A Community-Centred Educational Model for developing Social Resilience (ACES): Playfulness towards an inclusive, safe and resilient society
Lead Research Organisation:
Coventry University
Department Name: Ctr for Post Digital Cultures
Abstract
ACES will investigate and establish a transformative educational model for bridging formal and informal educational contexts via playful and participatory methodology towards a more inclusive, safe and resilient society that will empower young people to flourish despite their social localities. ACES will investigate the role of education in mobilising young people towards achieving Sustainable Development Goals (SDGs), taking into account the impact of wellbeing (SDG3), gender (SDG5) and poverty (SDG1) on education (SDG4) and vice-versa in Malaysia, Indonesia and Vietnam. ACES will focus on building resilient communities of young people in rural areas or deprived sections of urban communities through education. Young people refers to those in primary and secondary education. ACES will engage teachers and local community groups in the co-creation and ownership of the educational process, fostering an empowering and agentic practice when it comes to marginalised contexts - to motivate, ground and, most importantly, localise the intervention. The upskilling of teachers is considered as one of the most effective and direct means of achieving all of the SDG4 targets.
The effects of quality education are linked to improved development outcomes. In all three countries, access to inclusive and equitable quality education is an impending issue; however, the causes, scope and severity vary from one country to another. In Indonesia, the dominance of political, corporate and bureaucratic elites affects the provision of quality education. In Vietnam, its education system struggles to provide access and quality, although since 2008, its government allocates 20% of its national budget to improve education throughout the nation. In Malaysia, access to quality education is still an issue at remote/rural areas in the country. Even though these countries report the literacy rate of over 90%, the efforts to maintain sustainable growth in their respective economies, to reach developed status, hinge on an updated system of education that is more transformative beyond literacy. While economic growth in these countries brings positive benefits and lifts people out of poverty, societies must be equipped to respond to subsequent changes related to political and social systems. Economic resilience thus depends on social resilience, agency and capabilities to respond, design, implement and support corrective and adaptive measures.
ACES will explore the use of playful and participatory methodology towards developing an inclusive, equitable and transformative educational model that will afford opportunities for young people, teachers and community groups to respond to challenges/changes in their community through creative and innovative practices. To navigate an increasingly uncertain and ambiguous world, young people will need to develop curiosity, imagination, creativity, resilience and self-regulation towards innovative economies that are more productive, resilient and adaptable. ACES will emphasise on collaborative, active and playful/creative 21st-century pedagogies, where the focus of the teaching-learning process is on active dialogue, enquiry based, media literacy and student-centred approaches. Collaborative exploration open up opportunities for social innovation, taking into account the complexity of social problems and foster solutions resilient and cost-effective enough to adapt and survive. The project will explore social innovation through the lenses of frugal approaches to social sustainability to allow the community to thrive despite the lack of resources. ACES will investigate the impact of creative thinking, problem-solving and social-emotional learning beyond literacy afforded by playful pedagogy in these countries to conduct a comparative analysis into the complex relationships between transformational education and SDGs across the countries.
The effects of quality education are linked to improved development outcomes. In all three countries, access to inclusive and equitable quality education is an impending issue; however, the causes, scope and severity vary from one country to another. In Indonesia, the dominance of political, corporate and bureaucratic elites affects the provision of quality education. In Vietnam, its education system struggles to provide access and quality, although since 2008, its government allocates 20% of its national budget to improve education throughout the nation. In Malaysia, access to quality education is still an issue at remote/rural areas in the country. Even though these countries report the literacy rate of over 90%, the efforts to maintain sustainable growth in their respective economies, to reach developed status, hinge on an updated system of education that is more transformative beyond literacy. While economic growth in these countries brings positive benefits and lifts people out of poverty, societies must be equipped to respond to subsequent changes related to political and social systems. Economic resilience thus depends on social resilience, agency and capabilities to respond, design, implement and support corrective and adaptive measures.
ACES will explore the use of playful and participatory methodology towards developing an inclusive, equitable and transformative educational model that will afford opportunities for young people, teachers and community groups to respond to challenges/changes in their community through creative and innovative practices. To navigate an increasingly uncertain and ambiguous world, young people will need to develop curiosity, imagination, creativity, resilience and self-regulation towards innovative economies that are more productive, resilient and adaptable. ACES will emphasise on collaborative, active and playful/creative 21st-century pedagogies, where the focus of the teaching-learning process is on active dialogue, enquiry based, media literacy and student-centred approaches. Collaborative exploration open up opportunities for social innovation, taking into account the complexity of social problems and foster solutions resilient and cost-effective enough to adapt and survive. The project will explore social innovation through the lenses of frugal approaches to social sustainability to allow the community to thrive despite the lack of resources. ACES will investigate the impact of creative thinking, problem-solving and social-emotional learning beyond literacy afforded by playful pedagogy in these countries to conduct a comparative analysis into the complex relationships between transformational education and SDGs across the countries.
Planned Impact
Beneficiaries:
-Young people
-Practitioners - teachers, curriculum designers, further & higher education educators
-Community actors & groups - parents, community leaders, youth clubs & community centres.
-Advisors
-Policy makers - Department or Ministry of Education, Culture & Youth, Economic and Welfare, local municipalities & city councils
-Schools, further and higher education institutions, teacher training, NGOs/charities related to community initiatives, makerspaces, fab labs and tech hubs
-Local and national industry (social enterprises, creative industry)
How will they benefit:
Young people will benefit from the creative and innovative means for experiencing learning and applying knowledge - an educational experience that is inclusive and equitable, allowing them to develop their interests, knowledge, skills and talents, and contribute to the community. Teachers will be upskilled in the community-centred playful pedagogy. The creative, innovative and frugal approaches will make their teaching more relevant and emphatic to the local community and national development goals. Other practitioners will benefit from the ACES model of education - how education can include social innovation and enterprise as means for contextualising cross-subject teaching. Community actors and groups will be mobilised to respond to local challenges, leading to tangible outcomes that will consequently empower those involved. Makerspaces and the likes can be part of the community-centred educational model. ACES will provide recommendations for how educational institutions, such as schools and universities can redesign the way the curriculum is delivered. The frugal approach to sustainable social innovation will empower the community groups, young people and practitioners to excel despite the lack of resources towards economic diversification, impacting socio-economic value through social entrepreneurship. Creative and innovative capabilities are also crucial assets to the creative economy. ACES' practice and policy recommendations will provide an overarching direction for how this model of education can be situated alongside existing curriculums, recommending future development and redesign of the curriculums to embed social innovation - towards more sustainable poverty alleviation. The advisory board members will be directly involved in the process by reviewing strategy and outcomes from the project, whose practice will also be impacted. Policy makers will have access to the recommendations, informing youth development and education agenda in the countries and beyond.
What will be done to ensure access to benefits:
Beneficiaries will be directly engaged with project activities including workshops associated to the onboarding, practice building and consolidation phases (WP1-WP5). The project meetings will also involve knowledge exchange between the project partners, advisors, local ambassadors and invited beneficiaries. We will use the Online Hub to disseminate outcomes through the official website (including national versions), media resources (video, images, podcasts), adoptable/adaptable OERs, blogs, social media, press releases, conferences, scientific and policy publications at national and international levels. We will inform policy makers, educators and key sectoral stakeholders of impacts and evidence emerging from the research. The ACES model will provide tools, templates and protocols for allowing replicability and reusability, acting as best practice guides for educators, learning/curriculum designers, and community groups. The physical lab at the partners' institutions will serve as the practice and knowledge hub for sustainability. Policy and practice publications will be produced- to be discussed in the consolidation workshop/roundtables - leading to the final consolidated versions to be released at the end of the project to provide overarching direction for future policy at national and international levels
-Young people
-Practitioners - teachers, curriculum designers, further & higher education educators
-Community actors & groups - parents, community leaders, youth clubs & community centres.
-Advisors
-Policy makers - Department or Ministry of Education, Culture & Youth, Economic and Welfare, local municipalities & city councils
-Schools, further and higher education institutions, teacher training, NGOs/charities related to community initiatives, makerspaces, fab labs and tech hubs
-Local and national industry (social enterprises, creative industry)
How will they benefit:
Young people will benefit from the creative and innovative means for experiencing learning and applying knowledge - an educational experience that is inclusive and equitable, allowing them to develop their interests, knowledge, skills and talents, and contribute to the community. Teachers will be upskilled in the community-centred playful pedagogy. The creative, innovative and frugal approaches will make their teaching more relevant and emphatic to the local community and national development goals. Other practitioners will benefit from the ACES model of education - how education can include social innovation and enterprise as means for contextualising cross-subject teaching. Community actors and groups will be mobilised to respond to local challenges, leading to tangible outcomes that will consequently empower those involved. Makerspaces and the likes can be part of the community-centred educational model. ACES will provide recommendations for how educational institutions, such as schools and universities can redesign the way the curriculum is delivered. The frugal approach to sustainable social innovation will empower the community groups, young people and practitioners to excel despite the lack of resources towards economic diversification, impacting socio-economic value through social entrepreneurship. Creative and innovative capabilities are also crucial assets to the creative economy. ACES' practice and policy recommendations will provide an overarching direction for how this model of education can be situated alongside existing curriculums, recommending future development and redesign of the curriculums to embed social innovation - towards more sustainable poverty alleviation. The advisory board members will be directly involved in the process by reviewing strategy and outcomes from the project, whose practice will also be impacted. Policy makers will have access to the recommendations, informing youth development and education agenda in the countries and beyond.
What will be done to ensure access to benefits:
Beneficiaries will be directly engaged with project activities including workshops associated to the onboarding, practice building and consolidation phases (WP1-WP5). The project meetings will also involve knowledge exchange between the project partners, advisors, local ambassadors and invited beneficiaries. We will use the Online Hub to disseminate outcomes through the official website (including national versions), media resources (video, images, podcasts), adoptable/adaptable OERs, blogs, social media, press releases, conferences, scientific and policy publications at national and international levels. We will inform policy makers, educators and key sectoral stakeholders of impacts and evidence emerging from the research. The ACES model will provide tools, templates and protocols for allowing replicability and reusability, acting as best practice guides for educators, learning/curriculum designers, and community groups. The physical lab at the partners' institutions will serve as the practice and knowledge hub for sustainability. Policy and practice publications will be produced- to be discussed in the consolidation workshop/roundtables - leading to the final consolidated versions to be released at the end of the project to provide overarching direction for future policy at national and international levels
Organisations
- Coventry University (Lead Research Organisation)
- Ivano-Frankivsk National Technical University of Oil and Gas (Collaboration)
- Institute of Electrical and Electronics Engineers (IEEE) (Collaboration)
- Chumbaka (Collaboration)
- British Council (Collaboration)
- iCube Innovation (Collaboration)
- RCK Games (Collaboration)
- Universidad Tecnológica Metropolitana (Collaboration)
- SJK(C) Chung Hua No.5, Kuching (Collaboration)
- Swinburne University of Technology Sarawak Campus (Collaboration)
- Institut Pendidikan Guru (IPG) Kampus Batu Lintang (Collaboration)
- Thai Nguyen University (Collaboration)
- INTODESIGN Lab (Collaboration)
- Ministry of Education and Training (Vietnam) (Collaboration)
- Xiamen University Malaysia (Collaboration)
- Ministry of Education Malaysia (Collaboration)
- Government of Sarawak (Collaboration)
Publications
Anuar N
(2020)
Contextualising Computational Thinking: A Case Study in Remote Rural Sarawak Borneo
in International Journal of Learning, Teaching and Educational Research
Arnab S
(2020)
Game Science in Hybrid Learning Spaces
Arnab S
(2020)
Game Science in Hybrid Learning Spaces
Arnab S
(2020)
Game Science in Hybrid Learning Spaces
Arnab S
(2023)
The ACES Charter
Fadhli M
(2021)
Profesor Kecil Membuat STEM
Fadhli M
(2022)
The Effectiveness of Playful Augmented Reality Media for Teaching Early-Primary Students
in European Conference on Games Based Learning
Helfenstein J
(2022)
An approach for comparing agricultural development to societal visions.
in Agronomy for sustainable development
Holubchak K
(2020)
Architectural and City-Planning Aspects of Innovation Hubs Formation in the Context of Creative Urban Regeneration (On the Case of Ukrainian Cities)
in IOP Conference Series: Materials Science and Engineering
Lameras P
(2021)
Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective
in Smart Learning Environments
Mohsin N
(2022)
The Adoption of Digital Games Among Older Adults
in International Journal of Advanced Computer Science and Applications
Muhibbudin F
(2022)
The Little Professor: STEM Creation How to Purify Water?
Muhibuddin F
(2021)
Measuring Early-Primary Students Resilience through Playful Learning
Muhibuddin F
(2020)
Measuring Early-Primary Students Resilience Through Environment Playful Learning
Title | A puzzle game based on Indonesian culture and map |
Description | A puzzle game for young children for engaging with visuals associating with the Indonesian culture and map, which enables social interaction as well as hands-on skills. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | Resources used for engagement with young people during field work. |
URL | https://www.youtube.com/watch?v=YlpDm8hDGcg |
Title | A set of creative handbook for STEM learning using 'loose parts' - Indonesia |
Description | These handbooks (in Indonesian Bahasa) - are being used as guides for STEM learning based on playful and frugal approaches. They contain examples of lessons or activities. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | They are now being used in the Play Corner developed in the community for children who do not have access to formal education. These are being used in the community as their learning materials. |
URL | http://eprints.umpo.ac.id/8377/ |
Title | ACES Case Study Feature Page: Batik Makers Community |
Description | The web page provides a summary of the Batik Makers Community case study undertaken in Vietnam. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The page provides valuable information on the project design and its application, including details of project objectives and ongoing impact reporting as each case study progresses. This resources acts as an information hub for educators who may wish to adopt similar practices in their respective learning spaces, and to inspire other educators to apply playful and frugal approaches in their learning designs. |
URL | https://aces.gchangers.org/case-studies/batik-makers/ |
Title | ACES Case Study Feature Page: Frugal STEM |
Description | The web page provides a summary of the Frugal STEM case study undertaken in Vietnam. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The page provides valuable information on the project design and its application, including details of project objectives and ongoing impact reporting as each case study progresses. This resources acts as an information hub for educators who may wish to adopt similar practices in their respective learning spaces, and to inspire other educators to apply playful and frugal approaches in their learning designs. |
URL | https://aces.gchangers.org/case-studies/frugal-stem/ |
Title | ACES Case Study Feature Page: Gamifying STEM |
Description | The web page provides a summary of the Gamifying STEM case study undertaken in Malaysia. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The page provides valuable information on the project design and its application, including details of project objectives and ongoing impact reporting as each case study progresses. This resources acts as an information hub for educators who may wish to adopt similar practices in their respective learning spaces, and to inspire other educators to apply playful and frugal approaches in their learning designs. |
URL | https://aces.gchangers.org/case-studies/gamifying-stem/ |
Title | ACES Case Study Feature Page: Green Playground |
Description | The web page provides a summary of the Green Playground case study undertaken in Vietnam. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The page provides valuable information on the project design and its application, including details of project objectives and ongoing impact reporting as each case study progresses. This resources acts as an information hub for educators who may wish to adopt similar practices in their respective learning spaces, and to inspire other educators to apply playful and frugal approaches in their learning designs. |
URL | https://aces.gchangers.org/case-studies/green-playground/ |
Title | ACES Case Study Feature Page: Muong Ethnic Language and Culture |
Description | The web page provides a summary of the Muong Ethnic Language and Culture case study undertaken in Vietnam. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The page provides valuable information on the project design and its application, including details of project objectives and ongoing impact reporting as each case study progresses. This resources acts as an information hub for educators who may wish to adopt similar practices in their respective learning spaces, and to inspire other educators to apply playful and frugal approaches in their learning designs. |
URL | https://aces.gchangers.org/case-studies/muong-language-and-culture/ |
Title | ACES Case Study Feature Page: PlayLab Bus |
Description | The web page provides a summary of the PlayLab Bus case study undertaken in Malaysia. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The page provides valuable information on the project design and its application, including details of project objectives and ongoing impact reporting as each case study progresses. This resources acts as an information hub for educators who may wish to adopt similar practices in their respective learning spaces, and to inspire other educators to apply playful and frugal approaches in their learning designs. |
URL | https://aces.gchangers.org/case-studies/playlab-bus/ |
Title | ACES Case Study Feature Page: Playful & Frugal STEMBucket Programme |
Description | The web page provides a summary of the Playful & Frugal STEMBucket Programme case study undertaken in Malaysia. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The page provides valuable information on the project design and its application, including details of project objectives and ongoing impact reporting as each case study progresses. This resources acts as an information hub for educators who may wish to adopt similar practices in their respective learning spaces, and to inspire other educators to apply playful and frugal approaches in their learning designs. |
URL | https://aces.gchangers.org/case-studies/stembucket-malaysia/ |
Title | ACES Case Study Feature Page: STEMBucket Indonesia: Kampus Mengajar |
Description | The web page provides a summary of the STEMBucket Indonesia: Kampus Mengajar case study undertaken in Indonesia. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The page provides valuable information on the project design and its application, including details of project objectives and ongoing impact reporting as each case study progresses. This resources acts as an information hub for educators who may wish to adopt similar practices in their respective learning spaces, and to inspire other educators to apply playful and frugal approaches in their learning designs. |
URL | https://aces.gchangers.org/case-studies/kampus-mengajar/ |
Title | ACES Case Study Feature Page: Solo Mengajar |
Description | The web page provides a summary of the Solo Mengajar case study undertaken in Indonesia. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The page provides valuable information on the project design and its application, including details of project objectives and ongoing impact reporting as each case study progresses. This resources acts as an information hub for educators who may wish to adopt similar practices in their respective learning spaces, and to inspire other educators to apply playful and frugal approaches in their learning designs. |
URL | https://aces.gchangers.org/case-studies/solo-mengajar/ |
Title | ACES Challenge web page |
Description | The ACES Challenge page is a hub for the ACES STEMBucket Challenge that took place through 2022. The page provided event details, entry criteria, and results upon completion of the challenge. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The ACES Challenge web page impacted the accessibility of event participation by providing participants with an online hub containing all the details required to understand and enter the challenge. The page has a lasting impact now that it has been repurposed to provide feature pages for all entries into the competition, for educators and students to draw inspiration from when designing and adapting education practice in playful and frugal ways. |
URL | https://aces.gchangers.org/challenge/ |
Title | ACES Playful & Frugal Ecoprint |
Description | Ecoprint approach for creating 'Batik' patterns, which have been co-created with the NGO for supporting the disabled community (Rumah Harapan). |
Type Of Art | Artwork |
Year Produced | 2021 |
Impact | The ecoprint approach is now leading to commercial products for supporting the community. |
URL | https://aces.gchangers.org/case-studies/batik-makers/ |
Title | ACES Video Resources web page |
Description | A collection of video resources presenting case study activities undertaken across Malaysia, Indonesia, and Vietnam, as well as student-focused instructional videos for creating artefacts through a variety of playful and frugal approaches. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | These open educational resources provide educators with practical examples of playful and frugal activities they can apply, adapt, and reshare in the classroom, providing inspiration for new practices that they themselves, as well as their students can create. The sharing of these resources has impacted the way partners develop activities within their case studies through the sharing of ideas, methods, and practice. |
URL | https://aces.gchangers.org/videos/ |
Title | ACES Vietnam Youtube Channel |
Description | Video collections from the Vietnam case studies. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | Engagement with the community, raising awareness of the ACES approach and case studies. Attracting media and public attention, that led to new engagements. |
URL | https://www.youtube.com/@hoctapvuive9196/videos |
Title | ACES Vietnam's Website |
Description | ACES Vietnam's hub for their activities. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | Interest from various stakeholders leading to activities within the case studies and the sustainability of the outcomes. |
URL | https://aces.edu.vn/?page_id=82 |
Title | Batik based in place. |
Description | Batik Ciprat Karangpatihan is a batik creation with various variants and motifs. Starting from abstract motifs, animals, puppets, plants, and many others, and using a combination method of ciprat batik and hand-written batik to produce unique and distinctive works. Karangpatihan Ciprat Batik was produced by disabled and stigmatised residents of Karangpatihan village in Indonesia. This project is a legacy of the DICE Digital R&D Fund project on empowering disbaled people to continue to be independent and creative. DICE Digital R&D Fund teaches them about toughness, tenacity, and patience in marketing their products. Batik is a masterpiece and product of indigenous Indonesian culture with a distinctive element that is unique to Karangpatihan Village. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | The project is driven by and implemented through the principles of the social model of disability with the artistic product key to driving economic and social change. Disabled people are provided with knowledge, training, capital, and intensive assistance in making batik ciprat. This is being supported with the development of an online platform for selling local crafts, education in e commerce, the development of e goods, attention to the Sustainable Development Goals and the external rebranding of the village. This process is underway and it is expected that disabled people in Karangpatihan Village will have increased economic independence from limited crop yields. |
URL | https://batikcipratkarangpatihan.id/en/?#!/about_section |
Title | Breast Cancer: What You Need to Know webinar |
Description | A webinar on 'The Breast Cancer: What You Need to Know' was conducted on 12 January 2021. The talk was organised by PPAU, UNIMAS, Society for Cancer Advocacy and Awareness Kuching (SCAN), Sarawak General Hospital (SGH), Gamification Centre together with the ACES team. Dr Adibah Ali, a consultant breast and endocrine surgeon was the speaker on that day to discuss and share her knowledge on women's well-being on breast cancer awareness to participants. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | Sixty-six participants from all over Malaysia attended the webinar. The participants were lecturers, clinicians, surgeons, and the public. The video of the talk was recorded and uploaded on Youtube. |
URL | https://www.youtube.com/watch?v=tbSk0GHvfzI |
Title | Cardable |
