a study of how architectural `live pedagogy' in Higher Education can catalyse and support structural shifts in urban spatial co-production across both

Lead Research Organisation: University of Sheffield
Department Name: Architectural Studies

Abstract

a study of how architectural `live pedagogy' in Higher Education can catalyse and support structural shifts in urban spatial co-production across both

Publications

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Studentship Projects

Project Reference Relationship Related To Start End Student Name
ES/P000746/1 01/10/2017 30/09/2027
2100356 Studentship ES/P000746/1 01/10/2018 30/09/2022 Thomas Moore
 
Title Imagine Castlegate - Working on the Margins 
Description A video Documentary working with 3 cultural enterprises on Exchange Street Sheffield. Through footage of their collective activities, interviews and work of students at Sheffield School of Architecture. The video aims to introduce the context of my research and explore it's impact in the field. 
Type Of Art Film/Video/Animation 
Year Produced 2022 
Impact The video has been used to advocate for the position of precarious cultural enterprises within council led urban development projects. Giving a forum for them to express their ideas for the future, threats to their curent practices and their ongoing role in the city. 
URL https://www.youtube.com/watch?v=Z4xTIH6Wl94
 
Description Through conversations and observations of university practice, the research has revealed new tools and methods for the civic university. Building on ideas of live learning which are prevalent amongst UK architecture schools, and engage communities and third sector organisations in the making of cities, the research has gained understanding of the impact of such practices beyond improvements to student experience. By focusing on long term engagement projects, researching from a position embedded in practices of engagement, the research introduces novel methods for maintaining and expanding relationships between the university and it's city partners over time.

Through working with the Urban Rooms Network, the research has begun to develop links between university engagement processes and wider engagement of citizens with the city. This begins to find new roles for civic universities, particularly in urban development projects as mediators between city councils and the public.

This process has developed agency of this new role within the university, my research allowing the deliverers of civic engagement both within the university and within urban rooms to reflect on their role and establish repeatable and scalable methods.
This has generated new partnerships between Sheffield University, Sheffield City Council Urban Regeneration departments and marginalised cultural enterprises in the city, building agency of all 3 actors in delivering co-produced urban projects.
Exploitation Route The outcomes of this research will be utilised by universities looking to critically explore their role in their host cities, institutions which have largely become known as 'civic universities. The research makes recommendations for establishing transdisciplinary teams working across disciplines within the university and across sectors with public organisations, largely at grassroots community scale.

It will be utilised by schools of architecture and when looking to give students experience of 'live' architectural projects which engage with the public. Particularly looking how staff and schools can create structures to support such projects and maximise impact beyond university curricula and module teaching.

Finally it will be utilised by Urban Rooms, a new urban phenomena brought about by architect and urban designer Terry Farrell's 2014 government commissioned report to rethink UK planning policy. The report recommended that every town and city should have a dedicated space for the public to engage in local planning. Making recommendations for tools and methods to be employed by urban rooms when engaging the public.
Sectors Communities and Social Services/Policy,Construction,Creative Economy,Education,Environment,Government, Democracy and Justice

 
Description The main case study of the research has been the development of the Castlegate area of Sheffield, the previous site of the city's main market, demolished in 2014 and Sheffield Castle. The research has employed tools and methods to advocate for a co-production approach, and iteratively explored the role of the university within this process. The impact of this work has been three-fold: Cultural Enterprises - Throughout the research I have worked with Harmony Works to engage audiences and develop strategies for their role in the city. In 2021, Harmony Works were awarded £1.6million in public 'Levelling up' funding to deliver the vision developed through the research, I am continuing to work with the organisation, using the learning around tools and methods of university led community engagement to produce engagement strategies for a National Lottery Heritage fund bid. Sheffield City Council - I have worked closely with Sheffield City Council throughout the research, recommending tools and methods of public engagement in the urban development of Castlegate. I co-designed The Friends of Sheffield Castle Blueprint, a document outlining a heritage led development approach to Castlegate has been adopted by the council and was used in a successful bid for £20,000,000 of public 'levelling up fund' in 2021. A member of the council remarked 'The fact that universities committed real resources and time has been extremely welcome. We see that as being a collective resource and that's given us the confidence to say that in Castlegate we're going to do things in this collective way.' This has led to my research partners Live Works, Sheffield School of Architecture's civic engagement office being commissioned to deliver a co-production strategy for the levelling up fund project.
First Year Of Impact 2021
Sector Communities and Social Services/Policy,Construction,Creative Economy,Environment,Government, Democracy and Justice
Impact Types Cultural,Societal,Economic,Policy & public services

