Intergenerational co-creation of novel technologies to reconnect digitally excluded people with community & cultural landscapes in coastal economies
Lead Research Organisation:
University of Plymouth
Department Name: Sch of Nursing & Midwifery
Abstract
Older people's connection with community, groups and activities in their neighbourhood and the cultural landscape, are essential for social inclusion and healthy ageing. As society becomes ever more digital those excluded are at risk of social exclusion. Peripheral rural and coastal economies such as Devon and Cornwall tend to have low productivity reflecting the shift in deprivation away from cities. Traditional industries such as farming, mining, fishing, and port activity have all declined. Alternative high-wage digital sector jobs have not emerged resulting in an exodus of younger people with higher qualifications.
The region has major assets of environment and heritage and a thriving third sector. We will develop novel technologies in games, extended reality, underwater telepresence, and artificial intelligence (AI) voice interfaces to use these assets to tackle digital exclusion. The multidisciplinary project will take an inter-generational approach to co-design technologies to connect digitally excluded people with community groups and the cultural landscape, while creating opportunities for excluded younger people in digital careers.
The academic team comprises a principle investigator with long track record in digital health inclusion, four early career researchers (games, digital arts, robotics, and AI), post-doc researchers (evaluation, co-design, eHealth and robotics), and advisors from arts and heritage, social policy, architecture, marine biology, and health informatics. A major strength is the extensive network of external partners including digital inclusion networks, businesses setting up village hubs, care home and sheltered housing chains, farming networks, museums, heritage and environmental sites, further education colleges, community groups from deprived and ethnically diverse communities, and organisations for sensory impaired people. This network has been built by our projects such as EPIC (Ehealth Productivity and Innovation in Cornwall) and GOALD (Generating Older Active Lives Digitally).
The 30 month project will work with 20 partner organisations, recruit 80 older (50+) people and 40 younger (16-20) people who will work with researchers to co-develop novel technologies helping participants to connect to community and cultural landscape in the region. Three strands of technology development will require access to broadband at home or in village halls: (i) enhanced virtual reality giving the ability to move around heritage sites and significant natural landscapes such as Tintagel Castle or Eden Project, (ii) social games connecting older people (e.g. between care homes) based on local history, culture and environment, (iii) underwater telepresence enabling the user to explore and engage with the Plymouth Marine Park. The fourth will give digitally excluded older people with no broadband, telephone access by AI voice interface to online resources such as museums and community groups. The 120 participants would join monthly workshops, in person or online, over 18 months receiving expenses and a participation certificate.
We will interview participants at beginning (expectations) and end (reflections). Interviews will be thematically analysed. Questionnaires will be used to assess change in digital use and confidence, connectivity to community and culture, young people's interest in STEM subjects and their attitudes to older people. We will compare interview findings with quantitative approaches to see if there is consistency.
We will set up a social enterprise which will work with our partner organisations and participants to demonstrate the technologies to regional and national audiences of 300-400. This social enterprise will carry forward the development, sale (either to individuals or to organisations) at low price, implementation of the technologies and continued engagement of young people in this digital development.
The region has major assets of environment and heritage and a thriving third sector. We will develop novel technologies in games, extended reality, underwater telepresence, and artificial intelligence (AI) voice interfaces to use these assets to tackle digital exclusion. The multidisciplinary project will take an inter-generational approach to co-design technologies to connect digitally excluded people with community groups and the cultural landscape, while creating opportunities for excluded younger people in digital careers.
The academic team comprises a principle investigator with long track record in digital health inclusion, four early career researchers (games, digital arts, robotics, and AI), post-doc researchers (evaluation, co-design, eHealth and robotics), and advisors from arts and heritage, social policy, architecture, marine biology, and health informatics. A major strength is the extensive network of external partners including digital inclusion networks, businesses setting up village hubs, care home and sheltered housing chains, farming networks, museums, heritage and environmental sites, further education colleges, community groups from deprived and ethnically diverse communities, and organisations for sensory impaired people. This network has been built by our projects such as EPIC (Ehealth Productivity and Innovation in Cornwall) and GOALD (Generating Older Active Lives Digitally).
