Scene Processing with Machine Learnable and Semantically Parametrized Scene Representations

Lead Research Organisation: University of Cambridge
Department Name: Computer Science and Technology

Abstract

Digital representations of visual reality and imagination is an integral part of almost all scientific disciplines, industry, and society. Imaging techniques and computer graphics have successfully solved the problems of creating accurate projections, e.g. image and video, of the real world over the last decades. However, such projections are fundamentally limited representations of the underlying scenes and only allow for passive consumption such as viewing on a screen. Many applications from image editing to augmented/virtual reality instead require active 3D exploration, creation, and editing of scenes, for which we need full virtual scene models.

Creating virtual scenes that are high fidelity models of the real world and beyond via digital modelling or capture has traditionally been a privilege only available to corporations with educated artists and engineers, working with complex software and hardware tools for countless hours. These professionals produce and work with carefully designed parametrizations of geometry, appearance, and motion, which allow them to author and edit virtual scenes with all the intricate details of reality and their imagination. On the other end, many computer vision techniques try to have a shortcut by capturing scenes from the real world via simpler sensors in uncontrolled environments, or altering images of scenes with algorithms that only implicitly encode scene semantics, e.g. in latent spaces of artificial neural networks. These lead to scene representations of lower quality and in a form that is not easily editable for semantically meaningful modelling.

The objective of this research project is to tackle these shortcomings and develop a scene representation that is 1) a high fidelity detailed model of visual reality in terms of geometry, appearance, and motion, 2) machine learnable via capture in partially controlled practical environments, 3) semantically parametrized to allow for easy and intuitive edits, 4) fast to visualize for real-time exploration. Based on this representation, we will develop scene processing techniques that will allow individuals to create, alter, explore, and share high fidelity virtual objects and scenes, unlocking a completely new set of applications in augmented/virtual reality, gaming, product design, manufacturing, education, robotics, and medical domains.

Planned Impact

This project is on digital modelling, capture, and visualization of 3D reality, which has become one of the main driving forces behind the progress in science, industry, and society. Its impact thus extends far beyond the primary scientific disciplines it rests on, computer graphics, computer vision, and machine learning.

The application areas include augmented/ virtual reality (AR/VR), video games, filmmaking, telecommunication, product design, manufacturing, health, robotics, education, and smart cities. In many of these areas, academia and industry are working closely together. Apart from scientific impact, the project thus has the potential to have a significant short and long-term impact on industry, which also extends to the public sector e.g. digital exhibitions and museums, improved healthcare services, or urban planning.

Digital capture and interactive visualizations of scenes have the potential to transform the way many industries are currently run. I have already led several research projects in the creative industries with the long-term goal of transforming the way video games and films are created via novel 3D capture tools, AR/VR displays, and human computer interfaces; and providing immersive 3D experiences for films, games, and telecommunications. Microsoft, Facebook, Apple, and Google are heavily investing in AR/VR devices for similar applications where virtual scenes are created, edited, and explored.

3D digital reality is also transforming product design, where designers can digitally create and optimize products without having to build a physical prototype, and do fast prototyping without going through expensive manufacturing cycles. Accurate digital models with precise overlays on reality via AR devices can then be used to guide manufacturing processes for reduced errors and costs. Such technologies are already attracting massive attention from many industries such as automotive and aviation. The outputs of this project will help to capture, track, and edit 3D objects for these applications.

Healthcare is another major area where 3D scene processing has numerous important applications. AR/VR based systems are being explored for therapy e.g. for mental problems, addictions, phobias, or problems associated with missing limbs. Further use cases are diagnosis by overlaying virtual layers of tissues or organs and showing relevant information, surgery planning, assistance, and remote operations with virtual models of human bodies.

Robotic systems fundamentally rely on building digital models of environments to navigate and perform tasks. All robotics applications will thus fundamentally benefit from the developed scene representations and techniques. High fidelity scene representations can transform human robot interactions by accurate perception of humans and robot-human coordination. Such systems have a diversity of applications such as rescue operations, law enforcement, assisting disabled individuals, or creating artworks.

