Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns (2022)
Attributed to:
The Digital Creativity Hub
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1145/3491102.3501858
Publication URI: http://dx.doi.org/10.1145/3491102.3501858
Type: Conference/Paper/Proceeding/Abstract