Council England National Lottery Project Grants (DG)
Amount £21,098 (GBP)
Funding ID NLPG-00759300 
Organisation Arts Council England 
Sector Public
Country United Kingdom
Start 01/2025 
End 12/2025
 
Description BFI Early Development Fund (DG)
Amount £4,328 (GBP)
Organisation British Film Institute (BFI) 
Sector Charity/Non Profit
Country United Kingdom
Start 05/2024 
End 09/2024
 
Description CoSTAR Live Lab
Amount £4,523,531 (GBP)
Funding ID AH/Y001079/1 
Organisation Arts & Humanities Research Council (AHRC) 
Sector Public
Country United Kingdom
Start 09/2023 
End 03/2029
 
Title Accurate calibration of building materials in game engines for earthquake simulations 
Description Development of a high-fidelity earthquake simulation environment for virtual production based on unreal engine. The Material Calibration Bridge is an innovative deep learning-based algorithm designed to balance computational efficiency and accuracy in earthquake simulation. Our approach first utilizes scientific simulation software (such as ANSYS) to model material fracture behavior under real-world testing conditions. The Material Calibration Bridge then learns these fracture patterns and transfers this knowledge into Unreal Engine, leveraging the game engine's physics system to achieve high-fidelity real-time simulations. By integrating AI-driven calibration, this method significantly enhances the accuracy of material behavior in game engines, making earthquake simulation as intuitive as game development. It enables game developers and designers to engage in accurate seismic modeling without the need for extensive engineering expertise. The calibrated materials can be saved and reused, allowing for efficient and scalable simulation workflows. This approach has garnered significant interest from industry professionals and emergency response specialists due to its potential applications in real-time disaster response training and virtual production. 
Type Of Material Improvements to research infrastructure 
Year Produced 2024 
Provided To Others? Yes  
Impact The Material Calibration Bridge enables researchers to achieve simulation results in game engines that closely match those from scientific computation software, while significantly improving computational efficiency. This advancement allows real-time, high-fidelity earthquake simulations within game engines without the need for precomputed data, benefiting applications in gaming, virtual production, and scientific simulation. Beyond earthquake modelling, this method also provides a scalable solution for simulating other natural disasters, such as wildfire propagation, tsunami dynamics, and windstorm effects, broadening its impact across multiple disciplines and industries. 
 
Title FINELINE VR 
Description VR Prototype to explore the pros and cons of different forms of performance capture. An experience which demonstrated Volumetric capture, Motion Capture, 360 video and generative AI as tools for re-presenting a live circus show. This experience was then used as the basis for audience interviews to discover reactions to various capture technologies. 
Type Of Material Improvements to research infrastructure 
Year Produced 2024 
Provided To Others? No  
Impact LUMO company now has a greater understanding of how they might create a VR performance. VIP Studio added this work to their portfolio. 
URL https://www.nottingham.ac.uk/clas/departments/culturalmediaandvisualstudies/research/vip-studio/case...
 
Title Skybox AI Unity integration workflow 
Description Virtual Production workflow. Generating virtual environments using Skybox AI software and integrating this into Unity project. Method available to all VIP studio users and collaborators, who can be trained to use the workflow. 
Type Of Material Improvements to research infrastructure 
Year Produced 2024 
Provided To Others? Yes  
Impact Integration into development of other creative products 
 
Description Cardiff University (Co-Investigator) 
Organisation Cardiff University
Country United Kingdom 
PI Contribution The Principal Investigator for the XR Network+ project is based at University of York. The XR Network+ project support team is also based at York and manage day-to-day project delivery.
Collaborator Contribution Cardiff University is a Co-Investigator on the XR Network+ project team. As well as helping to make decisions at Executive Board meetings and Industry Advisory meetings, they have hosted a roadshow event and also given talks at other project events.
Impact Hosted an XR Network+ roadshow event and been a panel speaker at other project events which has helped to raise awareness of the project and associated research themes and also to encourage applications to the project's funding schemes.
Start Year 2022
 
Description Challenge Partner round 1 (Royal Shakespeare Company) 
Organisation Royal Shakespeare Company
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution XR Network+ recruited Royal Shakespeare Company as a collaborator for the XR Network+ R&D Challenge. As well as managing the funding call and selection process for projects that will be funded under the R&D Challenge scheme, XR Network+ Creative Producer is providing support to the delivery of the awarded projects through regular catch up meetings.
Collaborator Contribution Staff at the RSC have provided time in the design of the XR Network+ R&D Challenge funding opportunity and have given invited talks at XR Network+ project events to raise awareness of the funding opportunity, contributed to the promotion and marketing of the initiative, and encouraged applications. Staff at the RSC have been involved in the application selection process, providing decision-making criteria, and have helped with the delivery of the funded projects through regular catch ups with the project teams, for example by providing guidance on prototyping and appropriate frameworks for user testing. Also contributing Intellectual Property and technology where possible to assist the funded project teams. A member of staff from the RSC also sits on the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project.
Impact Two projects have received subawards from the EPSRC XR Network+ grant to deliver two R&D projects under the XR Network+ Challenge round 1 programme.
Start Year 2024
 
Description Embedded R&D round 1 Subaward AI Composure (University of York) 
Organisation University of York
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 1, the XR Network+ project supported a collaboration between the University of York and a Manchester-based television facility, dock10 called the 'AI Composure' project. The project tackled a major challenge for VP - simulating realistic light-interactions in multi-camera green screen studios. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery teams.
Collaborator Contribution The AI composure project was a collaboration between the University of York and dock10. The project explored an entirely new approach for VP practice in the form of an AI-powered compositing pipeline that seeks to remove constraints on current light interactions in green-screen productions. The project team developed a system to simulate bi-directional light interactions between physical actors and the virtual environment in multi-camera virtual studios, without the need for expensive LED walls. The project set the foundations for novel AI-powered compositing techniques that ultimately will be applicable in real-time, making them suitable for live or 'as live' productions.
Impact The key outcome of this embedded R&D grant for dock10 is the strategic and technological partnership with University of York to facilitate cutting-edge AI research with direct application in dock10's virtual production facilities. Research outputs included synthetic data generation engine that can simulate real-world footage recorded in green-screen studios and decompose volumetric and surface characteristics, a synthetic training data set, a new neural network architecture and training pipeline for scene relighting and new research funding for extending R&D activity. Improved virtual studio capabilities and best practices for cross-reality media production. The project produced proof-of-concept footage and proprietary software for AI models, training and synthetic data generation. Further Funding: £1.8m of internal investment and external funding towards extension of collaborative R&D https://www.dock10.co.uk/about/news/dock10-university-of-york-2le-media-secure-funding-from-innovate-uks-bridge-ai-programme/. New partnerships: The resulting BridgeAI project has seen the addition of a production SME partner (2LE Media) and a tight integration of UKRI's deliver of AI-focused research across key sectors. Recognition: AI Composure got shortlisted for Broadcast Tech Awards 2024.
Start Year 2023
 
Description Embedded R&D round 1 Subaward Exploring immersive storytelling for avatars in Realtime gaming (University for the Creative Arts) 
Organisation University for the Creative Arts
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 1, the XR Network+ project supported a collaboration between University for the Creative Arts and SKC Games Studio for a project called "Exploring immersive storytelling for avatars in Realtime gaming: human data capture for AI-driven non-playable character engagement in games" to explore immersive content creation for video games. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery teams.
Collaborator Contribution The "Exploring immersive storytelling for avatars in Realtime gaming" project was a collaboration between University for the Creative Arts and SKC Games Studio. The project team used state-of-the-art AI to develop a system that produces real-time performance for both in-game player and AI-driven NPC (non-player character) avatars. The outputs from the project were used to create real-time virtual characters for a chapter of SKC's interactive role-playing video game, Project UN - Taradene.
Impact The collaboration brought together SKC games programmers and UCA researchers and students to build links between academia and industry and develop a knowledge-transfer model. UCA students developed performance capture and games production skills in a real-world setting and SKC programmers gained access to world-leading research on AI algorithms. Engagement activities - XR Network+ online seminar which is available on YouTube https://www.youtube.com/watch?v=nzmbuZApBOI&t=12s
Start Year 2023
 
Description Embedded R&D round 1 Subaward Photoreal CG Asset Acquisition for AI-Enhanced Feature Films (University of Portsmouth) 
Organisation University of Portsmouth
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 1, the XR Network+ project supported a collaboration between University of Portsmouth and Dark Cosmos Creative for a project to transform the process of capturing photorealistic assets for the film production pipeline. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Photoreal CG Asset Acquisition for AI-Enhanced Feature Films' project was a collaboration between University of Portsmouth and Dark Cosmos Creative. The academic team created multiple images of real-world objects and environments that were processed to generate 3D models to capture fine details. The developed assets were then integrated into an AI-enhanced VP pipeline for a real film. Filmmakers at DCC used AI-driven tools to create effects that would previously be unattainable within such a timeframe or price point. The project combined creative expertise with advanced research in AI and VP to redefine the possibilities of content creation.
Impact Creation of a MetaHuman version of one of the University of Portsmouth academics that is now being used in Undergraduate and Postgraduate teaching. Multiple research papers in development concerning methodologies, and strategic and ethical implications of the application of approaches to AI's utilisation. Research paper(s) on strategic alignment of Universities with Creative Business partners. Range of assets produced for a feature film "ZOMB-JJ" (https://www.zombjj.com/). Engagement activities: XR Network+ Online seminar which is available in YouTube (https://www.youtube.com/watch?v=PB1AROlTXyI&t=59s)
Start Year 2023
 
Description Embedded R&D round 1 Subaward The Development and Full Integration of VP Pipelines Adapted for Theatre Affordances (Ulster University) 
Organisation Ulster University
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 1, the XR Network+ project supported a collaboration between Ulster University and Prime Cut Productions that designed a Virtual Production (VP) pipeline and digital resources tailored for use by theatre practitioners. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The "Development and Full Integration of VP Pipelines Adapted for Theatre Affordances" project was a collaboration between Ulster University and Prime Cut Productions. The project team designed a Virtual Production (VP) pipeline and digital resources tailored for use by theatre practitioners and developed a framework of animation principles to animate and present a non-human character to a theatre audience.
Impact The Ulster University team is currently working 3 potential publications focusing on: translation of languages between animation, games, and theatre; Development of character design and animation principles for theatre affordances (potentially linked to VR); the development of the VP pipeline tailored for theatre. The team will also be presenting findings at academic conferences and Festivals. PrimeCut have been able to use the project's development as a platform to seek further funding and to present their performance at different venues. Engagement Activities: XR Network+ online seminar which is available on YouTube https://www.youtube.com/watch?v=ka45b8A3B0Q&t=7s
Start Year 2023
 
Description Embedded R&D round 1 Subaward Toward 'RealTime' Made In Code (University of the Arts London) 
Organisation University of the Arts London
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 1, the XR Network+ project supported a collaboration between UAL's Business of Fashion, Textiles and Technology (BFTT), EPCC University of Edinburgh and Numerion Software for a project called 'Toward 'RealTime' Made In Code' that explored the power of supercomputing to create believable, interactive, real-time virtual garments for use on Virtual Production (VP) projects. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery teams.
Collaborator Contribution The 'Toward 'RealTime' Made In Code' project was a collaboration UAL's Business of Fashion, Textiles and Technology (BFTT) and Numerion Software. The project team used Numerion's Carbon software to render a complex theatrical garment as a proof of concept for Virtual Production. The project team worked through variations of the garment in movement, adjusting different aspects to test simulation and rendering performance alongside aesthetic evaluation. Through this process the team developed an enhanced understanding of the benefits and drawbacks of the application of different digital textile qualities alongside software applications. The research has established a benchmark for current capability in the field and an understanding of the challenges and opportunities for the use of supercomputing to move closer to real time rendition.
Impact The prototyping work will be included in a report in development from UAL FTTI 2024 /25. The R&D is informing further research funding proposal development work. Fully developed partnership with EPCC and key staff members to further development of real-time rendering via supercomputing capability. This partnership has already resulted in one further funding bid. Engagement activities - Delivered an XR Network+ online seminar which is available on YouTube https://www.youtube.com/watch?v=vrGBDOkjajg&t=10s
Start Year 2023
 
