A Use Case of the Application of Advanced Gaming and Immersion Technologies for Professional Training: The GAMEPHARM Training Environment for Physiotherapists (2019)
Attributed to:
NEWTON SEA - Creative and Participatory Transcultural Practices and Problem Solving Through Game Design and Computational Thinking (CreativeCulture)
funded by
Newton Fund
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.34190/jel.17.2.08
Publication URI: https://doi.org/10.34190/JEL.17.2.08
Type: Journal Article/Review
Parent Publication: Electronic Journal of e-Learning
Issue: 2