Valuing innovation: an exploratory study of developing business models for 'serious' computer games

Lead Research Organisation: University of Warwick
Department Name: Warwick Business School

Abstract

Abstracts are not currently available in GtR for all funded research. This is normally because the abstract was not required at the time of proposal submission, but may be because it included sensitive information such as personal details.

Publications

10 25 50
 
Description A 1-day workshop with presentations and demonstrations of serious games by and for practitioners and academics 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact A 1-day workshop (in collaboration with Dr Jonathan Sapsed) with presentations and demonstrations. Study findings were presented to academics, industry representatives, and policy-makers with an interest in the issue of 'serious games' and the use of computer games in learning at the all-day workshop entitled 'The Value Of Games In Learning: Showing The Benefits Of 'Serious Games' held on March 24th 2010 at the University of Warwick
Year(s) Of Engagement Activity 2010
 
Description Presentation at Innovation Research Initiative - Distributed Projects Meeting, Nesta, London. 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact Project findings were presented to a range of leading academic researchers with a focus on innovation at the Innovation Research Initiative - Distributed Projects Meeting on the 18th January 2011, Nesta, London
Year(s) Of Engagement Activity 2011