Presence and simulator sickness predict the usability of a virtual reality attention task (2023)
Attributed to:
CAMERA 2.0
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1007/s10055-023-00782-3
Publication URI: http://dx.doi.org/10.1007/s10055-023-00782-3
Type: Journal Article/Review
Parent Publication: Virtual Reality
Issue: 3