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Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics (2025)

First Author: Stals S

Abstract

No abstract provided

Bibliographic Information

Digital Object Identifier: http://dx.doi.org/10.1016/j.csi.2024.103924

Publication URI: http://dx.doi.org/10.1016/j.csi.2024.103924

Type: Journal Article/Review

Parent Publication: Computer Standards & Interfaces