Editable and high fidelity digital models of reality capturing objects from furniture or buildings to entire cities or nature can also be instrumental for education and smart cities with immersive 3D visualizations for training, AR/VR systems for individuals with disabilities, preserving and visualizing cultural heritage, urban planning, or navigation.
 
Description We developed novel computational frameworks for 3D data generation. We presented one of the first approaches to capture dynamic and static parts of a 3D scene reliably from videos only.
Exploitation Route Digital 3D capture and synthesis are essential building blocks for any applications utilizing digital twins or simulations.
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software),Environment,Healthcare,Manufacturing, including Industrial Biotechology,Culture, Heritage, Museums and Collections,Retail

 
Description New Course on Extended Reality at the University of Cambridge
Geographic Reach Local/Municipal/Regional 
Policy Influence Type Influenced training of practitioners or researchers
Impact This course is the first of its kind at the University of Cambridge to our knowledge. It provided the essential skills to build extended reality applications. These will be key skills in the digital industry.
 
Description New Course on Machine Visual Perception at the University of Cambridge
Geographic Reach Europe 
Policy Influence Type Influenced training of practitioners or researchers
Impact This course allowed the graduate students to understand the details of several techniques heavily utilized in academia and industry in the fields of machine learning, computer vision, and graphics. They had practical experience via a course project and practicals.
 
Title Kubric: A scalable dataset generator 
Description Kubric: A scalable dataset generator Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing, and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness, and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to the fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification. 
Type Of Material Improvements to research infrastructure 
Year Produced 2022 
Provided To Others? Yes  
Impact The publication is accepted to CVPR 2022. The codebase is publically available for research. 
 
Title Kubric: A scalable dataset generator 
Description Kubric: A scalable dataset generator Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing, and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness, and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to the fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification. 
Type Of Material Data handling & control 
Year Produced 2022 
Provided To Others? Yes  
Impact The publication associated with this technique is accepted to CVPR 2022 and the code is publically available for research. 
 
Description Research collaboration 
Organisation Adobe Inc.
Department Adobe Research
Country United States 
Sector Private 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation DeepMind Technologies Limited
Country United Kingdom 
Sector Private 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation Disney Research Zurich
Country Switzerland 
Sector Private 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation ETH Zurich
Country Switzerland 
Sector Academic/University 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation Google
Country United States 
Sector Private 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation Massachusetts Institute of Technology
Country United States 
Sector Academic/University 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation McGill University
Country Canada 
Sector Academic/University 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation Mila - Quebec AI Institute
Country Canada 
Sector Private 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation Purdue University
Country United States 
Sector Academic/University 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation ServiceNow
Country United States 
Sector Private 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation Simon Fraser University
Country Canada 
Sector Academic/University 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation University of Adelaide
Country Australia 
Sector Academic/University 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation University of British Columbia
Country Canada 
Sector Academic/University 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Description Research collaboration 
Organisation University of Toronto
Country Canada 
Sector Academic/University 
PI Contribution We contribute with our research expertise, developing ideas and computational frameworks, and computational experiments.
Collaborator Contribution The researchers from the partner organizations are similarly contributing with their research expertise and computational frameworks and experiments.
Impact Publication: Kubric: A scalable dataset generator (CVPR 2022) Publication: Controllable Shadow Generation Using Pixel Height Maps (ECCV 2022) Publication: D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video (NeurIPS 2022) Publication: Instance segmentation, body part parsing, and pose estimation of human figures in pictorial maps (International Journal of Cartography 8 (3), 291-307) Publication: Path Guiding Using Spatio-Directional Mixture Models (Computer Graphics Forum 41 (1), 172-189) Publication: Iso-points: Optimizing neural implicit surfaces with hybrid representations (CVPR 2021)
Start Year 2021
 