 
Description Castlegate Co-Production 
Organisation Sheffield City Council
Country United Kingdom 
Sector Public 
PI Contribution Designed and delivered a workshop hosted in Live Works which explored the delivery of Sheffield City Councils Levelling Up Fund for Castelgate, Sheffield. Inviting members from the Castlegate Partnership (cultural enterprises, local business, advocacy groups) alongside members from Sheffield City Council (25 in total) to collectively establish a brief for the co-production of Castlegate. The workshop was structured around 3 sessions as follows: 1. What's already happened? - presentations of the engagement activities and evolving development vision(s) for the site since closure of the Castle Markets in 2013 by: Nalin Seneviratne & Lucia Lorente-Arnau (SCC), Carolyn Butterworth & John Moreland (UoS) Martin Gorman (FoSC), Simon Ogden (S&PRT). Key priorities as stated in the presentations were recorded and fed back at the end of the session (see Appendix 2 for slides) 2. Where are we now? - rethinking existing priorities and vision(s) in the light of the Levelling Up Fund award, the pandemic and zero-carbon targets, sharing information on challenges to and opportunities for site development, reconnecting with unique potentialities of the site, gathering of useful knowledge and precedents. Presentations were given by Nalin Seneviratne on the Levelling Up Fund award and Carolyn Butterworth & John Moreland on design aspirations for new development focussing on community, innovation, arts and culture, active wellbeing and heritage. 3. What happens next? - using a physical model of the Castle site and surrounding streets and buildings, we worked through potential site development scenarios and discussion of the next steps for an overall co-production and engagement strategy Mysefl and Live Works developed a summary of the worshop and consequent Co-Production strategy which has been shared with the participants of the workshop.
Collaborator Contribution Each of the partners were invited to participate based on their expertise around local issues in 3 categories: Heritage, Arts & Culture, Natural Environment. Participants contributed their intellectual input to the ongoing co-prodution of Castlegate through the workshop and ongoing engagement with the material.
Impact 1. Castlegate Co-Production workshop - delivered in collaboration with 25 local partners and summarised in a report shared with SCC and Castlegate Partnership. 2. Castlegate Co-Production Strategy - Policy recommendations for the application of the Castlegate Levelling Up Fund in the form of a document shared with SCC and Castlegate Partnership.
Start Year 2021
 
Description Castlegate Co-Production 
Organisation University of Sheffield
Department Live Works
Country United Kingdom 
Sector Academic/University 
PI Contribution Designed and delivered a workshop hosted in Live Works which explored the delivery of Sheffield City Councils Levelling Up Fund for Castelgate, Sheffield. Inviting members from the Castlegate Partnership (cultural enterprises, local business, advocacy groups) alongside members from Sheffield City Council (25 in total) to collectively establish a brief for the co-production of Castlegate. The workshop was structured around 3 sessions as follows: 1. What's already happened? - presentations of the engagement activities and evolving development vision(s) for the site since closure of the Castle Markets in 2013 by: Nalin Seneviratne & Lucia Lorente-Arnau (SCC), Carolyn Butterworth & John Moreland (UoS) Martin Gorman (FoSC), Simon Ogden (S&PRT). Key priorities as stated in the presentations were recorded and fed back at the end of the session (see Appendix 2 for slides) 2. Where are we now? - rethinking existing priorities and vision(s) in the light of the Levelling Up Fund award, the pandemic and zero-carbon targets, sharing information on challenges to and opportunities for site development, reconnecting with unique potentialities of the site, gathering of useful knowledge and precedents. Presentations were given by Nalin Seneviratne on the Levelling Up Fund award and Carolyn Butterworth & John Moreland on design aspirations for new development focussing on community, innovation, arts and culture, active wellbeing and heritage. 3. What happens next? - using a physical model of the Castle site and surrounding streets and buildings, we worked through potential site development scenarios and discussion of the next steps for an overall co-production and engagement strategy Mysefl and Live Works developed a summary of the worshop and consequent Co-Production strategy which has been shared with the participants of the workshop.
Collaborator Contribution Each of the partners were invited to participate based on their expertise around local issues in 3 categories: Heritage, Arts & Culture, Natural Environment. Participants contributed their intellectual input to the ongoing co-prodution of Castlegate through the workshop and ongoing engagement with the material.
Impact 1. Castlegate Co-Production workshop - delivered in collaboration with 25 local partners and summarised in a report shared with SCC and Castlegate Partnership. 2. Castlegate Co-Production Strategy - Policy recommendations for the application of the Castlegate Levelling Up Fund in the form of a document shared with SCC and Castlegate Partnership.
Start Year 2021
 