Description Embedded R&D round 2 A Natural Language Interface for Directing Virtual Character Performances (Cardiff University) 
Organisation Cardiff University
Country United Kingdom 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 2, the XR Network+ project supported a collaboration between Cardiff University and Sugar Creative to develop a natural language interface for directing virtual character performances. As well as grant funding, the project benefits from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'A Natural Language Interface for Directing Virtual Character Performances' project is a collaboration between Cardiff University and Sugar Creative and experts from Bournemouth University, Buckinghamshire New University and Media Cymru Innovation Space. The project team aims to develop a system that will help direct virtual character performances by interpreting a director's spoken or written instructions regarding desired emotions, facial expressions and lip movements, and map this input in real-time to control the facial animations of a virtual character. The research and development undertaken as part of this project will bridge the gap between virtual and traditional production techniques for directors accustomed to working with live action. The interface will democratise the virtual production process by enabling directors with ambitious creative ideas to engage in projects without needing a full team of animators or live actors.
Impact None yet as the project is still ongoing
Start Year 2024
 
Description Embedded R&D round 2 Accessible hybrid performances (The Horniman Museum) 
Organisation Horniman Museum and Gardens
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 2, the XR Network+ project supported a collaboration between University of the Arts London, Horniman Museum and Gardens, Nissen Richards Studio to develop two case studies that will use volumetric capture to exhibit culturally-specific performances within museums. The project builds upon the prototype created for the team's earlier XR Network+ supported project 'Charged Objects of Performance' which was funded under the PIA round 1 programme, As well as grant funding, the project benefits from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Accessible hybrid performances' project is a collaboration between University of the Arts London, Horniman Museum and Gardens, Nissen Richards Studio which will develop two case-studies which will look to the future of 3D performance within museum exhibitions, exploring how to democratise access to the use of volumetric capture in order to bring performance into an exhibition space.
Impact None yet as project is still ongoing
Start Year 2024
 
Description Embedded R&D round 2 Accessible hybrid performances (University of the Arts London) 
Organisation University of the Arts London
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 2, the XR Network+ project supported a collaboration between University of the Arts London, Horniman Museum and Gardens, Nissen Richards Studio to develop two case studies that will use volumetric capture to exhibit culturally-specific performances within museums. The project builds upon the prototype created for the team's earlier XR Network+ supported project 'Charged Objects of Performance' which was funded under the PIA round 1 programme, As well as grant funding, the project benefits from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Accessible hybrid performances' project is a collaboration between University of the Arts London, Horniman Museum and Gardens, Nissen Richards Studio which will develop two case-studies which will look to the future of 3D performance within museum exhibitions, exploring how to democratise access to the use of volumetric capture in order to bring performance into an exhibition space.
Impact None yet as the project is still ongoing
Start Year 2024
 
Description Embedded R&D round 2 Development of a High-Fidelity Earthquake Simulation Environment for Virtual Production Based on Unreal Engine (Foster+Partners) 
Organisation Foster and Partners
Country United Kingdom 
Sector Private 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 2, the XR Network+ project supported a collaboration between Royal College of Art, UNSW Sydney, and Foster + Partners to develop highly-efficient earthquake simulators. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Development of a High-Fidelity Earthquake Simulation Environment for Virtual Production Based on Unreal Engine' project is a collaboration between Royal College of Art, UNSW Sydney, and Foster + Partners. Building on the project teams' previous research which used scientific physical simulation engines with game engines to create an improved earthquake simulation, the project team is expanding on this work by building an enhanced Unreal Engine-based earthquake simulation for virtual production. The team will also organise workshops in both the UK and Sydney, gathering insight from government, academia, emergency response units, the private sector and members of the public to feed back into the design, development, and evaluation of the platform.
Impact None yet as the project is still ongoing
Start Year 2024
 
Description Embedded R&D round 2 Development of a High-Fidelity Earthquake Simulation Environment for Virtual Production Based on Unreal Engine (Royal College of Art) 
Organisation Royal College of Art
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 2, the XR Network+ project supported a collaboration between Royal College of Art, UNSW Sydney, and Foster + Partners to develop highly-efficient earthquake simulators. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Development of a High-Fidelity Earthquake Simulation Environment for Virtual Production Based on Unreal Engine' project is a collaboration between Royal College of Art, UNSW Sydney, and Foster + Partners. Building on the project teams' previous research which used scientific physical simulation engines with game engines to create an improved earthquake simulation, the project team is expanding on this work by building an enhanced Unreal Engine-based earthquake simulation for virtual production. The team will also organise workshops in both the UK and Sydney, gathering insight from government, academia, emergency response units, the private sector and members of the public to feed back into the design, development, and evaluation of the platform.
Impact None yet as the project is still ongoing
Start Year 2024
 
Description Embedded R&D round 2 Enhancing Data Compatibility, Aggregation, and Validation in Virtual Production Workflows (Cardiff University) 
Organisation Cardiff University
Country United Kingdom 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 2, the XR Network+ project supported a collaboration between Cardiff University and Painting Practice to develop a data management approach to facilitate a seamless exchange between Virtual Production (VP) pipeline stages and accommodate the requirements of physical shooting tailored to VP workflows. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Enhancing Data Compatibility, Aggregation, and Validation in Virtual Production Workflows' project is a collaboration between Cardiff University and Painting Practice to analyse the data requirements of different parts of a Virtual Production pipeline (e.g. game engines, motion capture systems, and visual effects (VFX) tools) and identify compatibility gaps data completeness issues, and the need for additional data for physical shooting with the aim of designing a unified data format and development of techniques to extract and compute necessary data for physical shooting from game engine data.
Impact None yet as the project is still ongoing
Start Year 2024
 
Description Embedded R&D round 2 Remote Collaborative Networking Tools for Virtual Dance Creation (Goldsmiths University of London) 
Organisation Goldsmiths, University of London
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 2, the XR Network+ project supported a collaboration between Goldsmiths University of London and Alexander Whitley Dance Company to build on the work of their project funded under the XR Network+ PIA round 1 funding programme in 2023/2024. As well as grant funding, the project benefits from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The Remote Collaborative Networking Tools for Virtual Dance Creation project is a collaboration between Goldsmiths University of London and Alexander Whitley Dance Company. Building on the work build on the work of their project funded under the XR Network+ PIA round 1 funding programme in 2023/2024, the team will further develop their prototype, which integrates Goldsmiths Mocap Streamer (GMS) with AWDC's 'Otmo' software, with the aim of developing Otmo so that it can support live motion capture user-input.
Impact None yet as the project is still ongoing
Start Year 2024
 
Description Embedded R&D round 2 StyleCap (Retinize Limited) 
Organisation RETìníZE Limited
Country United Kingdom 
Sector Private 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 2, the XR Network+ project supported a collaboration between University of Edinburgh and Retinize to investigate the use of natural language prompts to style the movements of virtual characters animated through sparse motion capture data in real-time, increasing access and creative freedom through responsive control and experimentation. As well as grant funding, the project benefits from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'StyleCap' project is a collaboration between University of Edinburgh and Retinize to develop, test and integrate new machine learning models within a 3D animation production pipeline app, Animotive.The project team will focus on natural language for adjusting style in real time. Researchers will investigate what supervised machine learning methods and data labelling strategies are effective in producing adjustments to motion capture data that convey qualitative characteristics in 3D characters. The team will undertake user testing to explore how the results of these methods are perceived by animators. The collaboration will also explore how the models developed might be implemented in a system for real time animation to increase experimentation and produce a more satisfying creative experience.
Impact None yet as the project is still ongoing
Start Year 2024
 
Description Embedded R&D round 2 StyleCap (University of Edinburgh) 
Organisation University of Edinburgh
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 2, the XR Network+ project supported a collaboration between University of Edinburgh and Retinize to investigate the use of natural language prompts to style the movements of virtual characters animated through sparse motion capture data in real-time, increasing access and creative freedom through responsive control and experimentation. As well as grant funding, the project benefits from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'StyleCap' project is a collaboration between University of Edinburgh and Retinize to develop, test and integrate new machine learning models within a 3D animation production pipeline app, Animotive.The project team will focus on natural language for adjusting style in real time. Researchers will investigate what supervised machine learning methods and data labelling strategies are effective in producing adjustments to motion capture data that convey qualitative characteristics in 3D characters. The team will undertake user testing to explore how the results of these methods are perceived by animators. The collaboration will also explore how the models developed might be implemented in a system for real time animation to increase experimentation and produce a more satisfying creative experience.
Impact None yet as the project is still ongoing
Start Year 2024
 
Description Embedded R&D round 2 Terra Datum (Northumbria University) 
Organisation Northumbria University
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Embedded R&D grants round 2, the XR Network+ project supported a collaboration between Northumbria University, Target 3D Ltd and Advanced Media Production (PROTO) to explore sustainable virtual production by measuring the computational intensity and energy cost of key production methods. As well as grant funding, the project benefits from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Terra Datum' project is a collaboration between Northumbria University, Target 3D Ltd and Advanced Media Production (PROTO). Working from the Advanced Media Production PROTO studio in Gateshead, the project will examine the amount, location and expense of VP computation using a variety of data monitoring tools. This data will be fed back into a virtual (public) artwork, Terra Datum, that uses real-time energy data from the studio to animate photogrammetry and lidar scans of the local energy infrastructure. The collaboration will make data-focused policy recommendations to augment existing carbon calculators by suggesting the addition of a 'compute' section to Albert's blueprint for carbon neutral production.
Impact None yet as the project is still ongoing
Start Year 2024
 
Description Industry Advisory Board (Cardiff University) 
Organisation Cardiff University
Country United Kingdom 
PI Contribution XR Network+ invited a representative from Cardiff University to sit on the project's Industry Advisory Board.
Collaborator Contribution A Cardiff University representative sits on the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project.
Impact None
Start Year 2022
 
Description Industry Advisory Board (University of Edinburgh) 
Organisation University of Edinburgh
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ invited a representative from University of Edinburgh to sit on the project's Industry Advisory Board.
Collaborator Contribution University of Edinburgh representative sits on the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project.
Impact None
Start Year 2022
 
Description Industry Advisory Board (University of Leeds) 
Organisation University of Leeds
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ invited a representative from University of Leeds to sit on the project's Industry Advisory Board.
Collaborator Contribution University of Leeds representative sits on the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project.
Impact None
Start Year 2022
 
Description Industry Advisory Board (University of Surrey) 
Organisation University of Surrey
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ invited a representative from University of Surrey to sit on the project's Industry Advisory Board.
Collaborator Contribution University of Surrey representative sits on the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project.
Impact None
Start Year 2022
 
Description Industry Advisory Board (University of the Arts London) 
Organisation University of the Arts London
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ invited a representative from University of the Arts London to sit on the project's Industry Advisory Board.
Collaborator Contribution A University of the Arts London representative sits on the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project.
Impact None
Start Year 2022
 
Description Industry Advisory Board (XR Games Limited) 
Organisation XR Games Limited
Country United Kingdom 
Sector Private 
PI Contribution XR Network+ invited a representative from XR Games to Chair the project's Industry Advisory Board.
Collaborator Contribution An XR Games representative is Chairperson to the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project.
Impact None
Start Year 2022
 
Description PIA Round 1 Subaward Digital Materialism and How Gen Z are Building Pathways to XR and VP Acceptance (University of the Arts London) 
Organisation University of the Arts London
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 1, the XR Network+ project supported a collaboration between University of the Arts London and M-XR to explore how extended reality (XR) can be used to support growth and innovation in the fashion and retail industry. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Digital Materialism and How Gen Z are Building Pathways to XR and VP Acceptance' project was a collaboration between University of the Arts London and M-XR. The project focused on the Gen Z demographic to examine how enhanced realism can improve engagement with XR and Virtual Production (VP) technologies. The study revealed that digital textiles need to be seen in motion to enhance realism in XR environments. Light reflection, relevance to body and identity, and the material simulated were also critical elements for realism. Participants also reported that the experience of product realism to be significantly better on desktop and AR compared to VR or MR platforms.
Impact Findings integrated into MA Fashion Marketing unit "Advanced Applied Strategy" (20 credits). Engagement activities: XR Network+ online seminar which is available on YouTube https://www.youtube.com/watch?v=0JqFcySPBeg
Start Year 2023
 
