Marketing virtual reality experiences without the headset: watching, playing and fearing Anagram's Goliath (2021)
Attributed to:
StoryFutures Academy: Industry Centre of Excellence in Immersive Narrative
funded by
ISCF
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1080/25741136.2021.1969500
Publication URI: http://dx.doi.org/10.1080/25741136.2021.1969500
Type: Journal Article/Review
Parent Publication: Media Practice and Education
Issue: 1