Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild (2019)
Attributed to:
The Digital Creativity Hub
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1016/j.ijhcs.2018.09.003
Publication URI: http://dx.doi.org/10.1016/j.ijhcs.2018.09.003
Type: Journal Article/Review
Parent Publication: International Journal of Human-Computer Studies