Description PIA Round 1 Subaward Goldsmiths Mocap Streamer and Alexander Whitley's Digital Dance Studio (Goldsmiths, University of London) 
Organisation Goldsmiths, University of London
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 1, the XR Network+ project supported a collaboration between Goldsmiths, University of London and the Alexander Whitley Dance Company (AWDC) to create a tool for remote digital-dance composition, collaboration and creation. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Goldsmiths Mocap Streamer and Alexander Whitley Dance Company' project was a collaboration between Goldsmiths, University of London and Alexander Whitley Dance Company. The project successfully integrated two existing pieces of software - the Goldsmiths Mocap Streamer and Alexander Whitley Dance Company's 'Otmo' - to create a single, easy-to-use tool for effective remote digital-dance composition, collaboration and creation. The new software enables choreographers to work remotely with dancers in a direct and responsive mode, live-linking studio spaces without the need for highly specialised set-up. It addresses the lack of accessible and user-friendly creative tools for working with motion captured movement.
Impact The project outcomes were showcased in an XR Network+ online webinar and at BEYOND 2024 (https://beyondconference.org/) including a live performance and a space in the Immersive Futures Lab where attendees could create their own unique performance. The The mocap streamer version.4 is on Github with README.
Start Year 2023
 
Description PIA round 1 subaward Charged Objects of Performance: Amplifying Materiality, Movement, and Interaction through XR (The Horniman Museum) 
Organisation Horniman Museum and Gardens
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 1, the XR Network+ project supported a collaboration between University of the Arts London (UAL), Nissen Richards Studio, The Horniman Museum, Border Crossings' ORIGINS Festival to explore the use of extended reality technologies to affect public understanding of under-represented cultures. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The Charged Objects of Performance project was a collaboration between University of the Arts London (UAL), Nissen Richards Studio, The Horniman Museum, Border Crossings' ORIGINS Festival. The project team worked with Yoruba and Pan-African diaspora artists in London to co-create prototype hybrid production methods for digitising the movement of Yoruba performance. The collaboration used volumetric capture technologies to amplify the materiality and movement in a real, richly costumed and fast-moving Yorbura performance.
Impact "The resulting prototype serves as a digital asset that can be used as part of interpretive storytelling around cultural knowledge and values to present an authentic, immersive experience for museum audiences. The project team is now planning the next phase of their research - to produce a digital, public performance at the Horniman museum in collaboration with Yoruba co-creators. Engagement activities: XR Network+ online seminar which is available on YouTube https://www.youtube.com/watch?v=0JqFcySPBeg" XR Network+ roadshow event at UAL February 2025 https://www.eventbrite.com/e/xr-network-roadshow-at-university-of-the-arts-london-ual-tickets-1086830953639
Start Year 2023
 
Description PIA round 1 subaward Charged Objects of Performance: Amplifying Materiality, Movement, and Interaction through XR (University of the Arts London) 
Organisation University of the Arts London
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 1, the XR Network+ project supported a collaboration between University of the Arts London (UAL), Nissen Richards Studio, The Horniman Museum, Border Crossings' ORIGINS Festival to explore the use of extended reality technologies to affect public understanding of under-represented cultures. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The Charged Objects of Performance project was a collaboration between University of the Arts London (UAL), Nissen Richards Studio, The Horniman Museum, Border Crossings' ORIGINS Festival. The project team worked with Yoruba and Pan-African diaspora artists in London to co-create prototype hybrid production methods for digitising the movement of Yoruba performance. The collaboration used volumetric capture technologies to amplify the materiality and movement in a real, richly costumed and fast-moving Yorbura performance.
Impact The resulting prototype serves as a digital asset that can be used as part of interpretive storytelling around cultural knowledge and values to present an authentic, immersive experience for museum audiences. The project team is now planning the next phase of their research - to produce a digital, public performance at the Horniman museum in collaboration with Yoruba co-creators. Engagement activities: XR Network+ online seminar which is available on YouTube https://www.youtube.com/watch?v=0JqFcySPBeg
Start Year 2023
 
Description PIA round 1 subaward FINELINE Immersive (Commercialisation partnership with Manchester Metropolitan University) 
Organisation Manchester Metropolitan University
Department Centre for Enterprise
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 1, the XR Network+ project supported a collaboration between University of Nottingham and Lumo Company to create a prototype for live performance that combines contemporary circus and eXtended Reality (XR) technologies. Staff from Manchester Metropolitan University were also involved in the project team. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The FINELINE Immersive project was a collaboration between University of Nottingham and Lumo Company. The project team blended motion capture, volumetric capture, and 360-video technologies to create a 20 minute virtual reality (VR) performance that situates contemporary circus in unexpected settings, offering audiences an innovative and immersive experience. Staff from Manchester Metropolitan University led and contributed to the project team's funding applications.
Impact Development of an immersive experience where participants are fully immersed in five live-performance scenes including a thrilling high-wire performance above an ocean and acrobats undertaking captivating climbs in a futuristic cityscape. With users able to interact with performers that appear just inches away, the prototype challenges traditional audience-performer dynamics. Engagement activities: XR Network+ online seminar which is available on YouTube https://www.youtube.com/watch?v=ZWzc63eDTuU&t=1s
Start Year 2023
 
Description PIA round 1 subaward FINELINE Immersive (University of Nottingham) 
Organisation University of Nottingham
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 1, the XR Network+ project supported a collaboration between University of Nottingham and Lumo Company to create a prototype for live performance that combines contemporary circus and eXtended Reality (XR) technologies. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The FINELINE Immersive project was a collaboration between University of Nottingham and Lumo Company. The project team blended motion capture, volumetric capture, and 360-video technologies to create a 20 minute virtual reality (VR) performance that situates contemporary circus in unexpected settings, offering audiences an innovative and immersive experience.
Impact Development of an immersive experience where participants are fully immersed in five live-performance scenes including a thrilling high-wire performance above an ocean and acrobats undertaking captivating climbs in a futuristic cityscape. With users able to interact with performers that appear just inches away, the prototype challenges traditional audience-performer dynamics. Engagement activities: XR Network+ online seminar which is available on YouTube https://www.youtube.com/watch?v=ZWzc63eDTuU&t=1s
Start Year 2023
 
Description PIA round 1 subaward Hybridising the Tabletop (University of Nottingham) 
Organisation University of Nottingham
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 1, the XR Network+ project supported a collaboration between University of Nottingham and tabletop Role-Playing Games company, Twisted Narrative, to investigate gameplay experience in a mixed physical and virtual environment. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The Hybridising the Tabletop project was a collaboration between University of Nottingham and tabletop Role-Playing Games company, Twisted Narrative. The collaboration established that existing remote play tools were not fit for hybrid round table interactions. Remote players had difficulty 'fitting in', understanding table layouts and following the conversation with limited camera options. The project team developed a new platform for round table interactions that addressed these issues.
Impact The outputs of this collaboration have responded to the real-world needs of tabletop role playing games, enabling players who had previously been unable to participate due to social, geographical or accessibility reasons the opportunity to fully participate in all aspects of gameplay. Twisted Narrative is planning to use the new platform to engage with their community of thousands of game players around the world. A research paper is currently being developed. The project also has wider implications for using a hybrid system in other round-table interactions. Engagement activities: XR Network+ online webinar which is available on YouTube https://www.youtube.com/watch?v=ZWzc63eDTuU
Start Year 2023
 
Description PIA round 1 subaward Performing Non-Human Characters in Live Mixed-Reality Performance (The Royal Central School of Speech and Drama) 
Organisation Royal Central School of Speech and Drama
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 1, the XR Network+ project supported a collaboration between The Royal Central School of Speech and Drama, University of London (CSSD) and three industry experts (freelancers) to explore how Virtual Production (VP) technologies can be used to empower actors working in immersive, mixed-reality performance. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The Performing Non-Human Characters in Live Mixed-Reality Performance project was a collaboration between The Royal Central School of Speech and Drama, University of London (CSSD) and three industry experts (freelancers). The collaboration accelerated the development of a mixed-reality immersive performance, ShapeShifter. The piece features a live actor embodying a non-binary, shapeshifting nature spirit who ventures into the digital realm to explore the wonders of biodiversity and challenge our ideas of what it means to be 'natural'.
Impact Research and development undertaken as part of this project has helped to advance the creative vision of the production. It has provided all team members with hands-on experience in XR technologies and software workflows and has contributed to work that the creative partners have undertaken with other industry members. The work has also contributed to teaching at the CSSD, helping to introduce new skills and creative techniques to future creative professionals. The work on this project led to a collaboration with the VIP studio at Nottingham, for R&D around the multiplayer audience experience. Engagement activities: XR Network+ online seminar which is available in YouTube https://www.youtube.com/watch?v=nzmbuZApBOI&t=14s .
Start Year 2023
 
Description PIA round 1 subaward Sound Design pipeline for cross-platform 360 virtual productions (Edinburgh Napier University) 
Organisation Edinburgh Napier University
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 1, the XR Network+ project supported a collaboration between Edinburgh Napier University and immersive audio experts, VRTONUNG, to develop a pipeline for sound design in 360 virtual productions. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Sound Design pipeline for cross-platform 360 virtual productions' project was a collaboration between Edinburgh Napier University and VRTONUNG. The collaboration formalised a pipeline to edit 360 video content to a standard 16:9 widescreen version with downmixed binaural audio (converting audio taken from multiple channels into a single stereo output).
Impact The project work addressed a major industry issue relating to the cropping of 360 videos to resize content for different platforms, such as TV or mobile. The project explored a first step towards defining an industry pipeline for spatial audio production in 360 video across multiple platforms. The research team also undertook a listening study to investigate how variations in audio elements within the refined videos impact upon user behaviour, engagement, and immersive experiences. Engagement activities: XR Network+ online seminar which is available on YouTube https://www.youtube.com/watch?v=nsCWuYmkm0E&t=1s
Start Year 2023
 
Description PIA round 2 subaward Exploring Subtitle Data for Interactive Experiences in Virtual Production (Bournemouth University) 
Organisation Bournemouth University
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 2, the XR Network+ project supported a collaboration between Bournemouth University, University of Dundee and ITV to explore the integration of subtitle data into media production workflows to drive viewer engagement, enhance accessibility, and create new revenue streams. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Exploring Subtitle Data for Interactive Experiences in Virtual Production' is a collaboration between Bournemouth University, University of Dundee and ITV. This project will explore how subtitle data, with its rich contextual and timing information, can offer more than just accessibility benefits, presenting new opportunities to enrich content.
Impact No outputs to report yet as project is still ongoing
Start Year 2024
 
Description PIA round 2 subaward Exploring Subtitle Data for Interactive Experiences in Virtual Production (ITV) 
Organisation ITV plc
Country United Kingdom 
Sector Private 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 2, the XR Network+ project supported a collaboration between Bournemouth University, University of Dundee and ITV to explore the integration of subtitle data into media production workflows to drive viewer engagement, enhance accessibility, and create new revenue streams. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Exploring Subtitle Data for Interactive Experiences in Virtual Production' is a collaboration between Bournemouth University, University of Dundee and ITV. This project will explore how subtitle data, with its rich contextual and timing information, can offer more than just accessibility benefits, presenting new opportunities to enrich content.
Impact No outputs to report yet as project is still ongoing
Start Year 2024
 
Description PIA round 2 subaward Exploring Subtitle Data for Interactive Experiences in Virtual Production (University of Dundee) 
Organisation University of Dundee
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 2, the XR Network+ project supported a collaboration between Bournemouth University, University of Dundee and ITV to explore the integration of subtitle data into media production workflows to drive viewer engagement, enhance accessibility, and create new revenue streams. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Exploring Subtitle Data for Interactive Experiences in Virtual Production' is a collaboration between Bournemouth University, University of Dundee and ITV. This project will explore how subtitle data, with its rich contextual and timing information, can offer more than just accessibility benefits, presenting new opportunities to enrich content.
Impact No outputs to report yet as project is still ongoing
Start Year 2024
 
