From Immersion's Bleeding Edge to the Augmented Telegrapher A Method for Creating Mixed Reality Games for Museum and Heritage Contexts (2020)
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1145/3414832
Publication URI: http://dx.doi.org/10.1145/3414832
Type: Journal Article/Review
Parent Publication: Journal on Computing and Cultural Heritage
Issue: 4