Rethinking teacher recruitment: New approaches to attracting prospective STEM teachers
Lead Research Organisation:
UNIVERSITY OF OXFORD
Department Name: Education
Abstract
The purpose of this project is to build a better understanding of the attraction and recruitment of STEM undergraduates into initial teacher education (ITE) using innovative technologies.
Recruiting enough high-quality applicants in certain subject areas (e.g., STEM) for ITE is a chronic problem in England and several countries in the world. A shortage of high-quality STEM applicants for ITE weakens the teacher workforce, reduces educational opportunities for many children, and leads to a drain on economic resources (e.g., through the ongoing provision of recruitment incentives) that could be used elsewhere.
Teacher shortages are the result of a complex mix of political, economic, and social factors. One contributing factor-and the focus of this proposal-is the effectiveness, innovativeness, and reach of recruitment messaging designed to attract potential applicants. The project is based on developing and testing new digital tools that can be used for STEM recruitment. In this proposal, we outline how we will develop and test innovative and proactive technologies to attract and recruit prospective STEM teachers into ITE.
New Technologies for Teacher Recruitment
Advances in recruitment research point the way to new teacher recruitment interventions that can be both active and scalable by harnessing methods from organisational psychology, organisational behaviour, and gamification research. We will test two proactive teacher recruitment technologies that have the potential to be effective, engaging, economical, and scalable: (a) online realistic job previews (RJPs), and (b) a 'persuasive' teaching game. To our knowledge, this project will be the first of its kind to harness these two technologies to address the challenge of teacher recruitment.
Realistic Job Previews (RJPs)
RJPs offer potential applicants a series of video or text samples of workplace situations that they can expect to encounter on a job, followed by questions (What should you do?) and feedback from experts (Your responses show an excellent fit with the responses from experienced teachers). Research on RJPs shows that they promote higher levels of fit than more general interventions such as advertising campaigns and promote early integration into a new field. Recent research focused on teacher recruitment showed that a prototype RJP intervention boosted interest in teaching in a sample of STEM students (Klassen et al., 2021).
Persuasive Games
Online 'persuasive games' can be designed to shape attitudes in participants by immersing them in engaging activities (e.g., a teaching simulation) with agentic (i.e., self-directed) digital interactions. Persuasive games can be designed to engage, motivate, and persuade applicants in the recruitment process, and can increase the attractiveness of a prospective vocation/employer. Well-designed games deliver experiences that are rich and vivid in sensory experiences, creating a sense of immersion and presence that in turn build situational and emergent individual interest.
Research Aims
In this project, we are focusing on increasing the flow of STEM students into ITE, with STEM itself representing a microcosm of the recruitment landscape: shortages can be found in some STEM subjects such as physics, but are less prevalent in other areas, such as biology. In Work Package 1, we explore the integrative effects of multiple messages (based on social utility, personal utility, and PV fit) on teaching-related attitudes and beliefs. In Work Package 2, we develop and test a teacher recruitment game, tentatively titled TeachQuest. In Work Package 3, we test how an online RJP intervention and TeachQuest influence participants' teaching career-related attitudes (teaching interest, teaching intentions, and teaching self-efficacy), and behaviours (ITE application status, retention in ITE, and decisions to enter professional practice).
Recruiting enough high-quality applicants in certain subject areas (e.g., STEM) for ITE is a chronic problem in England and several countries in the world. A shortage of high-quality STEM applicants for ITE weakens the teacher workforce, reduces educational opportunities for many children, and leads to a drain on economic resources (e.g., through the ongoing provision of recruitment incentives) that could be used elsewhere.
Teacher shortages are the result of a complex mix of political, economic, and social factors. One contributing factor-and the focus of this proposal-is the effectiveness, innovativeness, and reach of recruitment messaging designed to attract potential applicants. The project is based on developing and testing new digital tools that can be used for STEM recruitment. In this proposal, we outline how we will develop and test innovative and proactive technologies to attract and recruit prospective STEM teachers into ITE.
New Technologies for Teacher Recruitment
Advances in recruitment research point the way to new teacher recruitment interventions that can be both active and scalable by harnessing methods from organisational psychology, organisational behaviour, and gamification research. We will test two proactive teacher recruitment technologies that have the potential to be effective, engaging, economical, and scalable: (a) online realistic job previews (RJPs), and (b) a 'persuasive' teaching game. To our knowledge, this project will be the first of its kind to harness these two technologies to address the challenge of teacher recruitment.