Description PIA round 2 subaward Haptic Enhancements to Live Theatre and Virtual Production Environments (Abertay University) 
Organisation Abertay University
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 2, the XR Network+ project supported a collaboration between Abertay University and Scottish Youth Theatre (SYT) that will blend traditional theatre with a transmedia sensory experience for audiences using virtual production (VP) technologies. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Haptic enhancements to Live Theatre and VP environments' project is a collaboration between Abertay University and Scottish Youth Theatre (SYT). The collaboration will use Abertay University's Teslasuits, virtual production and motion capture facilities to develop a unique haptic-suit experience designed and crafted for a short, well-known theatre scene. SYT will produce, direct and enact the chosen scene which will be created in a real-world environment where a theatrical director will set up the stage. This stage will then be re-created in Unreal Engine, where actors and their actions will be tracked.
Impact No outputs yet as the project is still ongoing
Start Year 2024
 
Description PIA round 2 subaward Investigating Full Body Interactions within Public Spaces for XR Exhibition (Teesside University) 
Organisation Teesside University
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 2, the XR Network+ project supported a collaboration between Teesside University, two Artists and an immersive technology developer to develop an interactive art experience that will explore North Shield's heritage through immersive storytelling. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The Investigating Full Body Interactions within Public Spaces for XR Exhibition project is a collaboration between Teesside University, two Artists and an immersive technology developer. The project will create an interactive art experience will invite the audience to explore what it means to be a hydro citizen (how people live in their communities and environments in relation to water). Narratives of the North Sea fishing industries collected from local fishermen will be evoked through audience interaction as the site-specific experience unfolds.
Impact No outputs yet as the project is still ongoing
Start Year 2024
 
Description PIA round 2 subaward Unlocking 3D Digital Practice in Hair, Makeup and Prosthetics for Performance (University of the Arts London) 
Organisation University of the Arts London
Country United Kingdom 
Sector Academic/University 
PI Contribution Through a competitive funding programme called XR Network+ Prototyping Impact and Acceleration round 2, the XR Network+ project supported a collaboration between London College of Fashion (LFC), live virtual events makers, Copper Candle, a digital designer, and undergraduate students from BA Hair, Makeup and Prosthetics for Performance at LCF. The project will address a knowledge gap in the design and application of hair, make-up and/or prosthetics for digital characters in digital performance, including 3D animation, gaming and live 3D, interactive performance events. As well as grant funding, the project benefited from regular monitoring meetings with the XR Network+ Creative Producer who provided advice and support to the project delivery team.
Collaborator Contribution The 'Unlocking 3D Digital Practice in Hair, Makeup and Prosthetics for Performance' project is a collaboration between London College of Fashion (LFC), live virtual events makers, Copper Candle, a digital designer, and undergraduate students from LCF. The collaboration will develop workflows that can unlock creative digital practice for learners in this field, leading to the creation of more engaging, innovative characters that not only inhabit and embody their story-worlds, but also feed into industry practice. The project will enable the creation of performance characters that will feature as part of an interactive "live" event experience in Fortnite. Digital attendees at the event will be able to play within the experience and watch performers, artists and musicians creating dynamic storytelling with non-linear narratives.
Impact None yet, the project is still ongoing
Start Year 2024
 
Description Project Partner (Abertay University) 
Organisation Abertay University
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ invited a representative from Abertay University to sit on the project's Industry Advisory Board.
Collaborator Contribution Abertay University representative sits on the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project. Provide Staff time to participate in networking events and workshops, and to provide advice on the overall direction of the project. Provide opportunities for student placements. They provided support and direction in the XR Network+ project hosting a Roadshow Event at Abertay University in 2024.
Impact None
Start Year 2022
 
Description Project Partner (British Film Institute) 
Organisation British Film Institute (BFI)
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution XR Network+ invited a representative from the British Film Institute to sit on the project's Industry Advisory Board.
Collaborator Contribution A British Film Institute representative sits on the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project. Provides staff time to attend project oversight meetings and time to help the project disseminate findings, connect the team to relevant stakeholders and assist with reviews of funding bids.
Impact None
Start Year 2022
 
Description Project Partner (Digital Catapult) 
Organisation Digital Catapult
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution XR Network+ invited a representative from Digital Catapult to sit on the project's Industry Advisory Board.
Collaborator Contribution A Digital Catapult representative sits on the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project. Provides staff time to support the research and implementation of the project outputs and to attend networking events and workshops in order to provide advice and R&D feedback from industry
Impact None
Start Year 2022
 
Description Project Partner (Holition Ltd) 
Organisation Holition
Country United Kingdom 
Sector Private 
PI Contribution XR Network+ Project Partner - we have not as yet engaged with this partner as part of our active programme of work other than inviting them to attend network events
Collaborator Contribution Staff time to participate in networking events and workshops, identify relevant research and support the implementation of project outputs, and provide advice to the project.
Impact None
Start Year 2022
 
Description Project Partner (Humain Ltd) 
Organisation HUMAIN Limited
Country United Kingdom 
Sector Private 
PI Contribution XR Network+ Project Partner - we have not as yet engaged with this partner as part of our active programme of work other than inviting them to attend network events
Collaborator Contribution Staff time to participate in networking events and workshops, identify relevant research and support the implementation of project outputs, and provide advice to the project. Facilitate access to user groups and communities. Opportunities for a student placement. Access to data.
Impact None
Start Year 2022
 
Description Project Partner (Northern Ireland Screen) 
Organisation Northern Ireland Screen
Country United Kingdom 
Sector Public 
PI Contribution XR Network+ Project Partner - we have not as yet engaged with this partner as part of our active programme of work other than inviting them to attend network events
Collaborator Contribution Staff time to participate in networking events and workshops, identify relevant research and support the implementation of project outputs, and provide advice to the project. Facilitate access to user groups, communities and production companies. Opportunities for using co-working space at Pixel Mill, match funding for Prototype projects and grant funding for projects which utilise VP facilities in Northern Ireland.
Impact None
Start Year 2022
 
Description Project Partner (Numerion Software Ltd) 
Organisation Numerion Software Limited
Country United Kingdom 
Sector Private 
PI Contribution XR Network+ Project Partner - we have not as yet engaged with this partner as part of our active programme of work other than inviting them to attend network events
Collaborator Contribution Staff time to participate in networking events and workshops, identify relevant research and support the implementation of project outputs, and provide advice to the project. Access to Carbon Software Licenses.
Impact None
Start Year 2022
 
Description Project Partner (Retinize Limited) 
Organisation RETìníZE Limited
Country United Kingdom 
Sector Private 
PI Contribution XR Network+ invited a representative from Retinize Limited to sit on the project's Industry Advisory Board.
Collaborator Contribution A Retinize Limited representative sits on the XR Network+ Industry Advisory Board, attends meetings and assists with project decision making processes including strategic direction of the project. Provides staff time to participate in networking events and workshops and to provide advice on the overall direction of the project, staff time to support the research and implementation of the project outputs and facilitates access to user groups and communities
Impact None
Start Year 2022
 
Description Project Partner (Screen Yorkshire) 
Organisation Screen Yorkshire
Country United Kingdom 
Sector Private 
PI Contribution XR Network+ Project Partner - we have not as yet engaged with this partner as part of our active programme of work other than inviting them to attend network events
Collaborator Contribution Staff time to participate in networking events and workshops, identify relevant research and support the implementation of project outputs, and provide advice to the project. Facilitate access to user groups and communities.
Impact None
Start Year 2022
 
Description Project Partner (University of Portsmouth) 
Organisation University of Portsmouth
Country United Kingdom 
Sector Academic/University 
PI Contribution The XR Network+ Team worked with this partner to deliver one of our key Roadshow networking events in 2024.
Collaborator Contribution Staff time to participate in networking events and workshops, identify relevant research and support the implementation of project outputs, and provide advice to the project. Facilitate access to user groups and communities. Hosted an XR Network+ Project Roadshow event in June 2024 at their CCIXR facility.
Impact Engagement activities - June 2024 XR Network+ roadshow event
Start Year 2022
 
Description Project Partner (Victoria and Albert Museum) 
Organisation Victoria and Albert Museum
Country United Kingdom 
Sector Public 
PI Contribution XR Network+ Project Partner - we have not as yet engaged with this partner as part of our active programme of work other than inviting them to attend network events
Collaborator Contribution Staff time to be regularly involved in the project's activities and to advise the project. Staff time to support engagement with V&A objects, spaces and exploring digital experiences. potential to explore testing of experiences with V&A groups and communities.
Impact None
Start Year 2022
 
Description The University of Edinburgh (Co-Investigator) 
Organisation University of Edinburgh
Country United Kingdom 
Sector Academic/University 
PI Contribution The Principal Investigator for the XR Network+ project is based at University of York. The XR Network+ project support team is also based at York and manage day-to-day project delivery.
Collaborator Contribution University of Edinburgh is a Co-Investigator on the XR Network+ project team. As well as helping to make decisions at Executive Board meetings and Industry Advisory meetings, they have hosted a roadshow event and also given talks at other project events.
Impact Connected the project to Codebase Ltd which resulted in the XR Network+ XR Accelerator Programme. Hosted an XR Network+ roadshow event and been a panel speaker at other project events which has helped to raise awareness of the project and associated research themes and also to encourage applications to the project's funding schemes.
Start Year 2022
 
Description Ulster University (Co-Investigator) 
Organisation Ulster University
Country United Kingdom 
Sector Academic/University 
PI Contribution The Principal Investigator for the XR Network+ project is based at University of York. The XR Network+ project support team is also based at York and manage day-to-day project delivery.
Collaborator Contribution Ulster University is a Co-Investigator on the XR Network+ project team. As well as helping to make decisions at Executive Board meetings and Industry Advisory meetings, they have hosted a roadshow event and also given talks at other project events.
Impact Hosted an XR Network+ roadshow event and been a panel speaker at other project events which has helped to raise awareness of the project and associated research themes and also to encourage applications to the project's funding schemes.
Start Year 2022
 
Description University of the Arts London (Co-Investigator) 
Organisation University of the Arts London
Country United Kingdom 
Sector Academic/University 
PI Contribution The Principal Investigator for the XR Network+ project is based at University of York. The XR Network+ project support team is also based at York and manage day-to-day project delivery.
Collaborator Contribution University of the Arts London is a Co-Investigator on the XR Network+ project team. As well as helping to make decisions at Executive Board meetings and Industry Advisory meetings, they have hosted a roadshow event and also given talks at other project events.
Impact Hosted an XR Network+ roadshow event and been a panel speaker at other project events which has helped to raise awareness of the project and associated research themes and also to encourage applications to the project's funding schemes.
Start Year 2022
 
Description XR Accelerator - King's College London 
Organisation King's College London
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ funding and resources provided delivery of the XR Accelerator, a six-week programme delivered in partnership with CodeBase. The programme was aimed at entrepreneurial UK-based early to mid-career researchers working with XR technologies and virtual production, to immerse themselves in startup methodology, to explore what goes into creating a tech product business, apply their research in commercial contexts, and connect with others.
Collaborator Contribution A researcher from King's College London participated in the XR Accelerator, attending 2 intensive workshop sets in York, and four online workshops.
Impact None reported
Start Year 2024
 
Description XR Accelerator - Leeds Beckett University 
Organisation Leeds Beckett University
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ funding and resources provided delivery of the XR Accelerator, a six-week programme delivered in partnership with CodeBase. The programme was aimed at entrepreneurial UK-based early to mid-career researchers working with XR technologies and virtual production, to immerse themselves in startup methodology, to explore what goes into creating a tech product business, apply their research in commercial contexts, and connect with others.
Collaborator Contribution A researcher from Leeds Beckett University participated in the XR Accelerator, attending 2 intensive workshop sets in York, and four online workshops.
Impact None reported
Start Year 2024
 
Description XR Accelerator - London South Bank University 
Organisation London South Bank University
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ funding and resources provided delivery of the XR Accelerator, a six-week programme delivered in partnership with CodeBase. The programme was aimed at entrepreneurial UK-based early to mid-career researchers working with XR technologies and virtual production, to immerse themselves in startup methodology, to explore what goes into creating a tech product business, apply their research in commercial contexts, and connect with others.
Collaborator Contribution A researcher from London South Bank University participated in the XR Accelerator, attending 2 intensive workshop sets in York, and four online workshops.
Impact None reported
Start Year 2024
 
