Learn and Play inside the LHC

Lead Research Organisation: University of Sheffield
Department Name: Physics and Astronomy

Abstract

The ATLAS group at UoS is looking to extend their outreach towards new audiences and to develop the ways in which to interact with the local community and showcasing their research. In particular, explaining the research environment at CERN and how Sheffield researchers are embedded there to conduct research on the forefront of high energy physics is difficult: Videolinks during the international masterclasses or virtual visits to the ATLAS control room leave the active researchers at Sheffield to take a passive role. This makes it harder to have a two-sided interaction as ideal for public engagement. Group members based at CERN regularly meet up with school classes from the Sheffield area that travel to CERN. This allows for interactions only with a minority of the local South Yorkshire population - those privileged enough to undertake such school trips.

The National Videogame Museum is operated by the charity the BGI, whose charitable objects are to educate the public about the art, science, technology and history of videogames through a museum, training and research. The NVM wants to foster collaborations with local educational institutions, create new links between videogames and STEM learning and develop new research utilising video games not just as cultural phenomena but also as learning resources and useful tools for research.

The collaboration between UoS and NVM aims to tap into new audiences for both organisations: those with an interest in video games (but no prior interest in science at LHC and ATLAS) and those with an avid interest in science (but without any knowledge of video game technology as a useful educational and research tool in science and society).

There are a number of distinct aims and impacts:
-- Allow STFC-funded, Sheffield-based researchers themselves to take local students and the local public on a tour at CERN and discuss with them the unique research environment there but also the ways that Sheffield-based researchers belong to this research community and carry out this research in Sheffield. This can be transferred to other CERN-associated universities and research groups at a later stage of the project.
-- Get into a dialogue with the public and with school classes about what inspiration and ideas do they draw from the LHC or ATLAS and how they imagine themselves to interact with the experimental facilities.
-- Introduce an active element into the engagement with videogames and particle physics by introducing workshop participants to tools to actively create their own video game worlds, inspired by particle physics.
-- Inform the public about the interplay between technological progress for video games and how this is used in research (and vice versa)
-- Create engaging resources (workshops, lectures, VR guided tour) to be used in future
-- Increase confidence in museum visitors to try out STEM skills and learn foundational skills related to games design, programming, physics and science, using games in the museum

Using CERN as inspiration and the virtual LHC as an exemplar, we can equip people with new knowledge about use of videogame technology in science, and inform them about jobs in STEM to support career/study choices in science and videogame development alike. We can also reinforce visitors' understanding of how science and technology contribute to economy and culture. Brainstorming game design ideas within the LHC and ATLAS and building guided tours to the facilities establish a unique new dialogue between the public and researchers which will inspire UoS and ATLAS researchers.

Planned Impact

NVM will advertise the exhibition and workshops in all its channels including on its website, social media, online advertising, support/visitor/school email lists, PR and other channels. Posters and flyers advertising the programme will be distributed in relevant locations around the city of Sheffield. Workshops participants' creations will be permanently accessible via the NVM website. After the exhibition is completed and we have created KS3 materials, both teaching materials and workshop bookings will be advertised online and available to visiting schools.

The ATLAS outreach group has regular meetings where the VR guided tour can be shown even in its early stages to request general feedback and elicit discussions. At the later stages of the project, regular workshops such as the ATLAS UK workshop or ATLAS week offer the opportunity to introduce the completed system as well as possibilities to share it. This could help to gauge the interest and adapt the plans better to what might be useful to other people. Eventually, also a presentation in one of the parallel sessions of a scientific conference could be given to describe the VR guided tour and the project at large. The system would be advertised on a UoS website.

The NVM workshops materials will used when preparing talks for conferences (e.g. International Conference for High Energy Physics, other conferences specialised for outreach) to describe the project if accepted.

A similar dissemination plan to the VR guide will be created for the museum materials for use outside of the NVM by UoS and CERN. These will be presented at internal as well as public workshops which are topical to particle physics, museums or science communication in general. The evaluation report produced following the exhibition and public programme will be published by UoS for review by anyone wishing to develop similar programmes and accessible on UoS websites or a public preprint servers like arxiv.org.

Publications

10 25 50
 
Title Broschure for VR tour 
Description Broschure epxlaining the stops in the ATLAS VR tour including links to further activities/information 
Type Of Art Artefact (including digital) 
Year Produced 2023 
Impact Ability to give out flyers / more information to people 
 
Description LHC/CERN panorama group 
Organisation European Organization for Nuclear Research (CERN)
Department Accelerator Division
Country Switzerland 
Sector Public 
PI Contribution Provided 360degree panorama pictures to the group + their geolocation.
Collaborator Contribution Lent a professional tripod + ipad with necessary photographic software to the group.
Impact Collaboration allowed to produce the needed 360deg pictures for the envisaged system
Start Year 2021
 
Title ATLAS Mozilla Hubs Tour 
Description Virtual tour implemented in the framework of Mozilla Hubs. Currently, there is still work ongoing to improve the tour, so no effort has been made to fully publish it. 
Type Of Technology Webtool/Application 
Year Produced 2021 
Impact Software has been used to provide virtual guided tours 
 
Title Android App for ATLAS virtual tour using google card board 
Description VR viewer for mobile phone devices (here Android) to show ATLAS panorama pictures. We are currently checking issues of licensing and publishing in google store. 
Type Of Technology Software 
Year Produced 2021 
Impact Used to small scale local demonstrations (within the University) 
 
Description Demonstration / Booth at BEIS and Westminster 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Policymakers/politicians
Results and Impact Science stand with ATLAS VR headsets at BEIS and Westminster. Demonstrations given to employees of BEIS and politicians / PMs.
Year(s) Of Engagement Activity 2022
 
Description Exhibition National Video Game Museum 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact Exhibition in the NVM with the following components:
- hands-on VR tour through ATLAS
- game stations with Minecraft ATLAS model
- Physics bundle with games explaining physics in videogames (e.g. Kerbal)

very good feedback on all aspects, in particular people having played with Minecraft and then gone on VR tour were able to cross-reference between the activities. A lot of people reported "ties" to CERN (through relatives).
Year(s) Of Engagement Activity 2023
URL https://thenvm.org/exhibitions/physics-exhibit/
 
Description Hull Science Festival 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Reached more than 100 members of the general public with a stand at the science festival, leading to discussions and questions during the interactions with the hands-on activity. Quote from one of the facilitators: "People seemed to love the CERN VR".
Year(s) Of Engagement Activity 2022
URL https://scifest.hull.ac.uk/
 
Description School visit / demonstration 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Schools
Results and Impact Using a guided tour hands-on to lead a group of school student through CERN
Year(s) Of Engagement Activity 2022
 
Description Virtual guided tour 
Form Of Engagement Activity Participation in an open day or visit at my research institution
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact Online Virtual visit
Year(s) Of Engagement Activity 2022
 
Description Zest festival 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact hands-on activity in a local library, participating in a "fun palaces" week, a festival/organisation supporting local people to co-create their own cultural and community events. The event in the local library was specifically in an area of comparably low socioeconomic background and intended to confront new audiences with science materials. Interactions were mostly with younger children with in-depth discussions with parents.
Year(s) Of Engagement Activity 2022
URL https://funpalaces.co.uk/find-a-fun-palace/