A Use Case of the Application of Advanced Gaming and Immersion Technologies for Professional Training: The GAMEPHARM Training Environment for Physiotherapists (2019)

Abstract

No abstract provided

Bibliographic Information

Digital Object Identifier: http://dx.doi.org/10.34190/jel.17.2.08

Publication URI: https://doi.org/10.34190/JEL.17.2.08

Type: Journal Article/Review

Parent Publication: Electronic Journal of e-Learning

Issue: 2