Description XR Accelerator - Norwich University of the Arts 
Organisation Norwich University of the Arts
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ funding and resources provided delivery of the XR Accelerator, a six-week programme delivered in partnership with CodeBase. The programme was aimed at entrepreneurial UK-based early to mid-career researchers working with XR technologies and virtual production, to immerse themselves in startup methodology, to explore what goes into creating a tech product business, apply their research in commercial contexts, and connect with others.
Collaborator Contribution Two researchers from Norwich University of the Arts participated in the XR Accelerator, attending 2 intensive workshop sets in York, and four online workshops.
Impact None reported
Start Year 2024
 
Description XR Accelerator - Teesside University 
Organisation Teesside University
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ funding and resources provided delivery of the XR Accelerator, a six-week programme delivered in partnership with CodeBase. The programme was aimed at entrepreneurial UK-based early to mid-career researchers working with XR technologies and virtual production, to immerse themselves in startup methodology, to explore what goes into creating a tech product business, apply their research in commercial contexts, and connect with others.
Collaborator Contribution A researcher from Teesside University participated in the XR Accelerator, attending 2 intensive workshop sets in York, and four online workshops.
Impact None reported
Start Year 2024
 
Description XR Accelerator - University College London 
Organisation University College London
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ funding and resources provided delivery of the XR Accelerator, a six-week programme delivered in partnership with CodeBase. The programme was aimed at entrepreneurial UK-based early to mid-career researchers working with XR technologies and virtual production, to immerse themselves in startup methodology, to explore what goes into creating a tech product business, apply their research in commercial contexts, and connect with others.
Collaborator Contribution A researcher from University College London participated in the XR Accelerator, attending 2 intensive workshop sets in York, and four online workshops.
Impact None reported
Start Year 2024
 
Description XR Accelerator - University of Leeds 
Organisation University of Leeds
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ funding and resources provided delivery of the XR Accelerator, a six-week programme delivered in partnership with CodeBase. The programme was aimed at entrepreneurial UK-based early to mid-career researchers working with XR technologies and virtual production, to immerse themselves in startup methodology, to explore what goes into creating a tech product business, apply their research in commercial contexts, and connect with others.
Collaborator Contribution Two researchers from University of Leeds participated in the XR Accelerator, attending 2 intensive workshop sets in York, and four online workshops.
Impact None reported
Start Year 2024
 
Description XR Accelerator - University of the Arts London 
Organisation University of the Arts London
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ funding and resources provided delivery of the XR Accelerator, a six-week programme delivered in partnership with CodeBase. The programme was aimed at entrepreneurial UK-based early to mid-career researchers working with XR technologies and virtual production, to immerse themselves in startup methodology, to explore what goes into creating a tech product business, apply their research in commercial contexts, and connect with others.
Collaborator Contribution Two researchers from University of the Arts London participated in the XR Accelerator, attending 2 intensive workshop sets in York, and four online workshops.
Impact None reported
Start Year 2024
 
Description XR Accelerator - York St John 
Organisation York St John University
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ funding and resources provided delivery of the XR Accelerator, a six-week programme delivered in partnership with CodeBase. The programme was aimed at entrepreneurial UK-based early to mid-career researchers working with XR technologies and virtual production, to immerse themselves in startup methodology, to explore what goes into creating a tech product business, apply their research in commercial contexts, and connect with others.
Collaborator Contribution A researcher from York St John University participated in the XR Accelerator, attending 2 intensive workshop sets in York, and four online workshops.
Impact None reported
Start Year 2024
 
Description XR Network+ RSC R&D Challenge round 1 (The Royal Central School of Speech and Drama) 
Organisation Royal Central School of Speech and Drama
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ advertised a funding call in collaboration with the Royal Shakespeare Company called the XR Network+ R&D Challenge. XR Network+ recruited experts to help with the application selection process and sub awarded EPSRC funding to The Royal Central School of Speech and Drama project. As well as managing the funding call and selection process for projects that were funded under the R&D Challenge scheme, XR Network+ Creative Producer has provided support to the delivery of the awarded projects through regular catch up meetings.
Collaborator Contribution The Royal Central School of Speech and Drama were successful applicants to the XR Network+ and Royal Shakespeare Company R&D Challenge funding call. They are delivering a project in collaboration with company partners 'Agile Lens LLC' and 'Preevue Ltd' called "Theatre Virtually Everywhere: A New Framework for Virtual Rehearsal" which proposes to facilitate the development and deployment of 'virtual twins' of theatrical productions by enabling their creation as an integral part of existing production workflows.
Impact None yet as the project is still ongoing
Start Year 2025
 
Description XR Network+ RSC R&D Challenge round 1 (University of Bath) 
Organisation University of Bath
Country United Kingdom 
Sector Academic/University 
PI Contribution XR Network+ advertised a funding call in collaboration with the Royal Shakespeare Company called the XR Network+ R&D Challenge. XR Network+ recruited experts to help with the application selection process and sub awarded EPSRC funding to the University of Bath project. As well as managing the funding call and selection process for projects that were funded under the R&D Challenge scheme, XR Network+ Creative Producer has provided support to the delivery of the awarded projects through regular catch up meetings.
Collaborator Contribution University of Bath were successful applicants to the XR Network+ and Royal Shakespeare Company R&D Challenge funding call. They are delivering a project called "Making 'all the world a stage' with dynamic motion capture solutions for theatre production" which proposes an innovative solution to the challenge of authentically capturing performances via optical motion capture.
Impact None yet as the project is still ongoing
Start Year 2025
 
Title Development of a high-fidelity earthquake simulation environment for virtual production based on unreal engine 
Description Integratation of a computationally intensive earthquake simulation system into a VR environment by leveraging Unreal Engine's built-in optimisation techniques, supported through an XR Network+ project. The system was presented at a workshop in Sydney, where experts from various fields had the opportunity to experience it firsthand. The system received highly positive feedback, along with valuable suggestions for further development and refinement. 
Type Of Technology Software 
Year Produced 2024 
Impact The adaptation of the earthquake simulation system for VR, supported by XR Network+, enables seamless portability, allowing users to experience cutting-edge seismic simulations anytime, anywhere. Additionally, the VR integration paves the way for future multi-user immersive interactions, enhancing collaborative training and decision-making scenarios. Through hands-on experience at an international workshop the VR system received high praise and garnered significant interest, particularly from industry professionals and emergency response specialists, highlighting its potential for real-world applications. 
 
Title Goldsmiths Mocap Streamer and Alexander Whitley's Digital Dance Studio Project - Goldsmiths Mocap Streamer App 
Description The Goldsmiths Mocap Streamer is a cutting-edge tool that streams live motion capture data over the internet, allowing users from multiple remote locations to interact in the same shared digital space and was supported through an XR Network+ project. The app transmits mocap data over the web in real-time - allowing it to be received in any software handling live mocap data, such as Unity. 
Type Of Technology Software 
Year Produced 2024 
Open Source License? Yes  
Impact The creation of performance artworks, showcases, public engagement. 
URL https://www.mocapstreamer.live/mocap-streamer-app
 
Description A Silenced Sector: EDI Issues in the Immersive and Virtual Production Industries, with IDA XR Studio (Talk at BEYOND 2024) 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Eighty people attended a panel organised by XR Network+ project in collaboration with IDA XR Studio Ltd as part of the BEYOND 2024 Programme. The panel discussed EDI Issues in the Immersive and Virtual Production Industries and shared a research report on the experiences of women and gender nonconforming individuals in the immersive and virtual production sectors. The panel presented key findings, addressing discrimination faced by underrepresented groups, and explore how policymakers can help tackle these inequalities.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/xr-network-at-beyond-2024/
 
Description Bains Numerique Festival and Symposium - Speaker and Panellist 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact A member of the XR Network+/XR Stories team was a speaker and panelist at Bains Numerique Festival and Symposium, Engiens-Les-Bains, France. The session title was 'Innovation and Immersive Technologies for Territorial Attractiveness'.
Year(s) Of Engagement Activity 2024
URL https://ifdigital.institutfrancais.com/en/selections/2024-bains-numeriques-highlights
 
Description Barclays Eagle Lab Event with Game Republic: XR, Virtual Production and Beyond 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Industry/Business
Results and Impact Event hosted at the York City Centre Guildhall for people learning how, by leveraging the latest technologies, such as virtual production, filmmakers and game developers can collaborate to create truly immersive and engaging experiences for audiences. The event included hands on demonstrations in virtual and gaming technology as well as talks from Elaine Wong (Pico VR) presenting about opportunities on this VR platform, Richard England (Reflex Arc) with a talk on virtual production pre-vis for Marvel's Ant-Man and the Wasp: Quantumania, and special roundtables and networking opportunities.
Year(s) Of Engagement Activity 2023
URL https://www.eventbrite.co.uk/e/xr-virtual-production-and-beyond-tickets-668746929067
 
Description Contributed to HM Government's Committee for Science and Technology Creative Industries Event, London 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Policymakers/politicians
Results and Impact Contributed to and attended HM Government's Committee for Science and Technology Creative Industries Event, London, celebrating and promoting key outcomes and organisations in the UK's Creative Industries. The audience was mostly industry, policymakers, Government civil servants, MPs, and discussions took place on further project collaborations.
Year(s) Of Engagement Activity 2023
 
Description Contributed to a panel session on creative/digital innovation at the York and North Yorkshire Business Summit 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Industry/Business
Results and Impact XR Stories PI Damian Murphy contributed to a panel session on regional creative/digital innovation at the York and North Yorkshire Local Enterprise Partnership Business Summit, with a particular focus on AI, XR technology and the potential impact on regional businesses.
Year(s) Of Engagement Activity 2023
URL https://www.fsb.org.uk/event-calendar/york-north-yorkshire-business-summit-2023.html
 
Description Development of a high-fidelity earthquake simulation environment for virtual production based on unreal engine Project - Workshop on Advanced Disaster Simulation and Visualisation at UNSW Sydney 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact This workshop brought together over 60 professionals from around the world, including emergency responders, policymakers, researchers, and industry representatives. The primary objective was to present the latest advancements in our Unreal Engine-based earthquake simulation system, as supported by XR Network+ highlighting its significance and practical applications.

The workshop began with an overview of our simulation technology, followed by an interactive discussion where we addressed questions on adaptability across different sectors, simulation accuracy, and its potential for multi-user rescue training. To provide a hands-on experience, we showcased a VR demo of the earthquake simulation system, allowing participants to engage directly with the technology. The feedback was highly positive, with participants providing valuable insights for further improvements. The workshop fostered interdisciplinary exchange, raised awareness of VR-based disaster response training, and opened avenues for future collaboration in refining and deploying the system in real-world applications.
Year(s) Of Engagement Activity 2024
URL https://www.eventbrite.com.au/e/advanced-disaster-simulation-in-xr-workshop-tickets-1098279546689
 
Description FINELINE Immersive Project - Lumo Company project partner webpage 
Form Of Engagement Activity Engagement focused website, blog or social media channel
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Webpage to promote the VR prototype based on the FINELINE show, as supported by XR Network+, through the trailer and making of videos in order to attract the interest of cultural programmers and support applications for follow-on funding to commercialise the product.
Year(s) Of Engagement Activity 2024
URL https://www.lumocompany.com/vr-fineline
 
Description FINELINE Immersive Project - VR Circus Performance prototype testing event 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Professional Practitioners
Results and Impact The testing opportunity of the output from the related XR Network+ project was advertised on Lumo Company's website, and 10 people signed up, of whom 8 showed up. Audience members could access the prototype for about 5-10min each, and were asked to provide brief feedback on their experience.
Year(s) Of Engagement Activity 2024
 
Description FINELINE Immersive Project -Audience testing event 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Study participants or study members
Results and Impact Audience testing of VR circus prototype, supported by XR Network+, involving contacts from academic and immersive experience networks. Sparked questions and in-depth discussion afterwards about this innovative approach to presenting live performance and about the techniques involved in producing it. Brought people into the virtual production space to see the capabilities for themselves.
Year(s) Of Engagement Activity 2024
 
Description FINELINE Immersive at the July 2024 Storytellers & Machines Conference 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Other audiences
Results and Impact A demonstration of the FINELINE Immersive project took place as part of the programme at Manchester Metropolitan University's Storytellers + Machines Conference, to an audience including academics and creative industry professionals.
Year(s) Of Engagement Activity 2024
URL https://storytellersandmachines.xyz/
 
Description Foundations in Equitable Design Training Course (IDA XR Studio Ltd) (Three workshops) 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact XR Network+ Workshop delivered in partnership with IDA XR Studio Ltd to support Principal Investigator recipients of XR Network+ subawards to design and deliver inclusive and diverse research projects. This workshop was delivered three times as it was an interactive workshop and so each workshop had a limited number of places.
Year(s) Of Engagement Activity 2024
 
Description Game Republic event: New Creative Technologies 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact XR Network+ core team members were involved in the organisation and delivery of a Game Republic event. The aim of the event was to share with the Game Republic network the latest insights on new technologies (including XR, virtual production, AI) and the trends and innovations that are shaping immersive and engaging experiences for audiences worldwide.
Year(s) Of Engagement Activity 2024
URL https://games.creative.barclays/events/new-creative-technologies/?_hsenc=p2ANqtz-9xLKi-bcv0XkSUi29OR...
 