The 30 month project will work with 20 partner organisations, recruit 80 older (50+) people and 40 younger (16-20) people who will work with researchers to co-develop novel technologies helping participants to connect to community and cultural landscape in the region. Three strands of technology development will require access to broadband at home or in village halls: (i) enhanced virtual reality giving the ability to move around heritage sites and significant natural landscapes such as Tintagel Castle or Eden Project, (ii) social games connecting older people (e.g. between care homes) based on local history, culture and environment, (iii) underwater telepresence enabling the user to explore and engage with the Plymouth Marine Park. The fourth will give digitally excluded older people with no broadband, telephone access by AI voice interface to online resources such as museums and community groups. The 120 participants would join monthly workshops, in person or online, over 18 months receiving expenses and a participation certificate.
We will interview participants at beginning (expectations) and end (reflections). Interviews will be thematically analysed. Questionnaires will be used to assess change in digital use and confidence, connectivity to community and culture, young people's interest in STEM subjects and their attitudes to older people. We will compare interview findings with quantitative approaches to see if there is consistency.
We will set up a social enterprise which will work with our partner organisations and participants to demonstrate the technologies to regional and national audiences of 300-400. This social enterprise will carry forward the development, sale (either to individuals or to organisations) at low price, implementation of the technologies and continued engagement of young people in this digital development.
Organisations
- University of Plymouth (Lead Research Organisation)
- Newcastle University (Collaboration)
- University of Stirling (Collaboration)
- iSightCornwall (Project Partner)
- The Abbeyfield Society (Project Partner)
- South Devon College (Project Partner)
- Cornwall Care (Project Partner)
- Cornwall College (Project Partner)
- CIOS Digital Skills Partnership (Project Partner)
- Healthwatch (Project Partner)
- Plymouth Sound National Marine Park (Project Partner)
- City College Plymouth (Project Partner)
- Made Open (Project Partner)
- South Asian Society (Devon and Cornwall) (Project Partner)
- Farming Health Hub (Project Partner)
- Cornwall Museums Partnership (Project Partner)
- Hi9 Chatbot (Project Partner)
- Cornwall Council (Project Partner)
- Cornwall AONB (Project Partner)
- Plymouth City Council (Project Partner)
- Eden Project Community (Project Partner)
- Cornish Mining World Heritage (Project Partner)
- Nudge Community Builders (Project Partner)
- PatientCards Ltd (Project Partner)
- Age UK (Project Partner)
- Minack Theatre (Project Partner)
- Hearing Loss Cornwall (Project Partner)
Publications
Brownson-Smith R
(2025)
Conversational AI for Social Care in Older Adults: A Scoping Review Protocol (Preprint)
Hagen O
(2024)
Beyond the surface: a scoping review of vision-based underwater experience technologies and user studies
in Intelligent Marine Technology and Systems
Jones RB
(2024)
Addressing Digital Exclusion via the Inter-Generational Codesign of Extended Reality, Underwater Telepresence, Social Games, and Voice AI Technologies
in International Journal on Advances in Intelligent Systems
| Description | 1. SIGNIFICANT NEW KNOWLEDGE GENERATED (a) Methodological new knowledge. The intergenerational codesign workshops were successful. They worked for the development of new technologies. For example, in developing a social game, it enabled us to unpack the game structure and components through hands-on workshop activity. In the immersive XR experience, workshops highlighted the need to adapt and configure both hardware and the interactive metaphor to the needs of the older generation participants. They worked for the participants. For example, it resulted in many digitally excluded participants having more positive attitudes to technology, developing their own digital skills, and diversifying their technology use. The intergenerational interaction was valued by participants, to share difficulties seen by older people and pass on the expertise of younger people. The focus on supporting access to community, heritage, and environment were good drivers for engagement with new technologies. For example, the seagrass theme for the social game resonated with participants with many reporting learning about conservation efforts outside of the workshops and engaging in pro-environmental behaviours. (b) New designs for VR interaction. We designed new controllers suitable for older people to navigate a VR environment and the simple addition of an extra strap to make VR headsets more comfortable. 2. NEW SKILLS DEVELOPED The three postdoc researchers developed skills running codesign workshops and working with and managing diverse partners and groups of participants across a wide geographical area. They will take forward these new skills to their next research projects. 