Interdisciplinary collaboration in innovative computer game development: implications for theory, policy and practice
Lead Research Organisation:
University of Warwick
Department Name: Warwick Business School
Abstract
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Organisations
Publications
Nandhakumar J
(2013)
From Knowing It to "Getting It": Envisioning Practices in Computer Games Development
in Information Systems Research
Panourgias N
(2014)
Entanglements of creative agency and digital technology: A sociomaterial study of computer game development
in Technological Forecasting and Social Change
Panourgias N S
(2009)
Knowledge Integration and Innovation in Computer Games Design and Development Studios
Scarbrough H
(2014)
Developing a Relational View of the Organizing Role of Objects: A study of the innovation process in computer games
in Organization Studies
Description | A 1-day workshop with presentations and demonstrations of serious games by and for practitioners and academics |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Industry/Business |
Results and Impact | A 1-day workshop (in collaboration with Dr Jonathan Sapsed) with presentations and demonstrations. Study findings were presented to academics, industry representatives, and policy-makers with an interest in the issue of 'serious games' and the use of computer games in learning at the all-day workshop entitled 'The Value Of Games In Learning: Showing The Benefits Of 'Serious Games' held on March 24th 2010 at the University of Warwick |
Year(s) Of Engagement Activity | 2010 |