Description | Cardabble is a card game based upon the boardgame Scrabble. It utilises 118 cards which are divided into letters, wildcards, and multipliers. The aim of the game is to create English words from the cards which are within your hand. Each letter card carries a score, and these are added up to form a word-score. Wildcards can be used as any letter; however, they only score 0-points when played. Multiplier cards can be used tactically to double or triple the scores of single letters or entire words. Each players scores are noted down at the end of each turn by the scorekeeper and added up to form a cumulative total at the end of the game. The winning player is the one which has scored the most points during the game. The game can be played anywhere that you can find a flat surface and is recom-mended for between 2-4 players. If you wish to play with larger groups, then you can simply add additional card sets into the game. You will also require a pencil and some paper to keep note of scores, and a dictionary to help resolve any disputes over spelling or the legality of words. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | Not yet identified. To be distributed to the local partners. |
Title | Collection of videos from over 10 countries on play for social change |
Description | This is part of the RemixPlay 4 summit hosted by ACES, where we published video contributions from around the world on the best practices in applying play for social change and human development. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | The unwebinar event and the video collections have reached various communities around the world, which has impacted teacher training in Malaysia, Indonesia, and Vietnam. Outcomes from another sister project, CreativeCulture 4.0 have also been showcased demonstrating impact on teacher practice and learner engagement. |
URL | https://gchangers.org/event/remix-play-4/ |
Title | CreativeCulture TV |
Description | A YouTube channel named CreativeCulture TV was created. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | The CreativeCulture TV is a medium for the team to share videos on all activities or events conducted or co-organized with, to the public. Interested members of the public, teachers especially, can find tutorial videos on conducting STEMBucket activities in one of the playlists. |
Title | Danausbin |
Description | Danausbin is a social and creative company co-founded by one of the original Newton Impact Fund bid writers. It co-creates pieces of an artistic, artisanal and industrial nature with a deep respect for cultural rights and is formed of artisans, artists, designers, business consultants and innovators. The social enterprise draws on shared knowledge, collective experience, co-creation and mutual support from Mayan heritage which inspires Danausbin to continue to grow as a creative family. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | Danausbin is creating a family of producers and whilst launched in Pandemic is creating the distinctive social entrepreneurial voice that the Newton Impact Fund interventions are seeking to support. We have already enabled knowledge transfer in this context from Danausbin to Coventry University entrepreneurship students through guest lectures and webinars. |
URL | https://www.danausbin.com/ |
Title | Escape Room - Kembara Anak Rimba |
Description | An escape room was designed and constructed for the Kembara Anak Rimba theme of the annual What About Kuching event. |
Type Of Art | Artistic/Creative Exhibition |
Year Produced | 2022 |
Impact | More than 20 people tried the escape room, and they all gave it favourable reviews. |
Title | Escape Room - October theme |
Description | The ACES team designed and created an escape room with a theme - languages and Halloween. |
Type Of Art | Artistic/Creative Exhibition |
Year Produced | 2022 |
Impact | The escape room was tried by more than 50 students and participants, and positive comments was received. |
Title | Feature page: Summary of ACES case study - Gamifying STEM |
Description | The website offers a summary of Gamiflying STEM aimed at Malaysian educators. Specifically, it highlights the integration of gamification into a professional development program for STEM teachers as a case study. The website's resources function as a centralised information repository for educators interested in adopting similar playful and frugal strategies for STEM subjects within their schools. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | To date, more than 5,000 teachers have participated in gamification-focused training sessions for teaching and learning STEM subjects in schools in Malaysia. The training leverages on the STEMBucket program's playful, co-creative, and frugal methodologies to cultivate 21st-century learning competencies and facilitate STEM-based innovative projects. |
URL | https://aces.gchangers.org/case-studies/gamifying-stem/ |
Title | Feature page: Summary of ACES case study - Playful & Frugal STEMBucket Programme in Malaysia |
Description | The website presents an overview of the Playful & Frugal STEMBucket Program in Malaysia, which primarily focuses on STEMBucket activities designed for school children and supervised by undergraduate students from UNIMAS. The resources available on the website serve as an information repository for educators seeking to replicate comparable practices in their own schools. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | STEMBucket has been implemented in both classroom and extracurricular settings within schools. To date, over 300 students and youths ranging from ages 8 to 17, as well as more than 500 undergraduate students, have used the STEMBucket program and benefited from its offerings. |
URL | https://aces.gchangers.org/case-studies/stembucket-malaysia/ |
Title | Feature page: Summary of ACES case study - Playlab bus Empowering Artists |
Description | The webpage showcases the outcomes of a local artist-in-residence initiative that collaborated with PlayLab to experiment with a fresh work setting and undertake a mural-making project to produce conceptual artwork amidst new challenges. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The exclusive needs of PlayLab have prompted the professional presentation of concepts, the critical resolution of design and technical hurdles through co-creation among lecturers and students, and the practical resolution of real-life challenges via hands-on exercises and co-creation with artists and mentors. |
URL | https://aces.gchangers.org/case-studies/playlab-bus/ |
Title | Foot pedal hand sanitizer dispenser |
Description | Prototype foot pedal operated hand sanitiser dispenser systems were developed. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | The team captured the co-creation process in translating the design and building the prototype dispenser, understanding the concepts of assembling and the benefit of this application during the pandemic. 14 prototype foot pedal operated hand sanitiser dispenser systems were built and sent to government clinics in Sarawak - Klinik Kesihatan Kapit, Poliklinik Jalan Masjid and Klinik Kesihatan Kota Samarahan, UNIMAS Campus clinic. Another 2 prototype systems are placed at the myCapsule lab, Gamification Centre, UNIMAS. |
Title | Frugal Education Action Cards |
Description | A collection of frugal education 'action cards' to help others apply frugal practices within their education designs. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | Frugal methodology has impacted the way resources and activities are co-created in the project (local teams and their stakeholders) for enacting playful pedagogy. The impact includes, teachers co-creating frugal learning materials by repurposing ordinary materials they can source locally. The resourcefulness and the creativity are key here for upskilling teachers in their engagement with young people through playful learning resources. |
URL | https://frugal.education/frugal-cards-at-speed-of-need/ |
Title | Frugal Education Actions Cards (2nd Iteration) |
Description | A collection of 27 frugal education considerations to take into consideration when designing and /or reflecting on a new or existing educational design. The cards have been refined to improve accessibility and clarity. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The card deck has been utilised by educators and students in Malaysia, Indonesia, Vietnam, and the UK. Standout examples of impact include 2 cohorts of Masters students in Learning Science at the Universisti Malaysia Sarawak using the cards to aid in the development of playful and frugal learning activities which have been implemented at schools across Malaysia. The cards are available to anyone as an open educational resource and have been downloaded over 675 times so far. |
URL | https://frugal.education/cards/ |
Title | Frugal Education Aspects Analysis Tool |
Description | This tool has been designed to identify and evaluate frugal aspects within an educational activity. This tool can be used during the design phase, as well as retroactively. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The tool has been utilised to evaluate frugal aspects within entries submitted to the ACES STEMBucket Challenge to great success, allowing results of the analysis to be plotted as radar diagrams to clearly articulate the frugal aspects of each design in a visual form. The tool has been included in the ACES STEMBucket Challenge eBook and online as an open educational resource. |
URL | https://frugal.education/downloads/frugal-aspects-analysis-tool/?tmstv=1676023868 |
Title | Frugal Playful STEM handbook (ACES StemBucket Handbook) |
Description | This handbook compiles examples of playful and frugal learning resources for learning STEM co-created by teachers and learners in Malaysia, Indonesia, and Vietnam. This is an impact of our engagement with them and through the friendly competition (ACES challenge), they were able to produce learning resources based on the ACES principles - Playful, Frugal, and Co-creative. The handbook also describes the Playful and Frugal values that can be embedded into learning design and provide instruments for reflecting on learning designs. The handbook can be downloaded from the ACES website. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | This handbook showcases evidence of the impact of ACES in informing learning resources design based on playful and frugal principles. The impact is the confidence and exposure that the teachers and learners have received through their participation. The teachers in Malaysia have also been engaging with another sister initiative CreativeCulture 4.0 (and previously CreativeCulture), who have also participated in this challenge. This is an impact for these two initiatives that have been showcased in the ACES challenge. |
URL | https://aces.gchangers.org/challenge/ |
Title | GCRF ACES Launch Video |
Description | ACES Launch video- showcasing our approach. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | Request for more information. |
URL | https://youtu.be/CNrP6xzFyfY |
Title | Learning Resource - Action Plan |
Description | The Action Plan toolkit was developed with aims to build, plan and monitor strategies of actions and the progress. Participants are to list out the Weakness/Threat, the Cause, the Risk, the (propose) Action, (potential) Stakeholder/Partners and the Timeline(to be listed based on Priority). Participants are to complete the action plan from the beginning based on selected areas of need. Follow the timeline and reflect on the progress. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | This simplified toolkit is to allow teachers to connect and have conversation of issues, problems and challenges commonly faced in schools, and reflect on their experience to help fellow colleagues and students in order to plan and strategies action plans to meet each other's goals. |
Title | Learning Resource - Risk Metrics analysis for Schools |
Description | A Risk Metrics analysis for Schools toolkit is in a A2 size paper was developed for a workshop with aim for participants and teachers to define and assess the level of risk by the category of probability and the category of impact or consequences. This multiscale in a cartesian space consists of the X axis representing the Impact and the Y axis is the Probability. In the space there is a 3 by 3 matrix with varying degrees of risk from Low Impact, Medium Impact and High Impact. Participants use this to rank the issues, challenges, threats, problems listed from the SWOT analysis for Schools. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | Teachers learnt to rank issues, challenges based on their own ability and capability to change and improve in their own capacity. The use of this risk assessment tool can be an effective way to address risk at the grassroot level and to determine the immediate and appropriate actions. |
Title | Learning Resource - SWOT analysis for Schools |
Description | A SWOT analysis for Schools toolkit was developed for a workshop. It's of A2 size paper that contains four empty boxes each for Strengths, Weaknesses, Opportunity and Threat/Challenges. There are also a number of questions for teachers that act as triggers. Participants can use this in their strategic planning by laying out all the goods and bads. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | The SWOT is a high-level and critical thinking exercise used to assist teachers in initiating meaningful change in the teaching and learning activities in classroom and outside classroom and used for programme improvement. Teachers from different schools had a chance to reflect and analyse their particular classes, preparation program, experience, learning outcomes, curriculums, activities, schools environments, issues. |
Title | Makey-Makey |
Description | . |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | . |
Title | Malaria snake and ladder game |
Description | A snake and ladder game with a malaria theme was designed and printed on a 19 m 19 m cloth. The game's objective is to increase awareness in the Kapit long house neighbourhood. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The Gamification Centre, Remix Play 2022 in the UK, Malaria Research Centre, and the medical faculty UNIMAS have all used the malaria snake and ladder at various events. Its straightforward yet inventive game has succeeded in raising awareness of malaria. |
URL | https://www.newsarawaktribune.com.my/malaria-preventive-workshop-for-kapit-longhouse-folk/ |
Title | Online Learning Resource - Action Plan |
Description | The Online Learning Resource - Action Plan description and explanation is recorded and uploaded on Youtube. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | The online learning resource is available on Youtube for other participants to learn. |
Title | Online Learning Resource - Risk Metrics |
Description | The Online Learning Resource - Risk Metrics description and explanation is recorded and uploaded on Youtube. The video presents how to assess, tips to rank risk and assess risk in schools. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | The online learning resource is available on Youtube for other participants to learn. |
Title | Online Learning Resource - STEMBucket activity |
Description | The Online Learning Resource - STEMBucket activities from the STEMBucket journal demonstrations were recorded and uploaded on the CreativeCulture YouTube channel. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | The online learning resources are uploaded on YouTube for anyone to access and refer to. |
URL | https://www.youtube.com/watch?v=uv4FD6j7P8g&list=PL6qPR3YBIkzzJCdmUE1V0Ls5hSMAn1imx |
Title | Online Learning Resource - SWOT |
Description | The Online Learning Resource - SWOT analysis for Schools; "How to use SWOT analysis for schools" contains a description and explanation that is recorded and uploaded on Youtube. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | The online learning resource is available on Youtube for other participants to learn. |
Title | PLAY Canvas for playful learning design |
Description | We created a PLAY canvas, a newly designed brainstorming tool, to help teachers plan their gamification materials. It was used during our September workshop with Sarawak teachers. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | Teachers' interest in testing the artefact. |
URL | https://www.facebook.com/creativeculturemy |
Title | PlayLab Bus: Empowering Artists in Residence |
Description | A collection of videos and photos showcasing the mural artwork created by the artist on the Playlab bus. |
Type Of Art | Film/Video/Animation |
Year Produced | 2022 |
Impact | The video was shared and shown to media - TVS and RTM. |
URL | https://www.youtube.com/watch?v=6z77b1ao5EE&t=15s |
Title | PlayLabGC |
Description | The PlayLabGC bus mural was finished. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | The mural was completed by the students from the Faculty of Applied and Creative Arts, UNIMAS. Upon the completion of the mural, the students have garnered attention and been offered more job opportunities. Other than that, the mural has also attracted the attention of UNIMAS students and staff. |
Title | Playful and Frugal activities resources created by the Indonesian team |
Description | The Playful and Frugal Activities materials comprise: 1. How to make Masks, Tinned Phones (https://www.youtube.com/watch?v=e4dDFW5jdhM), 2. Loose Parts (https://www.youtube.com/watch?v=4K80K3OGrqo&t=5707s), 3. Marble Maze (https://www.youtube.com/watch?v=1aCw_p7GnVE), 4. Racing Cars (https://www.youtube.com/watch?v=czW-hrQ-FVo), 5. Dino Eggs (https://www.youtube.com/watch?v=cfrMFIYl-bw), 6. Butterfly (https://www.youtube.com/watch?v=mfIAdVZcEto&t=4s) |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | Used in teacher and NGO (volunteers) training. |
URL | https://www.youtube.com/c/ReogifyUMPO/videos |
Title | PlaylabGC Mural Project |
Description | Graduate students in the arts who were working as artists in residences for the ACES project developed a conceptual piece of art - mural - on the bus. |
Type Of Art | Artwork |
Year Produced | 2021 |
Impact | The mural-making initiative has improved the knowledge, abilities, and positive attitude of 10 interns (from the creative arts faculty UNIMAS) when working in a group. When photographs and posts with adoration comments are shared on social media by netizens, designating it as a photographic milestone in UNIMAS, their sweat and relentless labour in finishing this project during the COVID-19 pandemic will be officially recognised. |
URL | https://www.faca.unimas.my/images/2020/ebulletin/E-Bulletin_Vol3_2021new.pdf |
Title | Project Website |
Description | The ACES project website |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | Access to our information - resulted in requests for further information and also other activities. |
URL | https://aces.gchangers.org/ |
Title | Puzzle Map |
Description | . |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | . |
Title | Remixing Play Flash game cards |
Description | Design of games used to trigger creativity that is based on Sylvester Arnab's Remixing Play approach for encouraging non-game experts to design their own games. We have designed over 50 cards containing game inspirations and topic inspirations. The cards will be delivered to the partners physically and also online. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | The previous impact of the remixing play approach was to encourage creativity and co-creativity amongst teachers (previously used in powerpoint formats). These cards are now developed into physical and online versions. The online version is as in the URL provided. |
URL | https://remixplay.gchangers.org/ |
Title | Remixing Play cards - digital and physical cards |
Description | Cards based on the Remixing Play onboarding approach for onboarding educators into creative thinking. The cards help teachers to rapidly ideate new playful learning ideas that they can further develop. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | Remixing play approach has been used with the various communities in Malaysia, Indonesia, and Vietnam - leading to teacher practices and co-creation of playful learning activities. |
URL | https://gchangers.org/resources/workshop-remixing-play-into-a-gameplan/ |
Title | Rumulate |
Description | Rumulate is a card game for approximately 4 -players that remixes mathematics with the popular card game Rummy. Rumulate's gameplay resembles Rummy in structure, however, rather than creating runs or sets of cards players must create equations that add up to the sum of a number selected at the start of each round. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | Not identified yet. Games to be distributed to the local partners. |
Title | SDG Game created by ACES Indonesia |
Description | A board game for raising awareness on SDGs. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | This product is being used with pupils in the participating schools. |
URL | https://www.youtube.com/watch?v=DnEHhKbS50U |
Title | SDGs card for children |
Description | . |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | . |
Title | STANDBucket |
Description | The STANDBucket is in the development stage. |
Type Of Art | Artefact (including digital) |
Year Produced | 2022 |
Impact | The STANDBucket is a continuation of the STEMBucket box with the same concept. The STANDBucket focuses on addressing climate change issues. |
Title | STEM Webinar series |
Description | A series of three webinars on STEM was conducted in collaboration with Institut Pendidikan Guru Kampus Batu Lintang(IPGKBL)/Teacher Education Institute. Speakers during the webinars consist of teachers and also ACES team members. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | The online learning resources are uploaded on YouTube for anyone to access and refer to. |
URL | https://www.youtube.com/watch?v=YCig_3SEg4M&list=PL6qPR3YBIkzxv2aXk59PzUILbu0GBL5pX |
Title | STEMBucket Box |
Description | STEMBucket box prototypes were developed. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | The STEMBucket box contained materials that can be used in creating things for the activities in the STEMBucket journal book. |
Title | STEMBucket Facilitator Toolkit |
Description | The STEMBucket Facilitator Toolkit was developed. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | The STEMBucket Facilitator toolkit is a tool to assist teachers/parents/facilitators that are interested to conduct the STEM activities in the STEMBucket journal. The toolkit will guide them step by step on what they should do before, during, and after the activity. |
Title | STEMBucket activity book |
Description | The STEMBucket activity book were developed. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | The STEMBucket journal book is a compilation of activities that will use materials from the STEMBucket box. From the activities, students will learn about STEM subjects and their application in real life. One of the activities, which is water filter activity, has been conducted with children across Malaysia through workshops conducted by both the team members and undergraduate students. |
Title | STEMBucket challenge cards |
Description | The STEMBucket challenge cards were developed. |
Type Of Art | Artefact (including digital) |
Year Produced | 2021 |
Impact | The STEMBucket challenge cards comprise of STEM activities that are of higher levels in complexity, compared to the STEMBucket journal book. |
Title | Special Track 5: Social Innovation in STEM+ Education webinar at the ENCON 2020 |
Description | The Special Track 5: Social Innovation in STEM+ Education webinar was recorded and uploaded on Youtube. It consists of talks and interactive collaboration activities. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | The content of the Special Track 5: Social Innovation in STEM+ Education webinar is available on Youtube for other participants to learn. 150 participants registered for the online sessions. We have reached out to the different layers of teachers and participants from Malaysia and SEA. |
URL | https://www.youtube.com/watch?v=TiClTspNURE |
Title | The ACES Charter |
Description | This charter presents the insights from the ACES project, which is an international research project entitled "A Community-Centred Educational Model for Developing Social Resilience", funded by the UKRI-Economic and Social Research Council (ESRC) under the Global Challenges Research Fund (GCRF). From 2020 to early 2023, the project examined the benefits of using playful, frugal, and co-creative approaches to education in order to develop individual, community, and institutional resilience in Indonesia, Malaysia, and Vietnam. The project aligns with the United Nations' Sustainable Development Goal of providing equitable, inclusive quality education through the investigations into experiential, co-creative, and participatory activities that are informed by frugal education principles to achieve sustainability. Through a community-centred approach, young people have been developing non-discipline specific capabilities that will help them become active lifelong learners and contributors to their communities. Educators, whether formal or informal, and local community groups have been involved in the project to draw on local knowledge and experience and to encourage co-creation and ownership of the educational process, resources, and spaces by the community. This charter shares the collective learning from the ACES project and proposes the ACES values for developing and implementing meaningful formal and informal educational resources and spaces towards an inclusive, safe, and resilient society. |
Type Of Art | Artefact (including digital) |
Year Produced | 2023 |
Impact | This charter was developed to showcase the ACES principles and values, and insights from the case studies. |
URL | https://aces.gchangers.org/charter |
Title | Virtual Escape Rooms |
Description | Virtual escape rooms - an idea from Gamechangers UK (Coventry), which have been adapted to the local context. The first rollout was conducted during our third annual Gamification Seminar 2020 on 21 December 2020. |
Type Of Art | Artefact (including digital) |
Year Produced | 2020 |
Impact | Exposure to the methodology for teachers in Malaysia. |
Description | The ACES project focuses on developing resilience within communities and transforming education by embracing playfulness, frugality, and co-creation. The following insights highlight key aspects of the project and approach: - Resilience: Resilience involves the ability to anticipate, cope with, and recover from challenging situations. The COVID-19 pandemic highlighted the importance of absorptive, adaptive, and transformative resilience. Educators and learners have demonstrated resilience by adapting to online learning and exploring new education delivery methods. It is important to acknowledge the role of education policy, resources, and space in developing resilience. - Anchor Institutions: Universities can be 'anchor institutions' for change through community collaboration. Factors include mobilising community support through co-creation and shared ownership, building trust through individual relationships and communication, wide-ranging stakeholder engagement, co-creating research, embracing new data collection approaches, communicating impact, and early policymaker engagement. It is important to recognize unique capabilities and values within communities and the need for long-term engagement to effect meaningful change. - Change agents: Educators are more than just teachers; they are community brokers and agents of change. Play is a universal language for change, working across generations, cultures, and stakeholders both within and beyond the community. Through play, educators and other stakeholders demonstrate autonomy and agency. Educators can also mobilise young people and actively link them to both local and global concerns through playful activities and resources. - Space: The approach to space is holistic; recognising the importance in providing adaptable and flexible learning environments. Creating safe opportunity spaces provides permission for experimentation, which is essential for active, playful learning. Recognising the importance of both physical and digital spaces for learning, the ACES approach to space emphasises the importance of co-creation, adaptability, flexibility, and inclusivity in creating environments that support active playful learning. - Educational Resource Development: The project promotes values of playfulness, frugality, and co-creation in educational resource development, and recommends designing modular, adaptable, and open resources that encourage reuse and repurposing of existing materials. Educators should embed playful learning resources within the curriculum; mapped to specific learning objectives for encouraging reflection and self-evaluation by learners. - Participatory Action Research (PAR): ACES uses a PAR approach, with theory of change as a key mechanism to develop resilience across the project partnerships and community stakeholders. Embedded PAR facilitates collective action and knowledge; iteratively produced, rooted in community-centred values, and directly useful to the community. The ACES approach is flexible, responsive, reflective, and promotes/encourages creativity, as there is no one-size-fits-all solution. - Sustainable Practice: The key to sustainable practice is developing flexible yet consistent approaches through resourceful practice, design simplicity, consideration of unintended consequences, inclusive participation, resilient design, shared ownership, and sustainable relationships. Involving the community in the design and development process; creating designs that can adapt to changing circumstances and building stakeholder trust towards long-term sustainability. Overall, ACES emphasises the importance of developing community resilience and transforming education through playfulness, frugality, and co-creation. Holistic approaches to space, educational resource development, and participatory action research are key to developing sustainable practice. |
