Playing optical tweezers with deep reinforcement learning: in virtual, physical and augmented environments (2021)
Attributed to:
Beam-shaping for Laser-based Additive and Subtractive-manufacturing Techniques (BLAST)
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1088/2632-2153/abf0f6
Publication URI: http://dx.doi.org/10.1088/2632-2153/abf0f6
Type: Journal Article/Review
Parent Publication: Machine Learning: Science and Technology
Issue: 3