Description Goldsmiths Mocap Streamer and Alexander Whitley's Digital Dance Studio Project - AWDC and Goldsmith Mocap Streamer, Otmo presentation at The Fitzwilliam Museum for 'Lates' series event: Paris 1924: Sport, Art and the Body Exhibition 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact Experience Otmo in partnership with Alexander Whitley Dance Company - an XR Network+ project - a groundbreaking movement creation platform that allows users to explore motion capture data, to effortlessly sequence movements, design scenes and customise avatars. This event allowed audiences to try out VR, interactive tech and engage in discussions about body image, gender representation and agency in digital spaces while creating your own digital choreography.
Year(s) Of Engagement Activity 2024
URL https://fitzmuseum.cam.ac.uk/museum-late-paris-1924
 
Description Goldsmiths Mocap Streamer and Alexander Whitley's Digital Dance Studio Project - British Academy Summer Showcase - Dance Practice in the Cultural Metaverse 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact A highly visual, immersive performance space to try out and experience Alexander Whitley Dance Company's Otmo, as supported by an XR Network+ Award, and a pioneering virtual dance studio that enables individuals to compose their own movements within 3D digital space. In this exhibit, motion capture and VR are used to choreograph dance using a uniquely inclusive avatar system. The position, number and orientation of dancers can be changed, and music, set, timing, dynamics and intervals experimented with in this playfully interactive, accessible choreographic experience.
Year(s) Of Engagement Activity 2024
URL https://www.thebritishacademy.ac.uk/events/british-academy-summer-showcase-2024/
 
Description Goldsmiths Mocap Streamer and Alexander Whitley's Digital Dance Studio Project - Digital Body festival - In Conversation 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact A conversation between XR Network+ Project awardees Daniel Strutt, Gilles Jobin, Susana Panadés Diaz and Rebecca Evans about the use of motion capture technology in live performance settings such as Jobin's Cosmogony and Evans's Hinterlands. The session explored the new modes of embodiment, representation, choreographic methodology and audience experience this technology affords
Year(s) Of Engagement Activity 2024
URL https://digital-body.com/mocap-dance-practice-and-telematic-performance/
 
Description Goldsmiths Mocap Streamer and Alexander Whitley's Digital Dance Studio Project - Digital Body festival - keynote 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact A keynote presentation by an XR Network+ project award holder, Daniel Strutt, suggesting that dance movement exploration of avatar embodiment and telematic performance in 3D virtual environments can be a meaningful practice of philosophical discovery-a mode of affective doing, creating, becoming, and embodied thinking
Year(s) Of Engagement Activity 2024
URL https://digital-body.com/an-alien-phenomenology-in-dance-virtual-telematic-performances-as-embodied-...
 
Description Goldsmiths Mocap Streamer and Alexander Whitley's Digital Dance Studio Project - Emergent Virtual Dance Practices: Embodied interaction and agency in digital choreographic frameworks. Goldsmiths University 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact A new Digital Innovation Network symposium event, bringing together academics and researchers who have worked with and for Goldsmiths University in the creation of innovative platforms and frameworks for dance work. In three presentations followed by a short roundtable discussion, artists and researchers spoke about the digital tools such as motion capture, games engines, XR interfaces, and streaming network protocols that support them in choreographic creation, installation, performer and audience interaction in a variety of physical, virtual and hybrid spaces. This project, supported by XR Network+ was represented.
Year(s) Of Engagement Activity 2024
URL https://digital-body.com/emergent-virtual-dance-practices/
 
Description Hosted The Open University at the XR Stories facilities in York Guildhall 
Form Of Engagement Activity Participation in an open day or visit at my research institution
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact The XR Stories team hosted a visit from the Open University to our facilities at York Guildhall to share learning and best practice as the OU team develop their own new XR Studio facility.
Year(s) Of Engagement Activity 2023
 
Description Hosted a Visit to the XR Stories facilities at York Guildhall from the Glasgow University Museums in the Metaverse project team 
Form Of Engagement Activity Participation in an open day or visit at my research institution
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact The XR Stories team hosted a visit from the Glasgow University Museums in the Metaverse project team to our facilities at York Guildhall to share learning and best practice as the Glasgow team develop their own new XR Studio facility.
Year(s) Of Engagement Activity 2023
 
Description Hosted a Visit to the XR Stories facilities at York Guildhall from the University of Warwick Innovation teams 
Form Of Engagement Activity Participation in an open day or visit at my research institution
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact The XR Stories team hosted a visit from the University of Warwick Innovation team to our facilities at York Guildhall to share learning and best practice as the Warwick team develop their own strategic planning in this area.
Year(s) Of Engagement Activity 2023
 
Description Immersive Technology for the Future of Live Performance (BEYOND 2024) 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Sixty people attended a panel on immersive technology for the future of live performance presented at the BEYOND 2024 conference. Drawing from experience in theatre, music, TV, film, branding and advertising, the XR Network+ panel included the Royal Shakespeare Company, Liminal Stage Productions, the University of York and Sarah Brin Consulting who explored questions including 'how we can continue to push the boundaries of live immersive performance'?
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/xr-network-at-beyond-2024/
 
Description Invitation to join the Europeana Tech Heritage Acoustics Task Force 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact The purpose of this task force is to bring varied stakeholders together to collectively assess the current state of affairs and to identify key needs moving towards a unified approach to these preservation and presentation of acoustic heritage related metadata and content. The group will create a report detailing the who, what, where of acoustic heritage and then present recommendations on how to standardise, store, preserve, access and use the data.
Year(s) Of Engagement Activity 2024,2025
URL https://pro.europeana.eu/project/heritage-acoustics-task-force
 
Description Invited Keynote: Converge - navigating the future of creative practice through international dialogue, Teesside University, 20/06/2024 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact An invitation to give the keynote presentation, "Supporting Innovation for the Future of the UK's Creative Industries" at the University of Teesside School of Arts and Creative Industries International Partners Network Summit, that brought together Higher Education institutions from across Europe to enhance internationalisation and support new initiatives across partners. The summit aimed at being a global meeting of creative minds, serving as a platform to foster collaboration among institutions, and facilitate the exchange of best practices in research, enterprise and employment initiatives, teaching and learning for the creative industries.
Year(s) Of Engagement Activity 2024
URL https://www.tees.ac.uk/minisites/international_partners_network_conference/
 
Description Invited Panel Chair: Content Creation and Consumption, EPSRC Digital Economy Next Stage Symposium, London, 10/6/2024. 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact The Digital Economy Next Stage Symposium showcased outputs and impacts of socio-technical research in the UK from six Next Stage Digital Economy centres who have been looking at ways to harness digital technologies for our economy, our communities, our cultural lives, and our health and wellbeing. The event brought together researchers with businesses, government bodies, charities and public organisations. The Content Creation and Consumption Panel discussed the future of creative industries and how creative content is made and consumed, in particular in the light of new AI tools becoming more widely available.
Year(s) Of Engagement Activity 2024
URL https://www.eventbrite.co.uk/e/de-nexus-digital-economy-next-stage-symposium-tickets-826824623707?af...
 
Description Invited Panel Member, Inspiring and Innovating for the Arts: Performance, Practice and Production, School of Arts and Creative Technologies Launch Event, University of York. 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact XR Stoires PI Damian Murphy was an invited panel Member for the launch of the new School of Arts and Creative Technologies at the University of York
Year(s) Of Engagement Activity 2023
URL https://www.york.ac.uk/arts-creative-technologies/about/events/school-of-act-launch-event/
 
Description Invited Speaker, Design Made It Possible: Creativity and Economic Success, The Radix Big Tent Ideas Festival, York, 2023. 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact XR Stories PI Damian Murphy contributed to an expert panel as an invited speaker as part of the annual public/policy Radix Big Tent Ideas Festival, held in York, 2023.
Year(s) Of Engagement Activity 2023
URL https://radixuk.org/events/the-radix-big-tent-ideas-festival-23-regenerate/
 
Description Invited Speaker: Auracast is the Future of Audio - Exploring cultural consequence and use of headsets and hearables 
Form Of Engagement Activity A broadcast e.g. TV/radio/film/podcast (other than news/press)
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact An invited webinar presentation and discussion organised by the Danish Sound Cluster about Bluetooth technology and wireless audio solutions such as Auracast. This considered the implementation of Auracast in wider society and everyday use, how this technology might be integrated into new audio products and if consumers embrace audio consumption with Auracast, what might this mean for our culture and well-being.
Year(s) Of Engagement Activity 2024
URL https://danishsoundcluster.dk/augmented-sound-in-future-society/
 
Description Invited Speaker: Creative clusters, and next steps for growth and innovation in the UK creative industries 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Policymakers/politicians
Results and Impact Speaking at an online meeting of the Westminster Media Forum and reporting on the work of XR Stories, "Adapting to Change, Assessing Possibilities, Prioritising R&D" and discussing funding and investment, key policy developments, local collaboration, priorities for innovation and IP, and education, skills, and the talent pipeline for the UK Creative Industries
Year(s) Of Engagement Activity 2023
URL https://www.westminsterforumprojects.co.uk/publication/Creative-Industry-23
 
Description Invited Speaker: UKRI Creative Industries Advisory Group, London, 11/7/2024. 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact The XR Stores Director, Damian Murphy was Invited to give a presentation on "Scaling Up - University Intermediation in the Growth of a Creative Business" to this advisory group consisting of key figures across UKRI and DCMS all focussed on how to best support the creative industries through R&D and Innovation. The theme of this session was on how SMEs scale up and the presentation was based on evidenced gathered across both XR Stories (Creative Media Labs as was) and XR Network+ projects.
Year(s) Of Engagement Activity 2024
 
Description Keynote panel at DCMS We Create Conference in Manchester, celebrating launch of Create Growth Programme and Creative Industries in the North of England 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Policymakers/politicians
Results and Impact XR Stories PI Damian Murphy contributed to a keynote panel hosted by the Minister for the Department of Culture, Media and Sport at the We Create Conference in Manchester, celebrating the launch of Create Growth Programme and Creative Industries in the North of England.
Year(s) Of Engagement Activity 2023
URL https://www.gov.uk/government/news/culture-secretary-celebrates-northern-creativity-in-manchester
 
Description Labour Party Conference - September 2024 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Policymakers/politicians
Results and Impact XR Stories team members spoke at the Labour Party Conference in Liverpool. Their talk highlighted example projects from XR Network+ and place-based value of University engagements
Year(s) Of Engagement Activity 2024
 
Description Mastered XR - Invited Speaker 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact A member of the XR Stories/XR Network+ team was an invited speaker for Mastered's XR event in Leeds. They spoke about how to progress a career in XR as an early career professional
Year(s) Of Engagement Activity 2024
 
Description Nordic VR Forum 2024 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact XR Stories team members spoke at the Nordic VR Forum. The talk covered XR Network+'s work with the Royal Shakespeare Company, and how university projects can help shape place-based agendas
Year(s) Of Engagement Activity 2024
URL https://www.vrforum.no/program-day-2-main-day
 
Description North Yorkshire Cultural Symposium 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Industry/Business
Results and Impact A member of the XR Network+ / XR Stories team attended the North Yorkshire Cultural Symposium in Malton, for the launch of the North Yorkshire Cultural Strategy, engaging in discussion with other cultural organisations within the region.
Year(s) Of Engagement Activity 2024
URL https://www.ticketsource.co.uk/whats-on/malton/the-milton-rooms/north-yorkshire-cultural-symposium/2...
 