Exploitation Route | ACES activities in each country are driven by local initiatives, including CreativeCulture in Malaysia, Reogify in Indonesia, and D-Lab (AcesNam) in Vietnam, in collaboration with practice, policy, and community partners. These initiatives serve as local hubs for the ACES education model, engaging with communities of teachers and learners, teacher training organizations, NGOs, and policymakers. By adapting approaches to meet specific needs, ACES activities can be easily adopted by various communities. Furthermore, educational resources, such as videos, templates, and tools, are available online to encourage adoption and adaptation. We have compiled a handbook showcasing playful and frugal STEM activities, co-developed by teachers and learners in all three countries, that includes value-based instruments for teachers and learners for reflecting on playful and frugal values demonstrated within the activities. This reflection tool can be used to inform the development/improvement of new/existing resources and activities. Research findings have also been published to increase their reach. Through the project's reflective stage, we identified several insights into the main principles for adaptation and adoption by others. We published the ACES Charter that elaborates on the main values, discovered within our project activities. This includes a model for instigating and building projects based on our experiences. |
Sectors | Communities and Social Services/Policy Education Government Democracy and Justice Culture Heritage Museums and Collections |
URL | http://aces.gchangers.org |
Description | 1. Upskilling educators as Pathways to Impact: Our approach to impact centres around engaging educators in personal/professional development, including those in non-formal settings (e.g., youth centres, coastal communities) and equipping them with the skills and tools necessary to promote creative teaching and learning and grassroots social innovation. We achieve this through a range of methods, including formal and remote training, workshops, co-creative activities in recycling/upcycling, and involvement in community-focused initiatives. As a result, our impact is felt in a variety of ways, including the integration of our ACES approach into teacher training programs in Malaysia and Vietnam, the upskilling of NGO educators (Solo and Kampus Mengajar) in Indonesia, and the co-creation of a playground initiative in Vietnam with the Hua Binh College of Education. Despite the challenges posed by the pandemic, our engagement with communities in these countries has continued thanks to local drivers such as CreativeCulture (Malaysia), Reogify (Indonesia), and D-Lab (Vietnam). By working closely with teachers and other educators, we ensure that our interventions are tailored to the specific needs of each community and promote a sense of ownership over these pedagogical practices. We believe that educators are vital frontliners/agents of change for mobilizing young people, and our focus on their training/ professional development and co-creation efforts will help ensure a more creative and engaged future for all. Local educators shared how ACES has inspired them again to have passion and belief in their teaching practices, promoting teachers' sense of self, agency, and purpose, and ability to engage young people in learning. 2. Societal and Economic impact: The ACES project has made significant societal and economic impacts in the countries where it was implemented. The project's frugal approach to learning has not only influenced teachers and students but also extended to their families, particularly during the pandemic, where at-home learning was necessary. The development and distribution of the hands-free sanitiser foot pedal by the ACES Malaysia team has been widely adopted in the region, demonstrating the project's response to the pandemic's challenges. In addition, the project's STEMBucket and Frugal STEM initiatives have impacted teaching and learning practices by repurposing everyday materials to create immersive science learning experiences. Most recently, ACES Malaysia has worked with coastal communities looking at plastic waste and how to reduce environmental damage while creatively recycling plastic materials into useful everyday objects (additional seating in schools, fashionable handbags). In collaboration with the Rumah Harapan Mulya NGO through a British Council DICE project, The ACES project's impact has also reached the disabled community in Karangpatihan, Indonesia, where the project's volunteers and disabled women experimented with a frugal approach to design new batik patterns and sustainably expand their products. The outcomes of this collaboration were publicly displayed, and an Instagram account and website were created to promote the products including online payment methods. The project's frugal impact has not only created new economic opportunities for the disabled community but has also contributed to preserving Indonesia's traditional crafts. Further, the ACES project's impact was recognised at the HOS Cestra Ponorogo Creative Festival 2022, where several of the craft products were exhibited. The ACES project has made a significant contribution to society and the economy, demonstrating the value of playful and frugal innovation and collaboration in addressing challenges and creating sustainable solutions. 3. Frugal and Playful Responses to the Needs of the Community: Our frugal and playful approach to community needs has successfully impacted several communities in Indonesia, Vietnam, and Malaysia. We work in collaboration with local teams, universities, policymakers, and schools, as well as NGOs and charities, to create unique solutions. For instance, we have co-created frugal playful spaces like the Green Playground in Vietnam, which is a playground made of recycled materials that promotes cultural identity, reigniting interest and youth understanding about Muong language, as well as how to nurture/grow traditional herbs for cooking as well as supporting wellbeing and sustainability. In Malaysia, the Playful Bus, a dilapidated bus converted into an eco-friendly playful space for creative learning, has been set up by student volunteers. In Indonesia, we have established ACES Playful Corner, which offers playful learning activities to children in Solo, where formal education is not always accessible. The 'Batik' products co-created using frugal materials have contributed to the socio-economic resilience of the disabled community. Our focus on community-driven NGOs for informal community learning has also made a significant impact on public services in the Solo region. ACES continues to impact the communities in the three countries. New collaborations have led to funded projects and new projects submitted for funding. For instance, our work with the disabled community has led to a partnership for addressing pathways to higher education for disabled students in Indonesia. This British Council partnership has received interest from the Ministry of Education, which led to the consideration for match funding to further scaling up the work. Our work in Malaysia continue to support the work by the Malaria Research Centre for their community awareness using our playful approaches. This has also led to new partnership for a funding proposal with local artists and marine scientists in a new project on artist residencies that builds from the ACES approach. Our work in Vietnam continues with teachers with the expansion of work to exploring generative AI to build on teachers' playful pedagogy as developed via ACES. A funding proposal has been submitted awaiting outcomes. All these demonstrates the continuing impact and pathways to impact through new project ideas and partnerships. |
Sector | Communities and Social Services/Policy,Digital/Communication/Information Technologies (including Software),Education,Environment,Healthcare,Culture, Heritage, Museums and Collections |
Impact Types | Cultural Societal Economic Policy & public services |
Description | "Merdeka Belajar" a.k.a Independent Learning and "Distance Learning" programs |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Influenced training of practitioners or researchers |
URL | https://www.kemdikbud.go.id/main/blog/2020/09/luncurkan-program-guru-belajar-kemendikbud-bantu-guru-... |
Description | Design Sprints |
Geographic Reach | National |
Policy Influence Type | Contribution to new or Improved professional practice |
Impact | Sessions occurred in the last quarter so it is too early to identify impacts on policy, practice, patients or the public. However, there was "in session" commitment and engagement which suggests that Sprint will be used as a policy to practice tool going forward. |
Description | Ethical Sales and Marketing for Social Enterprises |
Geographic Reach | Asia |
Policy Influence Type | Contribution to new or Improved professional practice |
Impact | It is early to establish the impact of this intervention however there was good buy in from University incubator delegates and good knowledge transfer from the original Newton Fund award synergising with the development from the Newton Impact award. Our continuing project work in this geography enables traction and sustainability to the knowledge transfer through informal and formal advice. |
Description | Ethical Sales and Marketing for Social Enterprises |
Geographic Reach | Asia |
Policy Influence Type | Influenced training of practitioners or researchers |
Description | Gamification seminar |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Influenced training of practitioners or researchers |
Impact | IPGKBL has invested n the ACES and CreativeCulture approach after seeing its impact in the community, especially with the upskilling of the teachers. |
URL | https://creativeculture.my/gamification-seminar-2023-humanizing-engineering-towards-better-resilienc... |
Description | Influencing the practice and policy of Education and Training Department and Teacher Training College in Vietnam. |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Influenced training of practitioners or researchers |
Impact | Teacher practice and pre-service teacher training have been influenced by the ACES approach - playful and frugal approaches to teaching and learning. - Hoa Binh Teacher Training College has provided land to build the Green playground, and sent teachers to participate in all training programs and seminars of ACES Vietnam. Besides, Hoa Binh Teacher Training College is also an intermediary between ACES and the Education and Training Department of Hoa Binh Province as well as related departments - https://www.universityworldnews.com/post.php?story=20220527102138692 - Through the activities, ACES Vietnam has attracted the attention and support of school administrators, many teachers, students, and parents from schools in Hoa Binh province (Nguyen Tat Thanh school, Noong Luong school, Vay Nua school, Dung Phong school, Cao Thang school, and Thong Nhat school). - Through the training and practice sessions, teachers are exposed to design thinking, frugal and playful learning, towards the mapping of learning, playful, and frugal aspects for developing 21st-century competencies and resilience. The teachers have been building their own frugal and playful lessons suitable for the subjects as well as orientations and educational programs of Vietnam. Additionally, they and their students also come up with ideas, co-design activities and solutions for their classroom and school. |
URL | https://aces.gchangers.org/case-studies/ |
Description | Influencing the views and practice of the Education Department of Surakarta City Government, Indonesia |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Influenced training of practitioners or researchers |
Impact | The regional government through its Department of education is invested in the ACES approach after seeing its impact in the community, especially with the upskilling of the teacher volunteer NGO- Solo mengajar and Kampus Mengajar, and the impact in the Ponorogo Community. |
URL | https://aces.gchangers.org/case-studies/ |
Description | MoU |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Influenced training of practitioners or researchers |
Description | MoU |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Influenced training of practitioners or researchers |
Description | MoU with Seedskill Sdn. Bhd. (Exploria) |
Geographic Reach | National |
Policy Influence Type | Influenced training of practitioners or researchers |
Impact | The workshop was conducted immediately after the Memorandum of Agreement was signed between Seedskill and UNIMAS, so it is too early to identify impacts on policy, practice, patients or the public. However, there were already sessions committed which suggest that another Drone workshop to be conducted in different cities in Sarawak, and UNIMAS to host a Drone Competition.These suggested projects show a commitment to using industry and educational partnerships to strengthen the relationship between policy and practise. |
Description | Partner |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Influenced training of practitioners or researchers |
Impact | (1) Teachers have made their own educational games after the both the Game-based learning workshop with Lawas District Education Officce (Pejabat Pendidikan Daerah Lawas - PPD Lawas) and Pendidikan Abad Ke-21 (PAK21) workshop ended. |
Description | Partner |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Influenced training of practitioners or researchers |
Description | Playful methodologies for business planning |
Geographic Reach | National |
Policy Influence Type | Influenced training of practitioners or researchers |
Impact | In 2019, Arts Council England Transforming Leadership Programme funded eighteen projects to support that the leadership and workforce of the arts and culture sector reflect the diversity of the country, indicating that there are fair routes to entry and progression. The City of Culture Leadership Programme (CoCLP) was the successful project bid by Coventry City of Culture Trust and Tomlins has been the Coventry University steering group member. The bid's joint aim was to both support Transforming Leadership and the legacy aims of Coventry UK City of Culture 2021 (CoC21). To be delivered over 24 months, the core aims of the CoCLP have been to: ¦ Enhance the diversity of leadership in Coventry's cultural and creative sector to reflect the city's demographics ¦ Develop great, skilled cultural leaders embedded in the city of Coventry ¦ Inspire social change through cultural leadership. Given these aims, the objectives are to: ¦ Develop and support 15 people who want to change the city, and be the next cultural leaders in Coventry ¦ Target unequal access to cultural management and leadership opportunities in Coventry ¦ Bring forward established, independent and emerging leaders from Coventry's BAME communities to support the legacy of UK CoC 2021 ¦ Support the legacy of UK CoC 2021 - CoCLP is expected to deliver against the key outcomes and impact of UK CoC 2021. The 15 are showing enhanced leadership potential and practice and there is greater recognition in the sector of the skills and diversity from which it can benefit. This particular session on "Playful methodologies for business planning" laid the groundwork to operationalise and business plan future creative economy needs. |
Description | Sarawak Health Summit 2023 - Making healthcare reform work for Sarawak |
Geographic Reach | National |
Policy Influence Type | Implementation circular/rapid advice/letter to e.g. Ministry of Health |
URL | https://codeblue.galencentre.org/2023/09/26/where-you-live-shouldnt-determine-if-you-live-sarawak-he... |
Description | Taskforce - Guide to e-Gamification in Teaching and Learning for universities by the Ministry of Higher Education (MoHE/KPT) |
Geographic Reach | National |
Policy Influence Type | Contribution to new or improved professional practice |
Impact | No direct impact yet. The written guideline is currently in the process of being endorsed by MoHE before it can be implemented in universities. |
Description | Taskforce team under Forecasting COVID-19 cases in Sarawak with Sarawak State Health Department (JKNS) and the Sarawak State Disaster Management Committee (SDMC) |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Contribution to a national consultation/review |
Impact | More than 40 reports were authored and submitted to the Sarawak with Sarawak State Health Department (JKNS) and the Sarawak State Disaster Management Committee (SDMC). These reports detailed the prediction of COVID cases, their consequences, and recommended courses of action, tasks, protocols, and vaccination and medications processes. The reports were given and discussed by the relevant authorities, including Sarawak with Sarawak State Health Department (JKNS) and the Sarawak State Disaster Management Committee (SDMC), and Sarawak Chief Minister Office. |
Description | Thai-UK Higher Education Forum on how to approach potential partnerships effectively |
Geographic Reach | Asia |
Policy Influence Type | Participation in a guidance/advisory committee |
Description | The Ministry of Education and Culture of the Republic of Indonesia launched "Distance Learning" programs during the COVID 19 pandemic |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Influenced training of practitioners or researchers |
URL | https://www.kemdikbud.go.id/main/blog/2020/09/pembatik-wujud-merdeka-belajar-dalam-pemanfaatan-tik-u... |
Description | The Ministry of Education and Culture of the Republic of Indonesia launched "Independent Learning" programs during the COVID 19 pandemic |
Geographic Reach | Local/Municipal/Regional |
Policy Influence Type | Influenced training of practitioners or researchers |
URL | https://www.kemdikbud.go.id/main/blog/2020/09/luncurkan-program-guru-belajar-kemendikbud-bantu-guru-... |
Description | Upskilling training on sustainability and innovation for UNIMAS academicians and researchers |
Geographic Reach | National |
Policy Influence Type | Influenced training of practitioners or researchers |
Impact | More than 100 people registered for the online seminars, and they actively participated in interactive discussions with the speakers, providing insightful input. |
Description | Application of Playful Tools for Future Leadership Development. |
Amount | £1,680 (GBP) |
Organisation | Coventry UK City of Culture |
Sector | Charity/Non Profit |
Country | United Kingdom |
Start | 12/2021 |
End | 12/2021 |
Description | British Council Creative Spark |
Amount | £19,985 (GBP) |
Organisation | British Council |
Sector | Charity/Non Profit |
Country | United Kingdom |
Start | 12/2020 |
End | 07/2021 |
Description | British Council Creative Spark Year 4 |
Amount | £20,000 (GBP) |
Organisation | British Council |
Sector | Charity/Non Profit |
Country | United Kingdom |
Start | 09/2021 |
End | 07/2022 |
Description | British Council DICE |
Amount | Rp14,885 (IDR) |
Organisation | British Council |
Sector | Charity/Non Profit |
Country | United Kingdom |
Start | 02/2020 |
End | 06/2020 |
Description | Creative Spark exhibition at Metropolis - the Coventry connection |
Amount | £25,200 (GBP) |
Organisation | British Council |
Sector | Charity/Non Profit |
Country | United Kingdom |
Start | 09/2021 |
End | 07/2022 |
Description | Digital Lab Programme Ukrainian Social Enterprise Trainers |
Amount | £1,800 (GBP) |
Organisation | European Parliament |
Sector | Public |
Country | Belgium |
Start | 11/2020 |
End | 12/2020 |
Description | IEEE SIGHT/HAC |
Amount | $4,775 (USD) |
Funding ID | 22-HAC-064 |
Organisation | Institute of Electrical and Electronics Engineers (IEEE) |
Sector | Learned Society |
Country | United States |
Start | 09/2022 |
End | 04/2023 |
Description | UK-Indonesia Disability Inclusion Partnerships Grant |
Amount | £29,999 (GBP) |
Funding ID | 01/BC/INDO/2023/11/22 |
Organisation | British Council |
Sector | Charity/Non Profit |
Country | United Kingdom |
Start | 01/2024 |
End | 01/2025 |
Description | UKRI-JST-DOST 2021 call for development research collaborations 'Science, Technology and Action' Nexus for Development (STAND). |
Amount | RM187,000 (MYR) |
Organisation | Coventry University |
Sector | Academic/University |
Country | United Kingdom |
Start | 09/2021 |
End | 09/2022 |
Description | UNIMAS Sustainable Centre |
Amount | RM10,000 (MYR) |
Organisation | University Malaysia Sarawak (UNIMAS) |
Sector | Academic/University |
Country | Malaysia |
Start | 02/2022 |
End | 01/2023 |
Description | VC High Impact (VC-HIRG) |
Amount | RM250,000 (MYR) |
Funding ID | UNI/F 08/VC-H IRG/8549 2/P05-0 3/2022 |
Organisation | University Malaysia Sarawak (UNIMAS) |
Sector | Academic/University |
Country | Malaysia |
Start | 08/2022 |
End | 08/2025 |
Title | A catalogue of online tools to help teachers to create digital games, using our methodology |
Description | A catalogue of online tools to help teachers to create digital games, using our methodology - Game Design thinking. A blueprint will be published at the end of the project to consolidate all materials and information in one place, and it will be distributed to all teachers in Malaysia through our social media channels. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2020 |
Provided To Others? | Yes |
Impact | Methods are being used in teacher training and also workshops. |
URL | http://creativeculture.my |
Title | ACES Aspects Mapping model |
Description | Aspects mapping related to (1) Playful aspects, (20 Playful learning competencies, and (3) competencies for resilience. This aspect mapping builds on existing Learning Mechanics- Game Mechanics mapping model for informing playful and gameful activity design. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2020 |
Provided To Others? | No |
Impact | The method is still being implemented in the case studies of the partners in Malaysia, Indonesia, and Vietnam. |
Title | ACES Facilitator Toolkit |
Description | The ACES Facilitator Toolkit is a tool that would have an impact on the way local educators, facilitators and parents conduct activities in the school or community. The toolkit provides a step-by-step guide on what is supposed to be done before conducting activities with students or children. The toolkit also contains reflection questions for both teachers/facilitators/parents and students/children, such as - observations on the activities, playful and frugal questions and self-assessment questions. The toolkit will be provided along with the STEMBucket box, STEMBucket Challenge cards and STEMBucket journal book. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2022 |
Provided To Others? | Yes |
Impact | The toolkits are in the process of finalising content and will be distributed to teachers from 20 Tamil Schools across Malaysia to be tested soon. |
Title | ACES impact pathway- based on onboarding, practice building and consolidation pathway |
Description | A model for pathway to impact based on the engagement phases (ref. Arnab S. (2020)'s Player's and Learner's Journey). This pathway can be used to inform the design of activities with the communities depending on where they are in the process. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2020 |
Provided To Others? | Yes |
Impact | It has been used to inform programme design for many of the activities under GameChangers, CreativeCulture, and ACES. |
Title | Capabilities Survey Instrument |
Description | Capabilities survey containing indicators for understanding young people's development throughout the project which can be adapted and adopted by others. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2020 |
Provided To Others? | No |
Impact | The instrument can help track change and help us analyse developments of young people. |
Title | Capability Survey questionnaires |
Description | The Capability survey questionnaire was adapted and contextualised to fit the community in Sarawak, Malaysia. The capability questionnaire consists of questions to understand the targeted participants socioeconomic status. Through this questionnaire, the team will be able to design fitting activities for the community. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2022 |
Provided To Others? | Yes |
Impact | The questionnaire has yet be tested in the community. |
Title | Co-creation enhanced ethics approach (3) |
Description | Co-creation of research ethics as part of the Indonesian case study of intervention in the labelled "Idiot's Village". The project involves work between Coventry University and Rumah Harapan Mulya with the 94 residents of the "Kampung disabilitas Ponorogo" (Ponorogo Disability Village pejoratively known as the Idiot Village) to develop their economic independence and affirmative senses of self and external identity through digital tools. The vulnerability of the research participants meant that we not only sought to introduce a research ethics approach however also to co-create the ethics process. We particularly focused on the issue of informed consent and providing an accessible route for the learning disabled participants to participate and be empowered through and by the research process. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2021 |
Provided To Others? | Yes |
Impact | We focused on the issue of informed consent and providing an accessible route for learning disabled participants to participate in and be empowered through and by the research process. Therefore, we have been co-creating research ethics as part of the Indonesian case study of intervention in the pejoratively labelled "Idiot's Village". We are working with Coventry University Special Interest Groups to present the research ethics' learning and to develop it through and beyond informed consent towards a wider accessible research ethics process! |
Title | Community Interview Guide |
Description | The community interview guide acts as a guide in interviewing community participants on their socioeconomic status without a strict and controlled interview protocol. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2021 |
Provided To Others? | Yes |
Impact | The community interview guide has been helpful in our engagement with the communities in Telok Melano, Pasir Pandak and Pasir Panjang. |
Title | Enhanced ethics approach 1 |
Description | We have different research traditions within the team and we have enabled colleagues at UTM in Mexico to see the benefits of an enhanced ethics' approach whereby research ethics is applied to the collection of data from female entrepreneurs, social entrepreneurs and rural entrepreneurs including those from Mayan minorities. An ethics' application would not otherwise have been submitted by UTM. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2021 |
Provided To Others? | Yes |
Impact | An ethics' application would not otherwise have been submitted by UTM. We have different research traditions within the team and we have enabled colleagues at UTM in Mexico to see the benefits of an enhanced ethics' approach whereby research ethics is applied to the collection of data from female entrepreneurs, social entrepreneurs and rural entrepreneurs including those from Mayan minorities. UTM has a strong civic anchor role however we see this intervention as protecting the integrity of that relationship. |
Title | Enhanced ethics approach 2 |
Description | We have different research traditions within the team and we have enabled colleagues in Indonesia, Malaysia and Vietnam to see the benefits of an enhanced ethics' approach whereby research ethics is applied to the collection of data from educators as well as young people. An ethics' application would not otherwise have been submitted by the three country partners. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2021 |
Provided To Others? | Yes |
Impact | We have different research traditions within the team and we have enabled colleagues in Indonesia, Malaysia and Vietnam to see the benefits of an enhanced ethics' approach whereby research ethics is applied to the collection of data from educators as well as young people. An ethics' application would not otherwise have been submitted by the three country partners. We see the awareness raising of this process leaving enhanced ethics' infrastructure which will benefit in country research going forward and the internationalisation of in country research potential. |
Title | Frugal Analysis questionnaires |
