The REDD Game: A didactic tool for designing effective, efficient and equitable policies to deliver REDD in Bolivia

Lead Research Organisation: London School of Economics and Political Science
Department Name: Geography and Environment

Abstract

Global warming due to increasing concentrations of greenhouse gases (GHG) in the earth's atmosphere is a growing threat to the world's environment, economies and societies. Human activities have been shown to play a significant factor in the production of GHG, including the generation of electricity using carbon-based fossil fuels such as oil and gas. In particular, carbon dioxide emissions from the deforestation of tropical forests account for up to a fifth of annual global GHG emissions. Deforestation is a complex phenomenon, driven by a number of interacting factors. Yet a large body of research has shown that much deforestation in the Brazilian Amazon, for example, is caused by both small- and large-scale agricultural expansion. In recent international discussions to create a new policy framework for managing the potential threat from climate change, there has been a push by many governments and civil society actors to include strategies to reduce emissions from deforestation and forest degradation in a future framework. Known as 'Reducing Emissions from Deforestation and Degradation' or REDD, this concept proposes to put in place financial incentives to reduce deforestation rates thus preventing the emission of biomass-stored carbon dioxide emissions into the atmosphere. These incentives could be made at the international level, i.e. government to government, or at a more local level, directed towards landowners or communities living in forest areas. However, many concerns have been raised about how such incentives might be implemented on the ground. For example, many people living in forest areas do not have title to the land upon which they grow food. Therefore, any scheme that prevents people from clearing forest for agriculture would need to contend with the fact that such people are usually very poor and have few alternative income opportunities. On the other hand, a scheme that tries to incentivize people by paying cash to conserve forest would have to find a way, in the absence of clear title to the land, of identifying those with a valid claim to particular parcels of forest. Complicating the situation is the absence of effective government in many remote forest areas. In principle, there are a number of different types of REDD policy that might be set up. The choice of policy will depend on the conditions that exist in a particular forest area, and the policy goals of the entity responsible for implementing the policy in the first place. For instance, some proponents of REDD want to establish policies that target the poorest forest users. Others want to implement policies that might also protect forest areas containing high levels of biodiversity. The problem is that, under the conditions described above, it might not be possible to have an effective REDD policy that reaches a number of different policy goals. The question that follows is how might one go about choosing which REDD policy to choose in a particular context? In this project, the objective is to develop a computer-based simulation tool, known as 'Agent-Based Modelling' that might assist in designing REDD policy on the ground. To be used by policy makers, the tool will combine data and information from different sources and collected in different ways. It can then be programmed to simulate the conditions of a particular forest area. Users can then run the software to simulate what might happen, i.e. scenarios in terms of deforestation behaviour and poverty reduction, when different types of REDD policy are implemented. The general idea is that through experimentation, policy makers can learn about what might or might not work in the forest area of interest before actually implementing a particular policy on the ground.
 
Description We developed a user-friendly, visual online tool for examining the trade-offs (forest conservation and incomes) from the implementation of different policies to conserve forests and improve the welfare of local people, in the Bolivian Amazon.
Exploitation Route The online tool is simulated for a community based on the forest frontier in the Bolivian Amazon. The code for the tool is available for download and can be changed to simulate any setting.
Sectors Environment

URL http://www.inesad.edu.bo/simpachamama/
 
Description In the month following our pre-launch Press conference in La Paz, about a dozen news outlets produced articles about SimPachamama and policies to reduce deforestation. In the month following our pre-launch Press conference in La Paz, about a dozen news outlets produced articles about SimPachamama and policies to reduce deforestation. Journalists especially highlighted the need for a tax on deforestation, which is one of the crucial policy instruments that we hope to promote.
Sector Environment
Impact Types Cultural,Societal,Economic

 
Description Presentation for High-level UN-REDD mission in Bolivia
Impact As part of the process of developing and promoting the Bolivian Joint Mitigation and Adaptation Mechanism, both Juan Carlos Ledezma and Lykke Andersen made presentations for the High Level UN-REDD mission that visited Bolivia in the first week of June 2012 in order to evaluate whether Bolivia?s proposal is worthy of UN-REDD support. At the 9th UN-REDD Policy Board meeting held in Congo in October, it was decided that Bolivia should receive USD 1.1 million in support to develop its mechanism.
 
