From Snappy App to Screens in the Wild: Gamifying an Attention Deficit Hyperactivity Disorder Continuous Performance Test for Public Engagement and Awareness (2014)

First Author: Craven M

Abstract

No abstract provided

Bibliographic Information

Digital Object Identifier: http://dx.doi.org/10.1109/itag.2014.12

Publication URI: http://dx.doi.org/10.1109/itag.2014.12

Type: Conference/Paper/Proceeding/Abstract