3. IMPORTANT NEW RESEARCH QUESTIONS Our development of a voiceAI prototype for social prescribing identified the need to consider the 3-way working relationship between public participant, social prescribing link worker, and voiceAI. This new research question was the basis for an application to NIHR grant "Enabling collaborative voice-AI interfaces to support social prescribing" in October 2024. The proposal, successfully through the first round, a collaboration with Newcastle University considers impacts on participants, link workers, and business. We trialled development of an underwater fish recognition system in collaboration with Ho-Hai University China but this did not progress due to lack of available datasets for the fish we are dealing. We subsequently took steps to alleviate this issue for future projects by collecting video footage to develop such datasets in partnership with the National Marine Aquarium. This is a new line of research. 4. NEW RESEARCH NETWORKS/COLLABORATIONS/PARTNERSHIPS We recruited and set up partnerships with some 36 partner organisations and recruited 95 participants for the codesign workshops. Both the partner organisations and the participants are keen to continue working with the University of Plymouth and are in the process of developing with us ways of taking forward the use of the four technologies. As a result of the development of a prototype voiceAI interface to social prescribing we have been able to collaborate with University of Newcastle to develop a new proposal for further development, implementation and evaluation of impact of this technology in primary care. |
| Exploitation Route | 1. The XR environments developed could be taken forward by developers, giving access to people who are unable to attend in person, (a) with National Trust for Cotehele House, (b) for the underwater environment and social game with the National Marine Aquarium 2. VR hardware/software developers could use participant design priorities for better controllers and improved VR headsets to improve their products. 3. We are taking forward our voiceAI work to develop improved social prescribing services. (See other entries on this form). 4. We are further disseminating our work via Tech for Good and the New Statesman and hope to attract new partners and funding to take forward the innovative technologies. |
| Sectors | Digital/Communication/Information Technologies (including Software) Culture Heritage Museums and Collections |
| URL | https://www.plymouth.ac.uk/research/centre-for-health-technology/iconic |
| Description | Preliminary analysis suggests the project has had some positive impact on the quality of life of the participants, widening their interest and motivation to use digital technologies, supporting digital inclusion. Wider impact will take time requiring further implementation of the prototypes and design changes suggested by the codesign. |
| First Year Of Impact | 2025 |
| Impact Types | Cultural Societal |
| Description | EPSRC IAA Training Capacity Funding |
| Amount | £14,200 (GBP) |
| Funding ID | TT204091-118 |
| Organisation | University of Plymouth |
| Sector | Academic/University |
| Country | United Kingdom |
| Start | 04/2024 |
| End | 03/2025 |
| Description | ESRC funded GOALD project (Stirling University) |
| Organisation | University of Stirling |
| Country | United Kingdom |
| Sector | Academic/University |
| PI Contribution | The ICONIC project brought additional expertise in digital design to support the GOALD project, and shared knowledge on alternative methods of participant recruitment. |
| Collaborator Contribution | The GOALD project (joint University of Stirling and University of Plymouth) contributed workshops in the process of codesign, guidelines on the design of digital for older people (one of their outputs), and some legacy equipment that could be used in ICONIC. |
| Impact | None as yet - paper in preparation comparing participant recruitment methods between the two projects |
| Start Year | 2023 |
| Description | University of Newcastle: Enabling collaborative voice-AI interfaces to support social prescribing |
| Organisation | Newcastle University |
| Country | United Kingdom |
| PI Contribution | The ICONIC project has led in the formation of a consortium based on ICONIC's skills in developing novel technologies in voiceAI. Our joint activities include (i) a review of the use of AI in voiceAI and (ii) a new research proposal to NIHR social care (through first round). |
| Collaborator Contribution | Newcastle University have provided prior experience in voiceAI as well as skills in health economics. |
| Impact | Brownson-Smith R, Ananthakrishnan A, Hagen O, Aly A, Jones R, Meinert E, Cong C. (2025). Conversational AI for Social Care in Older Adults: A Scoping Review Protocol (Preprint - not yet peer reviewed). JMIR Research Protocols https://preprints.jmir.org/preprint/72310 |
| Start Year | 2024 |
| Description | Academic outreach activities |
