Learning Programming using Lego Mindstorms: Analysis of Learner Experiences (2020)
Attributed to:
CreativeCulture 4.0 - Transforming 21st century teaching and learning of STEM in Malaysia through creative play and gamification towards Education 4
funded by
Newton Fund
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1109/r10-htc49770.2020.9357024
Publication URI: http://dx.doi.org/10.1109/r10-htc49770.2020.9357024
Type: Conference/Paper/Proceeding/Abstract