Title D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video 
Description This is the codebase for "D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video". 
Type Of Technology Software 
Year Produced 2022 
Open Source License? Yes  
Impact N/A 
URL https://github.com/ChikaYan/d2nerf
 
Title Kubric: A scalable dataset generator 
Description Kubric: A scalable dataset generator Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing, and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness, and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to the fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification. 
Type Of Technology Software 
Year Produced 2022 
Open Source License? Yes  
Impact
URL https://github.com/google-research/kubric
 
Description Invited Speaker at Koc University, Turkey 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Postgraduate students
Results and Impact Invited Speaker at Koc University, Turkey

Title:
3D Digital Reality Modeling for Perception

Abstract:
Creating digital models of reality is one of the grand challenges of computer science. In this talk, I will summarize some of our efforts towards achieving this goal to allow machines to perceive the world as well as and beyond humans. The focus will be on capturing and replicating the visual world and techniques at the intersection of computer graphics, vision, and machine learning to solve several fundamental problems and their practical applications.
Year(s) Of Engagement Activity 2021
 
Description Invited Speaker at OSA Incubator on Perception in Immersive Technologies 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Invited Speaker at OSA Incubator on Perception in Immersive Technologies

Topic: 3D Scene Representations
Year(s) Of Engagement Activity 2021
 
Description Invited Speaker at Sutton Trust Summer School 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Undergraduate students
Results and Impact Invited Speaker at Sutton Trust Summer School

Topic: Creating Artwork Digitally
Year(s) Of Engagement Activity 2021
 
Description Invited Speaker at University College London 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Postgraduate students
Results and Impact Invited Speaker at University College London

Title:
3D Digital Reality - Modeling for Perception

Abstract:
Creating digital models of reality is one of the grand challenges of computer science. In this talk, I will summarize some of our efforts towards achieving this goal to allow machines to perceive the world as well as and beyond humans. The focus will be on capturing and replicating the visual world and techniques at the intersection of computer graphics, vision, and machine learning to solve several fundamental problems and their practical applications.
Year(s) Of Engagement Activity 2021
 
Description Keynote Speaker at CVMP 2021 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact Keynote Speaker at CVMP 2021

Title: 3D Digital Reality -- Modeling for Perception

Abstract: Creating digital models of reality is one of the grand challenges of computer science. In this talk, I will summarize some of our efforts towards achieving this goal to allow machines to perceive the world as well as and beyond humans. The focus will be on capturing and replicating the visual world and techniques at the intersection of computer graphics, vision, and machine learning to solve several fundamental problems and their practical applications.
Year(s) Of Engagement Activity 2021
 
Description Keynote Speaker at ICCV Diff. 3D Vision and Graphics Workshop 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Keynote Speaker

Title: 3D Digital Reality -- Modeling for Perception

Abstract: Creating digital models of reality is one of the grand challenges of computer science. In this talk, I will summarize some of our efforts towards achieving this goal to allow machines to perceive the world as well as and beyond humans. The focus will be on capturing and replicating the visual world and techniques at the intersection of computer graphics, vision, and machine learning to solve several fundamental problems and their practical applications.
Year(s) Of Engagement Activity 2021
 
Description Keynote Speaker at Sabanci University, Turkey 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Professional Practitioners
Results and Impact Keynote Speaker at Sabanci University, Turkey

Title: 3D Digital Reality -- Modeling for Perception

Abstract: Creating digital models of reality is one of the grand challenges of computer science. In this talk, I will summarize some of our efforts towards achieving this goal to allow machines to perceive the world as well as and beyond humans. The focus will be on capturing and replicating the visual world and techniques at the intersection of computer graphics, vision, and machine learning to solve several fundamental problems and their practical applications.
Year(s) Of Engagement Activity 2021
 
Description Keynote Speaker at Sabanci University, Turkey 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Postgraduate students
Results and Impact Keynote Speaker at Sabanci University, Turkey

Title: Interpretable Machine Learning
Year(s) Of Engagement Activity 2021