Realistic Job Previews (RJPs)
RJPs offer potential applicants a series of video or text samples of workplace situations that they can expect to encounter on a job, followed by questions (What should you do?) and feedback from experts (Your responses show an excellent fit with the responses from experienced teachers). Research on RJPs shows that they promote higher levels of fit than more general interventions such as advertising campaigns and promote early integration into a new field. Recent research focused on teacher recruitment showed that a prototype RJP intervention boosted interest in teaching in a sample of STEM students (Klassen et al., 2021).
Persuasive Games
Online 'persuasive games' can be designed to shape attitudes in participants by immersing them in engaging activities (e.g., a teaching simulation) with agentic (i.e., self-directed) digital interactions. Persuasive games can be designed to engage, motivate, and persuade applicants in the recruitment process, and can increase the attractiveness of a prospective vocation/employer. Well-designed games deliver experiences that are rich and vivid in sensory experiences, creating a sense of immersion and presence that in turn build situational and emergent individual interest.
Research Aims
In this project, we are focusing on increasing the flow of STEM students into ITE, with STEM itself representing a microcosm of the recruitment landscape: shortages can be found in some STEM subjects such as physics, but are less prevalent in other areas, such as biology. In Work Package 1, we explore the integrative effects of multiple messages (based on social utility, personal utility, and PV fit) on teaching-related attitudes and beliefs. In Work Package 2, we develop and test a teacher recruitment game, tentatively titled TeachQuest. In Work Package 3, we test how an online RJP intervention and TeachQuest influence participants' teaching career-related attitudes (teaching interest, teaching intentions, and teaching self-efficacy), and behaviours (ITE application status, retention in ITE, and decisions to enter professional practice).
Publications
Cutting J
(2025)
Exploring Player Experience Factors for Designing Persuasive Recruitment Games
in Proceedings of the ACM on Human-Computer Interaction
Klassen R
(2025)
Digital innovations in teacher recruitment: An experimental study
in Computers & Education
Klassen R
(2023)
Can an online scenario-based learning intervention influence preservice teachers' self-efficacy, career intentions, and perceived fit with the profession?
in Computers & Education
Klassen R
(2025)
Digital Innovations in Teacher Recruitment: An Experimental Study
Rushby J
(2025)
Longitudinal effects of a scenario-based learning intervention on preservice teacher self-efficacy
in Teaching and Teacher Education
Snell R
(2024)
Back to Basics With Teacher Recruitment: What Do STEM Undergraduates Want?
in European Journal of Education
Thompson-Lee S
(2026)
A Social-Cognitive Exploration of Interest in Teaching Among 16-19-Year-Olds
Related Projects
| Project Reference | Relationship | Related To | Start | End | Award Value |
|---|---|---|---|---|---|
| ES/X002144/1 | 01/12/2022 | 31/10/2023 | £644,683 | ||
| ES/X002144/2 | Transfer | ES/X002144/1 | 01/11/2023 | 31/10/2026 | £435,379 |
| Title | TeachQuest a persuasive graphic novel style game |
| Description | We employed an artist to design a school that was both visually appealing but also reflective of British schools. The artist then worked closely with our research and games team to create characters who reflected the diversity of pupils in British schools. Using anecdotes from teachers, we then employed a writer who was experienced in writing for graphic novel games to adapt the language so that it was appropriately engaging and enjoyable for our target group and also offered the hooks needed to maintain player interest. TeachQuest is a cutting-edge, scalable and effective 'persuasive game' aimed at recruiting more undergraduates into the teaching profession. Built on a foundation of research on motivation and game engagement theory, TeachQuest provides valuable research data on career-decision making. Players immerse themselves in a graphic novel style narrative game and play as a new teacher navigating their first half term as a teacher. |
| Type Of Art | Artefact (including digital) |
| Year Produced | 2024 |
| Impact | It is used by TeachFirst and Teach for Australia in their recruitment of trainees into initial teacher education. The results from the first round of testing are promising, with TeachQuest associated with increases in interest and PV fit. A key finding was that player immersion showed significant effects on long-term outcomes. Participants experienced high levels of immersion when playing the game which were associated with continued interest in teaching: this indicates that while immersion may not provide immediate motivational boosts, it has the potential to create lasting engagement. |
| URL | https://playcanv.as/b/ca743be9 |
| Description | Results from our research shows that our classroom simulations, including gamified recruitment tools, realistic job previews and text-based scenarios show a positive influence on undergraduates' interest in teaching, teaching self-efficacy, and perceptions |
| Exploitation Route | We expect that the outcomes of our research will have an impact on the way that we attract and retain teachers in schools in the UK and internationally. We continue to develop new motivation-based technologies based on our ESRC grant |
| Sectors | Education |
| URL | https://www.education.ox.ac.uk/project/gamifying-teacher-recruitment-teachquest/ |
| Description | The recruitment tools we are developing and testing have been adopted by the DfE and by Australian teacher training groups. |
