Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play (2018)
Attributed to:
The Digital Creativity Hub
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1016/j.chb.2017.10.032
Publication URI: http://dx.doi.org/10.1016/j.chb.2017.10.032
Type: Journal Article/Review
Parent Publication: Computers in Human Behavior