Description Experience Castlegate 
Organisation Human Studio
Country United Kingdom 
Sector Private 
PI Contribution The project explored the capacity of immersive technologies to inform heritage and community-led urban regeneration strategies. Using Augmented Reality technologies, we explored how to harness the power of cultural heritage to foster a dialogue with local government, community heritage organisations and the wider public. This project focussed on the Castlegate area of Sheffield, a now largely run-down part of the city centre, but with a rich history of 800 years of continuous occupation and the site of Sheffield Castle. The project is intended to offer a model for engaging the public with their heritage and empowering community groups to work with urban planners and local government to demand imaginative regeneration. I delivered a large scale physical model of Castlegate on which to display the interactive exhibition, alongside visualisations of archaeology findings and their consequences on the areas future, as well as presenting the project to the public. The project outputs have later been used by myself and the project team for projects such as Castlegate Co-Production to engage the public in the regeneration of the Castlegate area. Project outputs included: • the production of the first 3D digital model of Sheffield Castle • a geo-located AR prototype of Sheffield Castle for viewing on-site via smart phone • an installation at Festival of the Mind 2018 using AR to showcase the Castle on a scale model of contemporary Castlegate, alongside visions for a community-led regeneration of the site • Presentation of the project alongside my own research as part of Sheffield University's 'Pop-up University' at Sheffield Millenium Galleries.
Collaborator Contribution Sheffield University Department of Archaeology - Archival research and analysis into archaeological findings of Sheffield Castle, contributing to accuracy of visualisation. Human Studio - Development of the first 3D digital model of Sheffield Castle Sheffield University Computer Science - Development of an augmented reality application which allows virtual overlay of Human Studios model onto both the large scale model of Castlegate and the physical space in the city. National Video Game Museum - Supported exhibition of the project throughout summer 2019.
Impact • the production of the first 3D digital model of Sheffield Castle • a geo-located AR prototype of Sheffield Castle for viewing on-site via smart phone • an installation at Festival of the Mind 2018 using AR to showcase the Castle on a scale model of contemporary Castlegate, alongside visions for a community-led regeneration of the site • Presentation of the project alongside my own research as part of Sheffield University's 'Pop-up University' at Sheffield Millenium Galleries.
Start Year 2018
 
Description Experience Castlegate 
Organisation National Videogame Museum
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution The project explored the capacity of immersive technologies to inform heritage and community-led urban regeneration strategies. Using Augmented Reality technologies, we explored how to harness the power of cultural heritage to foster a dialogue with local government, community heritage organisations and the wider public. This project focussed on the Castlegate area of Sheffield, a now largely run-down part of the city centre, but with a rich history of 800 years of continuous occupation and the site of Sheffield Castle. The project is intended to offer a model for engaging the public with their heritage and empowering community groups to work with urban planners and local government to demand imaginative regeneration. I delivered a large scale physical model of Castlegate on which to display the interactive exhibition, alongside visualisations of archaeology findings and their consequences on the areas future, as well as presenting the project to the public. The project outputs have later been used by myself and the project team for projects such as Castlegate Co-Production to engage the public in the regeneration of the Castlegate area. Project outputs included: • the production of the first 3D digital model of Sheffield Castle • a geo-located AR prototype of Sheffield Castle for viewing on-site via smart phone • an installation at Festival of the Mind 2018 using AR to showcase the Castle on a scale model of contemporary Castlegate, alongside visions for a community-led regeneration of the site • Presentation of the project alongside my own research as part of Sheffield University's 'Pop-up University' at Sheffield Millenium Galleries.
Collaborator Contribution Sheffield University Department of Archaeology - Archival research and analysis into archaeological findings of Sheffield Castle, contributing to accuracy of visualisation. Human Studio - Development of the first 3D digital model of Sheffield Castle Sheffield University Computer Science - Development of an augmented reality application which allows virtual overlay of Human Studios model onto both the large scale model of Castlegate and the physical space in the city. National Video Game Museum - Supported exhibition of the project throughout summer 2019.
Impact • the production of the first 3D digital model of Sheffield Castle • a geo-located AR prototype of Sheffield Castle for viewing on-site via smart phone • an installation at Festival of the Mind 2018 using AR to showcase the Castle on a scale model of contemporary Castlegate, alongside visions for a community-led regeneration of the site • Presentation of the project alongside my own research as part of Sheffield University's 'Pop-up University' at Sheffield Millenium Galleries.
Start Year 2018
 