| First Year Of Impact | 2024 |
| Sector | Education |
| Impact Types | Societal |
| Description | Introduction of gamified recruitment by Teach for Australia |
| Geographic Reach | Australia |
| Policy Influence Type | Influenced training of practitioners or researchers |
| Description | Dortmund - Oxford research group |
| Organisation | Technical University of Dortmund |
| Country | Germany |
| Sector | Academic/University |
| PI Contribution | We have shared data from the UK context and have analysed data from both UK and Germany. |
| Collaborator Contribution | Our partners have collected data in the German context and have shared their expertise and guidance with its analysis. They will co-write a research paper with us. |
| Impact | We have a cross-national data set which has been analysed. We will publish a research article together with the aim of completion in 2026. |
| Start Year | 2024 |
| Description | Teach Quest 2 development |
| Organisation | University of York |
| Country | United Kingdom |
| Sector | Academic/University |
| PI Contribution | Expertise in teacher recruitment and motivation. Materials for game design. Research outputs. |
| Collaborator Contribution | Expertise in game research, advice on game development, time to develop the next version of Teach Quest. Research outputs. |
| Impact | Teach Quest 2. The second iteration of the teacher recruitment intervention developed by this project. |
| Start Year | 2024 |
| Title | TeachQuest persuasive recruitment game |
| Description | TeachQuest is a cutting-edge, scalable and effective 'persuasive game' aimed at recruiting more undergraduates into the teaching profession. Built on a foundation of research on motivation and game engagement theory, TeachQuest provides valuable research data on career-decision making. Players immerse themselves in a graphic novel style narrative game and play as a new teacher navigating their first half term as a teacher. |
| Type Of Technology | Webtool/Application |
| Year Produced | 2024 |
| Impact | TeachQuest is currently in use at TeachFirst and Teach for Australia in their recruitment of trainees into initial teacher education. It is the first game based intervention that has been used in teacher recruitment. The results from the first round of testing are promising, with TeachQuest associated with increases in interest and PV fit. A key finding was that player immersion showed significant effects on long-term outcomes. Participants experienced high levels of immersion when playing the game which were associated with continued interest in teaching: this indicates that while immersion may not provide immediate motivational boosts, it has the potential to create lasting engagement. |
| URL | https://playcanv.as/b/ca743be9 |
| Description | Addressing global teacher shortages with research and innovation. Invited presentation at the University of Groningen. |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Invited presentation at the university of Groningen. Questions on research followed presentation. Primary focus on recruitment and retention activities with the outcomes of TeachQuest and findings from other parts of the study central to all content |
| Year(s) Of Engagement Activity | 2025 |
| Description | Harnessing educational and psychological research to address global teacher shortages. Keynote presentation at the 9th International Conference Psychology in Ordinary Times and Time of Crisis. Sultan Qaboos University. |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Keynote presentation for the opening of the conference. Questions on research followed presentation. Primary focus on recruitment and retention activities with the outcomes of TeachQuest and findings from other parts of the study central to all content |
| Year(s) Of Engagement Activity | 2025 |
| URL | https://conferences.squ.edu.om/Home/EventID/100/The-9th-International-Conference-of-the-College-of-E... |
| Description | Inclusive Gaming conference, presentations, Oxford UK. |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Presentation at the inclusive gaming conference on the making of teach quest including aspects of representation and ensuring a strong research focus. A number of questions afterwards about decisions relating to the making of the game and the challenges of enjoyment vs honesty. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://www.oii.ox.ac.uk/news-events/events/inclusive-gaming-conference/#:~:text=Location%3A%20Cheng... |
| Description | International TeachQuest |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | We have met with colleagues from the Netherlands, Germany, Switzerland, Hong Kong, and South Africa about creating a version of TeachQuest which is appropriate to their context. We have been able to explore the similar and different challenges facing other countries in their teacher recruitment, and look at how an innovative persuasive game could be used in their setting. |
| Year(s) Of Engagement Activity | 2024,2025 |
| Description | Keynote presentation (Southampton): Co-designing innovative technologies for new teacher recruitment and development. |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Keynote presentation at the University of Southampton Social Sciences conference 'Co-designing instruction for innovative education'. Primary focus on recruitment and retention activities with the outcomes of TeachQuest and findings from other parts of the study central to all content |
| Year(s) Of Engagement Activity | 2025 |