Description Panel Chair: Innovate UK Immersive Tech Awards, London, 21/05/2024 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact The Innovate UK Immersive Technology Awards awards have been designed to connect undergraduate and postgraduate students in the XR (Extended Reality) industry and Professor Murphy is involved through the work of the XR Stories (formerly Creative Media Labs) project. The primary goal is to identify and celebrate the top XR talent emerging from academia in the UK, while also providing a crucial link between theoretical learning and real-world problem-solving through opportunities at leading companies in immersive technology. The awards ceremony, held at Imagination's London HQ 21/05/2024, showcased the remarkable work of finalists who went through a rigorous three-stage judging process with input from 34 experts across industry, academia, and the public sector.
Year(s) Of Engagement Activity 2024
URL https://iuk.immersivetechnetwork.org/news/innovate-uk-immersive-tech-awards-2024-highlights/
 
Description Participation in the Launch Event for the new School of Physics, Engineering and Technology at the University of York. 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact A launch event was held for the new School of Physics, Engineering and Technology at the University of York. The XR Stories team contributed to the event by showcasing their work as one of the five key strategic areas of translational research impact, 'Engineering the Metaverse'.
Year(s) Of Engagement Activity 2024
 
Description Participation in the Launch Event for the new York and North Yorkshire Combined Authority 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Policymakers/politicians
Results and Impact On 1st February 2024 a launch event was held for the new York and North Yorkshire Combined Authority that will result in the election of a regional mayor and devolution from Government of key budgets and decision making powers. The XR Stories team contributed to the event by showcasing their work as one of the three key strategic areas for development in the region on behalf of the University of York.
Year(s) Of Engagement Activity 2024
URL https://yorknorthyorks-ca.gov.uk/launch-event-for-combined-authority/
 
Description Presented a seminar on XR Stories and the Creative Industries Cluster Programme at University of Salford. 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact XR Stories PI Damian Murphy presented an invited seminar on the XR Stories project and the UK's Creative Industries Cluster Programme as part of the University of Salford Acoustics Research Seminar series. The presentation highlighted relevant work in audio and acoustics in the context of wider UK Government policy to support economic growth in the creative industries through R&D. Audience was mostly researchers in the field.
Year(s) Of Engagement Activity 2024
URL https://www.youtube.com/watch?v=pIXRLtby5xg
 
Description Presented a seminar on XR Stories and the Creative Industries Cluster Programme at the Danish Technical University, Lyngby, Denmark 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact XR Stories PI Damian Murphy presented an invited seminar on the XR Stories project and the UK's Creative Industries Cluster Programme at the Danish Technical University, Lyngby, Denmark. The presentation highlighted relevant work in audio and acoustics in the context of wider UK Government policy to support economic growth in the creative industries through R&D. Audience was mostly researchers in the field.
Year(s) Of Engagement Activity 2023
 
Description Prime Minister's Council for Science and Technology: Infrastructure Roundtable. 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Policymakers/politicians
Results and Impact Invited Speaker to the session, "How investment in arts, humanities and creativity-led research can contribute to innovation in technology-led sectors such as generative AI, research software engineering and the 'metaverse technologies", as part of the Prime Minister's Council for Science and Technology: Infrastructure Roundtable.
Year(s) Of Engagement Activity 2023
 
Description Representing The University of York at the DCMS Buckingham Palace Garden Party to Celebrate the UK Creative Industries, 15/05/2024 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact In May 2024 the Government's Department of Culture, Media and Sport organised a Buckingham Palace Garden Party hosted by King Charles and Queen Camilla to celebrate the UK Creative Industries. Professor Murphy was invited, representing the University of York and the XR Stories project (formerly Creative Media Labs) along with around 4000 other guests representing all parts of this sector.
Year(s) Of Engagement Activity 2024
URL https://x.com/DCMS/status/1792569791565214050
 
Description Representing The University of York at the Labour Creatives Conference and Event, 14/03/2024 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Policymakers/politicians
Results and Impact The UK Labour Party brought together representatives from across policy, industry, arts, culture and creative industries to present a plan to support these sectors across Departments of Culture, Media and Sport, Education and Treasury. Professor Murphy was invited to attend to represent the University of York and the work of XR Stories (formerly Creative Media Labs), across Yorkshire and Humber and nationally.
Year(s) Of Engagement Activity 2024
URL https://www.gsmd.ac.uk/about-guildhall/news/labour-creatives-conference-held-at-guildhall-school-of-...
 
Description Research Seminar: The science of inner experience (Charles Fernyhough) 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Postgraduate students
Results and Impact Eleven people attended a research talk by Charles Fernyhough, Professor of Psychology at Durham University and Director of the Centre for Research into Inner Experience. The talk informed the audience of recent interdisciplinary explorations of some aspects of inner experience such as inner speech, memory and hallucinations, and how they have found applications in gaming, AI and the creative industries.
Year(s) Of Engagement Activity 2024
URL https://xrstories.co.uk/event/research-talk-the-science-of-inner-experience/
 
Description Royal Shakespeare Company R&D Challenge - Online briefing session 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact XR Network+ has partnered with the Royal Shakespeare Company (RSC) to run a research and development challenge for academic-led projects to explore the creative possibilities of virtual production technologies in live theatre performance. This was an online briefing event which provided prospective applicants with further information about the application process, timelines and included a presentation by James Turnbull from the RSC to provide further context and detail about the project brief.
Year(s) Of Engagement Activity 2024
URL https://www.youtube.com/watch?v=nvn3VLo3eps
 
Description Virtual Production round table at the XR Stories Culture and Heritage Event August 2023 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Other audiences
Results and Impact XR Stories held a Culture and Heritage Event for 130 people at the York City Centre Guildhall. The event was conference style and included a series of talks and demonstrations, emerging relationships and projects were showcased to explore utilising XR within the culture and heritage sector. As part of the event, around half the attendees attended roundtable discussions. One of the roundtable groups asked attendees to discuss 'what is important to recognise about virtual production?', 'what are some current challenges around virtual production' and 'how can XR Network+ support the future development of the virtual production industry?'. The content of the discussion have been included in a written report (still to be published).
Year(s) Of Engagement Activity 2023
 
Description Virtual and Remote Dance Collaboration and Co-Creation: OTMO and Goldsmiths Mocap Streamer (BEYOND 2024) 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Two hundred people attended a live performance session organised by XR Network+ at the BEYOND 2024 conference. The session was delivered by Alexander Whitley, Artistic Director at Alexander Whitley Dance Company and Daniel Strutt, Senior Lecturer at Goldsmiths, University of London and showcased a project that had been funded by a subaward from XR Network+ . The session showcased a new tool for remote digital dance composition and collaboration that integrates two existing platforms - Alexander Whitley Dance Company's 'Otmo' app and Goldsmiths' Mocap Streamer - allowing choreographers and dancers to work together in real time, even remotely. OTMO also featured as part of the Immersive Futures Lab where attendees could create their own unique performance.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/xr-network-at-beyond-2024/
 
Description XR Accelerator video 
Form Of Engagement Activity A broadcast e.g. TV/radio/film/podcast (other than news/press)
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact A video showing highlights from the XR Network+ XR Accelerator programme, a free six week course from XR Network+ in partnership with CodeBase for people working in extended reality and virtual production technologies at UK universities to develop entrepreneurial skills.
Year(s) Of Engagement Activity 2024
URL https://youtu.be/-VJHEMRJLfg
 
Description XR Accelerator workshop (two workshops) 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Two workshops delivered in partnership with Codebase Ltd. The workshops were attended by a cohort of 17 people who had been selected to receive training through the XR Network+ XR Accelerator programme. Two in-person workshops were held during the six week course. The course provided an opportunity for participants to develop entrepreneurial skills, explore what goes into creating a technology product business and gain knowledge of Intellectual Property, commercial pathways and models, funding options, applying industry innovation methodologies and routes to impact.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/grant/xr-accelerator/
 
Description XR Network+ Online Launch event 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Other audiences
Results and Impact An online event for 180 people from academia and industry. The event included an introduction to the XR Network+ project, an explanation of the funding opportunities that XR Network+ offered in 2023 and a question and answer session for the benefit of prospective applicants to the funding calls that were available in 2023. The event resulted in applications to the XR Network+ Embedded R&D and Prototyping Impact and Acceleration funding calls as well as raising awareness future opportunities for networking with peers working in extended reality and virtual production across academia and industry.
Year(s) Of Engagement Activity 2023
URL https://xrnetworkplus.xrstories.co.uk/event/xr-network-online-launch-event/
 
Description XR Network+ Programme briefing for potential applicants and industry 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Other audiences
Results and Impact 50 people from Cardiff University staff and the local media industry, who are interested in extended reality and virtual production, attending an XR Network+ Briefing Event. There was an introduction, a presentation about the programme, an update on funded projects and future future funding rounds, an expert investigator panel, questions from the floor, then networking and engagment.
Year(s) Of Engagement Activity 2023
 
Description XR Network+ Roadshow Event 2023 Ulster University 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Other audiences
Results and Impact 50 researchers and industry professionals attended a workshop event at Ulster University at which they learnt about the XR Network+ project, discussed the definition of virtual production and identified current challenges that the XR Network+ project might address through providing funding or creating networking opportunities. The event included an expert investigator panel, questions from the floor, and networking and engagment. Workshop discussion points were used to develop funding call guidance and application processes around the XR Network+ Project 2023 Embedded R&D in virtual production and Protyping Impact and Acceleration research activities and attendees joined the XR Network+ project mailing list to learn about future opportunities.
Year(s) Of Engagement Activity 2023
 
Description XR Network+ Roadshow event 2023 University of the Arts London 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Other audiences
Results and Impact 50+ researchers and industry professionals attended a workshop event at University of the Arts London at which they learnt about the XR Network+ project, discussed the definition of virtual production and identified current challenges that the XR Network+ project might address through providing funding or creating networking opportunities. The event included an expert investigator panel, questions from the floor, and networking and engagment. Workshop discussion points were used to develop funding call guidance and application processes around the XR Network+ Project 2023 Embedded R&D in virtual production and Protyping Impact and Acceleration research activities and attendees joined the XR Network+ project mailing list to learn about future opportunities.
Year(s) Of Engagement Activity 2023
 
Description XR Network+ Roadshow event 2023 at The University of Edinburgh 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Other audiences
Results and Impact 50+ researchers and postgraduate students attended a workshop event at University of Edinburgh at which they learnt about the XR Network+ project, discussed the definition of virtual production and identified current challenges that the XR Network+ project might address through providing funding or creating networking opportunities. The event included an expert investigator panel, questions from the floor, and networking and engagment. Workshop discussion points were used to develop funding call guidance and application processes around the XR Network+ Project 2023 Embedded R&D in virtual production and Protyping Impact and Acceleration research activities and attendees joined the XR Network+ project mailing list to learn about future opportunities.
Year(s) Of Engagement Activity 2023
URL https://xrnetworkplus.xrstories.co.uk/event/scotland-launch-of-xr-network/
 
Description XR Network+ Roadshow event 2025 at the London College of Fashion, University of the Arts London 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Event aimed at researchers, businesses and creatives working in extended reality and virtual production technologies. The event included an introduction to XR Network+ followed by talks on projects that have been funded by XR+ including a talk on "Accessible Hybrid Performances and Embedding Volumetric Capture Technologies" , "Unlocking 3D Digital Practice", "XR Textiles and Dress Research" as well as an introduction to the CoSTAR Project by Andrew Chitty (Chair of the CoSTAR Network) and an invited talk by Hannah Andrews, Director for Digital Innovation (Arts) British Council. The event included opportunities for networking, viewing demos in the maker space and a tour of UAL's specialist XR research Lab.
Year(s) Of Engagement Activity 2025
URL https://www.eventbrite.com/e/xr-network-roadshow-at-university-of-the-arts-london-ual-tickets-108683...
 