Description Experience Castlegate 
Organisation University of Sheffield
Department Department of Archaeology
Country United Kingdom 
Sector Academic/University 
PI Contribution The project explored the capacity of immersive technologies to inform heritage and community-led urban regeneration strategies. Using Augmented Reality technologies, we explored how to harness the power of cultural heritage to foster a dialogue with local government, community heritage organisations and the wider public. This project focussed on the Castlegate area of Sheffield, a now largely run-down part of the city centre, but with a rich history of 800 years of continuous occupation and the site of Sheffield Castle. The project is intended to offer a model for engaging the public with their heritage and empowering community groups to work with urban planners and local government to demand imaginative regeneration. I delivered a large scale physical model of Castlegate on which to display the interactive exhibition, alongside visualisations of archaeology findings and their consequences on the areas future, as well as presenting the project to the public. The project outputs have later been used by myself and the project team for projects such as Castlegate Co-Production to engage the public in the regeneration of the Castlegate area. Project outputs included: • the production of the first 3D digital model of Sheffield Castle • a geo-located AR prototype of Sheffield Castle for viewing on-site via smart phone • an installation at Festival of the Mind 2018 using AR to showcase the Castle on a scale model of contemporary Castlegate, alongside visions for a community-led regeneration of the site • Presentation of the project alongside my own research as part of Sheffield University's 'Pop-up University' at Sheffield Millenium Galleries.
Collaborator Contribution Sheffield University Department of Archaeology - Archival research and analysis into archaeological findings of Sheffield Castle, contributing to accuracy of visualisation. Human Studio - Development of the first 3D digital model of Sheffield Castle Sheffield University Computer Science - Development of an augmented reality application which allows virtual overlay of Human Studios model onto both the large scale model of Castlegate and the physical space in the city. National Video Game Museum - Supported exhibition of the project throughout summer 2019.
Impact • the production of the first 3D digital model of Sheffield Castle • a geo-located AR prototype of Sheffield Castle for viewing on-site via smart phone • an installation at Festival of the Mind 2018 using AR to showcase the Castle on a scale model of contemporary Castlegate, alongside visions for a community-led regeneration of the site • Presentation of the project alongside my own research as part of Sheffield University's 'Pop-up University' at Sheffield Millenium Galleries.
Start Year 2018
 
Description Experience Castlegate 
Organisation University of Sheffield
Department Department of Computer Science
Country United Kingdom 
Sector Academic/University 
PI Contribution The project explored the capacity of immersive technologies to inform heritage and community-led urban regeneration strategies. Using Augmented Reality technologies, we explored how to harness the power of cultural heritage to foster a dialogue with local government, community heritage organisations and the wider public. This project focussed on the Castlegate area of Sheffield, a now largely run-down part of the city centre, but with a rich history of 800 years of continuous occupation and the site of Sheffield Castle. The project is intended to offer a model for engaging the public with their heritage and empowering community groups to work with urban planners and local government to demand imaginative regeneration. I delivered a large scale physical model of Castlegate on which to display the interactive exhibition, alongside visualisations of archaeology findings and their consequences on the areas future, as well as presenting the project to the public. The project outputs have later been used by myself and the project team for projects such as Castlegate Co-Production to engage the public in the regeneration of the Castlegate area. Project outputs included: • the production of the first 3D digital model of Sheffield Castle • a geo-located AR prototype of Sheffield Castle for viewing on-site via smart phone • an installation at Festival of the Mind 2018 using AR to showcase the Castle on a scale model of contemporary Castlegate, alongside visions for a community-led regeneration of the site • Presentation of the project alongside my own research as part of Sheffield University's 'Pop-up University' at Sheffield Millenium Galleries.
Collaborator Contribution Sheffield University Department of Archaeology - Archival research and analysis into archaeological findings of Sheffield Castle, contributing to accuracy of visualisation. Human Studio - Development of the first 3D digital model of Sheffield Castle Sheffield University Computer Science - Development of an augmented reality application which allows virtual overlay of Human Studios model onto both the large scale model of Castlegate and the physical space in the city. National Video Game Museum - Supported exhibition of the project throughout summer 2019.
Impact • the production of the first 3D digital model of Sheffield Castle • a geo-located AR prototype of Sheffield Castle for viewing on-site via smart phone • an installation at Festival of the Mind 2018 using AR to showcase the Castle on a scale model of contemporary Castlegate, alongside visions for a community-led regeneration of the site • Presentation of the project alongside my own research as part of Sheffield University's 'Pop-up University' at Sheffield Millenium Galleries.
Start Year 2018
 
