The effects of winning and losing on social presence in team-based digital games (2016)
Attributed to:
The Digital Creativity Hub
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1016/j.chb.2016.02.001
Publication URI: http://dx.doi.org/10.1016/j.chb.2016.02.001
Type: Journal Article/Review
Parent Publication: Computers in Human Behavior