Description XR Network+ Webinar 3: "Performance in XR" 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact Online webinar to share the ongoing research and finding from two projects that were funded by XR Network+ Embedded R&D and Prototyping Impact and Acceleration grant. Henry Melki from Ulster University gave a talk about a collaboration with Prime Cut Productions to develop a virtual production pipeline tailored for theatre that will enable theatre companies to independently produce immersive creative projects. Dan Strutt from Goldsmiths University of London and Alexander Whitley gave a talk about their collaboration to create a unique, all-in-one virtual choreographic tool that can receive live inputs of dance sequences from anyone, anywhere in the world.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/event/online-seminar-performance-and-xr/
 
Description XR Network+ online seminar 6: Exploring new formats for game and performance 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact Online webinar to raise awareness of two projects that were funded under the XR Network+ Prototyping, Impact and Acceleration round 1 funding call. Sarah Martindale from the University of Nottingham gave a presentation about the 'Fineline Immersive' project which aims to create a digital version for the FINELINE show (using volumetric and 360 degree video, motion capture and spatialised audio content) that could tour to arts venues and festivals. Paul Tennent from the University of Nottingham gave a presentation about the 'Hybridising the Tabletop' project which has developed a hybrid remote/in-person gaming experience using 360 degree video and a synchronised physical/digital table to support playing together. A question and answer session took place following the presentations and raised awareness of the work of the XR Network+ and encourage applications to future rounds of XR Network+ R&D funding calls.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/event/xr-network-online-seminar-exploring-new-formats-for-game...
 
Description XR Network+ online seminar 7: The Future of Fashion 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact Online seminar to raise awareness of two research projects that were funded under the XR Network+ Research & Development round 1 funding calls. Donatella Barbieri and Ben Turnbull from the London College of Fashion gave a presentation on their "Charged Objects of Performance" project followed by a presentation by Nina Van Volkinburg (London College of Fashion) and Lisa Chatterton (The Fashion Innovation Agency) on their project 'Digital Materialism and How Gen Z are Building Pathways to XR and VP Acceptance'. The presentations raised awareness of research around immersive storytelling and enhancing the customer experience in the digital fashion landscape. The presentations were followed by an audience question and answer session and raised awareness of the activities of the XR Network+ project.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/event/xr-network-seminar-the-future-of-fashion/
 
Description XR Network+ online seminar 8: Toward 'RealTime' Made in Code 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact Online seminar to raise awareness of a research project that was funded under the XR Network+ Embedded R&D round 1 funding call. Jane Harris, Director of the University of the Arts London's Fashion, Textiles and Technology Institute and Mike King (CEO, Numerion) gave a presentation on the "Toward 'RealTime' Made in Code" project, which raised awareness of the research followed by a question and answer session so that attendees might learn more about the challenges and potential for future areas of research in creating digital renditions of textiles and garments in motion and in 'real time'. The event also raised awareness of the activities and future funding opportunities offered by the XR Network+ project.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/event/xr-network-seminar-toward-realtime-made-in-code/
 
Description XR Network+ online seminar 9: Digital Avatars and Character Design 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact Online seminar to raise awareness of two research projects that were funded under the XR Network+ Embedded R&D and Prototyping Impact and Acceleration round 1 funding call. This included a presentation about the 'Shapeshifter' project (The Royal Central School of Speech and Drama) which explored the design features and challenges that come with delivering real-time mocap performance for a non-human avatar, as well as their strategies to give the actor greater control and expressivity. A second presentation on 'Exploring immersive storytelling for avatars in Realtime gaming' (University for the Creative Arts) was explained how the project used state-of-the-art AI to develop a system that produces real-time performance for both in-game player and AI-driven non-player-character avatars. The presentations were followed by a question and answer session so that the audience could find out more about the future research implications of these projects and learn more about future activities of the XR Network+ project.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/event/xr-network-seminar-digital-avatars-and-character-design/
 
Description XR Network+ online seminar Feb 2024: AI composure 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Other audiences
Results and Impact Online XR Network+ seminar about a project called "AI Composure", which is a research collaboration between the University of York and dock10 and received funding from the XR Network+ Embedded R&D 2023 funding programme. Prof Florian Block (University of York) and Richard Wormwell (Dock10) gave a talk that focussed on their R&D project to tackle a major challenge for Virtual Production - simulating realistic light interactions in multi-camera green screen studios. This event is one of a monthly seminar series aimed at sharing knowledge, expereince and best practice as well as growing a network of peers working in extended reality and virtual production across academia and industry.
Year(s) Of Engagement Activity 2024
 
Description XR Network+ online seminar: Towards sustainable XR and virtual production 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Other audiences
Results and Impact Online XR Network+ seminar about how to move towards sustainable extended reality technologies and virtual production. This event is one of a monthly seminar series aimed at sharing knowledge, experience and best practice as well as growing a network of peers working in extended reality and virtual production across academia and industry. Declan Keeney from Ulster University gave a talk on the use of virtual production technologies and their role in carbon reduction in the screen industries. This was followed by a talk by Alexandra Dales (York St John University) and Nina Willment (University of York) which explored sustainability potential and challenges associated with the immersive technology and production sector. Speakers answered questions from the audience and provided some ideas about possible areas for future research.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/event/xr-network-seminar-how-to-move-towards-sustainable-xr-an...
 
Description XR Network+ project launch at BEYOND conference 2022 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Other audiences
Results and Impact Project Investigators attended the 3-day BEYOND 2022 conference in Cardiff and hosted a panel event at which they introduced the XR Network+ project and provided an overview of the project activities and funding opportunities. This was followed by a second panel event at which experts from multiple organisations examined the potential of virtual production approaches to make the film and TV industry more environmentally sustainable. Drawing on industry experience and the latest research, panelists explored emerging thought about what virtual production is and can be, and critique claims about how new production tools can enable net zero filmmaking. The event increased awareness of the XR Network+ project and resulted in people signing up to the XR Network+ project mailing list.
Year(s) Of Engagement Activity 2022
URL https://xrstories.co.uk/xr-stories-at-beyond-conference-2022/
 
Description XR Network+ roadshow event at Abertay University 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Event aimed at researchers and industry creatives working in extended reality technologies, the event included an introduction to the XR Network+ project, a presentation about future funding opportunities through Immersive Arts Programme, updates from the CoSTAR Realtime Lab and CoSTAR Live Lab, and the upcoming project activities from the XR Network+ Challenge Programme in collaboration with the Royal Shakespeare Company.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/event/xr-network-roadshow-at-abertay-university/
 
Description XR Network+ roadshow event at the University of Portsmouth CCIXR Facility 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Free event aimed at researchers and industry creatives working in extended reality technologies, the event included an introduction to the XR Network+ project and funding opportunities to encourage applications to the XR Network+ funding calls, a panel discussion and Q&A session on the current landscape for XR development, and attendees also explored the Centre for Creative and Immersive Extended Reality facilities at University of Portsmouth followed by a networking session to bring together colleagues from across academic research and creative practice to share insights and foster new links.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/event/xr-network-roadshow-at-the-university-of-portsmouth-ccix...
 
Description XR Spotlight at Sheffield DocFest 2024 
Form Of Engagement Activity A broadcast e.g. TV/radio/film/podcast (other than news/press)
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Two members of the team (one from XR Stories, one wider University of York) travelled to Sheffield Doc Fest to view their 'Alternate Realities' strand. The two team members then recorded short video reviews under the XR Spotlight banner, highlighting some of the outstanding VR work being showcased at the festival. These videos were then released and promoted via XR Stories channels
Year(s) Of Engagement Activity 2024
URL https://www.youtube.com/playlist?list=PLaSG2YbYkaMOG9YPmCeqwuA-HnsM1iSgv
 
Description XR Stories & XR Network+ newsletter - February 2024 
Form Of Engagement Activity A magazine, newsletter or online publication
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact A newsletter to highlight events, opportunities and activities taking place at XR Stories and XR Network+ including a roundup of R&D funding opportunities, training schemes and support for businesses and researchers working in digital and creative technologies.
Year(s) Of Engagement Activity 2024
 
Description XR Stories and XR Network+ newsletter - April 2024 
Form Of Engagement Activity A magazine, newsletter or online publication
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact A newsletter to highlight events, opportunities and activities taking place at XR Stories and XR Network+ including a roundup of R&D funding opportunities, training schemes and support for businesses and researchers working in digital and creative technologies. The newsletter sparked an increase in visitors to the projects' websites from people interested in applying for the opportunities presented.
Year(s) Of Engagement Activity 2024
URL https://email.xrstories.co.uk/news-from-xr-stories-and-xr-network?ecid=&utm_campaign=Newsletters&utm...
 
Description XR Stories and XR Network+ newsletter - August 2024 
Form Of Engagement Activity A magazine, newsletter or online publication
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact To communicate news of activities, events and funding opportunities to the XR Stories and XR Network+ network of researchers and businesses working in creative technologies. The newsletter resulted in increased visitors to the projects' website, increased engagement on social media and enquires about the opportunities highlighted in the newsletter.
Year(s) Of Engagement Activity 2024
URL https://email.xrstories.co.uk/news-from-xr-stories-and-xr-network-2?ecid=&utm_campaign=Newsletters&u...
 
Description XR Stories and XR Network+ newsletter - December 2024 
Form Of Engagement Activity A magazine, newsletter or online publication
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact To communicate news of activities, events and funding opportunities to the XR Stories and XR Network+ network of researchers and businesses working in creative technologies. The newsletter resulted in increased visitors to the projects' website, increased engagement on social media and enquires about the opportunities highlighted in the newsletter.
Year(s) Of Engagement Activity 2024
URL https://email.xrstories.co.uk/news-from-xr-stories-and-xr-network-4?ecid=&utm_campaign=Newsletters&u...
 
Description XR Stories and XR Network+ newsletter - June 2024 
Form Of Engagement Activity A magazine, newsletter or online publication
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact To communicate news of activities, events and funding opportunities to the XR Stories and XR Network+ network of researchers and businesses working in creative technologies. The newsletter resulted in increased visitors to the projects' website, increased engagement on social media and enquires about the opportunities highlighted in the newsletter.
Year(s) Of Engagement Activity 2024
URL https://email.xrstories.co.uk/news-from-xr-stories-and-xr-network-1?ecid=&utm_campaign=Newsletters&u...
 
Description XR Stories and XR Network+ newsletter - October 2024 
Form Of Engagement Activity A magazine, newsletter or online publication
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact To communicate news of activities, events and funding opportunities to the XR Stories and XR Network+ network of researchers and businesses working in creative technologies. The newsletter resulted in increased visitors to the projects' website, increased engagement on social media and enquires about the opportunities highlighted in the newsletter.
Year(s) Of Engagement Activity 2024
URL https://email.xrstories.co.uk/news-from-xr-stories-and-xr-network-3?ecid=&utm_campaign=Newsletters&u...
 
Description XRN+ Webinar 4: Sound Design in Virtual Production 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact Online webinar and Q&A to build the Network and disseminate the findings of a project that was funded through the XR Network+ Prototyping Impact and Acceleration funding round 1. Balandino Di Donato from Edinburgh Napier University, and Martin Rieger owner and Sound Designer at VR Tonung, gave a talk about their collaborative project exploring 360 sound design production for virtual environments. The talk was followed by a presentation by Helena Daffern, University of York who gave a round up of R&D taking place within the world of XR & sound.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/event/online-seminar-sound-design-in-virtual-production/
 
Description XRN+ Webinar 5: Redefining the possibilities of content creation with AI & VP 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact Online free webinar and Q&A to build the Network and raise awareness of a project that was funded by XR Network+ as part of the Embedded R&D round 1 funding call. Representatives from University of Portsmouth and Dark Cosmos Creative gave a talk about their collaborative project around transforming the process of capturing high-quality photorealistic assets (digital representations of characters or environments) for the film production pipeline.
Year(s) Of Engagement Activity 2024
URL https://xrnetworkplus.xrstories.co.uk/event/online-seminar-redefining-the-possibilities-of-content-c...