| Form Of Engagement Activity | A formal working group, expert panel or dialogue |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Other audiences |
| Results and Impact | The research team delivered a series of meetings with academic partners form both UK and international institutions. These partners included representatives from: - University of Leeds - University of Stirling - Towson University, USA - FH Joanneum University of Applied Sciences, Austria - Southern Taiwan University of Science & Technology, Taiwan - University of Manchester - Østfold University College, Norway - University of Strathclyde - Swansea University - Cardiff University - Bournemouth University |
| Year(s) Of Engagement Activity | 2023,2024,2025 |
| URL | https://www.plymouth.ac.uk/research/centre-for-health-technology/iconic/research-updates |
| Description | Emerging Healthcare Technologies Symposium Presentations |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Professional Practitioners |
| Results and Impact | Research Fellows from the ICONIC project presented their work to attendees of the first Royal Cornwall Hospital Trust Emerging Healthcare Technologies Symposium. Researcher Oksana Hagen won a prize for best poster presentation. This opportunity allowed researchers to discuss their work with healthcare professionals with interests in digital health and co-design. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://www.eventbrite.com/e/emerging-healthcare-technologies-symposium-2024-tickets-920830507837 |
| Description | Exhibition stand at Ctrl Alt Del tech summit |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | The ICONIC project hosted an exhibition stand at the Ctrl Alt Del tech summit in Truro, Cornwall. Researchers from the project were able to speak to visitors to the event and promote participation in the project with individuals and for charities that work across Cornwall with an interest in ICONIC co-designed technologies. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://www.ctrlaltdelsummit.com/ |
| Description | Formal introductions to the ICONIC project, for project partners |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Third sector organisations |
| Results and Impact | Meetings were held between November 2022 and May 2023 to introduce the thirty five ICONIC project partners to the project, and explain our goals. Partners were split into 'Content' and 'Recruitment' partners, based on their role within the project. Content partners comprised heritage and environment sites, and SMEs, that would provide access to materials that could support the co-design of ICONIC technologies. Recruitment partners supported participant recruitment for the ICONIC project, and shared details about the project with groups that they worked with. The following groups and organisations are recognised as ICONIC project partners: Abbeyfield (recruitment) Age UK Cornwall (recruitment) Age UK Plymouth (recruitment) Carnon Downs (recruitment) Centre of Pendeen (recruitment) City College Plymouth (recruitment) Cornwall Neighbourhoods for Change (CN4C; recruitment) Cornish Mines World Heritage Site (content) Cornish Mining National Trust (content) Cornwall AONB (content) Cornwall College (recruitment) Cornwall Digital Exclusion Network (recruitment) Cornwall Museums Partnership (content) Cotehele National Trust (content) Dartmoor National Park (content) Exmoor National Park (content) Geevor Tin Mine (content) Healthwatch Torbay (recruitment) Help@Hand (content) Hi9 (content) iSight Cornwall (recruitment) Made Open (content) Minack Theatre (content) Mount Edgecumbe (content) Newquay Orchard (recruitment) Nudge (recruitment) Ocean Conservation Trust (content) Plymouth Community Homes (recruitment) Plymouth Digital Exclusion Network (recruitment) Plymouth Sound National Marine Park (content) Saltram National Trust (content) South Devon AONB (content) South Devon College (recruitment) The Eden Project (content) Torbay Community Development Trust (recruitment) |
| Year(s) Of Engagement Activity | 2022,2023 |
| Description | ICONIC & Dementia Health Technology Conference |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | The ICONIC project hosted a one day conference in October 2024 both reviewing the project's work and providing insight into ongoing developments in digital health technologies to support people with dementia. Speakers included research fellows from the ICONIC conference, staff from the Ocean Conservation Trust, and collaborators from Bournemouth University, Alzheimer's Society, Rowcroft Hospice, and industry partners Hi-9 and VR-EP. The event had over 90 attendees in total and supported a submission to the EPSRC "Technologies to enable independence for people living with dementia" funding call. |
| Year(s) Of Engagement Activity | 2024 |
| Description | ICONIC Co-design Workshops |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Study participants or study members |
