An adaptation of the 'Escape Rooms' methodology in online learning to facilitate and investigate active learner-led activities and experiences (2021)
Attributed to:
CreativeCulture 4.0 - Transforming 21st century teaching and learning of STEM in Malaysia through creative play and gamification towards Education 4
funded by
Newton Fund
Abstract
No abstract provided
Bibliographic Information
Publication URI: https://pureportal.coventry.ac.uk/files/45918591/Binder4.pdf
Type: Conference/Paper/Proceeding/Abstract