Description | The Frugal Analysis questionnaires were adapted and contextualised to fit the teachers and facilitators in Sarawak, Malaysia. The questionnaire is to understand the targeted participants' experience in participating in activities or events on frugal aspects. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2022 |
Provided To Others? | Yes |
Impact | The questionnaire has yet to be tested with the teachers or facilitators. The questionnaire is included in the ACES Facilitator Toolkit and will also be provided on the CreativeCulture website to be accessed by public. |
Title | Frugal design aspect evaluation tool |
Description | A tool for evaluating frugal design principles used by educators in their learning design. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2021 |
Provided To Others? | Yes |
Impact | The tool has been used by partners on the ground for informing and evaluating frugal education practices. |
URL | https://frugal.education/developing-frugal-aspect-research-instruments/ |
Title | Indigenous Research Protocol |
Description | Research protocol based on Participatory Action Research that is responsive and empathic to the different needs in the three partner countries. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2020 |
Provided To Others? | No |
Impact | The protocol is currently being implemented and developed co-creatively with the partners. |
Title | Makey-Makey Cards, AR Card, Humanoid Card, ACES Indonesia Playful Card |
Description | These materials have been used by teachers, volunteers, and students. The idea beyond these tools is frugal, cheap, and useful. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2020 |
Provided To Others? | Yes |
Impact | We have tested and distributed the pre and post of using this materials, also we have got some feedback from them. They have agreed that the materials are really interesting to implement and use in learning interaction. The Playful and Frugal Activities materials comprise: 1. How to make Masks, Tinned Phones (https://www.youtube.com/watch?v=e4dDFW5jdhM), 2. Loose Parts (https://www.youtube.com/watch?v=4K80K3OGrqo&t=5707s), 3. Marble Maze (https://www.youtube.com/watch?v=1aCw_p7GnVE), 4. Racing Cars (https://www.youtube.com/watch?v=czW-hrQ-FVo), 5. Dino Eggs (https://www.youtube.com/watch?v=cfrMFIYl-bw), 6. Butterfly (https://www.youtube.com/watch?v=mfIAdVZcEto&t=4s) By using materials available around the neighbourhood. We also have several creative products, like: 1. SDGs card (https://www.youtube.com/watch?v=DnEHhKbS50U) 2. Puzzle Map (https://www.youtube.com/watch?v=YlpDm8hDGcg) 3. Makey-Makey (https://www.youtube.com/watch?v=dS5-swVvPyA) |
Title | Observational Toolkit questionnaires |
Description | The Observational toolkit questionnaire is a tool that would have an impact on the way local educators, facilitators and parents conduct activities in the school or community. The objective of this questionnaire is to know and understand the observations made by teachers/facilitators/parents and participants/students/children on the activities that they had participated in. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2022 |
Provided To Others? | Yes |
Impact | The questionnaire has yet to be tested with the teachers or facilitators or students. The questionnaire is included in the ACES Facilitator Toolkit and will also be provided on the CreativeCulture website to be accessed by public. |
Title | Ordinary Least Square (OLS) and Chow-Test |
Description | Used to determine the difference in the effect of the relative playful education pedagogy on their children's motivation and capabilities in Indonesia. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2020 |
Provided To Others? | No |
Impact | () |
Title | PLAY Canvas |
Description | Derived from the PLAY cards created by AP Dr Fitri Suraya and Miss Jane Huo (MSc Learning Science Cohort 10). PLAY canvas is actually another version of a design methodology named Game Design Thinking consisting of 5 steps, empathy, define, ideate, prototype, test. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2020 |
Provided To Others? | No |
Impact | ? |
Title | Participatory Action Research via a physical playground in Vietnam |
Description | We applied Participatory Action Research (cycle 3), collecting both quantitative and qualitative data from participants (n=5). 1. January 2022: Stakeholders' perspective of the use of the Green Playground as a pedagogical approach => Promotion of the ACES model and The Green Playground as a pedagogical and a need-based approach for the curriculum transformation, i.e., the teaching of Local Education and the promotion of ethnic cultures 2. May 2022: Evaluation of the Green Playground as a pedagogical approach => Sustainable maintenance and Development of the Playground => Evaluation of Playful and Frugal Aspects (ACES Model) (Data collection) Participants/Stakeholders - Head of Hoa Binh College of Education and Nguyen Tat Thanh school - ACES Vietnam Team (n=5) - Community Actors/Sponsors (n=3)/ - Parents (n=5) - Students (n=80) and Teachers (n=40) |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2022 |
Provided To Others? | No |
Impact | Engagement of teachers stakeholders in a participatory approach, which has also informed their creative and critical teaching practices involving outdoor spaces based on playful and frugal methodologies. |
URL | https://aces.gchangers.org/case-studies/green-playground/ |
Title | Playful Analysis questionnaires |
Description | The Playful Analysis questionnaires were adapted and contextualised to fit the teachers and facilitators in Sarawak, Malaysia. The questionnaire is to understand the targeted participants' experience in participating in activities or events. Through this questionnaire, the team will be able to design fitting future activities for the teachers or facilitators. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2022 |
Provided To Others? | Yes |
Impact | The questionnaire has yet to be tested with the teachers or facilitators. The questionnaire is included in the ACES Facilitator Toolkit and will also be provided on the CreativeCulture website to be accessed by public. |
Title | Playful Aspect evaluation |
Description | A survey tool for evaluating and investigating playful aspects in designed or run activities |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2021 |
Provided To Others? | No |
Impact | The tools have been used by the partners on the ground for informing the stakeholders playful design activities. |
URL | https://aces.gchangers.org/challenge/ |
Title | STEMBucket |
Description | The ACES Facilitator Toolkit is a tool that would have an impact on the way local educators, facilitators and parents conduct activities in the school or community. The toolkit provides step-by-step guides on what is supposed to be done before conducting activities with students or children. The toolkit also contains reflection questions both for teachers/facilitators/parents and students/children, such as - observations on the activities, playful and frugal questions and self-assessment questions. The toolkit will be provided along with the STEMBucket box, STEMBucket Challenge cards and STEMBucket journal book. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2022 |
Provided To Others? | Yes |
Impact | The toolkits are in the process of finalising content and will be distributed to teachers from 20 Tamil Schools across Malaysia to be tested soon. |
URL | https://www.youtube.com/watch?v=uv4FD6j7P8g&list=PL6qPR3YBIkzzJCdmUE1V0Ls5hSMAn1imx |
Title | STEMBucket Challenge Cards |
Description | The STEMBucket Challenge cards are a tool that would have an impact on the way local educators, facilitators and parents conduct activities in the school or community. The challenge cards provide a variety of STEM activities teachers/facilitators/parents can conduct with their students/children at school and at home. The challenge cards also provide step-by-step guides on what is supposed to be done before conducting activities with students or children. The challenge cards will be provided along with the STEMBucket box, STEMBucket Challenge cards and STEMBucket journal book. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2022 |
Provided To Others? | Yes |
Impact | The challenge cards are in the printing process and will be distributed to teachers from 20 Tamil Schools across Malaysia to be tested soon. |
Title | Tree of Expectation for qualitative and quantitative data collection |
Description | This tool has been used for needs analysis with the Teachers at Nguyen Tat Thanh School. |
Type Of Material | Improvements to research infrastructure |
Year Produced | 2020 |
Provided To Others? | No |
Impact | Collected needs that informed the design of the programme and also case studies in Vietnam. |
Title | ACES Indonesia Data Collection |
Description | The ACES Indonesia database and models are recorded with the names: 1) Qualitative Tools: Student's Group Discussion (Indonesia); 2) ACES Teacher Survey: Frugal Aspects (Indonesia); 3) ACES Student Survey: Playful Aspects (Indonesia); 4) Capabilities/Motivation Questionnaire Indonesia; 5) Teacher Motivation Questionnaire Indonesia; 6) Teacher Trainee and Policy Makers Survey |
Type Of Material | Database/Collection of data |
Year Produced | 2022 |
Provided To Others? | Yes |
Impact | This dataset has helped the ACES team understand the outcomes of our interventions in the community, and the perspectives on the ACES playful and frugal principles. |
URL | https://zenodo.org/record/6169056 |
Title | Co-creation enhanced ethics approach |
Description | The model was the co-creation of research ethics as part of the Indonesian case study of intervention in the pejoratively labelled "Idiot's Village". The research originated in a 2021 iteration of the British Council DICE programme established in 2018, aiming to reduce economic and social exclusion, notably for women, young people, and those disabled by society. The project involves work between Coventry University and Rumah Harapan Mulya with the 94 residents of the "Kampung disabilitas Ponorogo" (Ponorogo Disability Village pejoratively known as the Idiot Village) to develop their economic independence and affirmative senses of self and external identity through digital tools. |
Type Of Material | Data handling & control |
Year Produced | 2021 |
Provided To Others? | Yes |
Impact | The vulnerability of the research participants meant that we not only sought to introduce a research ethics approach however also to co-create the ethics' process. We particularly focused on the issue of informed consent and providing an accessible route for the learning disabled participants to participate and be empowered through and by the research process. The aim was to match the programme methodology: placing creativity, experimentation, co-design, social purpose, action research, and international connection at the heart of its work through the ethics' process. The ethics' co-creation process is still in iterative development. |
Title | Data collected from Vietnam |
Description | This dataset contains qualitative and quantitative data that has been collected in Vietnam, the first page is the summary of all the information. |
Type Of Material | Database/Collection of data |
Year Produced | 2023 |
Provided To Others? | Yes |
Impact | Data collected by the ACES Vietnam team - on playful and frugal interventions in the communities in Hoa Binh province. |
URL | https://zenodo.org/record/7695976 |
Title | Data collected in Malaysia |
Description | Data collected in Malaysia over the duration of the project. This includes quantitative and qualitative data from surveys, interviews and focus groups collected online and face to face. |
Type Of Material | Database/Collection of data |
Year Produced | 2023 |
Provided To Others? | Yes |
Impact | ACES Malaysia has been collecting data from their communities, which have informed their interventions. |
URL | https://zenodo.org/record/7713132 |
Title | Forecasting modelling of COVID-19 cases in Sarawak for the Sarawak State Health Department |
Description | COVID-19 data was manually acquired from the SDMC website. The forecasting modelling comprises these methods - likelihood, Markov Chain Monte Carlo and Bayesian to calculate the Rt (real-time R) values. |
Type Of Material | Data analysis technique |
Year Produced | 2020 |
Provided To Others? | No |
Impact | The forecasting models aid in providing recommendations and insights that assist authorities in developing effective strategies and interventions to mitigate the spread of COVID-19 and promote public health. |
Description | Collaboration and Partnership with Swinburne University of Technology Sarawak (SUTS) |
Organisation | Swinburne University of Technology Sarawak Campus |
Country | Malaysia |
Sector | Academic/University |
PI Contribution | We have carried out workshops together with communities and students at schools. |
Collaborator Contribution | Swinburne has been involved as our partner and stakeholder in STEM and the work on ACES in implementing STEM-based learning using our STEMBucket programme. They have been engaging with ACES and organised a number of workshops and seminars. |
Impact | The partners have collaborated with us, applied for financing, and received recognition from JST-STAND and CSIRO. These are the workshops that have been organised: 1. Fun STEM 2. Science on water 3. Mangrove living 4. Recycling and waste management 5. Beach cleaning |
Start Year | 2020 |
Description | Collaboration with Chumbaka |
Organisation | Chumbaka |
Country | Malaysia |
Sector | Private |
PI Contribution | Provide training for teachers and trainers on gamification and flipped learning for schools, capability study and questionnaires and analyse the capability and impact survey data. |
Collaborator Contribution | Conduct the capability study with teachers and students, support the training for trainers and teachers with Chumbaka. |
Impact | Continuous meetings on the training and Junior Innovate Competition 2021. |
Start Year | 2020 |
Description | Collaboration with Chumbaka Sdn Bhd |
Organisation | Chumbaka |
Country | Malaysia |
Sector | Private |
PI Contribution | We have carried out workshops with Chumbaka and their teachers. These include upskilling programmes with their facilitators. |
Collaborator Contribution | Chumbaka has been actively involved in co-organising events with the team. We will continue working together in incorporating gamified approaches into their training programme. We had a workshop with the Chumbaka facilitators and have been invited as judges for their gamification competition (Junior Innovators). |
Impact | Events (1) Igniting The Creative Sparks of Junior Innovators: A Crash Course for Coaches (2) Junior Innovate 2021 |
Start Year | 2021 |
Description | Collaboration with IEEE Sarawak Subsection |
Organisation | Institute of Electrical and Electronics Engineers (IEEE) |
Department | IEEE Sarawak Subsection |
Country | United States |
Sector | Charity/Non Profit |
PI Contribution | We have participated in and organised several IEEE events and IEEE technical events on STEM |
Collaborator Contribution | IEEE Sarawak Subsection has organised a number of STEM activities for schools, sustainable application projects, and robotics competitions for schools in Sarawak. |
Impact | Events (1) Gamification Seminar |
Start Year | 2020 |
Description | Collaboration with IEEE Sarawak Subsection |
Organisation | Institute of Electrical and Electronics Engineers (IEEE) |
Department | IEEE Sarawak Subsection |
Country | United States |
Sector | Charity/Non Profit |
PI Contribution | We participated in organised a couple of organised events by IEEE in 2020 - Special Session Track at the IEEE Region 10 Humanitarian Technology Conference, and Robotic Workshop |
Collaborator Contribution | IEEE Sarawak Subsection co-organised the IEEE Region 10 Humanitarian Technology Conference 2020. The conference was fully virtual. The excom invited the ACES team to present and invite authors to publish in the special session. And a robotic workshop - Engineering at Home with Young Learners by IEEE Sarawak Subsection excom was conducted during the Gamification Seminar 2020. |
Impact | Event 1: Special Session on Social Innovation and Creativity during COVID-19 at the IEEE Region 10 Humanitarian Technology Conference 2020 The purpose of this special session was to investigate the effects of the COVID-19 crisis on social innovation and creativity and vice versa, in coping with the pandemic and its relationship to resilience. Researchers, teachers and innovators shared their results of innovation from technologies, communications and services simultaneously to meet a social need during the pandemic, highlight innovative models and measurements of social innovations, address the social challenges and questions on innovation and creativity and many more. 6 papers were presented in the special sessions, two of which are under the ACES project. In total, there were 87 papers submitted to the conference from Malaysia, the Philippines, Bangladesh, Sri Lanka, India, Indonesia, Mongolia, Japan, Hong Kong, China, U.S., Pakistan, and Nepal. Event 2: Engineering at Home with Young Learners workshop This robotic bite-sized workshop was run under the Gamification Seminar 2020 by an IEEE Sarawak Subsection member. |
Start Year | 2020 |
Description | Collaboration with INTODESIGN Laboratory |
Organisation | INTODESIGN Lab |
Country | Malaysia |
Sector | Private |
PI Contribution | A pathway for engaging and sharing of knowledge between industries with teachers. |
Collaborator Contribution | A talk was presented at the Gamification Seminar 2020 for ACES case study. Website: https://creativeculture.my/gs2020/ |
Impact | Community engagement and talks between industries and ACES team for case study. |
Start Year | 2020 |
Description | Collaboration with Institute of Teachers' Training Batu Lintang [Institut Pendidikan Guru Kampus Batu Lintang (Institut Perguruan Batu Lintang)]. |
Organisation | Institut Pendidikan Guru (IPG) Kampus Batu Lintang |
Country | Malaysia |
Sector | Academic/University |
PI Contribution | Provide training for teachers and trainers on gamification and flipped learning for schools, capability study and questionnaires and analyse the capability and impact survey data. |
Collaborator Contribution | Conduct the capability study with teachers and students, support the training for trainers and teachers with Chumbaka. |
Impact | a) IEEE subsection Sarawak b) The Kalsom Movement - ongoing i) gamification/game design thinking training with the youth trainers from the organization c) Jabatan Pendidikan Sarawak (JPNS) - ongoing i) Teachers training d) Reef Stakes i) Game design thinking - games co-creation e) Institut Pendidikan Guru Kampus Batu Lintang/Teachers training institute i) Teacher training ii) Educational materials (STEM in the bucket) |
Start Year | 2020 |
Description | Collaboration with SJK(C) Chung Hua no.5 (Primary School) on STEM |
Organisation | SJK(C) Chung Hua No.5, Kuching |
Country | Malaysia |
Sector | Academic/University |
PI Contribution | ACES team organised a one-day STEM Gamification workshop together with the teachers using playful and frugal approach for the students at school. |
Collaborator Contribution | SJK(C) Chung Hua No.5 Kuching has been involved with the ACES team as stakeholders to integrate playful learning to enhance and enrich students' learning experience by involving gamification on real world issues. |
Impact | Future partnership to implement the STEMBucket programme in the school and organise further STEM workshops and activities at the school. |
Start Year | 2022 |
Description | Collaboration with Teacher Education Institute (Institut Pendidikan Guru Kampus Batu Lintang - IPGKBL) |
Organisation | Institut Pendidikan Guru (IPG) Kampus Batu Lintang |
Country | Malaysia |
Sector | Academic/University |
PI Contribution | We have carried out a series of STEM seminars with IPGKBL |
Collaborator Contribution | The Teacher Education Institute (Institut Pendidikan Guru Kampus Batu Lintang - IPGKBL) has been involved as our partner, whereby they are collaborating with us in promoting a playful approach in the STEM subjects. The Teacher Education Institute (Institut Pendidikan Guru Kampus Batu Lintang - IPGKBL will be engaging teachers and students throughout Malaysia. |
Impact | Events (1) STEM webinar series (2) Experiential Learning through STEMBucket workshop |
Start Year | 2021 |
Description | Collaboration with What About Kuching and Anak Rimba |
Organisation | Government of Sarawak |
Country | Malaysia |
Sector | Public |
PI Contribution | Anak Rimba theatre and Kembara Anak Rimba are the major parts of the public event we organised. We designed an escape space with a jungle and wildlife theme. |
Collaborator Contribution | A state-owned event, What About Kuching (WAK) is held annually. We collaborate with the What About Kuching organisers, the Anak Rimba production, and the UNIMAS corporate department. WAK and UNIMAS are in charge of handling all the arrangements and fees. |
Impact | Outcome: Kembara Anak Rimba Escape Room Future: Film festival collaboration with ACES |
Start Year | 2022 |
Description | Collaboration with iCube |
Organisation | iCube Innovation |
Country | Malaysia |
Sector | Private |
PI Contribution | Engagement to aid introduction and awareness on social entrepreneurship and innovation. A pathway for bridging between industries and ACES team in entrepreneurship. |
Collaborator Contribution | Engagement and bridging businesses and research together. |
Impact | Continuous meetings on entrepreneurship and setting-up a space for the community. This collaboration might move into a contractual relationship and partnership. |
Start Year | 2020 |
Description | Collaboration with the Sarawak State Education department |
Organisation | Ministry of Education Malaysia |
Country | Malaysia |
Sector | Public |
PI Contribution | We are working closely with officials at the Sarawak State Education Department. Two officers are officially named as project collaborators in our Research management system. |
Collaborator Contribution | Training activities with teachers from the different schools within the Sarawak State. Through the Education Department, we have conducted a three-day training workshop on Gamification for 60 teachers, who represented 30 districts throughout Sarawak. Synchronously, we also ran sessions on resilience development and SDGs with teachers to consider the inclusion of UN's SDGs in the curriculum as part of the co-hosting of activities with the ESRC ACES project. |
Impact | Data collection on teachers' feedback on the gamification approach. Game ideas from teachers. Plan for continuing engagement as part of case study collection. |
Start Year | 2020 |
Description | Coventry UK City of Culture |
Organisation | British Council |
Country | United Kingdom |
Sector | Charity/Non Profit |
PI Contribution | Tomlins from the research team is an active member of the Coventry UK City of Culture project sitting on the independent core Monitoring and Evaluation Group, acting as a Faculty Champion for the City of Culture project, member of the University City of Culture steering group and active participant in projects including the street art initiative that effectively began the festival on May 7. We are connecting these activities and developing engagement with the British Council Creative Spark team to enable knowledge transfer around the creative economy from our Newton Fund activities and back into Newton Impact Fund. |
Collaborator Contribution | British Council is providing time from key Wider Europe senior staff and is actively engaging with us to develop ideas for knowledge transfer. |
Impact | Still in development. |
Start Year | 2020 |
Description | Creative economy knowledge transfer |
Organisation | Universidad Tecnológica Metropolitana |
Country | Mexico |
Sector | Academic/University |
PI Contribution | Creative economy and knowledge transfer from indigenous creative economy social enterprise Danausbin connected to Universidad Tecnológica Metropolitana Mérida, Yucatán, México and Coventry University. |
Collaborator Contribution | Knowledge transfer took the form of a 2 hour Q and A regarding business development and the concepts of creative economy and social enterprise with BA (Honours) Enterprise and Entrepreneurship students. A particular focus of knowledge exchange was the difficulty in developing a social enterprise in Pandemic. |
Impact | Recording of session is available on the Coventry Aula platform. |
Start Year | 2020 |
Description | Express yourself |
Organisation | RCK Games |
Sector | Private |
PI Contribution | This partnership is still in development however is about expressing thoughts and emotions in a different way, it's about creating debate and comparing different points of view and perspective. We want students to feel free to express themselves so that they can better understand each other's ideas, thoughts and points of view. We are providing playful methodologies and Human Resource Mnaagement expertise to enable the project. |
Collaborator Contribution | This partnership is still in development however RCK Games is creating a software development that has a web manager and a mobile application. There are two main pathways in this project: Express yourself from the image or piece of art. Moderators will upload an image or a piece of art to the platform and the students will be invited to describe their emotions and thoughts in a chat within the app regarding the image uploaded. Rewarding system. Students will be given "participating points" at the moderator's discretion, for being involved in the activity and contributing in a healthy debate and ideas exchange. These "participating points" could be exchanged in an in-app store to fund philanthropic/ artistic or voluntary activities, certificates, badges, vouchers, prizes and virtual points to invest in altruistic activities to support different values. |
Impact | The partnership project is still in development, nevertheless it has provided the foundation for work exploring mental health within the student body and workplace which will be taken forward. |
Start Year | 2021 |
Description | Fargo Augmented Reality Knowledge Transfer |
Organisation | RCK Games |
Sector | Private |
PI Contribution | Knowledge transfer around augmented reality and creative economy. |
Collaborator Contribution | Knowledge transfer to develop a series of electronic tools for ongoing collaboration and in the first instance knowledge transfer around augmented reality, entrepreneurialism and heritage. |
Impact | Knowledge exchange of augmented reality opportunities for cultural, economic and social development. |
Start Year | 2020 |
Description | International conference on Logic, Quantum Computing, and AI in collaboration with the Malaysian Logic Association |
Organisation | Xiamen University Malaysia |
Country | Malaysia |
Sector | Academic/University |
PI Contribution | Invited speaker |
Collaborator Contribution | The Malaysia Logic Association co-organised an international conference, and we worked together to share knowledge and content applied solutions in thinking and computing. |
Impact | Events (1) Invited talk on Statistical tensor model for 3D facial analysis and recognition Membership (1) Deputy secretary for the Malaysia Logic Association |
Start Year | 2021 |
Description | Ukraine knowledge transfer |
Organisation | Ivano-Frankivsk National Technical University of Oil and Gas |
Country | Ukraine |
Sector | Academic/University |
PI Contribution | We committed as part of the bid for funding to collaborate and disseminate learning more widely than the UK/Mexico axis and whilst we wait for notification of award to the Mexico partner we have continued to develop creative economy work and knowledge transfer and in this case with Ukraine around creative economy. This reflects the traction of Coventry's wider British Council funding pathways. |
Collaborator Contribution | This was predominantly knowledge transfer from Coventry to Ukraine however it drew on the experiences of the Coventry/UTM collaboration in identifying the entrepreneurial opportunities in cultural heritage. This is now growing through the development of a creative hub in each location |
Impact | This initial initiative will now become an annual Conference with which UTM and Mexico will participate going forward. 4 creative hubs with a prospective fifth are being set up to enable and accelerate knowledge transfer. |
Start Year | 2020 |
Description | Vietnam Team's partnership with stakeholders in Hoa Binh Province and Thai Nguyen Province. |
Organisation | Ministry of Education and Training (Vietnam) |
Country | Viet Nam |
Sector | Public |
PI Contribution | Running workshops and training for students, educators, teachers, NGOs, and also policymakers. ACES Vietnam team has partnerships with Hoa Binh Departments of Education and Training, Hoa Binh Teacher Training College, Thai Nguyen University, and LBUM. In partnership with Hoa Binh Teacher Training College, ACES VN aims to develop "train the trainers" model together with ambassador training to increase sustainable impact of ACES. LBUM (DREAMING WHEEL) is an NGO dedicated to raising fund and constructing old tire based playgrounds for children in remote areas. Collaboration with LBUM aims to build children's playgrounds with ACES model for developing social resilience through play: co-create playground to learn Muong minority language. |
