A Use Case of the Application of Advanced Gaming and Immersion Technologies for Professional Training: The GAMEPHARM Training Environment for Physiotherapists (2019)
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.34190/jel.17.2.08
Publication URI: https://doi.org/10.34190/JEL.17.2.08
Type: Journal Article/Review
Parent Publication: Electronic Journal of e-Learning
Issue: 2