| Results and Impact | Co-design workshops have been held on a monthly basis since August 2023 and continued until January 2025. Each workshop was focused on the co-design of the four core ICONIC technologies (XR, Social Games, Voice AI, and Underwater Telepresence). By the end of January 2025, 47 workshops have taken place with 99 participants (42 aged 16-30, 57 aged 50+). 13 workshops have been focused on XR, 13 focused on Underwater Telepresence, 8 on Voice AI, and 13 on Social Games. With support from project partners, workshops have been held at diverse locations including Cotehele National Trust site, the National Marine Aquarium, Cornwall College, and at 'Community Hub' partners in Newquay, Plymouth and Pendeen. |
| Year(s) Of Engagement Activity | 2023,2024 |
| Description | ICONIC project updates for partners |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Third sector organisations |
| Results and Impact | ICONIC project partners were invited to meet with researchers on the project to learn more about progress on the ICONIC project. Thirty five partners were invited for these meetings, and as of the 11th of March, 2024, five meetings have been held, with the Ocean Conservation Trust, Dartmoor National Park, Newquay Orchard, and the Cornwall Council Mining Heritage and Cornwall AONB teams. The outcome from the meeting with the Ocean Conservation Trust included the formulation of a plan to procure funding to evaluate the ICONIC project's underwater telepresence technology in care homes, from the University of Plymouth's R&D Solutions Fund. This application was send on the 8th of March. |
| Year(s) Of Engagement Activity | 2024 |
| Description | Imagination Unleashed |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | The ICONIC project hosted an exhibition stand at the Imagination Unleashed event hosted by Screen Cornwall in Truro, Cornwall. Researchers from the project were able to speak to attendees about the co-design work conducted by ICONIC and how its ongoing legacy could be supported through collaboration with local SMEs. |
| Year(s) Of Engagement Activity | 2025 |
| URL | https://www.screencornwall.com/imagination-unleashed-about |
| Description | Introduction to ICONIC for Plymouth City Council Digital Exclusion network members |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Third sector organisations |
| Results and Impact | Members of the ICONIC research team joined the Plymouth City Council Digital Inclusion Network monthly meeting in August 2023 to introduce the project to local charities and local goverment. A research fellow presentation delivered a presentation detailing what the ICONIC project was aiming to achieve, and how our recruitment could be supported. After the event, the project received contact from attendees, asking for more information about the project that could be disseminated to potential participants. |
| Year(s) Of Engagement Activity | 2023 |
| Description | Introduction to the ICONIC project for GOALD stakeholders |
| Form Of Engagement Activity | Participation in an open day or visit at my research institution |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Study participants or study members |
| Results and Impact | The ESRC funded GOALD (Generating Older Active Lives Digitally) project held an event at the National Marine Aquarium, Plymouth to summarise the outcome of the project for its participants. The ICONIC research team was invited to provide an introduction to the project for GOALD participants, to support recruitment for ICONIC intergenerational co-design workshops. Eight participants from the GOALD project signed up to the ICONIC project as participants. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.eventbrite.co.uk/e/goald-event-at-the-national-marine-aquarium-in-plymouth-tickets-50628... |
| Description | Introductions to the ICONIC project for non-partner organisations |
| Form Of Engagement Activity | A formal working group, expert panel or dialogue |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Third sector organisations |
| Results and Impact | Members of the ICONIC research team have met with organisations and groups that aren't formally recognised as project partners. These include Plymouth Marine Laboratory, Praa Sands community group, Devon Communities Together, Cambourne Town Council, Tavistock Adult Support Services, Mindfeast Games, and Elder Tree. Each of these meetings was focused on introducing the attendees to the ICONIC project and discussing how they could support the dissemination of recruitment materials for the project, or become involved in the co-deign of the ICONIC technologies. |
| Year(s) Of Engagement Activity | 2022,2023,2024 |
| Description | Ongoing Collaboration with Cornwall College |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Study participants or study members |
