Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of 'Good Games' Principles for Effective Behavioural Change
Abstract
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Bibliographic Information
Publication URI: https://link.springer.com/chapter/10.1007/978-3-030-53294-9_33#citeas
Type: Book Chapter
Book Title: Interactivity, Game Creation, Design, Learning, and Innovation (2020)
ISBN: 978-3-030-53294-9