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From Immersion's Bleeding Edge to the Augmented Telegrapher A Method for Creating Mixed Reality Games for Museum and Heritage Contexts (2020)

First Author: Krzywinska T

Abstract

No abstract provided

Bibliographic Information

Digital Object Identifier: http://dx.doi.org/10.1145/3414832

Publication URI: http://dx.doi.org/10.1145/3414832

Type: Journal Article/Review

Parent Publication: Journal on Computing and Cultural Heritage

Issue: 4