Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play (2017)
Attributed to:
The Digital Creativity Hub
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Publication URI: https://dl.acm.org/citation.cfm?id=J1034
Type: Journal Article/Review
Volume: 79
Parent Publication: Computers in Human Behavior, ACM