Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame (2020)
Attributed to:
CAMERA 2.0
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1145/3313831.3376661
Publication URI: http://dx.doi.org/10.1145/3313831.3376661
Type: Conference/Paper/Proceeding/Abstract