Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games (2022)
Attributed to:
The Digital Creativity Hub
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.31234/osf.io/9fqve
Publication URI: http://dx.doi.org/10.31234/osf.io/9fqve
Type: Preprint