Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality. (2023)
Attributed to:
Academic Centre of Excellence in Cyber Security Research - University of Kent
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.3390/bioengineering10111269
PubMed Identifier: 38002393
Publication URI: http://europepmc.org/abstract/MED/38002393
Type: Journal Article/Review
Volume: 10
Parent Publication: Bioengineering (Basel, Switzerland)
Issue: 11
ISSN: 2306-5354