Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics (2025)
Abstract
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Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1016/j.csi.2024.103924
Publication URI: http://dx.doi.org/10.1016/j.csi.2024.103924
Type: Journal Article/Review
Parent Publication: Computer Standards & Interfaces