From Snappy App to Screens in the Wild: Gamifying an Attention Deficit Hyperactivity Disorder Continuous Performance Test for Public Engagement and Awareness (2014)
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1109/itag.2014.12
Publication URI: http://dx.doi.org/10.1109/itag.2014.12
Type: Conference/Paper/Proceeding/Abstract