Uses and Gratifications of Initiating Use of Gamified Learning Platforms (2018)
Attributed to:
The Digital Creativity Hub
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1145/3170427.3188458
Publication URI: http://dx.doi.org/10.1145/3170427.3188458
Type: Conference/Paper/Proceeding/Abstract