Collaborator Contribution | Pathway and support for engaging with teacher training, schools, and community in the province. |
Impact | Teacher training, school, and community engagement for the ACES case studies. |
Start Year | 2020 |
Description | Vietnam Team's partnership with stakeholders in Hoa Binh Province and Thai Nguyen Province. |
Organisation | Thai Nguyen University |
Country | Viet Nam |
Sector | Academic/University |
PI Contribution | Running workshops and training for students, educators, teachers, NGOs, and also policymakers. ACES Vietnam team has partnerships with Hoa Binh Departments of Education and Training, Hoa Binh Teacher Training College, Thai Nguyen University, and LBUM. In partnership with Hoa Binh Teacher Training College, ACES VN aims to develop "train the trainers" model together with ambassador training to increase sustainable impact of ACES. LBUM (DREAMING WHEEL) is an NGO dedicated to raising fund and constructing old tire based playgrounds for children in remote areas. Collaboration with LBUM aims to build children's playgrounds with ACES model for developing social resilience through play: co-create playground to learn Muong minority language. |
Collaborator Contribution | Pathway and support for engaging with teacher training, schools, and community in the province. |
Impact | Teacher training, school, and community engagement for the ACES case studies. |
Start Year | 2020 |
Title | "Your story" focusing on river and water awareness |
Description | In 2019, a single testing set of these cards was printed for the first time. Online access is now possible. |
Type Of Technology | Webtool/Application |
Year Produced | 2022 |
Impact | A fun card-based activity called "Your Story" is used to get people interested in Sarawak's river and water problems. The first run of these cards featuring local content was printed in 2019, and they are currently available online on a website. |
URL | https://creativeculture.my/ccitems/what-is-your-story-river/ |
Title | Off Grid Playlab Bus |
Description | The transformation of a dilapidated bus into the PlayLab Lab will highlight creative efforts in sustainable research, and this initiative is in accordance with the ways that the UN Sustainable Development Goals (SDGs) have been incorporated into all aspects of operations and activities. The Playlab bus has been modified, a complete off-grid system has been added, and water harvesting and water filters have been constructed. |
Type Of Technology | New/Improved Technique/Technology |
Year Produced | 2022 |
Impact | The Playlab bus has garnered media and public attention, resulting in interviews with the ACES team and news coverage of video footage. There are currently more than 50 participants in the recent launch in 2022. Schools and state-level agencies were keen to work together to deploy the bus to schools in rural areas. |
URL | https://creativeculture.my/playlab/ |
Title | PLAY cards for teachers (Online version) |
Description | A deck of cards was designed by the UNIMAS CreativeCulture team to introduce educators to the idea of adopting gamification in learning in their classrooms. The acronym PLAY is derived from the phrases "Pick-Look-Activate-Yield," which stand for the typical processes in lesson planning. It was completed in 2018. The finished online version is now accessible and usable online since 2022. |
Type Of Technology | Webtool/Application |
Year Produced | 2022 |
Impact | Due to the high demand for the PLAY cards, we decided to create an online version that instructors throughout Malaysia could access and use without restriction. |
URL | https://creativeculture.my/ccitems/play-cards-for-gamification/ |
Title | Solar Light and Video Surveillance System |
Description | On March 6, 2023, a prototype Solar Light and Video Surveillance System was constructed and set up at the Pasir Pandak village. The technology attempts to record real-time video of crocodile sightings at the coastal village's beach. Additionally, the system included solar-powered lights to illuminate the area for the community's safety. Impact work from ACES and IEEE SIGHT/HAC provided funding for this study. |
Type Of Technology | Systems, Materials & Instrumental Engineering |
Year Produced | 2023 |
Impact | A group of ACES researchers and residents of the coastal village collaborated on the system's design. The system's advantage is that it illuminates the beach area, allowing the neighbourhood to remain watchful of the area as crocodiles have been spotted nearby and roughly 100-200 metres from their homes. |
Title | Speak Out, Reach Out web-based game |
Description | Speak Out, Reach Out is a web-based system which focuses on four-game design component. The game is for adults on spreading awareness about rape culture, which is based on (almost) a real story captured by the a team of researchers. |
Type Of Technology | Webtool/Application |
Year Produced | 2021 |
Open Source License? | Yes |
Impact | Girls use the web-based game application to educate themselves about Malaysia's rape culture. It is the first of its type and created to meet the SDG for women's and young girls' wellness. It is suggested that the system be included into the material on sexual and reproductive health to be used by public health while educating younger pupils in Sarawak. |
Title | What's your story (Online version) |
Description | 'What Is Your Story?' is a playful card-based activity to engage learners in creative and abstract thinking. This cards with local content were printed for the first time in 2018 and are now accessible online on a website. |
Type Of Technology | Webtool/Application |
Year Produced | 2022 |
Impact | The physical What's your Story? card is now available online, allowing for greater global audience access without the need to purchase physical cards. |
Description | #DemiLaut |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | #DemiLaut is a social enterprise that creates integrated solutions to empower traditional fishermen while also modernising the sector through circular ways. We cooperated with them on a successful one-month Citizen Science Program. The Gamification Centre, where ACES and the CreativeCulture team are based, has inked a collaboration agreement. The ACES team were invited to participate in the competition as judges. #DemiLaut has agreed to be mentors and judges for the coming Hackathon. |
Year(s) Of Engagement Activity | 2021 |
Description | A pandemic response project by the ACES team in Malaysia. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | Developing poot pedal hand sanitizer dispenser: A pandemic response project by the ACES team was to develop a prototype foot pedal-operated hand sanitiser dispenser. The co-creation process is translated in designing and building the prototype dispenser, understanding the concepts of assembling and the benefit of this application during the pandemic. 14 prototype foot pedal operated hand sanitiser dispenser systems were built and sent to government clinics in Sarawak - Klinik Kesihatan Kapit, Poliklinik Jalan Masjid and Klinik Kesihatan Kota Samarahan, UNIMAS Campus clinic. Another 2 prototype systems are placed at the myCapsule lab, Gamification Centre, UNIMAS. |
Year(s) Of Engagement Activity | 2020 |
Description | A workshop with teachers for Analysing Playful and Frugal Aspects of a design (playground) at Nguyen Tat Thanh school (data collection cycle 2) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | 01/11/2021 A workshop for Analysing Playful and Frugal Aspects of a design (playground) at Nguyen Tat Thanh school (data collection cycle 2) The approach was called - Squid game (Vietnamese Version): Building an ideal playground Core Teachers (n = 9) Teachers presented their ideas on their dream playground, and their co-creation of the Playground Teachers evaluated the Playful and Frugal Aspects of the Poster Activity Teachers evaluated the Playful and Frugal Aspects of one of their designs in their teaching context |
Year(s) Of Engagement Activity | 2021 |
URL | https://aces.gchangers.org/case-studies/green-playground/ |
Description | ACES Ambassador meeting in Hoa Binh, Vietnam |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | Meeting and discussion with leaders and teachers in Hoa Binh College of Education and Nguyen Tat Thanh School (21-24 August 2022) including - Review of the ACES model - Teachers' showcase of their design - Preparation for the STEMBucket Challenge |
Year(s) Of Engagement Activity | 2022 |
Description | ACES Green Playground in Vietnam covered by Hoa Binh Radio and TV Station |
Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Public/other audiences |
Results and Impact | A coverage on the Hua Binh region TV on the ACES Playground initiative. |
Year(s) Of Engagement Activity | 2022 |
URL | https://hoabinhtv.vn/chuong-trinh-thieu-nhi |
Description | ACES Student workshop and Survey: Playful Aspect in Indonesia |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | i. What - It is necessary to investigate and confirm the effect of playful learning aspects on resilience for Indonesian students ii. Why - The Covid-19 pandemic has made teacher need more effective learning methods with playful aspects and in accordance with the curriculum of the Ministry of Education and Culture while maintaining students resilience. iii. How - Creating a fun learning method concept such as water purification (aligned with the Kemdikbudristek Kampus Mengajar program and adapted to the Kemdikbudristek curriculum) iv. When - March - June 2022 v. Where - in Sidoarjo (SDN Klantingsari 1 Sidoarjo and SDN Kloposepuluh 2 Sidoarjo) vi. Who (target audience): 193 students |
Year(s) Of Engagement Activity | 2022 |
Description | ACES Teacher workshop and Survey: Frugal Aspect in Indonesia |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | i. What - It is necessary to investigate and confirm the effect of frugal learning aspects on resilience for Indonesian teachers ii. Why - The Covid-19 pandemic has led to teachers needing more effective teaching methods with frugal aspects and in accordance with the curriculum of the Ministry of Education and Culture while maintaining teachers' resilience. iii. How - Creating a fun learning method concept such as water purification (aligned with the Kemdikbudristek Kampus Mengajar program and adapted to the Kemdikbudristek curriculum) iv. When - October - June 2022 v. Where - in Sidoarjo (SDN Klantingsari 1 Sidoarjo and SDN Kloposepuluh 2 Sidoarjo) vi. Who (target audience): 14 teachers trainees and 12 school teachers (Kampus Mengajar - Playful and Frugal Aspects) |
Year(s) Of Engagement Activity | 2022 |
Description | Article at Pasir Pandak |
Form Of Engagement Activity | A magazine, newsletter or online publication |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Media (as a channel to the public) |
Results and Impact | Article was printed and written by Dr Aazani on "Strong and resilient-Women's capacity for entrepreneurship calls for more opportunities in alternative livelihoods to be made available for women in the coastal villages of Kuching, Sarawak" |
Year(s) Of Engagement Activity | 2022 |
URL | https://www.icsf.net/wp-content/uploads/2022/04/Yemaya_65_Strong_and_resilient_Aazani_Mujahid.pdf |
Description | Arts and Homelessness Festival |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | A series of events for the Arts and Homelessness Festival in Oct 21, this included a sleep-out at the Cathedral Ruins, a family fun day the the Methodist Central Hall and at the Belgrade Plaza. Homeless Monopoly is a giant interactive game featuring lived experience of homeless and ex-homeless people in the Coventry area. Playing the game opens your eyes to the many routes into homelessness, the issues faced by those who find themselves in this position and some of the support available in the city. |
Year(s) Of Engagement Activity | 2021 |
Description | Arts and Literature Day in UNIMAS in collaboration with the French-Malaysia Embassy - French Film Festival |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Undergraduate students |
Results and Impact | Collaboration with Alliance Française de Malaisie of Kuala Lumpur and UNIMAS the artistic expression in partnership with the embassy. Over 50 participants from Kuching and UNIMAS participated in the events at two venues. |
Year(s) Of Engagement Activity | 2023 |
URL | https://www.theborneopost.com/2023/05/14/le-french-festival-to-debut-in-kuching-from-june-21-25/ |
Description | Big Idea Challenge |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Undergraduate students |
Results and Impact | Presentation on Sprint Business Planning methodology to enable students to better compete and complete the Big Idea Challange. |
Year(s) Of Engagement Activity | 2021 |
Description | Book Launch - The emergence of the ethically-engaged university |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | This online discussion event, hosted by ANGEL, marks the launch of the new book The Emergence of the Ethically-Engaged University edited by Emiliano Bosio and Gustavo Gregorutti. Emiliano and Gustavo, along with six of the book's contributors will explore the book's key themes and findings and address the questions. Prof Katherine Wimpenny, ACES Co-I, will be on the panel, representing the chapter on our ACES approach and outcomes: Wimpenny, K., Arnab, S., Mohamad, F. S., Thom Nguyen, T. T., & Muhibuddin, F. (2023). The engaged university: Exploring mutuality and reciprocity between and within communities inside and outside universities through ACES. In E. Bosio , & G. Gregorutti (Eds.), The Emergence of the Ethically Engaged University (1 ed., pp. 79-101). (International and Development Education). Palgrave Macmillan. Advance online publication. https://doi.org/10.1007/978-3-031-40312-5 |
Year(s) Of Engagement Activity | 2024 |
URL | https://angel-network.net/Emergence_Ethically_Engaged_Uni |
Description | Book Launch of "The Emergence of the Ethically-Engaged University," |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Other audiences |
Results and Impact | This stimulating online discussion event, hosted by ANGEL, marks the launch of the new book "The Emergence of the Ethically-Engaged University" edited by Emiliano Bosio and Gustavo Gregorutti. Emiliano and Gustavo, along with six of the book's contributors (Hans de Wit, Katherine Wimpenny, Lilian Ferrer, Yusef Waghid, David Killick, and Maria Manzon) will explore the book's key themes and findings and address the questions: What is an 'Ethically-Engaged University'? Why is it important to begin a discussion that brings contemporary academic debate about Ethically-Engaged University to academia and beyond? How do educators in this book, located in the Global South and Global North, perceive the Ethically-Engaged University? This event, planned by the editors, will be chaired by ANGEL Chair Doug Bourn. This event was hosted via Zoom. Time after the presentations was given for a Q&A with participants. |
Year(s) Of Engagement Activity | 2024 |
URL | https://angel-network.net/Emergence_Ethically_Engaged_Uni |
Description | British Council DICE Digital Indonesia - Awarded Project Community of Practice |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | Introductory Community of Practice meeting drawing on the expertise developed for and as part of the ACES' project and applying it to a bid and award for a British Council DICE (Developing Inclusive Creative Economy) Digital project in Indonesia with the ACES' Indonesia team. British Council DICE Community of Practice lead reports: "Dear Richard and Dom, (and I'm sorry I didn't get a chance to meet you Arun), Thank you so much for making time to meet with me last week, I was very inspired by your experience, and it's been resonating with everyone I mention 'playful sprint' to, they all want to know more about you! As you'll see, your expertise is also feeding into my thinking about how we might structure the community of practice. As I meet other partners in the DICE Digital cohort I was wondering if one way of 'showing rather than telling' some of what you all do would be to use tools you've each developed as part of the community of practice sessions. I had already been thinking about using drawing as a way of doing something offline and your wonderfully simple yet powerful drawing of imagining a goal (in this case, the community of practice itself) and then sketching ways to reach it is a perfect tool for that - I was wondering if you'd be open to discussing how to bring it in, if you would like to facilitate its use? Or perhaps there are others of your playful methodologies that you wish you could use (I'm still sad thinking you can't use this pedagogy with your own students due to the institutional processes); I'd be open to thinking briefly together about what might be appropriate for this community that you'd like to share. Let me know your thoughts, and happy to chat through. Warmly, Marci" |
Year(s) Of Engagement Activity | 2021 |
Description | Business Model Canvas for entrepreneurship |
Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | This followed on from the "Playful methodologies for entrepreneurship" session through a specific focus on Business Model Canvas as a tool for Kyrgyzstan British Council Creative Spark entrepreneurs. |
Year(s) Of Engagement Activity | 2021 |
Description | Capabilities survey in Vietnam |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | A workshop with Vay Nua ethnic boarding primary and secondary school, Cao Thang primary and secondary school, and Thong Nhat primary and secondary school, for evaluating education related Capabilities and Motivation Measurement Study (based on the capabilities framework) (49 teachers and 249 students), 01 -15/11/2021 |
Year(s) Of Engagement Activity | 2021 |
Description | City of Culture Trust Future Leaders LEGO Serious Play and Sprint |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Policymakers/politicians |
Results and Impact | In 2019, Arts Council England Transforming Leadership Programme funded eighteen projects to support that the leadership and workforce of the arts and culture sector reflect the diversity of the country, indicating that there are fair routes to entry and progression. The City of Culture Leadership Programme (CoCLP) was the successful project bid by Coventry City of Culture Trust and Tomlins has been the Coventry University steering group member. The bid's joint aim was to both support Transforming Leadership and the legacy aims of Coventry UK City of Culture 2021 (CoC21). To be delivered over 24 months, the core aims of the CoCLP have been to: ¦ Enhance the diversity of leadership in Coventry's cultural and creative sector to reflect the city's demographics ¦ Develop great, skilled cultural leaders embedded in the city of Coventry ¦ Inspire social change through cultural leadership. Given these aims, the objectives are to: ¦ Develop and support 15 people who want to change the city, and be the next cultural leaders in Coventry ¦ Target unequal access to cultural management and leadership opportunities in Coventry ¦ Bring forward established, independent and emerging leaders from Coventry's BAME communities to support the legacy of UK CoC 2021 ¦ Support the legacy of UK CoC 2021 - CoCLP is expected to deliver against the key outcomes and impact of UK CoC 2021. The 15 are showing enhanced leadership potential and practice and there is greater recognition in the sector of the skills and diversity from which it can benefit. This particular session built on the earlier session on "Playful methodologies for business planning" to operationalise and business plan future creative economy needs. |
Year(s) Of Engagement Activity | 2021 |
Description | Climate Change Workshop with Tunku Putra School |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | This workshop employs a gamification approach, using interactive methods to engage and educate students on climate change, fostering active participation and empowering students with practical insights to address environmental challenges. |
Year(s) Of Engagement Activity | 2023 |
Description | Co-creation Special Interest Group |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Other audiences |
Results and Impact | Presentation and discussion on the development of a co-creation approach to the ethics for research data collection regarding a social chnage initiative in the Indonesian village labeled as the "Idiots' Village". |
Year(s) Of Engagement Activity | 2021 |
Description | Co-creation Special Interest Group presentation |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Other audiences |
Results and Impact | Presentation of development of co-creation of research ethics as part of the Indonesian case study of intervention in the labelled "Idiot's Village" to Coventry University Co-creation Special Interest Group. |
Year(s) Of Engagement Activity | 2021 |
Description | Co-design workgroup for The Green Playground with stakeholders at Nguyen Tat Thanh school - Phase 2 Part 1. |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | 01-15/11/2021 Co-designing The Green Playground with stakeholders at Nguyen Tat Thanh school - Phase 2 (after data collection cycles)- Part 1. Participants included: 1. Head of Hoa Binh College of Education and Nguyen Tat Thanh school 2. ACES Vietnam Team (n=5) 3. Community Actors/Sponsors (n=3)/ Designer (n=1) Parents (n=5) 4. Students (n=90) and Teachers (n=40) |
Year(s) Of Engagement Activity | 2021 |
URL | https://aces.gchangers.org/case-studies/green-playground/ |
Description | Design Sprints |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Policymakers/politicians |
Results and Impact | Design Sprints was a session drawing on the original Newton Funded inspiration to develop a bespoke Design Sprint approach which in this case was repurposed for delivery to UK Civil Service Future Leaders demonstrating excellent knowledge transfer. |
Year(s) Of Engagement Activity | 2021 |
Description | Drone Workshop with Exploria |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | The workshop had more than 100 registered attendees. Exploria Toolkits, which use inexpensive materials to make novel objects for education and play, enabled them learn how to put together a DIY drone. Impact/outcome: The participants gain knowledge on a variety of topics, including the fundamentals of drone technology, the parts of a drone and how to assemble one. As participants collaborate to create and fly their drones, the programme develops participants' creative, problem-solving, and critical thinking skills. Next to do: Will run another workshop on drone with an improved content by the ACES team. |
Year(s) Of Engagement Activity | 2022 |
Description | Drone Workshop with SK Green Road |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | total of 40 students and 10 teachers actively took part in a hands-on activity where they had the opportunity to assemble and explore drone technology. This practical experience equipped them with valuable skills and insights, fostering a deeper understanding of the fundamentals of drone technology through an engaging and playful approach. |
Year(s) Of Engagement Activity | 2023 |
URL | https://creativeculture.my/drone-kit-workshop-at-sk-green-road/ |
Description | Drone workshop with IPGKBL teachers |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Study participants or study members |
Results and Impact | 31 IPG teachers participated in the specialised learning experience, equipping educators with practical knowledge and skills in drone technology. This hands-on session empowers teachers to integrate drone applications into their teaching, enhancing the educational experience for their students. |
Year(s) Of Engagement Activity | 2023 |
Description | Drone workshop with SK Chung Hua No 5 |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | 40 students participating in the Drone Kit Workshop gain hands-on experience, assembling and exploring drone technology, fostering practical skills and a deeper understanding of this cutting-edge technology for a more knowledgeable community. Attended along to witness the learning are from the ministry of education of Sarawak. |
Year(s) Of Engagement Activity | 2023 |
URL | https://creativeculture.my/diy-drone-kit-workshop/ |
Description | Engagement meeting with Chumbaka Sdn Bhd and Junior Innovates |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | For the Junior Innovates competition, Chumbaka has asked the team to complete an online teacher training course with their coaches. The ACES team was invited to participate in the competition as judges. The Memorandum of Understanding has been signed. |
Year(s) Of Engagement Activity | 2021 |
Description | Engagement meeting with Exploria Malaysia |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Policymakers/politicians |
Results and Impact | Three members of Exploria Malaysia participated in the Zoom meeting with the ACES team discussing future collaboration. Exploria Malaysia expressed their interest in collaborating as they are also focusing on learning STEM subjects at home through their DIY kits (the kits are sold on their website). Impact: MoU signing is on the way. |
Year(s) Of Engagement Activity | 2021 |
Description | Engagement with international partners on disability |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | Prof. Sylvester Arnab is leading a UK-Indonesia Disability Accessibility Partnership project funded by the British Council with two Indonesian Universities and two other NGOs for addressing pathways to higher education for disabled students. The event was organised by the British Council for 6 projects that were selected out of 21 submission. The Ministry of Education was in support of the event, who will be providing match funding for scaling up the proposed work for the next 12 months. This project will be able to disseminate outcomes from Bridging for international audience. Project description: https://sylvesterarnab.com/2024/01/07/breaking-barriers-through-i-hedu-a-new-project-funded-by-the-uk-indonesia-disability-inclusion-partnerships-grant/ |
Year(s) Of Engagement Activity | 2024 |
Description | Enhancing learning experiences using gamification at IPGKBL (Teachers' Training College Batu Lintang Campus) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | It is a workshop aimed at incorporating gamification in English language teaching, enhancing learning experiences through interactive and gamified approaches. Over 50 students from IPGKBL attended the 1 day workshop. |
Year(s) Of Engagement Activity | 2023 |
Description | Environmental Health & Recycling, with EM Bokashi (DBKU) and Reading Corder Book Launch organised by Pasir Pandak & Pasir Panjang village Neighbourhood Pillars in collaboration with UNIMAS Academic Staff Association. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Study participants or study members |
Results and Impact | It was a 1-day program at Pasir Pandak, and Pasir Panjang village where the ACES team organised a playful session on recycling with children from Pasir Pandak and Pasir Panjang, besides engaging with the women and youth about environmental health and degradation of pollution without proper waste management. The programme included the SDGs topic in the games which acts as exposure on climate change and recycling to the children at the village. The impact of the programme is that the children now understand how to segregate recyclable and non-recyclable waste. The book launch for a reading corner event was also officiated that day. |
Year(s) Of Engagement Activity | 2021 |
Description | Escape Game at Thai Nguyen Province, Vietnam |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Undergraduate students |
Results and Impact | 35 students were engaged in the Escape game has been designed and adapted in the delivering Innovation and Entrepreneurship course to students of Thai Nguyen University. This is a pilot activity to test the playful approach, which will be adapted for other activities in the schools. |
Year(s) Of Engagement Activity | 2020 |
URL | https://fb.watch/3G6J_95DHK/ |
Description | Ethical Sales and Marketing for Social Enterprises |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Policymakers/politicians |
Results and Impact | This was part of a series of social enterprise workshops for British Council Indonesia employing some of the social value and impact work from the Newton and Newton Impact awards as well the country specific learning from ACES. |
Year(s) Of Engagement Activity | 2021 |
Description | FabLab |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | Discussion on creating a fabrication lab on a debilitated UNIMAS bus where creation of ideas takes place with 4 lecturers from the Faculty of Built environment. The team discussed what are expected to be included in the bus and the initial design of the bus interior. The team was able to acquire a bus from UNIMAS. The interior design will be developed by the team from Faculty of Built Environment |
Year(s) Of Engagement Activity | 2020 |
Description | Facilitator training workshop with The Kalsom Movement - A virtual workshop to train the facilitators from The Kalsom Movement organisation. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Undergraduate students |