Description Experience Castlegate 
Organisation University of Sheffield
Department Live Works
Country United Kingdom 
Sector Academic/University 
PI Contribution The project explored the capacity of immersive technologies to inform heritage and community-led urban regeneration strategies. Using Augmented Reality technologies, we explored how to harness the power of cultural heritage to foster a dialogue with local government, community heritage organisations and the wider public. This project focussed on the Castlegate area of Sheffield, a now largely run-down part of the city centre, but with a rich history of 800 years of continuous occupation and the site of Sheffield Castle. The project is intended to offer a model for engaging the public with their heritage and empowering community groups to work with urban planners and local government to demand imaginative regeneration. I delivered a large scale physical model of Castlegate on which to display the interactive exhibition, alongside visualisations of archaeology findings and their consequences on the areas future, as well as presenting the project to the public. The project outputs have later been used by myself and the project team for projects such as Castlegate Co-Production to engage the public in the regeneration of the Castlegate area. Project outputs included: • the production of the first 3D digital model of Sheffield Castle • a geo-located AR prototype of Sheffield Castle for viewing on-site via smart phone • an installation at Festival of the Mind 2018 using AR to showcase the Castle on a scale model of contemporary Castlegate, alongside visions for a community-led regeneration of the site • Presentation of the project alongside my own research as part of Sheffield University's 'Pop-up University' at Sheffield Millenium Galleries.
Collaborator Contribution Sheffield University Department of Archaeology - Archival research and analysis into archaeological findings of Sheffield Castle, contributing to accuracy of visualisation. Human Studio - Development of the first 3D digital model of Sheffield Castle Sheffield University Computer Science - Development of an augmented reality application which allows virtual overlay of Human Studios model onto both the large scale model of Castlegate and the physical space in the city. National Video Game Museum - Supported exhibition of the project throughout summer 2019.
Impact • the production of the first 3D digital model of Sheffield Castle • a geo-located AR prototype of Sheffield Castle for viewing on-site via smart phone • an installation at Festival of the Mind 2018 using AR to showcase the Castle on a scale model of contemporary Castlegate, alongside visions for a community-led regeneration of the site • Presentation of the project alongside my own research as part of Sheffield University's 'Pop-up University' at Sheffield Millenium Galleries.
Start Year 2018
 
Description Harmony Works - A Home for Sheffield Music 
Organisation University of Sheffield
Department Live Works
Country United Kingdom 
Sector Academic/University 
PI Contribution Live Works is working with Sheffield Music Hub and Sheffield Music Academy to develop a strategy to transform a disused Grade II Listed building in the heart of Sheffield's Castlegate quarter into a home for music and music education in the city centre. Beginning as a Sheffield School of Architecture Live Project in 2017, postgraduate students from Sheffield School of Archietecture worked with the two music organisations to create a speculative strategy and proposal for the future of music education in Sheffield. At the heart of this proposal, was the re-branding of the two organisations under a shared banner, Harmony Works, and the rehousing of their disparate teaching facilities under a new roof, a grade II listed building in Castlegate. Since the Live Project, Live Works has continued to work collaboratively with Harmony Works to first, submit a pre-planning proposal to facilitate the purchase of the building and produce physical and digital material to attract funding for the project. In 2021, Harmony Works was awarded £1,600,000 from Sheffield City Council's successful Castlegate Levelling Up Fund bid to purchase the building and continue to work with Live Works to both generate further funding for the realisation of the Harmony Works vision and to develop a program to engage the young people of the two organisations in the participatory design of the building itself and the wider area of Castlegate.
Collaborator Contribution Working closely with myself and Masters students at Sheffield School of Architecture offering training in community engaged architectural practice. Alongside expertise in both the use of space for music, and engaging the public for both project impact and fundraising.
Impact 1. SSOA Live project engaging 15 MArch students in community engaged architectural practice, resulting in a vision for future of project. 2. Workshop engaging young musicians in design of spaces of music. 3. £1.6 million in central government funding to help realise a new cultural institution for Sheffield.
Start Year 2018
 
