Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games (2022)

First Author: Gundry D
Attributed to:  The Digital Creativity Hub funded by EPSRC

Abstract

No abstract provided

Bibliographic Information

Digital Object Identifier: http://dx.doi.org/10.31234/osf.io/9fqve

Publication URI: http://dx.doi.org/10.31234/osf.io/9fqve

Type: Preprint