Contextualising Computational Thinking: A Case Study in Remote Rural Sarawak Borneo (2020)
Attributed to:
CreativeCulture 4.0 - Transforming 21st century teaching and learning of STEM in Malaysia through creative play and gamification towards Education 4
funded by
Newton Fund
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.26803/ijlter.19.8.6
Publication URI: http://dx.doi.org/10.26803/ijlter.19.8.6
Type: Journal Article/Review
Parent Publication: International Journal of Learning, Teaching and Educational Research
Issue: 8