| Results and Impact | Research fellows from the project visited Cornwall College to introduce the project to students at Cornwall College that might be interested in taking part in the project. The researchers delivered talks on digital health equity to two classes of health technology students. The research fellows also provided demos of technologies that will be used by participants in the project. This session started ongoing conversations between the ICONIC project and Cornwall College around how the latter can support ICONIC recruitment of younger participants. This led to the formation of a workshop group (detailed in the workshops event entry) and the introduction of the ICONIC Social Game to the gaming curriculum at Cornwall College. Researchers were also invited to a T-Level Forum held by Cornwall College to discuss how to support local higher education providers develop their new curriculum. |
| Year(s) Of Engagement Activity | 2023,2024,2025 |
| Description | Participation in Extraordinary XR event |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Public/other audiences |
| Results and Impact | This activity comprised a stand at the 2024 Extraordinary event. Research fellows from this project were in attendance and provided an introduction to the project to attendees. The stand included demonstrations of VR technologies co-created as a part of the ICONIC project. After the event, the project received follow-up enquiries from potential project partners and participants. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://real-immersive.realideas.org/extraordinary-festival/ |
| Description | Participation in HAI Conference Panel Discussion |
| Form Of Engagement Activity | A formal working group, expert panel or dialogue |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Research Fellows Rory Baxter & Oksana Hagen participated as speakers and part of a panel discussion at the Socially Competent Agents that Care workshop at the 12th International Conference on Human-Agent Interaction. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://sites.google.com/view/scac24/ |
| Description | Participation in Innovate Well panel discussion |
| Form Of Engagement Activity | A formal working group, expert panel or dialogue |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | Research Fellow Rory Baxter took part in a panel to discuss co-design of digital health tools and presented demos of the immersive technologies co-designed as part of the ICONIC project. Attendees from industry discussed potential future collaborations with the ICONIC research team. |
| Year(s) Of Engagement Activity | 2025 |
| URL | https://www.eventbrite.co.uk/e/innovate-well-designing-immersive-technologies-for-health-and-wellbei... |
| Description | Press releases to raise awareness of ICONIC work |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | The ICONIC research team published media articles with the New Statesman and Tech For Good describing the project's work, to raise awareness with potential future collaborators. |
| Year(s) Of Engagement Activity | 2025 |
| Description | Social media promotion |
| Form Of Engagement Activity | Engagement focused website, blog or social media channel |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | The project has maintained a social media presence across multiple platforms (LinkedIn, Twitter, Facebook, Instagram, and TikTok) to raise awareness of the project with target participant groups and share project progress with stakeholders including partner organisations. Messaging has reached broad audiences primarily in the local regions but has also reached national organisations. |
| Year(s) Of Engagement Activity | 2022,2023,2024 |
| URL | https://www.linkedin.com/company/iconic-intergenerational-co-design-of-novel-technologies-in-coastal... |
| Description | U3A talks |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | Research fellow from the ICONIC project delivered multiple talks about the project's work to U3A groups in Cornwall and Plymouth. Attendees indicated an interest in taking part in future research initiatives from the University of Plymouth. |
| Year(s) Of Engagement Activity | 2024,2025 |
| Description | Visit to Community Hub partners |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Public/other audiences |
| Results and Impact | Members of the research team visited project partners to introduce ICONIC to potential participants and demonstrate technologies. Attendees for these sessions expressed interest in participation, leading to formation of co-design groups in Pendeen, St Austell, and Newquay. Partners visited included: - Centre of Pendeen - Carnon Downs - Newquay Orchard - Cornwall College |
| Year(s) Of Engagement Activity | 2023,2024 |
| Description | Voyage of Discovery 2023 & 2024, Plymouth |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | This activity comprised a stand at the 2023 and 2024 Voyage of Discovery events as part of the annual FUTURES research festivals. Research fellows from this project were in attendance and provided introductions to the project to attendees. The stand included demonstrations of VR technologies co-created as a part of the ICONIC project. After the event, the project received follow-up enquiries from potential project partners and participants. |
| Year(s) Of Engagement Activity | 2023,2024 |
| URL | https://futuresnight.co.uk/events/voyage-of-discovery-2/ |
