Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of 'Good Games' Principles for Effective Behavioural Change

Abstract

No abstract provided

Bibliographic Information

Publication URI: https://link.springer.com/chapter/10.1007/978-3-030-53294-9_33#citeas

Type: Book Chapter

Book Title: Interactivity, Game Creation, Design, Learning, and Innovation (2020)

ISBN: 978-3-030-53294-9