Results and Impact | The 3 hours virtual workshop was to introduce the playful approach in facilitating activities to the facilitators. There were 55 facilitators, comprising of Malaysian students from over the world, attending the workshop. The immediate outcome of the workshop is the gameful approach taught in this workshop will be brought to the next workshops to be done with groups of school students and teenagers coming from marginalised communities in Malaysia. |
Year(s) Of Engagement Activity | 2021 |
Description | Field trip in Indonesia - Solo, Ponorogo, Karangpatihan, and Malang |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Public/other audiences |
Results and Impact | Field trip in Indonesia - Solo, Ponorogo, Karangpatihan, and Malang, engaging with our communities from teacher volunteers and young people in Ponorogo (some do not have formal access to education), NGO, volunteers, and disabled community in Karangpatihan, and the educators and students of Universitas Negeri Malang. We were able to witness the outcomes of the ACES project, where we were involved in launching the ACES Play Corner in Ponorogo for engaging children (most do not have access to formal education) and the creative playful 'Batik' making with the disabled women in Karangpatihan. In total there were about over 300 people that we engaged with. Our activities have also been covered by the local and national press. |
Year(s) Of Engagement Activity | 2022 |
URL | https://www.youtube.com/watch?v=8sHun4wk9JY |
Description | Field trip in Vietnam engaging with communities and visiting outcomes from the project |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | Field trip in Vietnam (Hanoi and the Hua Binh Province). Engaging with school leaders, teachers, learners, and leaders of teachers training college. We ran various activities, including the remixing play workshop for teachers to rapidly design playful learning activities for their selected subjects. We have also visited the outcomes of the project, such as the ACES Green Playground and seen teachers and learners in action, using the space as an active learning space. We engaged with over 200 people. |
Year(s) Of Engagement Activity | 2022 |
URL | https://www.youtube.com/watch?v=NrW2WVtBIew |
Description | Formal discussion with the French-Malaysia Embassy on 1. the Hackathon Ocean 2023 2. the Arts and Literature Workshops |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Professional Practitioners |
Results and Impact | This collaborative session aims to explore and plan initiatives that intertwine innovation, environmental awareness, and artistic expression in partnership with the embassy. We had a visit from 2 members from the French Embassy in Malaysia to the lab. Two of the activities co-organised were successfully done. |
Year(s) Of Engagement Activity | 2023 |
Description | Game Design Thinking with ACES research team |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | Introduced PLAY approach using LEGOs and game design with 8 ACES research members. The team is multidisciplinary which sparks questions on how to use gamification approach in their field and discussion on possible ways of how the approach can be used were conducted afterwards. The team has created 3 games for the community (4R innovation board game, Kira-kira and Innovaste) |
Year(s) Of Engagement Activity | 2020 |
Description | Game Design Thinking workshop with Faculty of Built Environment, UNIMAS |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | A half day workshop to introduce game design thinking to the 7 lecturers from FBE. Introduced PLAY approach using LEGOs and designed busses with game and design elements to address SDGs. The lecturers find the session enjoyable and are more open towards the gamification concepts and interested to use the approach in their teaching and learning. |
Year(s) Of Engagement Activity | 2020 |
Description | Game innovation through ACES research team co-creation session |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | A co-creation session participated by the ACES research team members including the Research Assistants to design games that can be used to address selected SDGs. Three games have been created by the team. The games created are expected to be able to address selected SDGs in the community. The 3 games created were Kira-Kira (Count), Innovaste and 4R innovation which focused on Mathematical skills and also, waste management. The game has yet to be tested at the community due to Malaysian Movement Control Order (MCO). |
Year(s) Of Engagement Activity | 2020 |
Description | Game-based learning workshop with PPD Lawas - A virtual workshop hosted by Pejabat Pendidikan Daerah (PPD) Lawas to introduce gamification and game-based learning to teachers in Lawas. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | During the 3 day workshop, the playful approach and a tool named Genially , as well as methods in developing lessons to enhance students' learning experience were introduced to the teachers (from schools under Pejabat Pendidikan Daerah - PPD Lawas). The impact of the workshop was that the teachers then created their own educational games using Genially and presented it on the third day of the workshop. |
Year(s) Of Engagement Activity | 2021 |
Description | GameChangerMY Workshop: Co-Creativity & Design Thinking |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | 89 teachers and students attended workshop. Summary of requirements from the workshop are as follow: 1. Each group must provide the learning problem 2. Must mention the ideation process 3. Must propose 3 games (ideas only) - describe the objective and the steps to play the game |
Year(s) Of Engagement Activity | 2022 |
Description | GameChangers MY competition briefing meeting for JPNS and PPDs |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Policymakers/politicians |
Results and Impact | A 1-hour meeting briefing with 30 District Education Officers with 3 officers from JPNS on the upcoming GameChangers MY competition. The details of the competition were then shared with District Education Officers where they will distribute it to all schools under their office. The impact of this briefing was the effective dissemination of information to the target recipients (teachers) regardless of their school locations (urban, rural or remote). |
Year(s) Of Engagement Activity | 2022 |
Description | GameChangersMY Workshop: Action Research |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | 79 teachers and students attended the workshop. The workshop was held to introduce teachers with 'Mini Action Research' on how they going to report their findings throughout the Game Design and Co-Creativity that they are going to do with their students at their schools. The speaker also shared a template for the teachers to guide them in writing the report. |
Year(s) Of Engagement Activity | 2022 |
Description | Gamification Centre Open Day |
Form Of Engagement Activity | Participation in an open day or visit at my research institution |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | More than 50 participants, including faculty members and university management, and students from a couple of schools, visited the centre to gain insights into the work of ACES and CreativeCulture. The focus was on understanding how gamified approaches are leveraged in education. |
Year(s) Of Engagement Activity | 2023 |
Description | Gamification Seminar 2022 - Festival of TREES |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | This is the fifth annual seminar to be held. This year's speakers come from a variety of backgrounds, including international and local researchers, collaborators, educators, and practitioners. They presented engaging learning strategies centred on climate change and sustainability issues and shared their insights into how to inspire students to learn. Date of the seminar: 7th December 2022 People reached: 150 educationalists, 7 speakers, 52 exhibitors |
Year(s) Of Engagement Activity | 2022 |
Description | Gamification Seminar 2023 |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | The Gamification Seminar 2023 investigates the potential transformation of engineering education into a sustainable and resilient model through gamification and game-based learning. The seminar attracted 60 participants, with all three workshops reaching full capacity: (i) "STEMulate Minds: Levelling Up Learning with AI and Gamification," (ii) "Essential Guide to 3D Printing," and (iii) "Building Key Engagement for Aquawatch Mission in Sarawak." |
Year(s) Of Engagement Activity | 2023 |
URL | https://creativeculture.my/gamification-seminar-2023-humanizing-engineering-towards-better-resilienc... |
Description | Gamification Workshop for 21st Century Educators for SK Ong Tiang Swee (Primary School) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | Slightly 30 teachers attended the 5 hours workshop. The content was focused on using playful learning approach to teaching STEM subjects. |
Year(s) Of Engagement Activity | 2022 |
Description | Gamification and STEMBucket Workshop |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | This workshop emphasises gamification using Malaysian traditional games in teaching and learning, as well as experiential learning using activities in the STEMBucket module, in partnership with the teachers' training college's Batu Lintang campus. The programme was attended by about 30 young teacher trainees. Impact/outcome: The course gives teachers the tools they need to incorporate gamification into their lesson plans and builds their confidence in their ability to use game-based learning and gamification to create more engaging and effective learning experiences for their students. |
Year(s) Of Engagement Activity | 2022 |
Description | Gamification and STEMBucket sessions at the Dual Language Program (DLP) Sarawak Program Workshop |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Schools |
Results and Impact | The workshop, which was organised by the teachers' training college's Batu Lintang campus in collaboration with the Sarawak State Education Department, drew more than 660 educators from the Sarawak state. The workshops were conducted in 6 major cities. We received two invitations to conduct STEM and gamification seminars for the teacher. Impact and results: The teachers are ready to adapt playful and frugal approach in their teaching STEM strategies to meet the demands of their students right now, and they value gamification training. |
Year(s) Of Engagement Activity | 2022 |
Description | Gamification seminar 2020 webinar: Rising strong through playful learning |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | 152 educators and education enthusiast has taken part in the webinar on empowering educators in facing challenges in pandemic time, gameful learning experience sharing from children and also, workshop on robotics. Participants were expected to get ideas on gamification from educators with gameful learning experiences |
Year(s) Of Engagement Activity | 2020 |
Description | Gamification seminar 2021 webinar: Transdisciplinary Trends in Playful Learning - The seminar featured speakers with diverse backgrounds to share and discuss their experiences and ideas in motivating students in learning |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | A 1-day seminar where the participants were exposed to ideas and tools in enhancing students' learning experiences. The seminar presented 3 keynote speakers, 5 featured talk speakers and 2-panel sessions with diverse backgrounds from around Malaysia focusing on education. Also, the seminar also presented showcases of works from lecturers (from the Faculty of Computer Science and Information Technology, UNIMAS) and also students (from UNIMAS' Masters in Learning Sciences programme) who have collaborated to design learning games for undergraduates and also, secondary school students. A launch on the STEMBucket box was also conducted in the seminar to introduce the STEMBucket box and activities to all GS2021 participants. The feedback from participants was positive, such as: "I found this seminar really helpful. One of the most enjoyable and informative seminars I have ever attended. Thank you for organising and a very special thanks to the great speaker" - Participant A "This is the first time I've joined the seminar. The seminar was so great and I've got so many input and new ideas to apply gamification in my teaching. I hope there will be a massive advertisement and promotion about the seminar. Maybe can include the speaker from pre-university institution or matriculation college also" - Participant B. One of the impacts of the seminar was, one of the invited speakers has participated in the Gamification Seminar 2020 and have since used the gamification approach in her classroom. |
Year(s) Of Engagement Activity | 2021 |
URL | https://www.youtube.com/watch?v=jzLAAeLcUTY&list=PL6qPR3YBIkzyKQNAvEsrBHHFuWe71FrLK |
Description | Gamifying STEAM |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Professional Practitioners |
Results and Impact | Eight participants have been empowered to elevate STEAM teaching through the integration of playful and gameful concepts, nurturing lifelong learning and encouraging creativity in 21st-century education. Subsequently, these teachers devised and presented their own educational games utilizing Genially, traditional games, and table-top games. |
Year(s) Of Engagement Activity | 2023 |
Description | Hackathon: The Climate Change - Maker Challenge |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Undergraduate students |
Results and Impact | The ACES project's hackathon attracted more than 50 undergraduate students from several faculties at UNIMAS. During a 5-day Global Challenge competition to develop game-changing solutions to tackle climate change in a coastal village, the hackathon served as a mentorship and coaching programme. To identify challenges and problems related to climate change and their financial situation, the students were taken to Pasir Pandak to visit, observe, and interview local individuals. Impact/outcomes: Shared about impacts of climate change towards the community and issues faced by locals due to climate changes. Participants also co-created interventions and solutions according to their values. |
Year(s) Of Engagement Activity | 2022 |
Description | How to make a better participant information sheet for makers with a playful approach? |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Other audiences |
Results and Impact | It is necessary to investigate and confirm the concept of the participant information sheet that is appropriate to the level of makers with a frugal and playful approach. The Covid-19 pandemic makes the makers need a more effective method of explanation with a frugal and playful approach Creating Participant Information Sheet (PIS) with fun game methods like STEM and eco print March 2021 to November 2021 in Karangpatihan Ponorogo 50 artists (playful aspect); 20 teacher trainees (Harapan Mulya Volunteers); 2 policymakers (Head of Karangpatihan and Rumah Harapan Mulya) |
Year(s) Of Engagement Activity | 2021 |
Description | Indonesia lead at a panel session organised by Coventry University's Singapore Hub |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Industry/Business |
Results and Impact | Dr. Muhibuddin Fadhli, ACES Indonesia lead was invited to the Invite-Only Inaugural Trilateral Innovation Partnership Conference, scheduled for February 22 - 23, 2024, in Singapore, supported and endorsed by the UK FCDO Department of Business and Trade - Education and the British High Commission Singapore Science and Innovation Network. This conference is a pivotal platform at the nexus of academia, government, and industry, aiming to facilitate collaboration and Innovation across critical sectors such as research, sustainability, and business/industry. The overarching objective is to forge meaningful relationships and interactions between the ASEAN region and the United Kingdom while concurrently showcasing the educational excellence of the UK within this dynamic context. The targeted audience comprised esteemed representatives and stakeholders from academia, government, and industry, including academics/professors, government/government-adjacent representatives, and senior leaders spanning diverse industries. The conference aspires to catalyze the development and scaling of practical innovations. The comprehensive programme featured expert-led lectures, panel discussions exploring specific facets of Innovation, such as climate-related and business practices, and interactive roundtables where participants will exchange experiences and insights within their respective sectors. Networking opportunities will be provided to facilitate cross-industry and cross-sectoral connections within the ASEAN region and promote bilateral ties with the UK. |
Year(s) Of Engagement Activity | 2024 |
URL | https://www.eventsforce.net/cugroup/frontend/reg/thome.csp?pageID=488677&eventID=1750&traceRedir=2 |
Description | Initial discussions on a big idea: An ACES-modelled playground (later specified as The Green Playground - Phase 1) - Vietnam |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | April 2021 - June 2021 A set of discussions with the heads of Hoa Binh College of Education (previously known as Hoa Binh Teacher Training College) and Nguyen Tat Thanh school on the need for a playground that could first apply the ACES model and then combine the ACES model with a cultural/ethnic playground (Data collection - Cycle 1) |
Year(s) Of Engagement Activity | 2021 |
URL | https://aces.gchangers.org/case-studies/green-playground/ |
Description | International Women in Engineering/STEM Day: Dream. Experiment. Inspire - A casual virtual sharing of experiences of the women team members that are working in the STEM field in conjunction to the International Women in Engineering Day |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | Three women from the ACES team shared their experience in pursuing Science and Maths from schools to their jobs. The outcome of the sharing was to encourage and motivate girls to pursue STEM. |
Year(s) Of Engagement Activity | 2021 |
URL | https://www.facebook.com/creativeculturemy/videos/495575735109602 |
Description | International news on ACES - University World News |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | Coverage on the project on University World News featuring statements from the project lead and the community stakeholders- showcasing impact on practice and the community. |
Year(s) Of Engagement Activity | 2022 |
URL | https://www.universityworldnews.com/post.php?story=20220527102138692 |
Description | Interview by PRESSTV on serious games |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | The interview was part of the content of PRESSTV segment [at 15:50] on games, gaming and serious purposes of games such as education and health. Sylvester was interviewed as an expert in game-based learning, gamification, and serious games. |
Year(s) Of Engagement Activity | 2020 |
URL | https://www.presstv.com/Detail/2020/01/30/617426/Insert-Coins-to-Play |
Description | Interview by Universitat Oberta Catalonia (UOC) Barcelona |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Schools |
Results and Impact | An interview with Sylvester on teachers, co-creativity, and playful resources. |
Year(s) Of Engagement Activity | 2020 |
URL | https://www.uoc.edu/portal/en/news/entrevistes/2020/055-sylvester-arnab.html |
Description | Interview on ProfessorGame Podcast |
Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Industry/Business |
Results and Impact | Sylvester was interviewed on the ProfessorGame podcast (second interview), where Sylvester talked about his new book and also the connection with GameChangers, ACES and CreativeCulture initiatives that have produced international impact. (top 10 of average podcast download rate) |
Year(s) Of Engagement Activity | 2020 |
URL | https://www.professorgame.com/podcast/139/ |
Description | Introduction to ACES project |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Public/other audiences |
Results and Impact | To introduce to ACES project and the team. |
Year(s) Of Engagement Activity | 2020 |
URL | https://suarasarawak.my/2020/06/unimas-kaji-kaedah-bina-ketahanan-sosial/ |
Description | Junior Innovate 2023 completion by Chumbaka |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Schools |
Results and Impact | unior Innovate, a competition aimed at cultivating a digital creator mindset and instilling crucial life skills in primary school students, is geared towards preparing them for future employment opportunities. The event drew 280 participants, including students, teachers, parents, and visitors, with 95 teams showcasing their innovations. Chumbaka and the Gamification Centre have been in collaboration since 2021, and their partnership involves training school teachers in the utilization of gamification and technology. News reports: (1) https://ukas.sarawak.gov.my/2023/09/24/164-murid-sertai-program-junior-innovate-2023-zon-selatan/ (2) https://www.utusanborneo.com.my/2023/09/24/164-murid-sekolah-sertai-program-junior-innovate-2023 (3) https://suarasarawak.my/kuasai-kemahiran-terkini-untuk-keperluan-pekerjaan/ |
Year(s) Of Engagement Activity | 2023 |
URL | https://www.newsarawaktribune.com.my/public-private-collaboration-crucial-for-digital-skills/ |
Description | Junior Innovate Train-The-Teachers Workshop on Gamification |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | The 2-day Train the Teacher event had over 100 participants, mostly teachers and Chumbaka organisers. To bring gamification and game-based learning to instructors, we collaborated on a session with Chumbaka. The ability of the teachers to include gamification into their lesson plans has a positive impact. The course also improves the instructors' knowledge, abilities, and confidence in applying gamification and game-based learning to provide their students with more interesting and effective learning opportunities. |
Year(s) Of Engagement Activity | 2022 |
Description | Kampus Mengajar Students and Teachers: Frugal and Playful Aspect Analysis Survey |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | It is necessary to investigate and confirm the effect of frugal and playful learning aspects on resilience for Indonesian students and teachers The Covid-19 pandemic has made students need more effective learning methods with frugal and playful aspects and in accordance with the curriculum of the Ministry of Education and Culture while maintaining student resilience. Creating a fun learning method concept such as water purification (aligned with the Kemdikbudristek Kampus Mengajar program and adapted to the Kemdikbudristek curriculum) July 2021 to December 2021 in Sidoarjo (SDN Klantingsari 1 Sidoarjo and SDN Klopoten 2 Sidoarjo) Total 304 students (playful aspect); 11 teacher trainees and 12 school teachers (Kampus Mengajar - Playful and Frugal Aspects); 2 policymakers (heads of school) - qualitative |
Year(s) Of Engagement Activity | 2021 |
Description | Kembara Anak Rimba Escape Room |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | With the "Kembara Anak Rimba" theme and an interactive, entertaining escape room idea aimed at children and their parents, this campaign aims to raise awareness of the rainforest's endangered species. |
Year(s) Of Engagement Activity | 2022 |
Description | Keynote at Gamilearn 2020 |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | Sylvester (ACES PI) keynoted at Gamilearn 2020, focusing on Playful and Gameful education. Sylvester specifically focused on teachers as game designers for educational purposes drawing from GameChangers, ACES and CreativeCulture. |
Year(s) Of Engagement Activity | 2020 |
URL | https://gamilearn.webs.ull.es/speakers/ |
Description | Keynote at the Joint Conference in Serious Games, Staffordshire, UK |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | Sylvester (ACES PI) keynoted at the event focusing on empathic experiential design of purposeful games and gameplay. Gamechangers, CreativeCulture and ACES were showcased as examples of how we can empathically design playful experiences for achieving serious outcomes. |
Year(s) Of Engagement Activity | 2020 |
URL | https://www.staffs.ac.uk/events/joint-conference-on-serious-games/keynote-speakers |
Description | Knowledge Transfer |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Undergraduate students |
Results and Impact | 6 playful interventions through Visiting Professor lectures to UMPO undergraduate students around the UK Higher Education system and playful and disruptive business education. |
Year(s) Of Engagement Activity | 2021 |
Description | Kuppa Kopi 21 Disember 2021: PlayLabGC UNIMAS - Radio Televisyen Malaysia(RTM) Sarawak interview - i. Media interview, press release, press conference or other response to a media enquiry. Personal invitation to be interviewed on National Sarawak TV (TVS). |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | A casual 30 minutes interview with PlayLabGC mural team members (from Faculty of Applied and Creative Arts, UNIMAS) led by Miss Nurhaslina Senin together with the ACES team members. The interview was divided into 2 settings (studio and on-site), aimed at explaining the inspiration behind the PlayLabGC project, and also highlights the ACES project on social resilience to the public. Tan Chong Eng and Jacey-Lynn Minoi were interviewed at the studio. During the interview, the importance of playful learning in nurturing creative thinking skills which are one of the 21st-century skills was also mentioned. |
Year(s) Of Engagement Activity | 2021 |
URL | https://rtmklik.rtm.gov.my/series/2-1746/1029347 |
Description | Lord Mayor's Peace Committee - Peace Festival |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | For the Lord Mayor's Peace Committee, we attended the Peace Festival to showcase our giant game. Homeless Monopoly is a giant interactive game featuring lived experience of homeless and ex-homeless people in the Coventry area. Playing the game opens your eyes to the many routes into homelessness, the issues faced by those who find themselves in this position and some of the support available in the city. |
Year(s) Of Engagement Activity | 2021 |
Description | MBA presentation |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Postgraduate students |
Results and Impact | Presentation to MBA students on the role of playfulness in creativity and innovation. |
Year(s) Of Engagement Activity | 2021 |
Description | Malaria Awareness Campaign |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Study participants or study members |
Results and Impact | Gamification approach are being used to share and exchange knowledge about malaria and its prevalence with the Kapit longhouse people. Impact/outcome: The villagers are better aware of malaria, how it is spread, and the risk factors for getting infected, such as knowledge of the symptoms of malaria, preventative measures, and the significance of seeking medical attention if infected. |
Year(s) Of Engagement Activity | 2022,2023 |
URL | https://www.newsarawaktribune.com.my/malaria-preventive-workshop-for-kapit-longhouse-folk/ |
Description | Malaria Awareness Day, Focus Group Data collection and and Gamified Workshop at Kapit |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | Over 50 communities and medical practitioners participated in the event, and about 30 women participated in the focus group. Location: Manok Manchal LongHouse Kapit. It is a program that aims to empower the member of the local community to protect their communities against zoonotic malaria. Playful and gamification strategies were used for community awareness. |
Year(s) Of Engagement Activity | 2023 |
URL | https://creativeculture.my/engaging-the-community-a-playful-approach-to-malaria-awareness-and-preven... |
Description | Malaria Awareness and Intervention Gamified Approach at Kapit Longhouse |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | It is an initiative focuses on raising awareness about malaria in the Kapit region. This program aims to educate and engage the community in efforts to prevent and combat malaria through informative campaigns and outreach activities for future activities. |
Year(s) Of Engagement Activity | 2023 |
Description | Malaysia SDG Summit 2023 Sarawak Region - iMDEC CSR @ Kuching: Gamification Centre UNIMAS and Exploria Malaysia |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Schools |
Results and Impact | The Malaysia SDG Summit 2023 in the Sarawak Region stands as a crucial event focused on promoting sustainable development goals. The summit garnered over 300 participants primarily from civil services, organizations, and industries. UNIMAS seized the opportunity to collaborate with Exploria Malaysia and iMDEC CSR, conducting a STEM workshop attended by 40 students and 4 teachers from marginalized schools. At the SDG Summit, UNIMAS made a significant impact on education. |
Year(s) Of Engagement Activity | 2023 |
URL | https://recoda.gov.my/sarawak-a-beacon-of-sustainable-development-leadership/ |
Description | Meeting with Pejabat Pendidikan Daerah (PPD) Daro |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | 724 and 1224 viewers for both panel sessions. |
Year(s) Of Engagement Activity | 2021 |
