Applied Gaming, Gamification, and Gameful Design
Attributed to:
CreativeCulture 4.0 - Transforming 21st century teaching and learning of STEM in Malaysia through creative play and gamification towards Education 4
funded by
Newton Fund
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.4324/9781315295053-4
Publication URI: http://dx.doi.org/10.4324/9781315295053-4
Type: Book Chapter
Book Title: Game Science in Hybrid Learning Spaces (2020)
Page Reference: 81-123