| Description | Keynote presentation: How can we attract young people into teaching? The effects of a 'serious game' on interest, self-efficacy, and person-vocation fit. |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Keynote presentation to the Teacher Education and Motivation research group at Heidelberg University (Germany). Questions on research followed presentation. Primary focus on recruitment and retention activities with the outcomes of TeachQuest and findings from other parts of the study central to all content |
| Year(s) Of Engagement Activity | 2025 |
| Description | Promotional video for University socials and website |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Through our university department, we made a video about TeachQuest - what the intention and purpose of the game was and how we had made it. This video was then shown on social medias and promoted on their webpage. As a result of the video, we had contact from colleagues at other institutions. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://player.vimeo.com/video/1010943479?h=26fd7e169a |
| Description | Quant methods hub presentation: TeachQuest: Designing and testing a 'serious game' to attract prospective teachers |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | The talk highlighted the scale of the teacher recruitment crisis in England and present project work from 2021-2023 that developed teacher recruitment interventions now implemented by the DfE. The talk outlined the development of TeachQuest and discussed the challenges of integrating motivation theories with player engagement. The talk presented some of our early results from the testing of TeachQuest in the UK. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://www.education.ox.ac.uk/event/teachquest-designing-and-testing-a-serious-game-to-attract-pros... |
| Description | Research dissemination in school (Berkshire) following study |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Schools |
| Results and Impact | We met with sixth form and careers leads to discuss our findings in relation to the motivations of their sixth form students. We looked at how these findings could be implemented into their policies and procedures relating to careers guidance. |
| Year(s) Of Engagement Activity | 2024 |
| Description | Research dissemination in school (Leeds) following study |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Schools |
| Results and Impact | Following research on the motivations of Sixth Form students we returned to the school to speak to their teachers, senior leaders and governing body about the findings and how they could adapt their careers advice in light of the study. This was an open and positive discussion and has secured their engagement with us for future studies. |
| Year(s) Of Engagement Activity | 2024 |
| Description | Research dissemination in school following study (Berkshire) |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Schools |
| Results and Impact | Following research on the motivations of Sixth Form students we returned to the school to share findings about this school in particular, and how they compared to other schools nationally. Senior leaders and careers staff were receptive and formed a positive useful network. |
| Year(s) Of Engagement Activity | 2024 |
| Description | Research dissemination in schools (Rochdale) following study |
| Form Of Engagement Activity | A formal working group, expert panel or dialogue |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Schools |
| Results and Impact | We met with the school leaders and the governing body and looked at how their provision could be adapted alongside discussing what we could see had been impactful with their students. Furthermore, we were able to offer guidance as to more that the school could say in inspections to support their efforts to meet Gatsby Benchmarks. |
| Year(s) Of Engagement Activity | 2024 |
| Description | Research dissemination in schools following study |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Schools |
| Results and Impact | Following research on the motivations of Sixth Form students we returned to the school to speak to their teachers, senior leaders and governing body about the findings and how they could adapt their careers advice in light of the study. This was an open and positive discussion and has secured their engagement with us for future studies. |
| Year(s) Of Engagement Activity | 2024 |
| Description | STEM Teacher Motivation from a Gendered Perspective: A Qualitative Study. Presented at the biannual meeting of the Gender and STEM conference, Heidelberg, Germany. |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Questions on research followed presentation. Primary focus on qualitative results from two work packages of the study. |
| Year(s) Of Engagement Activity | 2024 |
| Description | Symposia on teacher recruitment interventions presenting all working parts of the TeachQuest game (EARLI's SIG 11 & 13, University of Oxford) |
| Form Of Engagement Activity | A formal working group, expert panel or dialogue |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Our symposia consisted of four presentations on the methodology, data collection, and results of the TeachQuest game. It was a very well attended session including attendance from policy makers. We had a number of questions at the end and several requests to work with us internationally. |
| Year(s) Of Engagement Activity | 2025 |
| URL | https://www.earli.org/sig-11-13-conference-2024 |
| Description | ender Differences in Response to a STEM Teacher Recruitment Intervention. Presented at the biannual meeting of the Gender and STEM conference, Heidelberg, Germany |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Questions on research followed presentation. Primary focus on recruitment and retention activities with the outcomes of TeachQuest and findings from other parts of the study central to all content. |
| Year(s) Of Engagement Activity | 2024 |
