Learning Programming using Lego Mindstorms: Analysis of Learner Experiences (2020)
Attributed to:
CreativeCulture 4.0 - Transforming 21st century teaching and learning of STEM in Malaysia through creative play and gamification towards Education 4
funded by
Newton Fund
Abstract
No abstract provided
Bibliographic Information
Publication URI: https://r10htc2020.org/wp-content/uploads/2020/11/HTC2020_Technical-Program_20Nov20.pdf
Type: Conference/Paper/Proceeding/Abstract