Description Live Works Know How 
Organisation University of Sheffield
Department Knowledge Exchange
Country United Kingdom 
Sector Academic/University 
PI Contribution URN Toolkit: two online workshops with the diverse industry partners of Urban Rooms Network to share know-how and scope future publication/toolkit (28.04. and 30.06.2021). The first workshop built on a former workshop delivered by a PhD candidate from UCL, Sol Perez Martinez. We extracted key word clusters which served as a basis for the first workshop. The second workshop looked at who might the toolkit be aimed for, what form it would take and what would be the main benefits of producing such a toolkit. We used this miro board to gather comments (an introduction to digital engagement tools for some URN members): https://miro.com/app/board/o9J_lHqWvqI=/ These workshops demonstrated support and need for a Toolkit to define the Urban Room approach, support new URs and evidence best practice - members feedback is collated in this spreadsheet. We now have enough initial material and feedback to facilitate the co-production of the URN Toolkit with key members. Communicating Research: production of engaging, useful and accessible visual material to communicate our know-how in situated urban co-production (digital and printed for display on Live Works windows). Posters to introduce Live Projects and Live Works to the general public/potential community partners have been produced and are now on display in Live Works. Live Works website has been refreshed and updated, and UEL research outputs have been graphically represented in a Sheffield Community Place Initiatives map (poster and leaflets for dissemination at Live Works, in print and online). Digital Engagement Tools Training: online workshop with external partners to share how digital platforms can be best used for creative engagement (eg VR, AR, Jamboard, Miro, Mentimeter), involving The Glass-House, MArch students and Live Project community clients, delivered 29th April. Post-workshop reflections from Glass-House and feedback from community clients who attended the workshop are included in the shared folder. The Glass-House also published a blogpost about the event. INURA Working Group: development of a new international working group within an existing network INURA for interdisciplinary partnerships between universities, NGOs, civic organisations and local communities - in collaboration with UEL partners and INURA. We held several internal meetings with Urban Education Live research partners before holding the main working meeting with interested members of the INURA network. At the main meeting on 09.06.2021, we presented the work of individual partners within the UEL project, and discussed plans and practicalities of further collaboration with INURA members (applications for funding, defining aims and objectives of the working group, etc). The next working group meeting is proposed for September.
Collaborator Contribution Intellectual input from Urban Rooms across the country regarding their tools and methods used to engage the public in urban design and production, through their participation in 2 workshops towards the production of an Urban Rooms handbook. Support from Live Works and their expertise in engagement activities, particularly how to deliver workshops using digital tools.
Impact URN Toolkit: Outputs: scoping report for Urban Rooms Network, summary paper for Mayor of London's Office Impact: strengthening of Urban Rooms Network, new relationship with GLA/Mayor of London, increased national profile of UoS in participatory planning & urban design Communicating Research: Outputs: Sheffield Community Place Initiatives Map, Live Works & Live Projects posters, redesigned Live Works website Impact: improved communication of our mission, activities and research to public, clients and community partners, Community Place Initiatives Map has been welcomed by SCC Community Services Officer as a useful resource Digital Engagement Tools Training: Outputs: delivery of workshop to external partners and students, reflection pack and blogpost by Glass-House Impact: capacity building of external partners' digital skills, increased critical awareness of accessibility of digital engagement tools (see feedback below) INURA Working Group: Outputs: formation of working group within INURA Impact: presentation of UoS research to a new international audience, increased focus upon relationship between universities, NGOs and municipalities within an important international network, formation of new partnerships with UCL and Kassel University, strengthened partnership with Ion Mincu University, Bucharest
Start Year 2020
 