Description | Meeting with Pejabat Pendidikan Daerah (PPD) Lawas |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | The PPD Lawas expressed their interest in collaborating with the team in conducting game based learning workshops (which have been conducted) with teachers under the PPD. |
Year(s) Of Engagement Activity | 2021 |
Description | Meeting with The Kalsom Movement executive committee |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | The Kalsom Movement expressed their interest in collaborating in their facilitators training on gamification approach in conducting activities. There have been two workshops conducted with them. The Memorandum of Understanding has been signed. |
Year(s) Of Engagement Activity | 2021 |
Description | Meeting with the Deputy Director and key officers of Jabatan Pendidikan Sarawak (JPNS) |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Policymakers/politicians |
Results and Impact | The team had a two hour meeting with officers from the Learning Sector/Sektor Pembelajaran (SPb) of the Jabatan Pendidikan Sarawak (JPNS). The meeting was on the upcoming GameChangersMY competition (a gamification competition) where JPNS will work together in sharing information regarding the competition to all teachers across Sarawak. The competition will take place in 2022 to promote a playful approach to STEM subjects and act as a platform for creative teachers to design their own playful and meaningful STEM learning experience for their students. The officers have suggested the team to have a briefing about the competition with district education officers. Impact - Gamification for teaching and learning policy was proposed by Dr Les Mit (Deputy Director). |
Year(s) Of Engagement Activity | 2021 |
Description | Meetings with Institut Pendidikan Guru Kampus Batu Lintang (IPGKBL) |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Policymakers/politicians |
Results and Impact | Numerous meetings discussing future collaborations on gamification and STEM. This partnership has organised numerous workshops and webinars together, including the STEM Webinar series. We have been approached for further collaboration with the National STEM schools in west Malaysia and will be expanding the gamification approach to over 600 schools in the whole of Sarawak. |
Year(s) Of Engagement Activity | 2021 |
Description | Military Veterans Business Model Canvas |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Other audiences |
Results and Impact | This session was delivered to Ukraine Military Veterans through a Programme funded by the Finnish Government. It focused on delivery of Business Model Canvas training, support and feedback as a means of enabling Veterans' business development. |
Year(s) Of Engagement Activity | 2021 |
Description | Needs analysis carried out at Hoa Binh?College of Education and Nguyen Tat Thanh school for the playground development (cycle 1) |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | June 2021 - October 2021 Needs analysis was carried out at Hoa Binh College of Education and Nguyen Tat Thanh school for the playground development. Discussions on the master plan for the playground with: 1. Head of Hoa Binh College of Education and Nguyen Tat Thanh school 2. ACES Vietnam Team (n=5) 3. Community Actors/Sponsors (n=3)/ Designer (n=1) Parents (n=5) 4. Students (n=90) and Teachers (n=40) Discussions on the Plans/Drafts/Sketches of the playground, considering local contexts, recourses, contributions of all the stakeholders |
Year(s) Of Engagement Activity | 2021 |
URL | https://aces.gchangers.org/case-studies/green-playground/ |
Description | Nudging SDGs in Research Day 1 - SDGs workshop by our team members as speakers organised by University Sustainability Centre UNIMAS |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | The 1 hour workshop discussed how to integrate SDGs in research. The workshop contents focused on introducing SDGs and further helped participants to understand the implementation of SDGs in their research. |
Year(s) Of Engagement Activity | 2021 |
URL | https://www.youtube.com/watch?v=x0fXBFp7eHM |
Description | Nudging SDGs in Research Day 2 - SDGs workshop by our team members as speakers organised by University Sustainability Centre UNIMAS |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | The 3 hour workshop introduced participants on how to integrate SDGs in research. On the second day, the participants were divided into 4 groups and asked to collaborate together in an activity on 4 topics which are - (1) Water treatment in Simunjan (2) Information about Covid-19 and alternative medicine in Bau (3) Women Empowerment in UNIMAS - equality in the workplace (4) Agriculture - Smart farm in the Borneo Highland. The participants need to address the problems that they think happened and the ways to solve them based on the topics. At the end of the discussion, every team has to present their findings to other teams. The content was focused to assist the participants to empathise and understand the problems that happened in the community. |
Year(s) Of Engagement Activity | 2021 |
URL | https://www.youtube.com/watch?v=FVg3qJNV3tQ |
Description | Ocean Hackathon Malaysia |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Undergraduate students |
Results and Impact | The event is a 48-hour event that brings together experts from different fields to develop innovative solutions to real-world problems related to the ocean. Participants collaborate in a multidisciplinary team to develop a prototype leveraging digital data related to the sea to address one of the ten exciting challenges. It is a unique opportunity for designers, developers, machine-learning specialists, illustrators, entrepreneurs, environmental activists, and other experts to contribute to the future of the planet's marine ecosystems by addressing the real-world challenges faced by the ocean and its users. Three challenges were submitted by us, and three teams of students who accepted them constructed three innovations, one of which being a card game about climate change. |
Year(s) Of Engagement Activity | 2022 |
Description | Online workshop on Gamification |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Schools |
Results and Impact | We conducted an online workshop on Gamification in Dec 2020, and 180 teachers and educators signed up. It was held as part of a STEM Conference and was carried out virtually. |
Year(s) Of Engagement Activity | 2020 |
URL | https://bit.ly/3jAZhnq |
Description | Panel session at the Games4Change Latin America Dec 2020 |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | Panel session between Sylvester Arnab (ACES PI) and Richard Tomlins (ACES Co-I) on ACES at the Games4Change Latin America, discussing play and games for serious purposes. ACES was featured as an example for resilience development. |
Year(s) Of Engagement Activity | 2020 |
URL | https://www.youtube.com/watch?v=meafMjbetKk |
Description | Pendidikan Abad Ke-21 (PAK) workshop collaboration with Jabatan Pendidikan Negeri Sarawak (JPNS) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | Revisited Flip classroom with the teachers and action plan on the first day of the workshop to ensure the teachers are able to recall their prior knowledge on the subject as requested by the JPNS. Social resilience and SDG workshop with 31 secondary school teachers and gamification workshop with 31 primary school teachers in Sarawak on the 2nd day and reflection session on the last day of the workshop. Social resilience workshop addressing internal and external factors that affect the teaching and learning process, and ways to solve or reduce the factors influence Introduced SDGs to the teachers Gamification workshop Introduced game design thinking/play approach to the teachers The teachers has produced 6 games (Lucky Bid, Dilemma Kekata, Catapult War, Monoplus, Jejak Adjektif, Lompat dan Kira) |
Year(s) Of Engagement Activity | 2020 |
Description | PlayLabGC mural - The PlayLab Bus is a product of the STEMBucket© programme, which converted a dilapidated school bus into a Playful-STEM lab for youngsters to investigate STEM-related subjects. The PlayLab Bus, on the other hand, has a dual purpose: it provides a platform for the university's rising artistic talents to express themselves. The students involved in the initiative pushed their creative and problem-solving skills to new heights as they applied their classroom knowledge and tactics |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | The PlayLab Bus project was chosen by their Supervisor as part of their Industrial Training because the chance to create conceptual artwork on a bus was difficult to come by, and the project would allow the students to experience a real working environment whereby they would have to communicate with clients and lecturers from different faculties as they present their ideas to them, critically solve design and technical challenges as well as develop linkages amongst students and lecturers leading to possible future collaboration. The PlayLab Bus project also provided them with a platform to explore their creativity under challenging circumstances, and test their skills in meeting the expectations of their clients. Impact - The bus has since gathered attention and social media presence from the UNIMAS students and staff upon completion. The impact of the mural was the bus and the ACES project has been featured on TVS Sarawak which is the local news station in Sarawak, Malaysia. |
Year(s) Of Engagement Activity | 2021 |
URL | https://creativeculture.my/playlab/ |
Description | Playbus launch in UNIMAS, Malaysia |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Undergraduate students |
Results and Impact | Playbus launch in Unimas, Malaysia 9th December 2022. The PlayLab Bus is a product of the STEMBucket programme, which converted a dilapidated school bus into a Playful-STEM lab for youngsters to investigate STEM-related subjects. The PlayLab Bus, on the other hand, has a dual purpose: it provides a platform for the university's rising artistic talents to express themselves. The bus was launched by the Governor and the VC of UNIMAS. Photos: https://www.flickr.com/photos/unimasimage/sets/72177720304321452/ |
Year(s) Of Engagement Activity | 2022 |
URL | https://m.facebook.com/story.php?story_fbid=pfbid0gGaSWbNVKNgXi1Z6rEUJEwzZiyWSLPUHNXYGVuUjDHRswZyhNB... |
Description | Playful Design Thinking towards Sustainability and Innovation Workshop organised by University Sustainability Centre UNIMAS - A workshop on playful design thinking by our team members |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | The 3 hour workshop featured playful design thinking concepts and how to apply them in real life. The participants consisted of academicians and non-academician at UNIMAS. One of the activities required the participants to think about the log jams problem in Sarawak rivers, especially in rural and remote areas and brainstorm in groups about the matter. The discussion used Mural as guidance where participants were given situations that may happen at the community level and pitched in their ideas according to the community, community and government, and government/NGOs perspectives. |
Year(s) Of Engagement Activity | 2021 |
URL | https://www.youtube.com/watch?v=FsKxIqfps6s |
Description | Playful STEM Robotic Workshop for Robotic Club ICT of SK Lumba Kuda |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | 27 Students and 5 teachers participated in the activity. They developed creative problem-solving skills, fostering a deeper interest in robotics and computational thinking. |
Year(s) Of Engagement Activity | 2023 |
URL | https://creativeculture.my/playful-stem-robotics/ |
Description | Playful Water Filter (STEMBucket) activity at Telok Melano - An hour hands-on session where the students were required to build their own water filter using materials that can be found in their surroundings. The team showcased and guided the students throughout the programme. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Study participants or study members |
Results and Impact | The impact of the activity was that the children were able to build their own water filter and understand how the water filter works. The content of the activity focused on using the playful approach in learning STEM subjects and also SDGs. Another goal of the programme is also to show the students' parents (especially their mothers) that learning can be playful and can take place outside of the classroom. The outcome of the activity is during the next site visit, the children will have to do the STEMBucket activity at home with their parents. |
Year(s) Of Engagement Activity | 2021 |
Description | Playful learning for developing social resilience - Follow up activities in Vietnam |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | Workshop with Dung Phong school, which involved teachers and students co-designing activities based on the guideline provided by the ACES team in the workshop. 22-23/04/2021 to June 2021 |
Year(s) Of Engagement Activity | 2021 |
Description | Playful learning for developing social resilience - Follow up activities in Vietnam |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | Workshop with Noong Luong school, where teachers and students co-designed activities based on the guideline provided by the ACES team in the workshop. 24/04 -25/04/2021 to June 2021 |
Year(s) Of Engagement Activity | 2021 |
Description | Playful methodologies for entrepreneurship |
Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | Recording on Playful methodologies for entrepreneurship for British Council Kyrygstan Creative Spark project. |
Year(s) Of Engagement Activity | 2021 |
Description | Playful workshop on generative AI for education with Earlsdon Primary School and Stivichall Primary School UK |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | The workshop is titled 'Demystifying Generative AI in Education'. The workshop description: As educators, we constantly seek innovative ways to enhance our teaching methods and engage our students. Today, we are stepping into a realm that promises to transform how we teach and learn. Artificial Intelligence, or AI, is not just a buzzword; it's a powerful tool that can make our classrooms more dynamic, inclusive, and effective. Imagine a world where AI assists in personalising learning experiences for each student, provides real-time feedback, and frees up more time for us to focus on what we love most - teaching and nurturing our students. This introduction is designed for those who are completely new to AI. We will demystify this technology, showing you how it can be a friendly assistant in your teaching toolkit. You will discover practical ways to integrate AI into your lessons, making learning more interactive and engaging. |
Year(s) Of Engagement Activity | 2024 |
Description | Playfulness tools for entrepreneurial value |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Other audiences |
Results and Impact | This was an Enterprise Educators UK Conference hosted by Coventry University and including presentations on tools drawn from and inspired by the Newton and Newton Impact projects and ACES ESRC award |
Year(s) Of Engagement Activity | 2021 |
Description | Poster Activity: Designing your dream playground at Nguyen Tat Thanh school (data collection cycle 2) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | 01/11/2021 Poster Activity: Designing your dream playground at Nguyen Tat Thanh school (data collection cycle 2) Engaged with students (Y6) (n= 25) Students presented their ideas on their dream playground, and their co-creation of the Playground Students evaluated the Playful Aspects of the Poster Activity |
Year(s) Of Engagement Activity | 2021 |
URL | https://aces.gchangers.org/case-studies/green-playground/ |
Description | Presentations at the IEEE R10 Humanitarian Technology Conference |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | We presented at IEEE R10 Humanitarian Technology Conference on 1st-3rd December 2020, virtually. The team presented two papers at the conference, and both papers are published in its proceedings. |
Year(s) Of Engagement Activity | 2020 |
URL | https://r10htc2020.org/ |
Description | Press coverage on the ACES Green Playground in Hoa Binh Newspaper |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Public/other audiences |
Results and Impact | Press coverage on the ACES Playgorounf as a best practice. |
Year(s) Of Engagement Activity | 2022 |
URL | http://baohoabinh.com.vn/en/6/7099/Green-Playground-inaugurated-in-Nguyen-Tat-Thanh-High-Quality-Pra... |
Description | Press coverage on the engagement with the disabled 'Batik' artists in Karangpatihan as part of ACES case study in Indonesia |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Third sector organisations |
Results and Impact | Field trip in Indonesia that included visiting the disabled community in Karangpatihan with whom we have been engaging through ACES Indonesia. Our playful and frugal approach has influenced their pattern-making and also the empowerment of disabled women who are 'batik' artists in their community. Linking to this case study: https://aces.gchangers.org/case-studies/batik-makers/ |
Year(s) Of Engagement Activity | 2022 |
URL | https://www.jatimjarrakpos.com/2022/12/02/tiga-profesor-coventry-university-inggris-kunjungi-desa-ka... |
Description | Professionalism Practice Workshop for Final Year Students of IPGKBL on HOT |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Study participants or study members |
Results and Impact | About 40 students participated in the a team activity of Higher Order Thinking Skills (HOTS) creative thinking and writing. |
Year(s) Of Engagement Activity | 2023 |
URL | https://creativeculture.my/bengkel-amalan-profesionalisme-permulaan-bagi-pelajar-tahun-akhir-institu... |
Description | Recce at Ba'kelalan for Environmental Monitoring and Surveillance |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | Involves a preparatory exploration for upcoming workshops in the region. This initiative aims to assess the logistical and educational landscape, ensuring effective planning and execution of future workshops in Bakelalan. Mainly involved with the head communities. |
Year(s) Of Engagement Activity | 2023 |
Description | Recycling theme gameful activity for children at Telok Melano - A play activity run by the team to expose children and teenagers aged 8-16 at Telok Melano to recycling. The team set up four-game stations with different gameplay to ensure that the children have a playful experience. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Study participants or study members |
Results and Impact | A 1-hour programme where the awareness of the children towards recycling was strengthened through 4 station games. The children have to finish all 4 games to collect stamps to get prizes. The game was a picture and word puzzle on aquatic lives, how the children can save aquatic lives and how to segregate their rubbish. Prizes were given to the first 9 children who managed to collect all the stamps. The programme's impact was that the children now know what items that they found around them can b |
Year(s) Of Engagement Activity | 2021 |
Description | Reimagining Remote Teaching webinar with CALM, UNIMAS - An academic training webinar organised by the Centre for Applied Learning and Multimedia (CALM), UNIMAS as an academic training for UNIMAS staff. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | 60 participants participated in the 1 hour webinar discussing deconstructing learning experience to enable effective remote teaching and ideas on creating a conducive learning environment that encourages social interaction. The participants were university academicians with knowledge in education and their own respective expertise. The webinar is one of many topics in academic training organised by the CALM, UNIMAS for all academic staffs and the videos are uploaded on YouTube for the public to view and reference. |
Year(s) Of Engagement Activity | 2021 |
URL | https://www.youtube.com/watch?v=X5M_FyUKyyo&t=4s |
Description | Remix Play 4 Un-Webinar: Play for Educational Change - A webinar highlighting existing educational projects around the world that share four common strands; playfulness, inclusive and equitable education, social change and community orientation. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | Unwebinar series, where case studies from 10 countries were showcased, featuring playful intervention for social and educational change. This includes The 3 1-hour un-webinars session in three time zones featured the team approach to initiate, challenge and impact of playful learning towards teaching and learning experience, and shared stories of experienced educators in their efforts to reach out to their students and colleagues during the Movement Control Order (MCO) due to COVID-19 pandemic. The outcome of the un-webinar was that a set of Remixing Play flashcards was given to the active participants. |
Year(s) Of Engagement Activity | 2021 |
URL | https://gchangers.org/event/remix-play-4/ |
Description | RemixPlay 5 summit - Secret Agents of Change, 25th Jan 2023, Coventry, UK |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | RemixPlay 5 summit served as the celebration of our work in using play for social change, driven by the ACES project. The theme was the Secret Agents of Change. The secret agents of change are people who work together to make the world a better place. They can take the form of anything from activists, artists, and educators who believe in the power of change. They strive to promote social and economic justice, and to create a more peaceful and sustainable world in which future generations can thrive. Remix Play 5, explores our roles as individuals, communities, and institutions in influencing, shaping, and mobilising change through playful and frugal practice. Change can take many forms, including social, environmental, economical, cultural, and educational transformation. The event included inspiring talks, hands-on activities, and exhibitions, and took place on January 25th 2023 with free entry for all attendees! ACES partners showcased their work. |
Year(s) Of Engagement Activity | 2022 |
URL | https://gchangers.org/event/remix-play-5/ |
Description | Research Open Day |
Form Of Engagement Activity | Participation in an open day or visit at my research institution |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | On the Research Open Day, the myCapsule Space received over 100 visitors. A room of escape was created as a feature of the exploratory learning. |
Year(s) Of Engagement Activity | 2022 |
Description | Robotic Club SK Lumba Kuda in Gamification Centre |
Form Of Engagement Activity | Participation in an open day or visit at my research institution |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | Engaging with educators from SK Lumba Kuda's STEM and Robotic Club, there is a keen interest in collaborating with the ACES team to organise robotic activities for students, aiming to spark their enthusiasm for STEM and robotics subjects. |
Year(s) Of Engagement Activity | 2023 |
Description | STEM Gamification Workshop in SJK(C) Chung Hua No.5 Kuching |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | The workshop session was conducted, wherein the students were tasked with creating a catapult and a bridge, utilising a limited set of materials provided to them. There were 60 students, and 10 teachers including those from the Department of Education. Impact/outcome: The workshop offers a holistic learning experience to the students, combining both theoretical and practical aspects. In addition to gaining knowledge in STEM, the participants also acquire crucial skills such as teamwork, time management, and cooperation that are essential in navigating day-to-day challenges. Furthermore, the hands-on approach of creating items from the given materials fosters a sense of creativity and problem-solving ability among the students. |
Year(s) Of Engagement Activity | 2022 |
URL | https://www.pressreader.com/malaysia/the-borneo-post/20221205/281883007368569 |
Description | STEM Webinar in collaboration with SJK(T) LADANG VALLAMBROSA, IPGK BATU LINTANG,UNIVERSITI TENAGA NASIONAL, UNIMAS, and all SJKT DAERAH KLANG DENGAN KERJASAMA PPD DAERAH KLANG |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Schools |
Results and Impact | The 1 hour talk was on playful and gameful teaching and learning for informal and formal classroom settings using the STEMBucket and the Gamifying of learning using traditional games contents. Twenty schools have requested for the STEMBucket and Traditional Book activity books. |
Year(s) Of Engagement Activity | 2021 |
Description | STEM Webinar series in collaboration with Institut Pendidikan Guru (IPG) Kampus Batu Lintang, Sarawak - A series of 3 webinars on aspects and ideas on STEM education was conducted with a number of speakers, and each of the webinars was broadcasted through the CreativeCulture YouTube channel and CreativeCulture Facebook page after the event. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | A total of 6 hours webinars, with an accumulated total of 7,279 registrations; 2,630 registrations for series, 3,719 registrations for series 2 and 930 registrations for series 3. The webinars discussed issues and approaches in the STEM field and also tools that can be used by educationists in enhancing their/students' learning experiences. The speakers of the webinars consisted of ACES research members, lecturers from local universities (Universiti Tenaga Nasional) and also teachers from all around Malaysia. The feedback from the participants were positive - such as: "Your webinar is always great and exciting, make me have more ideas in helping other teachers in my school" - Teacher A "So far it is very good. Hopefully the organizer will organise more STEM webinars about the application of STEM in our daily life and new technologies in education to make STEM fun learning. Also the demand of the working industries " - Teacher B. The outcome of the workshop |
Year(s) Of Engagement Activity | 2021 |
URL | https://www.youtube.com/watch?v=YCig_3SEg4M&list=PL6qPR3YBIkzxv2aXk59PzUILbu0GBL5pX |
Description | STEM in the bucket |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | Compilation of suggested activities and materials in a box for the teachers to use for teaching and learning process especially in rural areas. Expected to provide a box to a few schools in rural areas. The boxes are expected to provide a source for the teachers to create gameful learning experience in their classroom. |
Year(s) Of Engagement Activity | 2020,2021 |
Description | STEMBucket Activity at SK Ba'kelalan |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | Twenty-seven students and six teachers engaged in a two-day interactive session, delving into STEM concepts through the STEMBucket program under the ACES project. Activities included building paper bridges, constructing catapults, and assembling drone kits. This hands-on experience was designed to cultivate creativity and practical skills within an interactive learning environment. |
Year(s) Of Engagement Activity | 2023 |
Description | STEMBucket programme with SMK Secret Heart |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | Twenty-nine students and three teachers took part in a workshop centered around drones, offering an interactive session where students not only grasp the theoretical aspects of drone technology but also acquire hands-on experience in flying drones. |
Year(s) Of Engagement Activity | 2023 |
Description | STEMBucket: Water filter activity with children in collaboration with UNIMAS undergraduate students - A 1-hour water filter activity facilitated by the Project Management, Human Resource Development (HRD) undergraduate students throughout Malaysia. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | The impact of the activity, children from around Malaysia have been exposed to the STEMBucket water filter activity through the assistance of HRD undergraduate students. The video tutorials created by the team on making the water filter were used as an aid in explaining the activity to the children. The feedback from the children were positive - such as: "Very interesting activity" - Child A "Would like to join again" - Child B. Most of the children enjoyed the session on creating their own water filters and look forward to participating in the future activities. |
Year(s) Of Engagement Activity | 2021 |
Description | STEMBucket: Water filter virtual workshops with the students from the Human Resource Development (HRD) at UNIMAS - The aim of the virtual workshop sessions were to introduce water filter activity and to train the facilitation and observation skills with students to prepare them in advance to mini workshops with their communities. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Undergraduate students |
Results and Impact | 2 virtual workshop sessions with the undergraduates students from UNIMAS. In the first session, the team introduced the water filter activity to 5 HRD students, who would later (second session) lead their peers in conducting the activity with children in their community. The impact of the workshop is that the HRD students have to later assist children in their community to create their own water filter at home. |
Year(s) Of Engagement Activity | 2021 |
Description | School visits to myCapsule Space and PlayLab Bus |
