Facial Electromyography-based Adaptive Virtual Reality Gaming for Cognitive Training (2020)
Attributed to:
Adaptive Robotic EQ for Well-being (ARoEQ)
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1145/3382507.3418845
Publication URI: http://dx.doi.org/10.1145/3382507.3418845
Type: Conference/Paper/Proceeding/Abstract