Marketing virtual reality experiences without the headset: watching, playing and fearing Anagram's Goliath (2021)

First Author: Freeman M

Abstract

No abstract provided

Bibliographic Information

Digital Object Identifier: http://dx.doi.org/10.1080/25741136.2021.1969500

Publication URI: http://dx.doi.org/10.1080/25741136.2021.1969500

Type: Journal Article/Review

Parent Publication: Media Practice and Education

Issue: 1