Form Of Engagement Activity | Participation in an open day or visit at my research institution |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | Over the course of 2022, these schools visited the MyCapsule location and Playlab Bus. 1. Kolej Komuniti Mas Gading 2. SMK St. Joseph (35 students + 6 teachers) 3. Sekolah Menengah Teknik Sejingkat ( 164 students + 8 teachers) 4. SK Sungai Paoh Sarikei (32 students + 8 teachers) 5. YAKIN Sarawak (35 students + 4 teachers) 6. SMK Sri Aman (40 students + 10 teachers) 7. SMK Meradong Bintangor (80 students + 20 teachers) |
Year(s) Of Engagement Activity | 2022 |
Description | Sejahtera Asia Ep 298: PlayLab, Projek Inovasi Pop Up Lab UNIMAS - TV Sarawak(TVS) interview - Media interview, press release, press conference or other response to a media enquiry. Personal invitation to be interviewed on National Sarawak TV (TVS). |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | A casual 20 minute interview with the ACES Malaysia project lead, Jacey-Lynn Minoi about the PlayLab UNIMAS and the ACES project. The outcome of this interview is the promotion of a playful approach in STEM learning for 21st century skills, and the function of the PlayLabGC bus for the public interest. A short question and answer session with the TV presenters further discussed the PlayLabGC bus project status, the relation of the project with water supply and electricity, and STEM learning for students. |
Year(s) Of Engagement Activity | 2021 |
URL | https://www.youtube.com/watch?v=Wb5HshX_Qoo&list=PLPuACEqdN1IvG1Y1zGFsbaS5t9Bi-e1db |
Description | Sejahtera Asia x Sarawak Decides, 10 December 2021: Seminar Gamifikasi ke-4, 'Transdisciplinary Trends in Playful Learning - TV Sarawak(TVS) interview - Media interview, press release, press conference or other response to a media enquiry. Personal invitation to be interviewed on National Sarawak TV (TVS). |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Policymakers/politicians |
Results and Impact | The impact of the previous interview on the PlayLabGc bus, a 30 minutes interview session with the Chair of the seminar, Leonard Lim, to promote the Gamification Seminar 2021 by the local television channel. The aim of the interview is to introduce the gamification seminar and the importance of playful learning approaches in education to a wider audience. A short question and answer session with the TV presenter further discussed the importance of 21st century skills and how through playful approach, the skills can be sharpened. |
Year(s) Of Engagement Activity | 2021 |
URL | https://ne-np.facebook.com/tvstvmy/videos/langsung-sejahtera-asia-x-sarawak-decides-10-december-2021... |
Description | Sejahtera Asia: Aplikasi Tenaga boleh diperbaharui di kawasan luar bandar - TV Sarawak(TVS) interview - Media interview, press release, press conference or other response to a media enquiry. Personal invitation to be interviewed on National Sarawak TV (TVS). |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | The content of the interview was on green energy and power particularly for rural places. The PlaylabGC bus details were also included in the news. Tan Chong Eng was interviewed as an expert in green energy, power and network applications. Impact - The interview was an impact of the previous interviews on the PlayLabGC bus mural and Gamification Seminar 2021, a local television channel interested in covering projects done in ACES. |
Year(s) Of Engagement Activity | 2021 |
Description | Siri Latihan Pembangunan Profesionalisma (LPP) STEM Webinar - Organised by IPGKBL, SMK Sri Matang Kuching, UNITEN (Partners: SJKT Nilai, SJKT Dengkil, SJKT Taman Permata Dengkil, SJKT Batang Rabit Telok Intan). The workshop is a continuous professional development training programme for teachers, particularly in STEM. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | Leonard was invited to speak at the event, where the title of his talk was on Experiential Learning through STEMBucket. The talk described the STEMBucket product and how it is beneficial for teaching and learning in schools. It was a 1-hour workshop, and the speaker introduced the playful approach to learning. The participants were then introduced to the STEMBucket components which are the activity book journal and activity challenge cards. The teachers then participated in the STEMBucket challenge card activity where they chose one out of 30 activities. The feedback from the participants was positive- such as: "I love to do new things with my friends" - Participant C "Experienced good teamwork and motivation to accomplish the task" - Participant D. The outcome of the workshop was participants able to experience a playful approach in learning through the designing their own catapult activity using materials that are easily found around their home. |
Year(s) Of Engagement Activity | 2021 |
Description | Student group discussions in Indonesia |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | i. What - It is necessary to investigate and confirm the effect of frugal and playful learning aspects on resilience from the student perspective ii. Why - The Covid-19 pandemic has led to teachers needing more effective teaching methods with frugal aspects and in accordance with the curriculum of the Ministry of Education and Culture while maintaining student resilience. iii. How - Creating a fun learning method concept such as water purification (aligned with the Kemdikbudristek Kampus Mengajar program and adapted to the Kemdikbudristek curriculum) iv. When - June - October 2022 v. Where - in Sidoarjo (SDN Klantingsari 1 Sidoarjo and SDN Kloposepuluh 2 Sidoarjo) vi. Who (target audience): 194 students |
Year(s) Of Engagement Activity | 2022 |
Description | Students Explore Aquatic Science (SEAS) Camp at Universiti Sains Malaysia |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Schools |
Results and Impact | Sixty students from five schools in Penang actively took part in activities where they collaboratively designed games addressing marine issues. This showcased their innovative approach to environmental problem-solving through gamification. The activities also sparked discussions on current issues, and participants proposed bringing the knowledge they gained back to their respective schools. The camp has been organized for the second time, and once again, the ACES team has been invited to participate in the co-organisation. |
Year(s) Of Engagement Activity | 2023 |
URL | https://creativeculture.my/students-explore-aquatic-science-seas-camp-2-0-in-usm-pulau-pinang/ |
Description | Students and Teachers of Solo Mengajar: Abilities and Motivation Aspect Analysis Survey |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | It is necessary to investigate and confirm the effect of capability and motivation on resilience for non-formal students and teachers in Indonesia. The Covid-19 pandemic has forced students and volunteers at Solo Mengajar to need more effective learning methods with frugal and playful aspects as well as analyzing their level of capability and motivation. Creating the concept of fun learning methods such as STEM Frugal and Playful Concepts (distributed with the Solo City Education office program). January 2021 to September 2021 (ACES Gamification Seminar #1 to ACES Gamification Seminar #7) in Solo Mengajar, consisting of several sub-districts that are evenly distributed in Solo Raya. Total 1,200 students (600 controls and 600 experiments); 40 teachers participating in the training (Solo Mengajar); 3 policymakers (Surakarta City Education Office). Longitudinal (August 2021 obtaining 600 respondents (300 controls and 300 experiments) (pre-test) and August 2022, the 600 respondents will be sought again (300 controls and 300 experiments) (post-test)). |
Year(s) Of Engagement Activity | 2021 |
URL | https://www.youtube.com/c/ReogifyUMPO |
Description | Students and Teachers of Solo Mengajar: Abilities and Motivation Aspect Analysis Survey (Experimental and Control) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | i. What ? It is necessary to investigate and confirm the effect of capability and motivation on resilience for non-formal students and teachers in Indonesia ii. Why -> The Covid-19 pandemic has forced students and volunteers at Solo Mengajar to acquire more effective learning methods with frugal and playful aspects as well as analyze their level of capability and motivation. iii. How -> Creating the concept of fun learning methods such as STEM Frugal and Playful Concepts (distributed with the Solo City Education office programme) iv. When -> June - August 2022 v. Where: in Solo Mengajar, consisting of several sub-districts that are evenly distributed in Solo Raya. vi. Who (target audience) -> 171 students (Experimental) and 151 students (Control) |
Year(s) Of Engagement Activity | 2022 |
Description | Teacher Trainee and Policy Makers workshop and Survey in Indonesia |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Policymakers/politicians |
Results and Impact | i. What - It is necessary to investigate and confirm the effect of frugal learning aspects on resilience from teacher and policy makers' perspective ii. Why - The Covid-19 pandemic has led to teachers needing more effective teaching methods with frugal aspects and in accordance with the curriculum of the Ministry of Education and Culture while maintaining teachers' resilience. iii. How - Creating a fun learning method concept such as water purification (aligned with the Kemdikbudristek Kampus Mengajar program and adapted to the Kemdikbudristek curriculum) iv. When - January - June 2022 v. Where - in Sidoarjo (SDN Klantingsari 1 Sidoarjo and SDN Kloposepuluh 2 Sidoarjo) vi. Who (target audience): 20 teachers and 9 policy makers |
Year(s) Of Engagement Activity | 2022 |
Description | Teacher Training on Gamification |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | We have conducted a three-day training workshop on Gamification for 60 teachers, who represented 30 districts throughout Sarawak. The workshop was held on 2nd to 4th September 2020. The workshop also included activities on SDGs and the curriculum in association with the ESRC ACES project for developing resilience through playful learning |
Year(s) Of Engagement Activity | 2020 |
URL | https://bit.ly/3jCxe77 |
Description | Teacher engagement at Hoa Binh as part of Coventry University field trip |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | Coventry and Vietnam teams' site visit for meetings and discussions (29/11/2022) with leaders and teachers in Hoa Binh College of Education and Nguyen Tat Thanh School - Review of the ACES model - Reflection on teacher engagement in the project |
Year(s) Of Engagement Activity | 2022 |
URL | https://youtu.be/NrW2WVtBIew |
Description | Thai-UK Higher Education Forum on how to approach potential partnerships effectively |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Policymakers/politicians |
Results and Impact | Thai-UK Higher Education Forum on how to approach potential partnerships effectively drew on Latin American (Brasil and Mexico) and South East Asian (Indonesian, Malaysian and Vietnamese) expertise on higher educational internationalisation and partnership. |
Year(s) Of Engagement Activity | 2021 |
Description | The ACES project official Launch Webinar |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Schools |
Results and Impact | The project's launch webinar showcasing talks from UKRI GCRF, project PI and Co-Is from the 4 countries. We showcased the status quo upon which our project is building. We also demonstrate our playful learning principles and the connections with resilience development |
Year(s) Of Engagement Activity | 2020 |
URL | https://aces.gchangers.org/launch/ |
Description | The Green Playground Phase 2 Part 2 - Vietnam |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | Stakeholders' co-construction and co-supervision the building of the Green Playground including Designer/Engineer's perspectives of the use of the playground as a pedagogical approach. Engaging with Hoa Binh College of Education and Nguyen Tat Thanh school, ACES Vietnam Team (n=5) , Community Actors/Sponsors (n=3), Designer/Engineer (n=1), Parents (n=5), Students (n=90), and Teachers (n=40) - Dec 2021. |
Year(s) Of Engagement Activity | 2021 |
Description | The Green Playground Phase 2 Part 3 - Vietnam |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | Discussion on the construction, safety, further improvements, and maintenance of the Green Playground before the hands-on and Grand opening at Nguyen Tat Thanh school. Engaging with ACES Vietnam Team (n=5), Representative of Head of Hoa Binh College of Education (n=2), and Designer/Engineer (n=1) (26/12/2021). |
Year(s) Of Engagement Activity | 2021 |
URL | https://aces.gchangers.org/case-studies/green-playground/ |
Description | The Green Playground Phase 2 Part 3 - Vietnam |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | Discussion on the construction, safety, further improvements, and maintenance of the Green Playground before the hands-on and Grand opening at Nguyen Tat Thanh school. Engaging with ACES Vietnam Team (n=5), Representative of Head of Hoa Binh College of Education (n=2), and Designer/Engineer (n=1) (26/12/2021). |
Year(s) Of Engagement Activity | 2021 |
URL | https://aces.gchangers.org/case-studies/green-playground/ |
Description | The Green Playground Phase 3 - the Launch in Vietnam |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | The Grand opening of the Green Playground at Nguyen Tat Thanh school, promoting the ACES model and The Green Playground as a pedagogical and a need-based approach for the curriculum transformation, i.e., the teaching of Local Education and the promotion of ethnic cultures. Collecting stakeholders' perspectives of the use of the playground as a pedagogical approach (Data collection - Cycle 3) - 04/01/2022. Engaged with all the participating stakeholders, Social Media, and Department of Education and Training - Hoa Binh (n=300). |
Year(s) Of Engagement Activity | 2022 |
URL | https://aces.gchangers.org/case-studies/green-playground/ |
Description | The future of ocean plastics: Designing diverse collaboration frameworks |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | The workshop, designed by a team of Early Career Ocean Professionals (ECOPs), aims to facilitate a knowledge exchange between ECOPs, experienced ocean professionals, and a diverse array of stakeholders within and beyond academia who are working on aspects of ocean plastic pollution. We were invited to be one of the panelist in workshop - Public & community engagement: art, documentaries and beyond. |
Year(s) Of Engagement Activity | 2022 |
Description | Time to Rice Workshop - The workshop presents practical ideas for Science teachers to integrate local issues about Climate Change, and the impact they have on food security, specifically Rice. The workshop takes participants on a journey where Nasi Lemak becomes extinct as Rice becomes scarce. Through a series of carefully designed interactive activities, participants will co-create interventions and solutions which are relevant to the local values and lifestyles. The key takeaway for Science t |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | It was a 1.5 hours workshop organised between the Gamification Centre and Time-to-RICE where the teachers got to co-create on canvas and gamify Climate Science Communication with the Time to Rice team. The participants got to experience the game simulation during the co-creation process. The participants got to understand their role and other parties (miller, wholesaler, retailer) roles in the process of producing rice before it gets to the consumers. |
Year(s) Of Engagement Activity | 2021 |
URL | https://www.youtube.com/watch?v=SqsldlI0AEU |
Description | Training of Teachers, Young Innovates with Chumbaka for Southern Sarawak |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | A specialized program designed to equip 45 educators from Southern Sarwak with innovative teaching techniques from Chumbaka, fostering creativity and technological skills among students. This training initiative empowers teachers to inspire the next generation of innovators through hands-on and engaging learning experiences. |
Year(s) Of Engagement Activity | 2023 |
Description | Training of Trainers with Exploria |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | Eight participants gain expertise and hands-on knowledge in specialised train the trainer training sessions, empowering them to effectively lead informative and engaging drone workshops and contribute to a more knowledgeable |
Year(s) Of Engagement Activity | 2023 |
Description | UNIMAS ENCON 2020 - ACES Special track 5: Social Innovation STEM+ Education |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | Introducing current ideas in STEM+ education, how educators can realign their roles and pedagogical approaches to 131 registered participants via Webex and Zoom applications. Some of the participants stated they were inspired by the session and interested to try out the gamification approach in their field. Introduced STEM+ education, ACES project, trends and technologies in STEM+ education, pedagogical strategies for deep learning and game design thinking (brainwork breakout, and idea pitch and patch) |
Year(s) Of Engagement Activity | 2020 |
Description | UNIMAS akan lancar projek penyelidikan antarabangsa secara maya - Utusan Borneo: a press release |
Form Of Engagement Activity | A magazine, newsletter or online publication |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Media (as a channel to the public) |
Results and Impact | A local news article covers what ACES project is all about in layman terms, the organizations involved mainly in the project, promoting the project and the project launching webinar. |
Year(s) Of Engagement Activity | 2020 |
Description | Using Gamification to Engage Higher-Order Thinking Skills at SMK St Mary |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | Twenty teachers took part in a workshop that focussed on utilising gamification techniques to stimulate higher-order thinking skills and foster critical thinking in educational settings. The workshop culminated in the development and presentation of their gamified approaches for teaching students. |
Year(s) Of Engagement Activity | 2023 |
URL | https://creativeculture.my/using-gamification-to-foster-higher-order-thinking-skills/ |
Description | Using play concept to lift youth unity - Sarawak Tribune: a press release |
Form Of Engagement Activity | A magazine, newsletter or online publication |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Media (as a channel to the public) |
Results and Impact | A local news article covers what ACES project is all about in layman terms, the organizations involved mainly in the project and why social resilience is important nowadays in facing the pandemic. |
Year(s) Of Engagement Activity | 2020 |
Description | Various Press Coverage of the Launch of ACES Play Corner in the Ponorogo community space in Indonesia |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Policymakers/politicians |
Results and Impact | The ACES team (UK and Indonesia) officially launched the play corner at the community space in Ponorogo, engaging with the general public and children (most do not have access to formal education). The space is used for educating young people in a playful and frugal approach. We also engaged with the head of the community. The space is now handed to the community as their space to support their children. The are various press releases concerning this: https://www.wartajoglo.com/2022/12/kembangkan-frugal-education-taman-cerdas-gandekan-kini-dilengkapi-aces-corner-apa-itu.html https://mettanews.id/solo-mengajar-dukung-aces-corner-di-taman-cerdas-gandekan/ https://poskita.co/2022/12/02/aces-international-didukung-solo-mengajar-resmikan-aces-corner-di-taman-cerdas-gandekan/ https://karanganyar.inews.id/read/217473/taman-cerdas-gandekan-punya-aces-corner-bisa-belajar-dengan-model-frugal-education/2 https://www.fokusjateng.com/2022/12/02/gandeng-solo-mengajar-aces-international-terapkan-frugal-education-mau-tahu-konsepnya/ https://lokawarta.com/mengintip-pesan-cekgu-dari-malaysia-saat-kunjungi-solo-mengajar-dukung-anak-anak-kelurahan-gandekan/ https://www.vartadiy.com/v-jateng/pr-4405898343/aces-corner-diresmikan-di-taman-cerdas-gandekan-solo-didukung-aces-international-solo-mengajar-ini-ulasannya |
Year(s) Of Engagement Activity | 2022 |
URL | https://www.wartajoglo.com/2022/12/kembangkan-frugal-education-taman-cerdas-gandekan-kini-dilengkapi... |
Description | Veterans Business Model Planning follow up session |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Other audiences |
Results and Impact | This session involved a reflection on Veterans' use of Business Model Canvas and a review and refiresh. |
Year(s) Of Engagement Activity | 2021 |
Description | Visit from University Technology Malaysia |
Form Of Engagement Activity | Participation in an open day or visit at my research institution |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | 11 members from UTM Endowment Team expressed an interest in visiting the Playlab Bus and Gamificaiton Centre. |
Year(s) Of Engagement Activity | 2024 |
URL | https://creativeculture.my/utm-endowment-team-visits-the-gamification-centre/ |
Description | Visit from schools at Song and Kanowit |
Form Of Engagement Activity | Participation in an open day or visit at my research institution |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | The Gamification Centre welcomed a visit from SMK Katibas in Song, represented by a group of 19 students and 3 teachers. Additionally, SK Ng Lipus in Kanowit brought a delegation of 17 students, 5 teachers, and 22 parents, expressing their interest in learning more about the STEM and gamification initiatives conducted at the center. |
Year(s) Of Engagement Activity | 2023 |
URL | https://creativeculture.my/school-visit-to-gamification-centre/ |
Description | Visiting professor talk at Universitas Negeri Malang Indonesia |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Undergraduate students |
Results and Impact | As part of the field trip, ACES UK PI and Co-I and PDRA were invited to speak at the university engaging with the head of departments, lecturers, and students. We talked about the outcomes and impact of the ACES project and what we have achieved in Indonesia. |
Year(s) Of Engagement Activity | 2022 |
URL | https://www.youtube.com/watch?v=FPWIOBFNHAE&t=2496s |
Description | Women empowerment programme at Telok Melano - A two-day programme was organised by the team to approach women at Telok Melano village to understand their life and background better. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Study participants or study members |
Results and Impact | The casual programme allowed the team to approach the women and gather information about their socioeconomic and education. The team designed a set of structured questions in gathering the data. 5 women voluntarily shared about their life at Telok Melano. Most of the women own a homestay(s). Also, most of the kids or young adults of the village are studying or living in the city. The outcome of the programme is that the data gathered will be used to design the next programme with the women in the community. |
Year(s) Of Engagement Activity | 2021 |
Description | Workshop "Frugal STEAM Education for Kindergarten" in Vietnam |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | A workshop with 30 teachers (14015 May 2022)- Teacher's reflection on one successful/impressive lesson, success factors, potential challenges of Frugal education, possible solutions, and suggestions. Co-creation of lesson plans using Frugal Aspect. |
Year(s) Of Engagement Activity | 2022 |
Description | Workshop "Playful Education for Kindergarten" in Vietnam |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | A workshop with 30 teachers (28-29 May 2022)- Teacher's reflection on one successful/impressive lesson, success factors, potential challenges of Playful education, possible solutions and suggestions. Co-creation of lesson plans using Playful Aspect. |
Year(s) Of Engagement Activity | 2022 |
Description | Workshop in Hoa Binh Province - Playful teaching practices |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | 30 Secondary teachers and students were engaged on playful teaching practices as the onboarding part of the case study implementation (playful school). |
Year(s) Of Engagement Activity | 2020 |
URL | https://www.facebook.com/ACES.Vietnam |
Description | Workshop in Hoa Binh Province Vietnam - Frugal Education for Developing Social Resilience |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | 30 Secondary teachers and studentswere engaged. The Vietnam team explored teacher's reflection on one successful/impressive lesson, success factors, potential challenges of Frugal education, possible solutions, and suggestions. This activity has formalised case studies to be developed and implemented in the Hoa Binh Province. |
Year(s) Of Engagement Activity | 2020 |
URL | https://www.facebook.com/ACES.Vietnam |
Description | Workshop in Hoa Binh Province Vietnam - Playfulness towards an inclusive, safe and resilient society |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | 56 Primary and secondary teachers were engaged. The aim of the workshop was for needs analysis. We identified teachers' perceptions of Strengths/ Weaknesses/ Threats/ Opportunities (SDGs and Resilience). Evaluation of the effectiveness of the workshop included teachers' perceptions and readiness for playful learning and being an ambassador. |
Year(s) Of Engagement Activity | 2020 |
URL | https://www.facebook.com/ACES.Vietnam |
Description | Workshop in Hoa Binh Province, Vietnam - Community-Centred Educational Model |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Policymakers/politicians |
Results and Impact | A workshop organised for Officers, managers from Departments of Education and Training, Hoa Binh Teacher Training College. The aim was to connect and introduce ACES project and to discuss the access the site, permission for doing research in Hoa Binh, how to conduct surveys / interviews to collect data related to SDGs and Resilience with different groups of people. Case studies have been identified and locations for research have also been identified through this activity. |
Year(s) Of Engagement Activity | 2020 |
URL | https://www.aces.edu.vn/ |
Description | Workshop on Playful learning for developing social resilience in Vietnam |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | 24-25/04/2021 Follow on workshop with Noong Luong ethnic boarding primary and secondary school (Noong Luong School) , engaging with 10 teachers and 104 students. Objectives included: - Capability surveys for Teachers and Students - Evaluation on the playful aspects and the effectiveness of the workshop |
Year(s) Of Engagement Activity | 2021 |
Description | Workshop on Playful learning for developing social resilience in Vietnam |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | 22-23/04/2021 A follow on workshop with Dung Phong primary and secondary school (Dung Phong school), engaging with 17 teachers and 154 students. Objectives included: - Capability surveys for Teachers and Students - Evaluation on the playful aspects and the effectiveness of the workshop |
Year(s) Of Engagement Activity | 2021 |
Description | Workshop on playful teaching practices (follow up activities from previous workshops) in Vietnam |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | 14/01/2021 - 14/02/2021 A follow up workshop with Nguyen Tat Thanh high quality practical school (Nguyen Tat Thanh school), engaging with 45 teachers and 500 students. Objectives included: - teacher's reflection on one successful/impressive lesson - success factors - potential challenges of Frugal education - possible solutions and suggestions. - Co-creation of lesson plans using Playful and Frugal Aspect |
Year(s) Of Engagement Activity | 2021 |
Description | Youthopia - engaging with youths from coastal villages in Kuching |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Other audiences |
Results and Impact | This engagement is a spin-off activity informed by ACES. Led by Luca Morini - our researcher in ACES and part-funded by Coventry University, collaborated with UNIMAS, Malaysia and University of Sao Paulo, Brazil. This Youthopia activity aims to use playful systems thinking for engaging youth with topics related to climate change. 20 youths were engaged in Malaysia, coordinated by Prof Fitri Muhamad, ACES co-I in Malaysia. |
Year(s) Of Engagement Activity | 2024 |
URL | https://www.facebook.com/share/DoR2NhF4DJRuG6SD/? |
Description | e-edutour2021 by Faculty of Language and Communication, UNIMAS |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Postgraduate students |
Results and Impact | A 1 week online programme organized by Faculty of Language and Communication, UNIMAS partner with Utsunomiya University, Japan participated by 32 students from both universities. The programme is an annual event and aims to create a learning experience beyond the lecture and tutorial room. The programme included the SDGs in their English lessons which has the same goal with the ACES project. |
Year(s) Of Engagement Activity | 2021 |