Description Live Works Know How 
Organisation University of Sheffield
Department Live Works
Country United Kingdom 
Sector Academic/University 
PI Contribution URN Toolkit: two online workshops with the diverse industry partners of Urban Rooms Network to share know-how and scope future publication/toolkit (28.04. and 30.06.2021). The first workshop built on a former workshop delivered by a PhD candidate from UCL, Sol Perez Martinez. We extracted key word clusters which served as a basis for the first workshop. The second workshop looked at who might the toolkit be aimed for, what form it would take and what would be the main benefits of producing such a toolkit. We used this miro board to gather comments (an introduction to digital engagement tools for some URN members): https://miro.com/app/board/o9J_lHqWvqI=/ These workshops demonstrated support and need for a Toolkit to define the Urban Room approach, support new URs and evidence best practice - members feedback is collated in this spreadsheet. We now have enough initial material and feedback to facilitate the co-production of the URN Toolkit with key members. Communicating Research: production of engaging, useful and accessible visual material to communicate our know-how in situated urban co-production (digital and printed for display on Live Works windows). Posters to introduce Live Projects and Live Works to the general public/potential community partners have been produced and are now on display in Live Works. Live Works website has been refreshed and updated, and UEL research outputs have been graphically represented in a Sheffield Community Place Initiatives map (poster and leaflets for dissemination at Live Works, in print and online). Digital Engagement Tools Training: online workshop with external partners to share how digital platforms can be best used for creative engagement (eg VR, AR, Jamboard, Miro, Mentimeter), involving The Glass-House, MArch students and Live Project community clients, delivered 29th April. Post-workshop reflections from Glass-House and feedback from community clients who attended the workshop are included in the shared folder. The Glass-House also published a blogpost about the event. INURA Working Group: development of a new international working group within an existing network INURA for interdisciplinary partnerships between universities, NGOs, civic organisations and local communities - in collaboration with UEL partners and INURA. We held several internal meetings with Urban Education Live research partners before holding the main working meeting with interested members of the INURA network. At the main meeting on 09.06.2021, we presented the work of individual partners within the UEL project, and discussed plans and practicalities of further collaboration with INURA members (applications for funding, defining aims and objectives of the working group, etc). The next working group meeting is proposed for September.
Collaborator Contribution Intellectual input from Urban Rooms across the country regarding their tools and methods used to engage the public in urban design and production, through their participation in 2 workshops towards the production of an Urban Rooms handbook. Support from Live Works and their expertise in engagement activities, particularly how to deliver workshops using digital tools.
Impact URN Toolkit: Outputs: scoping report for Urban Rooms Network, summary paper for Mayor of London's Office Impact: strengthening of Urban Rooms Network, new relationship with GLA/Mayor of London, increased national profile of UoS in participatory planning & urban design Communicating Research: Outputs: Sheffield Community Place Initiatives Map, Live Works & Live Projects posters, redesigned Live Works website Impact: improved communication of our mission, activities and research to public, clients and community partners, Community Place Initiatives Map has been welcomed by SCC Community Services Officer as a useful resource Digital Engagement Tools Training: Outputs: delivery of workshop to external partners and students, reflection pack and blogpost by Glass-House Impact: capacity building of external partners' digital skills, increased critical awareness of accessibility of digital engagement tools (see feedback below) INURA Working Group: Outputs: formation of working group within INURA Impact: presentation of UoS research to a new international audience, increased focus upon relationship between universities, NGOs and municipalities within an important international network, formation of new partnerships with UCL and Kassel University, strengthened partnership with Ion Mincu University, Bucharest
Start Year 2020
 
Description AR' City 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Schools
Results and Impact working with local young people to develop a series of interactive technological installations as proofs of concept for a 'Playable City' festival to be hosted by our client Aalfy. Aalfy, established by Zak Ahmed, is a Sheffield based social enterprise aimed at providing people with new skills in order to better their futures and provide unique and inclusive learning opportunities. Also located in Live Works, 108 The Moor, we have worked closely with our client throughout the project's process, brief development, workshop facilitation sessions, concept recording and the production of final installations and client documents.

