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Sensing Music Interactions from the Outside-In: Accessible Innovation Fusing Wearable Technology and Physical Prototyping

Lead Research Organisation: University of the West of England
Department Name: Faculty of Environment and Technology

Abstract

This fellowship will critically examine longstanding assumptions of digital musical instrument (DMI) development and create new methods for co-designing customised instruments with physically impaired and non-technical musicians. The aim is to develop disruptive, speculative, and inclusive methods that reshape the fundamental practice of DMI design, inviting broader participation in the development of new musical instruments and future visions of musicianship.

Musical instruments are rich cultural and technical artifacts that are used to translate human motion into sound. Embedded computation has led to an abundance of new DMIs, inspiring novel forms of music innovation in terms of performance and artistic expression. DMI development is a highly skilled interdisciplinary craft, combining music, engineering, manufacturing and ergonomics. Consequently, modern instrument design is exclusionary, and instruments are immutably ingrained with the cultural and technical assumptions of their creators, vastly reducing their potential for mass adoption and creating barriers to music innovation for non-technical and physically impaired musicians. Motion capture and gestural interaction technologies have shifted the locus of interaction away from physical objects and onto the body, realising human movement as the interface for performing music. However, the development of musical objects and gestural music interaction are often considered and pursued separately. By focusing on musical objects, instrument development is framed as a technical challenge assuming normative players and overlooking the diversity of musicians, audiences, and their environments. Gestural music interaction has shown great potential for music performance and accessibility; however, it neglects the significant role of tactile feedback in music training and the development of virtuosic performance.

This fellowship will take a holistic approach, coupling gestural interaction and physical prototyping. The approach departs from the conventional practice of embedding sensing technologies within an instrument, and exploits a new, emerging paradigm that relocates the technology onto the body, sensing player interactions using wearable devices on the wrist and hand. A radical switch in both technical and design approach that opens innovative new research directions for low-cost, rapidly produced musical instruments, which can be designed to have any shape, scale or structure. Crucially, this provides new ways for people to participate in the rapid co-design of novel, customised musical instruments that are tailored to their unique access requirements and artistic identity.

The fellowship addresses the UKRI priority areas of engineering, technology, AI, design research and the AHRC's Audience of the Future Challenge. The PI is ideally placed to examine this timely research opportunity, building on an extensive academic and entrepreneurial track record in gestural music systems. The Co-I and mentors are world leaders in their respective fields and strategic partnerships provide key accessibility guidance, links with Disabled communities and pathways for future impact. UWE, the host institution, plays a significant role in the West of England's (WoE) thriving creative industries and represents the ideal environment for this research. The fellowship will have the full support of the Centre for Print Research (CfPR), and will be located within The Bridge: a new £2.3M AHRC funded facility created to explore artistic applications of physical prototyping and interactive technologies (opening 2023).

The fellowship supports time for the PI, Co-I and two postdoctoral research associates (RAs). The Co-I will support the development of embedded wearable technology (WT). One RA will explore participatory methods for co-designing customised musical interfaces. The other RA will focus on signal processing techniques to sense interactions with musical objects.

Publications

10 25 50
 
Description EqualMotion
Amount £164,676 (GBP)
Funding ID 10101977 
Organisation Innovate UK 
Sector Public
Country United Kingdom
Start 05/2024 
End 06/2025
 
Description Collaboration with x-io Technologies for Sensing Music Interactions from the Outside-In and EqualMotion 
Organisation Lava X Technologies
Country Malaysia 
Sector Private 
PI Contribution Myself and my team have been providing intellectual input and overseeing, designing, documenting and delivering workshops for an Innovate UK (MyWorld) funded project called EqualMotion, conducted in partnership with x-io Technologies Limited.
Collaborator Contribution x-io Technologies have been providing expertise and intellectual input to the EqualMotion research project and attending workshops scheduled to take place at UWE.
Impact Outcomes are in development.
Start Year 2024
 
Description MyWorld Virtual Production Skills Bootcamp 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact A multiweek, 100-hour skills bootcamp in Virtual Production with the Unreal game engine, hosted by MyWorld and the University of Bristol, funded by West of England Combined Authority (WECA), and attended by Dominic. The bootcamp was attended by 32 professionals from media production, academia, and third sectors, and provided training in Unreal by an accredited trainer as well as all technical, logistical and hands-on filming aspects of virtual production filmmaking. The bootcamp covered the full Virtual Production pipeline from render node to screen and involved team-based project work where created Unreal virtual environments were visualised and filmed on a VP LED wall. This provided an opportunity to explore gestural interaction in the context of virtual production, dynamic and interactive unreal backdrops enabled by an actor wearing MiMu gloves while being filmed. The course also provided considerable opportunities for networking with professionals across Bristol and London who specialise in VP, sparking discussion about the application of outside-interaction approaches in the context of VP.
Year(s) Of Engagement Activity 2024,2025
URL https://www.myworld-creates.com/opportunities/skills-bootcamps-in-virtual-production/
 
Description Participation in Sony Assistive Musical Instrument Hackathon at the Watershed 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Working intensely in small teams across the course of 72 hours, teams of musicians and technologists sought to address barriers faced by D/deaf, disabled and neurodivergent music creators, 'hacking' a range of cutting-edge assistive music technology from tactile instruments to wearable sensors.
Year(s) Of Engagement Activity 2024
URL https://www.drakemusic.org/blog/nickevans/sony-assistive-musical-instrument-hackathon-september-2024...
 
Description Research and Impact Demonstration at the House of Commons 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Policymakers/politicians
Results and Impact Professor Tom Mitchell and Dr Dom Potts presented UKRI-funded research at the House of Commons. The Parliamentary Reception was hosted by Ruth Jones MP and was organised by the University Alliance to celebrate the research, innovation and impact of University Alliance members. In attendance were peers, members of parliament and University Alliance members who had the opportunity to try out the MiMU gloves.
Year(s) Of Engagement Activity 2025