Practical Design for Social Action (PRADSA)

Lead Research Organisation: Sheffield Hallam University
Department Name: Faculty of Arts Computing Eng and Sci

Abstract

This project is concerned with designing and using digital technologies in 'social action' settings, or civil society. It follows on from the previous successful 'Technology and Social Action' research cluster.
Applying technology is highly context-sensitive. Some particular characteristics of technology use in social action areas include: the mainly social (rather than economic) objectives of people and organisations, vlaues of inclusion an participation, relative lack of resources and the importance of voluntary effort. These characteristics both place constraints on design, but also create new design opportunities. The opportunities for innovative design become even more apparent when a broad view of design is taken, encompassing social, methodological and organisational innovation alongside the technological. Consequently, this project takes a profoundly sociotechnical view of design as situated in the day-to-day work of innovative social action practitioners.
The research in this project focuses on three main areas:
1) We will gather and analyse experience of practitioners who adopt the 'novel roles' that
are emerging in social action networks. Here, we refer to people who bring together
expertise in technology design and use, social facilitation/organisational skills, and
specific knowledge of social action domains to support innovation in technology and
social action. We shall explore a variety of case studies using ethnographic and
contextual inquiry methods to follow the work of these practitoners. We shall examine how
they operate and fit into their social and technological environments, the skills and
practices they use to orchestrate successful innovation, and the kinds of design methods
and support that can increase their effectiveness.
2) We shall work with selected practitioners to explore the potential of new design methods
to make the most of the particular opportunities in social action settings. This will be
achieved through a programme of workshops and structured online collaboration,
covering issues including participation, digital creativity, narrative, organisation and
evaluation. Practitioners froma r ange of social action settings (for example community
broadband,. open source in the voluntary sector, and community e-learning) will bring
real-world design challenges to the workshops where researchers and other practitioners
can explore different design propositions and approaches, and the contexts in which
these approaches may be useful.
3) The project will establish online spaces for discussion (both synchronous &
asynchronous), including 'hot-seat' discussions with experts. Within these spaces,
structured online activities will complement and extend the work of the face to face
workshops to reach a wider audience.

The project is itself a form of design intervention, we are seeking to 'design' a new commnity for practitioners. This has two implications: firstly internal evaluation of the project is integral; and secondly, disseminating among practitioners is an essential practical component of that intervention. Consequently, while the results of the project will be disseminated throuh conventional acadmeic conference and journal publication, wider dissemination will be achieved through online multimedia resources and training materials, articles in relevant magazines (e.g. Third Sector) and a final open workshop for practitioners.
The project will be carried out by an interdisciplinary team of researchers from software design, journalism, interaction design, onlin learning, community design, organisational psychology and information systems.

Publications

10 25 50
 
Title Skinningrove, welcome to the future 
Type Of Art Film/Video/Animation 
 
Description EMPIRICAL AND THEORETICAL FINDINGS



We uncovered deeper understandings of designing from the social action designer's' perspective. We discovered that obstacles to the flow of designing, such as funding difficulties, local apathy and changing conditions, were viewed by activists as integral parts of the design challenge with process and outcome being constantly renegotiated. Ideas, funding, policy priorities, local skills and serendipitous opportunities are all used as materials for problem-s
Exploitation Route The primary outcomes of this project are directed at non-academic contexts, particularly the third sector.



The e-SocialAction framework developed in Dearden & Light (2008a,b) is useful for managers of third sector organisations to better understand the strategic role of ICT in their mission.



Fossbox has continued to develop - both as a technical solution (a standardised distribution and Linux platform for third sector organisations), but more importantly as an organisation (www.fossbox.or
Sectors Communities and Social Services/Policy,Government/ Democracy and Justice,Other

URL http://www.technologyandsocialaction.org
 
Description NIHR CLAHRC
Amount £700,000 (GBP)
Organisation National Institute for Health Research 
Sector Public
Country United Kingdom
Start 10/2008 
End 12/2013