To facilitate the development of such a festival in Sheffield, participated in and facilitated 'young people ideation workshops' in collaboration with Sheffield social enterprise AALFY. These aimed to develop an 'Ideas Bank' of recorded ideas that Sheffield's young people shared and presented during workshop brainstorming sessions. These intensive workshops provided the base for thirteen main installation concepts that an MArch Live Project team recorded, visualised and shared through an online 'Ideas Bank' resource now live as an additional page on Aalfy's existing website. This platform was agreed as a way to facilitate sharing of the future AR' City festival concept and 'Ideas Bank' while utilising the client's existing resources and audience to provide maximum project exposure and reduce overall cost for the client moving forward.

100 young people from across the Sheffield City Region (Sheffield College, Donacaster College and UTC Sheffield) were engaged in 'ideation' workshops. Chris from Sheffield Digital noted "you can take these worlds that are often hidden from the general public and make them visible and interactable. Its interesting from a city point of view because it gets more varied people to engage with whats going on in the city. Its interesting from a technology point of view because it gets more people inspired to make their own."
Year(s) Of Engagement Activity 2018,2019
URL https://aalfy.org/arcity
 
Description Design for The Common Good - Imagine Castlegate 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact The exhibition presents projects designed collaboratively with communities to create opportunity and solutions from within. The resulting exchange of ideas in this exhibition provides compelling evidence that designers and stakeholders work best together when sharing resources and knowledge that aim to improve quality of life for all people.

Public interest design champions the direct involvement of communities and stakeholders in the design of buildings, environments, products, and systems. It is a practice that advocates for transferrable knowledge, evolving processes, and activating participation while tackling complex issues. Unified by a collective vision for the potential of public interest design, these projects feature community-centered processes led through participatory design, education, research, and design evaluation.

The exhibition was curated and organized by Lisa M. Abendroth, Professor of Communication Design at Metropolitan State University of Denver and co-founder of the SEED Network. Exhibition design includes a collaboration with faculty and undergraduate students from MSU Denver's Communication Design program, Industrial Design department, and with the Center for Visual Art.

two online events will extend the conversation and community created by the design for the common good exhibiion and structures for inclusion conference. Join with other leaders, practitioners and experts in the field internationally for a curated dialogue about the exhiited projects and stories behind them.

The conversations directly exchanged researchers from international projects and their community participants, inviting a public audience to engage in the conversation. Many of the panel members and audience expressed a desire to change their practice based on the discussion, particularly relevant was the comparison and exchange of ideas between established institutions in western contexts and grassroots organisations in the global south.
Year(s) Of Engagement Activity 2022
URL https://www.designforthecommongood.net/
 
Description Play/ Grounds - Festival of Social Science 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Third sector organisations
Results and Impact Hosted a one day event to explore how Pitsmoor Adventure Playground can be a place of community, diversity, experimentation and spontaneity. As part of the Festival of Social Science, this showcase event was the culmination of a 6-week co-design project mentored by myself with Architecture students, children and playworkers from Pitsmoor Adventure Playground and artist Steve Pool. Through conversations, exhibitions, activities and installations, participants explored what the city could learn from the adventure playground. Speakers from a range of backgrounds looked at the notion of play and its relation to the city from various perspectives. Playworkers expressed a desire to work with the architecture school further to establish practices which engage children and young people in the making of cities and urban spaces. 30 children from Pitsmoor Adventure Playground attended in the evening and were engaged throughout the 6 week project, skills in making were developed which were later utilised in a built project at the playground. 15 MArch students participating in the project remarked how the project had broadened their experience of architectural practice, with 2 students going on the work on the built project at the playground.
Year(s) Of Engagement Activity 2019
URL https://urbedu.live/play-grounds-a-celebration-of-play-in-the-city/
 
Description Pop Up University - Experience Castlegate 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact In collaboration with Archaeology Professor John Moreland presented the past, present and future of the Sheffield Castle site at Millenium Galleries Sheffield. Looking at some of the proposals for development in the Castlegate area, and how these plans will preserve the heritage of the site while creating something new and innovative.

Audience consisted of approximately 30 members of the general public, several of which raised a desire to become involved in the Castlegate Co-Production project.
Year(s) Of Engagement Activity 2019
URL https://www.sheffield.ac.uk/polopoly_fs/1.862151!/file/POP-UPuniversity.pdf