Description Socio-Economic and Environmental Impacts of the Joint Mechanism
Impact During 2012, we applied our tools (OSIRIS-Bolivia and CISS-Bolivia) to help the Bolivian Government develop and promote the Bolivian Joint Mitigation and Adaptation Mechanism for the Sustainable Management of Forests, culminating with Lykke Andersen?s presentation about the ?Socio-Economic and Environmental Impacts of the Joint Mechanism? at the Plurinational Workshop at the Ministry of Foreign Affairs in La Paz on the 24th of September 2012
 
Title SimPachamama 
Description An agent based simulation tool that simulates the behavior of the inhabitants of a small rural community located near the agricultural frontier in Bolivia. 
Type Of Material Computer model/algorithm 
Year Produced 2013 
Provided To Others? No  
 
Title SimPachamama - Spanish version 
Description SimPachamama is an Agent Based simulation tool, which mimics the behavior of a small community located at the agricultural frontier. The user takes on the role of the mayor of the community, and the objective is to implement policies so as to improve human well-being as much as possible without destroying the environment. The tool is intended to be used in training and consultation workshops about policies to reduce deforestation. The tool is implemented in NetLogo and is available for free in both Spanish and English versions. 
Type Of Material Computer model/algorithm 
Year Produced 2013 
Provided To Others? No  
 
Description Collaboration between two Bolivian ESPA teams 
Organisation Fundacion Natura
Country Colombia 
Sector Charity/Non Profit 
PI Contribution As a result of the ESPA conferences and exchanges, the two Bolivian teams started collaborating on new research proposals, other research projects, a John D. Liu video and a scientific publication.
Start Year 2011
 
Description Forests and Climate Change Technical Advisory Committee, Bolivia 
Organisation Ministry of Enviroment and Water
Country Bolivia, Plurinational State of 
Sector Public 
PI Contribution Two southern project members were appointed to the Forests and Climate Change Technical Advisory Committee which helps the Bolivian Government develop and promote the Joint Mitigation and Adaptation Mechanism for the Sustainable Management of Forests.
Start Year 2012
 
Title CISS - Bolivia (Conservation Incentives Spread Sheet) 
Description Tool to simulate the environmental and socio-economic impacts of incentives to reduce deforestation in Bolivia 
Type Of Technology Software 
Impact Can be freely downloaded from: http://www.inesad.edu.bo/en/projects/prdbolivia 
URL http://www.inesad.edu.bo/en/projects/prdbolivia
 
Title OSIRIS- Bolivia (Open - Source Impacts of REDD Incentives Spreadsheet) 
Description Tool to simulate the environmental and socio-economic impacts of incentives to reduce deforestation in Bolivia 
Type Of Technology Software 
Impact Available for download from www.conservation.org/osiris and http://www.inesad.edu.bo/en/projects/prdbolivia 
URL http://www.conservation.org/osiris and http://www.inesad.edu.bo/en/projects/prdbolivia
 
Title SimPachamama 
Description SimPachamama is an Agent Based simulation tool, which mimics the behavior of a small community located at the agricultural frontier. The user takes on the role of the mayor of the community, and the objective is to implement policies so as to improve human well-being as much as possible without destroying the environment. 
Type Of Technology Software 
Impact The software is available both in an on-line and an off-line version at: http://www.inesad.edu.bo/es/projects/prdbolivia 
URL http://www.inesad.edu.bo/es/projects/prdbolivia
 
Title The REDD Game 
Description The REDD Game is an Agent Based simulation tool, which mimics the behavior of a small community located at the agricultural frontier. The user takes on the role of the mayor of the community, and the objective is to implement policies so as to improve human well-being as much as possible without destroying the environment. 
Type Of Technology Software 
Impact On-line and off-line versions are available at: http://www.inesad.edu.bo/es/projects/prdbolivia 
URL http://www.inesad.edu.bo/es/projects/prdbolivia
 
Description SimPachamama Press Conference in La Paz 
Form Of Engagement Activity A press release, press conference or response to a media enquiry/interview
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Media (as a channel to the public)
Results and Impact Just before the official launch of SimPachamama, we held a press conference in La Paz on August 16, 2013. The press conference in La Paz attracted 31 media representatives from 20 outlets across television, radio, newspapers, and magazines and resulted in more than a dozen publications in the following days.

A few weeks before the official launch of the SimPachamama simulation tool, we held a press conference in La Paz on August 16, 2013. The press conference was an overwhelming success attracting 31 media representatives from 20 outlets across television, ra
Year(s) Of Engagement Activity 2013